Condition removal
I just have pet takes condition off me every 10 seconds on the traits and it works well enough.
I do too, i don’t like however to be tied down to traits so i have decent condition removal.
Empathic bond is a nice grandmaster trait. It cures all conditions on you every 10 seconds. The conditions do not go to the pet. But it only works when your pet is alive.
Sadly, signet of renewal is the best on demand condition removal we have.
-BnooMaGoo.5690
the passive of the signet is quiet good alrdy, because “removing one condition” always removes a whole “stack” of conditions. I Dont know if there is a Priority Order or if it removes them Randomly but lets say, if you have 15x bleeding and a poison, theres a 50% Chance that all those 15 Bleedings will just be gone without doing anything. Not sure if this is a Bug though, but its the same with all condition removers.
the active effect also is a Stunbreaker, how could we consider it bad?
Signet of Renewal is one of the very few condition removals rangers have!
In case you haven’t noticed, we are bit short on these …
Yes, SoR could be improved, but even in it’s current state, how is this bad??
Try using the Marks trait line, you will find signet mastery and signet of the beastmaster in there. These 2 improve signet use.
I run SoR exclusively, simply because I don’t like to be forced 30-deep into one trait-line to remove a few conditions. I do forget about that stunbreaker activation a lot unfortunately. Maybe I just don’t want to wait for the recharge. :P
If they changed it to every 8 seconds I think it would be a step in the right direction, at least to see how it plays out being 2 seconds faster…I hardly think that’s OP.
Oh and make Stunbreaker include immobilize. tyvm
I troll because I care
(edited by Obsidian.1328)
Signet of Renewal is one of the very few condition removals rangers have!
In case you haven’t noticed, we are bit short on these …Yes, SoR could be improved, but even in it’s current state, how is this bad??
Try using the Marks trait line, you will find signet mastery and signet of the beastmaster in there. These 2 improve signet use.
I’m not sure how signet of the beastmaster affects signet of renewal. If your pet is near you, do all your conditions simply disappear? Do you and your pet exchange conditions? Does it do anything different at all?
I do have an idea to improve signet of renewal. Reduce the cooldown to 45 seconds (untraited), change the signet active to: cleanse all conditions from yourself and your pet. Of course, I think signet of the beastmaster needs to be retired as a trait. Forcing you to put 30 points in a trait line, just to make most signets useful for yourself is a terrible idea. If anything, signets should affect you, then if you trait them, they affect your pet as well.
-BnooMaGoo.5690
renewal is actually the only way to remove conditions unless u spend points in trait lines that u dont’ like and also it depends on the pet which is either dead or away and it doesn’t work most of time
i prefer to see it removing 3 conditions isntead all to be transfer to pet on activation
like any other class or atleast to work at any range (for the master only ofc) for balance can add 30 sec more CD
You do realize you can drop a field that removes conditions, heals, gives you regen and stays there for 30s (meaning all you have to do is leap through it to heal, walk over it to remove conditions/get regeneration). It’s also on a 30s CD which means for every minute you got 30s of condition removal. It’s called Healing Spring and it’s your best heal, by far.
That, coupled with Signet of Renewal which takes conditions every 10s (and the 60s CD where you can just send to your pet, then switch pets and get Qz if you’re specced for it) gives you decent enough condition removal to be effective.
Also, if you spec 30 in BM you can get your pet to constantly keep removing conditions from you.
It’s not perfect, but it’s hardly useless.
Miragens – Mesmer (sPvP – WvW – PvE)
Sorr – Elementalist (sPvP) / A Besta – Guardian (sPvP)
(edited by Bloodbath.7084)
empathic bond and healing spring, you dont need anything else. with SoR, youre basically immune to conditions.
When I crafted the Mystic crescent I got the superior sigil of purity (60% Chance on Critical: Remove a Condition, Cooldown: 10 Seconds.)
It could be a decent alternative.
You do realize you can drop a field that removes conditions, heals, gives you regen and stays there for 30s (meaning all you have to do is leap through it to heal, walk over it to remove conditions/get regeneration). It’s also on a 30s CD which means for every minute you got 30s of condition removal. It’s called Healing Spring and it’s your best heal, by far.
That, coupled with Signet of Renewal which takes conditions every 10s (and the 60s CD where you can just send to your pet, then switch pets and get Qz if you’re specced for it) gives you decent enough condition removal to be effective.
