Condition damage build that needs some work
Don’t spec for condition damage in dungeons. It’s horribly underwhelming.
Also your link is broken
Piken Square
Play however you like, Trap builds are nice vs trash mobs.
You want heavy cond duration for PvE, Axe/torch-dagger . Shortbow is nice.
Play however you like, Trap builds are nice vs trash mobs.
You want heavy cond duration for PvE, Axe/torch-dagger . Shortbow is nice.
Dude, come on. It’s been a year already and arena net is not budging with how condition damage works in dungeons/world bosses.
This is a warning, condition damage is mostly useless in dungeons. I’m not evening mentioning that it is ENTIRELY useless against structures (mounds in AC for example).
Unless you want to make your group work harder, then please just do any number of power builds out there. This goes with ANY profession in the game right now.
Anet really needs to add disclaimers to their game towards the newer folks. Something along the lines of, “Condition damage is a form a of damage that is viable in all aspects of the game except dungeons and fractals.”
I noticed that the link was broken last night ( was out of the house and did not have the time or equipment to fix it) and after reading some of your comments and doing some more research I think I agree that at this time condition damage is not really viable for dungeons or fractals. Time to go back to the drawing board I guess. Thanks for all of the help.
Fortunately phoenix, ranger has a wealth of power build options for you to choose from, you just have to find one you like.
Also, every group could use frost spirit and spotter, so you will always be a welcome addition imo.
Condition Ranger is fine. If you want to zerk your way through a dungeon use a class that can do that a lot better than a Ranger. I’d make a Guardian for fractals / dungeons (as they are faceroll easy), and then use the condition Ranger for everything else.