Q:
Condition dmg Ranger
A:
I roam with my condition damage ranger (shortbow/axe+torch). The shortbow’s single-target condition damage is excellent if you can flank and if you’ve got a decent rune and sigil set up – I use a Sigil of Earth and use runes to maximise condition duration, as without bonus condition duration it can be extremely hard to stack bleeds.
If you’re in a zerg it’s a bit tricker and less effective. I have my axe with Sigil of Earth again, then I usually throw down a bonfire from the torch, stand in the field, hit Entangle, Quickening Zephyr and maybe something like Sharpening Stone for good measure. Then just toss out axes. I guess if you go for the Trapper’s Expertise trait, you could use the ground-targeted traps for it?
Pet-wise you could try using spiders and devourers for the poison fields – might get a bit more damage in by comboing with them.
depends if your roaming or rolling with a zerg.
That said, writing this just reminds me that condition damage Rangers are hard work compared to other professions. Elementalists, Mesmers, Necromancers and Engineers are much, much better at it imo.
every enemy that I had to face 1vs1 with condi version of my buildwas forced to try run away….
and trying that was their last mistake (with exception for thiefs that managed to “just dissapear” and thief that have co powerfull backstab that backstabem me to dead before I had a chance to kill them… for example they atacked me when all my skill was on cd…..)
most ppl have nearly nothing in vitality and are “packing” tough – “condi version” of my build is Shortbow/GS with alternate armor to pack up little more condi dmg – I’m running with jaguard and something that depends on situation.
Utilities are Lightning reflexes, Signt of the wild, signet of the hunt
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
(edited by Lord Trejgon.2809)
I run a Rabid trap Ranger in the zerg with x/30/30/x/x and it works great, It’s not the best for roaming though. Weapon sets are Shortbow and Axe/Dagger, Axe/Torch or Axe/Warhorn depending on what I feel like doing. Traits are quite loose.