Also, if you spec 30 in BM you can get your pet to constantly keep removing conditions from you.
It’s not perfect, but it’s hardly useless.
Healing Spring is very awesome for PvE, but the supremacy of mobility in W3 almost takes it out of the equation. Besides, popping that spring basically paints a giant target for enemy aoe’s.
I troll because I care
Use Kormir if you’re human.
You do realize you can drop a field that removes conditions, heals, gives you regen and stays there for 30s (meaning all you have to do is leap through it to heal, walk over it to remove conditions/get regeneration). It’s also on a 30s CD which means for every minute you got 30s of condition removal. It’s called Healing Spring and it’s your best heal, by far.
That, coupled with Signet of Renewal which takes conditions every 10s (and the 60s CD where you can just send to your pet, then switch pets and get Qz if you’re specced for it) gives you decent enough condition removal to be effective.
Also, if you spec 30 in BM you can get your pet to constantly keep removing conditions from you.
It’s not perfect, but it’s hardly useless.
Healing Spring is very awesome for PvE, but the supremacy of mobility in W3 almost takes it out of the equation. Besides, popping that spring basically paints a giant target for enemy aoe’s.
Surely you jest.
You don’t need to stay in the field for it to heal you. Besides the fact that allies can blast it for heals, can step on it for condition removal and leap through it to heal themselves, it’s CD and heal+regen makes it EASILY the best heal a ranger has. In any scenario. Period.
Miragens – Mesmer (sPvP – WvW – PvE)
Sorr – Elementalist (sPvP) / A Besta – Guardian (sPvP)
still a fan of troll ungent regardless. shorter cool down and you can’t get rid of the boon with the highest straight up healing we have.
empathic bond just allows us to free up our utilities for more traps or survival skills.
Surely you jest.
You don’t need to stay in the field for it to heal you. Besides the fact that allies can blast it for heals, can step on it for condition removal and leap through it to heal themselves, it’s CD and heal+regen makes it EASILY the best heal a ranger has. In any scenario. Period.
All true, but in reality in hot join spvp i prefer troll unguent. Hot join as it is now is a zergfest so mobility is a must, also in hot join half of the ppl don’t even know how the skill works or what a combo field is, so it will hardly help others.
You do realize you can drop a field that removes conditions, heals, gives you regen and stays there for 30s (meaning all you have to do is leap through it to heal, walk over it to remove conditions/get regeneration). It’s also on a 30s CD which means for every minute you got 30s of condition removal. It’s called Healing Spring and it’s your best heal, by far.
That, coupled with Signet of Renewal which takes conditions every 10s (and the 60s CD where you can just send to your pet, then switch pets and get Qz if you’re specced for it) gives you decent enough condition removal to be effective.
Also, if you spec 30 in BM you can get your pet to constantly keep removing conditions from you.
It’s not perfect, but it’s hardly useless.
Healing Spring is very awesome for PvE, but the supremacy of mobility in W3 almost takes it out of the equation. Besides, popping that spring basically paints a giant target for enemy aoe’s.
Surely you jest.
You don’t need to stay in the field for it to heal you. Besides the fact that allies can blast it for heals, can step on it for condition removal and leap through it to heal themselves, it’s CD and heal+regen makes it EASILY the best heal a ranger has. In any scenario. Period.
In a zerg yes, but in party size and smaller it just doesn’t cut it. Perhaps it’s a difference of W3 styles. I don’t fly with the groups much but prefer to run supply, escort yaks, and see to the keep/tower defenses. I’m lucky to have 2-3 friendlies around me. As such, HS doesn’t cut it.
So in any scenario, no.
I troll because I care
You do realize you can drop a field that removes conditions, heals, gives you regen and stays there for 30s (meaning all you have to do is leap through it to heal, walk over it to remove conditions/get regeneration). It’s also on a 30s CD which means for every minute you got 30s of condition removal. It’s called Healing Spring and it’s your best heal, by far.
That, coupled with Signet of Renewal which takes conditions every 10s (and the 60s CD where you can just send to your pet, then switch pets and get Qz if you’re specced for it) gives you decent enough condition removal to be effective.
Also, if you spec 30 in BM you can get your pet to constantly keep removing conditions from you.
It’s not perfect, but it’s hardly useless.
