Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
Wow… Just, wow… I’ve been a Conditionmancer for a long time but have recently overhauled my Ranger to be full condition damage and I literally cannot wrap my head around how hard it hits. With the build I’m currently using, and although I’ve been told the numbers aren’t correct the attack still hits very hard, “Bonfire” reads as 13k burning damage. I’ve got a poison/burning build lined up and every time I kill someone I sit there for a second like “LOOOOOL.” Has condition Ranger always been this ridiculously strong or is it a result of some kind of recent buff?
Ps. This is speaking from a WvW perspective where I have access to a lot of buffs.
The bonfire damage is kinda not what the tooltip says… do you see the little 8? You would only see this damage if somebody would stand in there for the whole duration and letting the burning tick out. Burning stacks in duration. It won’t boost your dps any more than every other source of burning. And about condition spamming… necro>ranger.
And about condition spamming… necro>ranger.
^this
But…. I like to roam on my ranger. People see other classes and avoid them sometimes. Everyone runs at the ranger thinking free kill. It takes lots of the work out of finding fights.
And about condition spamming… necro>ranger.
^this
But…. I like to roam on my ranger. People see other classes and avoid them sometimes. Everyone runs at the ranger thinking free kill. It takes lots of the work out of finding fights.
Same goes for me. I’m even in the position to beat most mesmers/engis/warriors/thiefs etc now but the biggest problem for me are condi necros.
(edited by Shirk.6421)
You got the 13k burning because you got burning duration past 100%, which makes each pulse of bonfire deal 2 seconds of burning instead of just 1. That damage will be cut in half if the duration isn’t 2 seconds because burning needs a full second of duration in order to tick its damage, as these 2 builds show (just see Bonfire):::
You might notice that the only difference between those 2 builds is 10% condition duration, but you can see the difference in damage potential.
And about condition spamming… necro>ranger.
^this
But…. I like to roam on my ranger. People see other classes and avoid them sometimes. Everyone runs at the ranger thinking free kill. It takes lots of the work out of finding fights.
I get instant, free Thief kills every time one tries to attack me, which happens alot, because as you said, people look at Ranger, and say “FREE BAG!!!”
There’s maybe 1 out every 10 fights against thieves that I lose because the thief might actually be a good thief.
I think is better try use a Toxic Focusing Cristal, because do you have precision alot
I think is better try use a Toxic Focusing Cristal, because do you have precision alot
Get enough precision for 95-100% crit chance with fury, then this trait procs 66% of the time. This means that any attack I make has a 66% chance to give the enemy 3 seconds of bleeding (4 seconds if you take krait runes instead of balthazar with the build I posted)
I’ve found that with Rabid builds you end up dealing more damage in the end if you get your crit chance as high as possible while still having 1500+ condition damage….
(edited by Chrispy.5641)
I know what you say about critical rate and Sharpening edge, but a toxic cristal not will up all your dps? I think is not mandatory focus only on condition for ‘condition build’ the right hybrid is the solution – like what you sugest on your condition trap build, certainly I will try run this.
(sorry for bad english) Thank you
I wouldnt listen too much to the tool-tips on condition attacks because it depends entirely on how well they cleanse. I mean you can get Entangle to read well over 30k damage, and then if you hit 5 people with it you can theoretically do 150k damage with the single attack.. but thats never going to happen in reality
This is also the reason why I favour condition damage and re-application of conditions (precision) over condition duration.. because extending durations to too long doesnt actually make a huge amount of difference after certain point because they will be cleansed by then anyway, whereas if you are constantly just reapplying short bleeds non-stop then their cleanses really make very little difference.
(edited by Cufufalating.8479)
I know what you say about critical rate and Sharpening edge, but a toxic cristal not will up all your dps? I think is not mandatory focus only on condition for ‘condition build’ the right hybrid is the solution – like what you sugest on your condition trap build, certainly I will try run this.
(sorry for bad english) Thank you
Trust me, there are some native English speakers with way worse english than you. You don’t have to appologize for anything!
for the DPS increase, It all depends….
If that extra crit chance gives me an extra bleed, then it would equal the damage of having to manually (without crit) apply 25 bleeds. To be fair, I only added up the bleeds, and there might be a very marginal dps increase from burning, poison, and other conditions if you have them with sigils and runes.
And also, that toxic oil only gives me a 3.3% greater chance to apply an extra bleed, which is kind of small, but I still value that more than the tiny dps increase from 100 extra condition damage.
If you are going to use that build, please be cautious! There is exactly ZERO Survival in that, and you might die really fast against some players in wvw.
