Condition Pressure

Condition Pressure

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Posted by: Remus Darkblight.1673

Remus Darkblight.1673

So, I went and faffed about with the build editor to see how much condition damage I could pile into a build and came up with this.

http://gw2skills.net/editor/?vNEQNAsYVnMqAtsglrAWsCUtgFHBr5bFrKawJ1paWlJAM5qcpMLpeGL-TRyXABDr8Ag9BGVfgeKxyWJYjLMM3TAYW1fo7UAQKg7WWB-e

It was just a bit of fun so I have no idea if it’s even useful but my only aim was to see just how much condition damage I could squeeze out of a build.

Why Sword/Dagger instead of Axe/Torch? I like Swords and Daggers more from an aesthetic standpoint, that’s all. I haven’t managed to find a build that uses S/D that even approaches the meta stuff, though I’d like to as I do love the combination.

What would the stats be with A/T instead?

http://gw2skills.net/editor/?vNEQNAnfVnMqAtsglrAWsCUtgFHBjJAM5qcwJ1paWt5bFrKapE7sk6J-TRyXABNuwwo6DAYfghVeMr6P0dKAyWJoeKxm7JAQKg7WWB-e

Absolutely mental amounts of damage that’s what.

Features of this build:
+100% condition duration
Just shy of 2500 condition damage with consumables and hitting 25 stacks of might (can’t do this by itself so would need help to achieve these numbers)
S/D variant – 10k poison/16s on an 8s cooldown and 10k bleed/16s on a 12s cooldown
A/T variant – 27.5k burn/6s on a 20s cooldown and 12k burn/12s on a 12s cooldown

There’s probably better pet choices but I was just mucking about and like to break the mould when it comes to what everyone normally uses in the meta, I am aware this isn’t always a good thing.

Feedback and critique welcome, I’m always interested in ways people play to the strengths of the Ranger class and the fun min/maxing that can be done.

Condition Pressure

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Posted by: Gotejjeken.1267

Gotejjeken.1267

Just my two cents. I play WvW, condi SB/ Sword + Torch. Works great most of the time, but don’t count on the damage except for burning and maybe bleed if you get it high enough.

I still get wrecked a ton by super clear builds or builds that convert my conditions.

Condition Pressure

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Posted by: Fluffball.8307

Fluffball.8307

I think dire is going to be a huge percentage higher in fights-won, but I can definitely understand the desire to play something glassy. I think you wouldn’t lose much by picking either trapper or nightmare and getting the full bonus, rather than eking out some extra damage, though. There are a hundred rune choices to look at once you stop going for max damage, which you’ve already avoided for aesthetic reasons with your s/d.

Pets have their own condi stats, so people tend to take power or utility pets on condi builds. In your case I think you’d pretty much be required to take CC pets (assuming this is for WvW) since you’re so glassy. 15k health in melee range can get ugly real quick.

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Posted by: Remus Darkblight.1673

Remus Darkblight.1673

Stuff

Wholeheartedly agree, On my builds I actually use I’m a big fan of not being afraid to mix in different stats or use defensive rune sets on offensive armour, especially when the set bonuses can be quite nice.

For WvW I like to get somewhere around 20k health and maybe 2500 toughness? There has to be a sweet spot somewhere.

If someone has a Sword/Dagger & Shortbow condi build that can be feasible in all game modes without having to swap out traits, skills & equipment you would be my best friend forever. That way I can go for Chuka & Champawat knowing I’ll get to use it, rock my S/D fashion parade and also not have to spend a fortune on multiple armour sets and remembering to swap traits around between PvE and PvP.

Sadly I don’t think such a catch all build exists, not even gear-wise but with build swapping.

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Posted by: Fluffball.8307

Fluffball.8307

Traits and utilities save between WvW and PvE, so worst you’d have to do is change some pets. I usually keep bristleback on and swap between wolf and tiger.

Rabid should do pretty decent in WvW and almost every kind of PvE. I used rabid and rampager’s on my PvE warrior before I got viper’s gear, and the difference wasn’t that noticeable.

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Posted by: Gotejjeken.1267

Gotejjeken.1267

I think I use dire, will have to check. I know running NM, WS, and BM it becomes harder to die with all the clear and shout capability.

Might be able to get away with glass with stealth access and traps. SB is probably out for glass as it unfortunately lacks native stealth.

Condition Pressure

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Posted by: Remus Darkblight.1673

Remus Darkblight.1673

Thought I’d bump my own thread rather than make a new one.