Healing Spring is very awesome for PvE, but the supremacy of mobility in W3 almost takes it out of the equation. Besides, popping that spring basically paints a giant target for enemy aoe’s.
Surely you jest.
You don’t need to stay in the field for it to heal you. Besides the fact that allies can blast it for heals, can step on it for condition removal and leap through it to heal themselves, it’s CD and heal+regen makes it EASILY the best heal a ranger has. In any scenario. Period.
Not sure if you know this, but healing spring only lasts for 15 seconds. For anything but running in a competent party, Troll unguent is better. It heals for double the amount of healing spring over 10 seconds, and has a 5 second shorter cooldown.
Healing spring does remove conditions and provide regeneration, but you need to be standing in it to get those effects. When you’re kiting for your life is typically when you need to pop a healing skill, and healing spring isn’t much help then.
Allies can blast it for an AoE heal, but you cannot, as rangers are the only class without a blast finisher.
So, in a competent group, healing spring is nice….but I rarely see competent groups. Healing spring should never be used while running solo, ever.
-BnooMaGoo.5690
On my Thief, i used to spot water fields and blast them with my Cluster Bomb for an AoeE~2.4k heal. I also must point at the drakes which has a blast finisher, a bit unpredictable and unreliable, however we do have one! :P
I have gone back to my ranger for the more ranged gameplay
Surely you jest.
You don’t need to stay in the field for it to heal you. Besides the fact that allies can blast it for heals, can step on it for condition removal and leap through it to heal themselves, it’s CD and heal+regen makes it EASILY the best heal a ranger has. In any scenario. Period.
All true, but in reality in hot join spvp i prefer troll unguent. Hot join as it is now is a zergfest so mobility is a must, also in hot join half of the ppl don’t even know how the skill works or what a combo field is, so it will hardly help others.
Mobility is a must Agreed.
9/3/13 rip
still a fan of troll ungent regardless. shorter cool down and you can’t get rid of the boon with the highest straight up healing we have.
empathic bond just allows us to free up our utilities for more traps or survival skills.
The problem with Troll Ungent is that it won’t save you from the most dire situations and it easily becomes a weak heal with poison – with Spring you can simply remove poison before the heal portion, heal for 5k, then leap through it for ~2k heal and in 2s you’ve healed that same as you would’ve with Ungent in 10s, without risking it being reduced by poison, AND get up to 3k regen (numbers subject to change, if you’re using full toughness+healing gear and spec, it’s even better). 8k on a 20s CD is appealing, but the reality is that it’s a subpar heal.
All true, but in reality in hot join spvp i prefer troll unguent. Hot join as it is now is a zergfest so mobility is a must, also in hot join half of the ppl don’t even know how the skill works or what a combo field is, so it will hardly help others.
I’m talking about proper PvP done with PvPers, not some random hot join that serves for little else than trying stuff and/or farming people. But yeah, if you’re on hot join expecting people to realize there’s a field up it’s too much to ask. :>
In a zerg yes, but in party size and smaller it just doesn’t cut it. Perhaps it’s a difference of W3 styles. I don’t fly with the groups much but prefer to run supply, escort yaks, and see to the keep/tower defenses. I’m lucky to have 2-3 friendlies around me. As such, HS doesn’t cut it.
So in any scenario, no.
You couldn’t be more mistaken. Since the 5 player limit nerf (or fix, imo) it’s more effective to run HS on smaller groups than in what you call a “zerg”. Before that, waterfields were simply OP in big groups. 15s of blasting + condition removal was too much. Now it’s less than optimal, but still useful.
Unless, ofc, your friends think they’re playing a game other than GW2.
When i’m doing smallscale WvW i can save my entire party with my waterfield since you can create a bottleneck, have your mates blast, regen and save CDs for condition removal. It’s all about knowing when to drop it and to play as a true team, and not simply 5 ppl playing in the same area. Honestly, i wouldn’t use any other heal in any situation. The difference to the other heals is so noticeable i find it surprising to see this many people unaware of it’s potential.
Not sure if you know this, but healing spring only lasts for 15 seconds. For anything but running in a competent party, Troll unguent is better. It heals for double the amount of healing spring over 10 seconds, and has a 5 second shorter cooldown.
Healing spring does remove conditions and provide regeneration, but you need to be standing in it to get those effects. When you’re kiting for your life is typically when you need to pop a healing skill, and healing spring isn’t much help then.