I wouldnt listen too much to the tool-tips on condition attacks because it depends entirely on how well they cleanse. I mean you can get Entangle to read well over 30k damage, and then if you hit 5 people with it you can theoretically do 150k damage with the single attack.. but thats never going to happen in reality
This is also the reason why I favour condition damage and re-application of conditions (precision) over condition duration.. because extending durations to too long doesnt actually make a huge amount of difference after certain point because they will be cleansed by then anyway, whereas if you are constantly just reapplying short bleeds non-stop then their cleanses really make very little difference.
That’s pretty much my reason right there. You need to be able to constantly reapply conditions after the enemy runs out of cleanses
I could try to use Undead Runes and give myself nearly 2400 condition damage. The dps from conditions is on a whole different level when you get that high ((and it does totally work for some people to invest that far into a single stat)), but if the enemy just cleanses the conditions and you can’t reapply them for a few seconds, that condition damage is going to do nothing for you.
Yes! Rangers have some crazy condition damage, check out this build:
http://gw2skills.net/editor/?fNAQJAnYjEqUzazKusQ1iABhaVA0sGSWWJg7jYJ+6TWxXeB-TJxCwAAOBANeAAbLDMb/BA
Wish i read this before crafting ascended PVT armor =[
I know what you say about critical rate and Sharpening edge, but a toxic cristal not will up all your dps? I think is not mandatory focus only on condition for ‘condition build’ the right hybrid is the solution – like what you sugest on your condition trap build, certainly I will try run this.
(sorry for bad english) Thank you
Trust me, there are some native English speakers with way worse english than you. You don’t have to appologize for anything!
for the DPS increase, It all depends….
- 100 extra condition damage is equal to 5 extra dps of bleeding on each bleed.
- 100 extra precision is equal to a rough 5% increase in critical chance.
- At 1610 Condition Damage (in the build), each bleed deals 123 damage.
- At 1710 condition damage (with toxic crystal), each bleed deals 128 damage.
If that extra crit chance gives me an extra bleed, then it would equal the damage of having to manually (without crit) apply 25 bleeds. To be fair, I only added up the bleeds, and there might be a very marginal dps increase from burning, poison, and other conditions if you have them with sigils and runes.
And also, that toxic oil only gives me a 3.3% greater chance to apply an extra bleed, which is kind of small, but I still value that more than the tiny dps increase from 100 extra condition damage.
If you are going to use that build, please be cautious! There is exactly ZERO Survival in that, and you might die really fast against some players in wvw.
I wouldnt listen too much to the tool-tips on condition attacks because it depends entirely on how well they cleanse. I mean you can get Entangle to read well over 30k damage, and then if you hit 5 people with it you can theoretically do 150k damage with the single attack.. but thats never going to happen in reality
This is also the reason why I favour condition damage and re-application of conditions (precision) over condition duration.. because extending durations to too long doesnt actually make a huge amount of difference after certain point because they will be cleansed by then anyway, whereas if you are constantly just reapplying short bleeds non-stop then their cleanses really make very little difference.
That’s pretty much my reason right there. You need to be able to constantly reapply conditions after the enemy runs out of cleanses
I could try to use Undead Runes and give myself nearly 2400 condition damage. The dps from conditions is on a whole different level when you get that high ((and it does totally work for some people to invest that far into a single stat)), but if the enemy just cleanses the conditions and you can’t reapply them for a few seconds, that condition damage is going to do nothing for you.
Sorry if I missed it, what is your build that (with food) you can go well over 2000 condi damage?
Sorry if I missed it, what is your build that (with food) you can go well over 2000 condi damage?
Full Rabid with Undead Runes + buffs (Applied Strength, Applied Fortitude, Rare Veggie Pizza, Corruption, Master Tuning Crystal) will give you very high, 2k+ condition damage. The build I’m currently using has 65% condition duration and over 2.1k condition damage with all my buffs. I’m still somewhat stuck on whether I want to invest further in to duration or damage mind you because my traits are currently 4/6/4/0/0 and there are things in both Marksmanship and Wilderness Survival that I want but can’t have without giving something up.
Anyway though as has been stated, investing everything in to one stat can work but you have to know how to keep the pressure on for it to be effective. Otherwise you’ll lose out on a lot of your DPS.
Rangers have always excelled with conditions, that’s why a trapper is one the longest lasting ranger builds out there, and it’s extremely effective in most game modes. A necro is really the only thing that beats a ranger in terms of conditions, and engineer comes close but IMO it goes Necro>Ranger>engi>Mesmer>Theif>Warrior>Ele>Guardian
In wvw you can make a mean Dire condi tank trap ranger that can destroy almost anything it comes in contact with.
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