Suggestions on this as a bit of a catch all?

http://gw2skills.net/editor/?vNEQNAsYVjMqQLLWuC2sAVLWcEMmAwkryBnUnqZ1mvVsqDciLTzC-TRSoABAoygMnCAEUnJM9B4o0rQlBLt/glKBj5JAAA-e

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Posted by: Asmodal.6489

Asmodal.6489

On the premise of not using torch – sigil of bursting for example is not doing a lot for you. also trying to get 100% condi duration is kinda lost in this build. for what? the 5- 10 stacks of poison from whi 2 are not even affected by your duration? the few cripples? you got. they are long enough without it. If you shoot for 100% bleed duration and around 50% for everything else you will be fine imo.

you are already running two survival skills. poison master (which does not affect your pet) is not so great compared to WK. Especially because you can ditch the heal trap for survival heal. In combo with durids live vicariously you get a 1k heal/ps +2 sec condi clear and you do not have to stand in on place to take advantage of it. my guess is you chose this heal simply because you wanted to make mor use of yout trap trait. just ditch the heal and the trap trait and take sharpened edges + WK. you be off much better with a good supply of fury and around 60-70% crit chance you are looking at a better overall dps increase.

also sigils: 6% damage increase on 150 bleed tick is pretty pathetic to waste a sigil slot for. yes it adds up but only if you get 25 might stacks. one has to go imo for sigil of corruption.

Overall I think you would go better with not trying to get as much condi damage and duration as possible (except for bleeds). you will be a bit mor flexible.

this is what i am running.. different concept really but can generate 2300 condi damage on its own and around 40 bleed stacks very fast.

http://gw2skills.net/editor/?vNAQNBlODbkSFqZxyVwlFoaxQhQxDQpf6fCEtBQ/Br+LcyMxoL-TlSAQBWTlAsp0AAPBgbqEMQ7PogLAQIVmFR1dowBBIg6GIFQg7qA-w

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Posted by: Remus Darkblight.1673

Remus Darkblight.1673

On the premise of not using torch – sigil of bursting for example is not doing a lot for you. also trying to get 100% condi duration is kinda lost in this build. for what? the 5- 10 stacks of poison from whi 2 are not even affected by your duration? the few cripples? you got. they are long enough without it. If you shoot for 100% bleed duration and around 50% for everything else you will be fine imo.

you are already running two survival skills. poison master (which does not affect your pet) is not so great compared to WK. Especially because you can ditch the heal trap for survival heal. In combo with durids live vicariously you get a 1k heal/ps +2 sec condi clear and you do not have to stand in on place to take advantage of it. my guess is you chose this heal simply because you wanted to make mor use of yout trap trait. just ditch the heal and the trap trait and take sharpened edges + WK. you be off much better with a good supply of fury and around 60-70% crit chance you are looking at a better overall dps increase.

also sigils: 6% damage increase on 150 bleed tick is pretty pathetic to waste a sigil slot for. yes it adds up but only if you get 25 might stacks. one has to go imo for sigil of corruption.

Overall I think you would go better with not trying to get as much condi damage and duration as possible (except for bleeds). you will be a bit mor flexible.

this is what i am running.. different concept really but can generate 2300 condi damage on its own and around 40 bleed stacks very fast.

http://gw2skills.net/editor/?vNAQNBlODbkSFqZxyVwlFoaxQhQxDQpf6fCEtBQ/Br+LcyMxoL-TlSAQBWTlAsp0AAPBgbqEMQ7PogLAQIVmFR1dowBBIg6GIFQg7qA-w

My only issue with this build is I really like having 100% swiftness up-time or at the very least the flat 25% speed boosts. I know it’s not strictly required, you don’t need it to fight a boss and you don’t need it when zerging because someone in your group will provide it, it’s just a QoL thing for me.

Also, do you have enough cover conditions to prevent someone from just clearing the bleeds without access to torment and/or burning?

Here’s a question to throw out there, what would happen if you tried using a SB on a power build with S/A or GS on swap? I know the actual raw damage is pretty low but if you actually pushed it up with power and still get the bleeding damage albeit very modest bleeding damage.

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Posted by: Asmodal.6489

Asmodal.6489

well I get the swiftness from warhorn + heal (wish that would be more then 3 secs – 10s like might would be awsome) + chose target for bird, attack and stow after it casts swiftness. infight you are covered anyways through dodges. cover conditions are neither here nor there. bleed will always be the last in and the first out. they can clear them but they get new ones right after. its the same as in your build you need to fen out the condis and maybe find a burst option to drain them over their clearing capacity.

Condition Pressure

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Posted by: Asmodal.6489

Asmodal.6489

Here’s a question to throw out there, what would happen if you tried using a SB on a power build with S/A or GS on swap? I know the actual raw damage is pretty low but if you actually pushed it up with power and still get the bleeding damage albeit very modest bleeding damage.

I tried a build like that with high boon duration an quickness. it does work but its not really great. having a SB condi build like yours with high condi stats and a mesmer that gives 100% quickness uptime is the best dps that ranger can achieve as afaik.