Allies can blast it for an AoE heal, but you cannot, as rangers are the only class without a blast finisher.
So, in a competent group, healing spring is nice….but I rarely see competent groups. Healing spring should never be used while running solo, ever.
Yes, it was my mistake typing but if you read it again i do say 30s waterfield per min, which is what you get (15s with 30s CD). If you do that simple math yes, Ungent looks better, but in reality Ungent can have it’s heal denied by -33% (i for one tend to keep my enemies poisoned) while you can remove poison, heal and then stay unpoisoned for 15s with HS. If you’re kiting for your life you can drop it (5k heal), then leap away (with sword or GS – 2k heal) and you get away with 7k more health without having to hope no one reaches you while you heal up with Ungent. Also, you can drop it and go back and forth, entering it to remove conditions and get a regen and leap as often as you can, providing way more survivabilty while staying in combat.
Again, you can’t blast but you can leap.
And while i’m talking about teamplay (it’s the way the meta of this game works), i can still take full advantage of it while playing solo. Honestly, i think people have not realized how incredibly good this skill is.
On my Thief, i used to spot water fields and blast them with my Cluster Bomb for an AoeE~2.4k heal. I also must point at the drakes which has a blast finisher, a bit unpredictable and unreliable, however we do have one! :P
I have gone back to my ranger for the more ranged gameplay
This. I usually coordinate with my thieves so they have full initiative and blast my party to full HP and keep it that way for the full 15s, for the other team’s frustration. Very, very powerful.
Miragens – Mesmer (sPvP – WvW – PvE)
Sorr – Elementalist (sPvP) / A Besta – Guardian (sPvP)
Even in random join PvP the duration of the water field from healing spring has people combo fielding off it at least in 5 man.
It really is a great skill.
Just wish my drake’s tail swipe was operational.
OoS
A whittling ranger becomes viable by forcing his opponent to whittle
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I didn’t say healing spring is bad, I just said it wasn’t as good as troll unguent unless you’re running around in a group. Condition removals are easy enough to come by, so poison isn’t an issue. I personally run with signet of renewal, as it’s a much better condition removal skill, and doubles as a stun breaker.
You can leap through healing spring for an additional heal, but both of the ranger’s leap finishers are on our melee weapons, which most people will agree, are sub-par when compared to our ranged options. I for one, never use melee weapons unless ranged combat isn’t an option (jade shards in the solid ocean fractal for instance), so that extra heal isn’t an option for me, or others who don’t like to melee.
You also have to stand in the healing spring for the full 15 seconds to get that 2-3k heal from the regeneration applications.
I used healing spring from the moment I unlocked it right up until level 80. Then I got tired of dying while running around solo, so I started using troll unguent. Haven’t died in solo combat since. Except while soloing yesterday’s event. But not even healing spring can save you from a group of 10 toy soldiers with rifles.
-BnooMaGoo.5690
(edited by Quarktastic.1027)
Wall o’ text
I didn’t say healing spring is bad, I just said it wasn’t as good as troll unguent unless you’re running around in a group. Condition removals are easy enough to come by, so poison isn’t an issue. I personally run with signet of renewal, as it’s a much better condition removal skill, and doubles as a stun breaker.
You can leap through healing spring for an additional heal, but both of the ranger’s leap finishers are on our melee weapons, which most people will agree, are sub-par when compared to our ranged options. I for one, never use melee weapons unless ranged combat isn’t an option (jade shards in the solid ocean fractal for instance), so that extra heal isn’t an option for me, or others who don’t like to melee.
You also have to stand in the healing spring for the full 15 seconds to get that 2-3k heal from the regeneration applications.
I didn’t claim anyone was telling it was bad, i’m just discussing how the perception that Ungent is better than HS is wrong. And it is. I know you need to stay on it 15s to get the full regen, but leaping does make up for that difference in HpS.
As for not using melee weapons… i’ll just say this. If you don’t use melee weapons in tPvP and WvW (heck, i mostly just use melee weapons on PvE aswell) you are missing out on the best Ranger setups this game has to offer. Personally i use sword for tPvP (best weapon we have, dispite what anyone says) couple with SB and GS coupled with LB in WvW.
Not using melee weapons is a big fail in my book.
Miragens – Mesmer (sPvP – WvW – PvE)
Sorr – Elementalist (sPvP) / A Besta – Guardian (sPvP)
Wall o’ text
I didn’t say healing spring is bad, I just said it wasn’t as good as troll unguent unless you’re running around in a group. Condition removals are easy enough to come by, so poison isn’t an issue. I personally run with signet of renewal, as it’s a much better condition removal skill, and doubles as a stun breaker.
You can leap through healing spring for an additional heal, but both of the ranger’s leap finishers are on our melee weapons, which most people will agree, are sub-par when compared to our ranged options. I for one, never use melee weapons unless ranged combat isn’t an option (jade shards in the solid ocean fractal for instance), so that extra heal isn’t an option for me, or others who don’t like to melee.
You also have to stand in the healing spring for the full 15 seconds to get that 2-3k heal from the regeneration applications.
I didn’t claim anyone was telling it was bad, i’m just discussing how the perception that Ungent is better than HS is wrong. And it is. I know you need to stay on it 15s to get the full regen, but leaping does make up for that difference in HpS.
As for not using melee weapons… i’ll just say this. If you don’t use melee weapons in tPvP and WvW (heck, i mostly just use melee weapons on PvE aswell) you are missing out on the best Ranger setups this game has to offer. Personally i use sword for tPvP (best weapon we have, dispite what anyone says) couple with SB and GS coupled with LB in WvW.
Not using melee weapons is a big fail in my book.
I don’t pvp, and I only WvW for my 50 monthly kills.
-BnooMaGoo.5690
Wall o’ text
I didn’t say healing spring is bad, I just said it wasn’t as good as troll unguent unless you’re running around in a group. Condition removals are easy enough to come by, so poison isn’t an issue. I personally run with signet of renewal, as it’s a much better condition removal skill, and doubles as a stun breaker.
You can leap through healing spring for an additional heal, but both of the ranger’s leap finishers are on our melee weapons, which most people will agree, are sub-par when compared to our ranged options. I for one, never use melee weapons unless ranged combat isn’t an option (jade shards in the solid ocean fractal for instance), so that extra heal isn’t an option for me, or others who don’t like to melee.
You also have to stand in the healing spring for the full 15 seconds to get that 2-3k heal from the regeneration applications.
I didn’t claim anyone was telling it was bad, i’m just discussing how the perception that Ungent is better than HS is wrong. And it is. I know you need to stay on it 15s to get the full regen, but leaping does make up for that difference in HpS.
As for not using melee weapons… i’ll just say this. If you don’t use melee weapons in tPvP and WvW (heck, i mostly just use melee weapons on PvE aswell) you are missing out on the best Ranger setups this game has to offer. Personally i use sword for tPvP (best weapon we have, dispite what anyone says) couple with SB and GS coupled with LB in WvW.
Not using melee weapons is a big fail in my book.
Even traited for the 20% recharge redux in GS, that gives you 2 max leaps per HS use…and that’s under favorable conditions. I can see how HS would be nice in a camp defense scenario when it benefits you to stay in one area and use the npc allies to your advantage. But I don’t know of many open scuffles that stay in one spot. We are usually all over the place; over ledges, up and down walls, in and out of water, around houses, through mobs…my dots appear like someone scribbled on a piece of paper. Either you’re really good at controlling the location mechanics of a fight (which I can’t do) or you fight enemies who aren’t bright enough to either spam aoe’s on that spot, or deny you that spot by simply backing up.
Side note: how do you heal you pet during all of this?
I troll because I care
(edited by Obsidian.1328)
Merely 1 leap + heal + regen + mitigation from cond removal > Ungent.. With swords improved (which i use), that’s 2 normal leaps. With sword, you leap every 3rd attack so with Qz from pet switching (20s CD with 15 points in BM) that’s a LOT of healing.
As for fighting “all over the place”… it’s just common sense to use the high ground, use stairs to walls as bottlenecks, using houses and corners to los and make sure your team moves as one. If you are all over the place you are doing it wrong afaik. Not claiming it’s always perfect, but i find it way more effective for me and the group.
As for the pet, it’s also healed by HS and since i’m constantly switching for Qz, it’s a non-issue.
Let me just say i’m just trying to give some insight for people that are still finding their fav spec. Not trying to spread a Dogma. Feel free to disagree!
Miragens – Mesmer (sPvP – WvW – PvE)
Sorr – Elementalist (sPvP) / A Besta – Guardian (sPvP)
(edited by Bloodbath.7084)
Anything is better than unguent really, i use the 20 second heal one, because it’s much more reliable to have a heal that you can time the poison’s leave, and it’s instant, where as unguent is over time. Whenever i see someone using unguent, all i have to do is poison them and burst them down.
if u have high ground is one but when enemies are runing after u GL using the spring
the only thing we need as i said somewhere above is improvement of renewal because it depends too much on where the pet is and is it alive
overall it’s not so bad but some love for it will be nice and if neede the CD can be upped a bit for balance im sure that it is not a big problem
I also use the troll urgent and it does the job much better for me
after all we all have different style so one skill doesn’t work the same for everyone
Merely 1 leap + heal + regen + mitigation from cond removal > Ungent.. With swords improved (which i use), that’s 2 normal leaps. With sword, you leap every 3rd attack so with Qz from pet switching (20s CD with 15 points in BM) that’s a LOT of healing.
As for fighting “all over the place”… it’s just common sense to use the high ground, use stairs to walls as bottlenecks, using houses and corners to los and make sure your team moves as one. If you are all over the place you are doing it wrong afaik. Not claiming it’s always perfect, but i find it way more effective for me and the group.
As for the pet, it’s also healed by HS and since i’m constantly switching for Qz, it’s a non-issue.
Let me just say i’m just trying to give some insight for people that are still finding their fav spec. Not trying to spread a Dogma. Feel free to disagree!
The sword auto is a leap, but it isn’t a leap finisher, so it won’t trigger a combo field. The sword’s only leap finisher is monarch’s leap.
Also, unless your pet is standing in the spring, it will not receive the condition removal or the regeneration.
-BnooMaGoo.5690
Anything is better than unguent really, i use the 20 second heal one, because it’s much more reliable to have a heal that you can time the poison’s leave, and it’s instant, where as unguent is over time. Whenever i see someone using unguent, all i have to do is poison them and burst them down.
Troll unguent is better for countering attrition, due to the over time nature of the heal. Heal as one is better at countering burst damage. But the best way to counter a burst is to avoid it.
-BnooMaGoo.5690
You do realize you can drop a field that removes conditions, heals, gives you regen and stays there for 30s (meaning all you have to do is leap through it to heal, walk over it to remove conditions/get regeneration).
can step on it for condition removal and leap through it to heal themselves, it’s CD and heal+regen makes it EASILY the best heal a ranger has. In any scenario. Period.
Healing spring does remove conditions and provide regeneration, but you need to be standing in it to get those effects.
Let me quote GW2W: "The direct heal and condition removal only occur upon activation. "
source: http://wiki.guildwars2.com/wiki/Healing_Spring
Please don’t spread information on how things work when you don’t even know how they work.
Elementalist
The Dragonfly Effect [Phi]
the other two heals pale in comparison with HS. TU sucks because it doesnt help you when youre being burst down, whereas HS does. i would pick HaO over TU.
Healing spring:
-scales incredibly well with +healing
-removes all cond on application
-each pulse generates regen, and vigor via Vigorous Renewal
-anything that improves boon duration improves your healing output
the only limitation is you have to stay within the skill’s boundary, but it’s large and ive never had issues. with two energy sigils, lightning reflexes, and protection on dodge roll, you have near perma rolling and protection for like 30 seconds.
so imagine just adding empathic bond to this. you’ll hardly ever have conditions on you, unless youre being focused. if youre going full bunker, SoR basically seals the deal. but i find it unnecessary.
You do realize you can drop a field that removes conditions, heals, gives you regen and stays there for 30s (meaning all you have to do is leap through it to heal, walk over it to remove conditions/get regeneration).
can step on it for condition removal and leap through it to heal themselves, it’s CD and heal+regen makes it EASILY the best heal a ranger has. In any scenario. Period.
Healing spring does remove conditions and provide regeneration, but you need to be standing in it to get those effects.
Let me quote GW2W: "The direct heal and condition removal only occur upon activation. "
source: http://wiki.guildwars2.com/wiki/Healing_Spring
Please don’t spread information on how things work when you don’t even know how they work.
Healing spring removes one condition upon activation, and an additional condition with each pulse of regeneration.
Please don’t spread information on how things work when you don’t even know how they work.
-BnooMaGoo.5690
About the condition removal on activation and poison. The direct heal amount is calculate before or after the poison debuff is cured ?
@Dapoolp for heals that cure conditions i think that the heal is calculated without the poison, because i always get the full heal when i use that thief heal, so maybe the skills prioritize poison and always calculate without it? I’d have to check.
Healing spring is the best for WvWvW, it’s the only thing I use and I bet my guild loves it too.
In mass pvps it helps a lot if you are orginized BUT you really need to get used to it. I had small problem using it at start, because I was using heal as one in the past. Once you get used to it though, and when to use it, it’s very good.
p.s.: If you are using double axes like I do, you will find out that with skill 5, Whirling Defense you have also healing bolts combo.
The Oscure Brotherhood
Seafarer’s Rest
About the condition removal on activation and poison. The direct heal amount is calculate before or after the poison debuff is cured ?
From what i’ve experienced the direct heal is affected by poison, since it heals first and only afterwards it removes conditions. After that, it removes one condition per second, provided you’re on top of the field. This is why i wait for SoR to remove the poison before healing, or i activate it prior to healing when poisoned, depending on the status of my HP.
Miragens – Mesmer (sPvP – WvW – PvE)
Sorr – Elementalist (sPvP) / A Besta – Guardian (sPvP)
You do realize you can drop a field that removes conditions, heals, gives you regen and stays there for 30s (meaning all you have to do is leap through it to heal, walk over it to remove conditions/get regeneration).
can step on it for condition removal and leap through it to heal themselves, it’s CD and heal+regen makes it EASILY the best heal a ranger has. In any scenario. Period.
Healing spring does remove conditions and provide regeneration, but you need to be standing in it to get those effects.
Let me quote GW2W: "The direct heal and condition removal only occur upon activation. "
source: http://wiki.guildwars2.com/wiki/Healing_Spring
Please don’t spread information on how things work when you don’t even know how they work.
Healing spring removes one condition upon activation, and an additional condition with each pulse of regeneration.
Please don’t spread information on how things work when you don’t even know how they work.
Wiki says it doesn’t, and I’ve never seen it remove any condition after the initial activation. The conditions are being removed from you in some other way.
Elementalist
The Dragonfly Effect [Phi]
Wiki says it doesn’t, and I’ve never seen it remove any condition after the initial activation. The conditions are being removed from you in some other way.
Incorrect. Despite what any wiki says i can confirm that the field keeps removing conditions until it dissipates. It’s not an instant removal, but it removes 1 condition per second.
Miragens – Mesmer (sPvP – WvW – PvE)
Sorr – Elementalist (sPvP) / A Besta – Guardian (sPvP)
We have plenty cd removal, in fact I dont fear condition builds at all!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.
Wiki says it doesn’t, and I’ve never seen it remove any condition after the initial activation. The conditions are being removed from you in some other way.
I can also confirm that it removes one condition on activation and another each pulse of regen.
I, personally, use it for removal of the fear applied by Tequotl and the Claw of Jormag. When timed properly, you can lay it down, walk to the “front” edge and when they fear you, it will be removed before you reach the “back” edge of the spring.
Not to mention, when running dungeons my guild mates like to strafe into my spring to remove the odd condition.
Please actually use a skill before talking about what it can and cannot do. Don’t just use the wiki.
Raven’s Talon [RT]
Henge of Denravi
I can also confirm that it removes one condition on activation and another each pulse of regen.
I, personally, use it for removal of the fear applied by Tequotl and the Claw of Jormag. When timed properly, you can lay it down, walk to the “front” edge and when they fear you, it will be removed before you reach the “back” edge of the spring.
Not to mention, when running dungeons my guild mates like to strafe into my spring to remove the odd condition.
Please actually use a skill before talking about what it can and cannot do. Don’t just use the wiki.
Perfect for the situation you mention but also to make sure you remove or prevent immobilizes. Another reason to use it is that if you use SoR (i usually keep it for those “holy crap” moments when i’m full of conditions or to break a stun and/or immobilize) it’ll stop removing conditions for 60s. Having HS means you don’t have to stay that vulnerable for a full minute.
Miragens – Mesmer (sPvP – WvW – PvE)
Sorr – Elementalist (sPvP) / A Besta – Guardian (sPvP)