Mr. Peters, the following is a list of, at least what I believe, priority fixes for the Ranger. These fixes would ease a lot of the tension in the Ranger community. They would also make the Ranger a more viable profession.
These are issues that I believe are priority as I see the Ranger (through my gameplay). They may or may not be on your list. Please feel free to add what you see as a major cause of your rage.
THESE ISSUES ARE RELATED TO PVP/WVW AND HAVE LITTLE BEARING ON PVE. PLEASE KEEP THIS IN MIND WHEN REPLYING.
Pets
You have stated yourself Mr. Peters that pets need improvement. They need MASSIVE improvement. Our pets are a core mechanic to the profession. Here are the highest priority fixes for pets:
- The inability to move and attack at the same time. The Ranger’s DPS is lower then other classes because of the DPS we gain from our pets. See the problem? Our DPS is significantly lower then other classes because our core mechanic fails us. This should be a priority fix ASAP.
- The utter lack of survivability our pets have, even with Beastmastery traits. Not only do our pets not attack on the move, they also die very quickly in PvP. You must add a passive for all pets that reduces AOE damage. I personally would like to see 75-90%. There is just too much AOE in this game that destroys our pets in seconds. This should be a priority fix ASAP. (Note: I personally do not know if AOE resistance would be enough. Give Beastmastery a trait for HP increase).
- The delay in using our F2 pet abilities. This sucks but I would much rather see the above two fixed first.
If fixing attacking while moving is very difficult to code, then please add an option to stow our pets for a % increase in damage. This could be a temporary fix until you are able to work out the code. I love using pets but they have very limited use in PvP at the moment. I doubt you envisioned Rangers keeping their pet by their side for pet or rune buffs.
Weapons
I’m over the shortbow “fix” that the Rangers received a few patches back. I do not understand your thinking though about how you personally believe that, paraphrasing, “You do not think spamming 1 is any fun”. The reason everyone was upset was because it was the only viable weapon for PvP. The shortbows skills 2-5 are not damage skills, they are utility skills. There is a reason most Rangers were using shortbows because it was our only viable weapon. Which leads me to:
- Missile speed. Let us face it, it is far to easy for arrows to miss at range. Guns do not suffer this problem. Trying to hit a moving target at range is simply frustrating. We are primarily a ranged class according to your companies description of the class (“Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows.”). Missile speed must be increased to allow us to bring down foes from a distance with our bows! Even using the shortbow, a moving target at medium range will avoid (NOT EVADE) most of the arrows. I see fair play in evading a Crossfire under Quickness or Longbow’s Rapid Fire, but I do not see fair play missing those skills at the range of 500. This should be a priority fix ASAP.
- Obstructed. Enough said. This should be a priority fix ASAP.
- Sword mainhand 1 skill rooting the Ranger in place.
- Longbow damage based on range needs to be removed.
- Longbow 1 skill needs it’s speed increased slightly (too much plus a damage increase might be overkill).
- Shortbow 1 skill flanking requirement for bleed needs to be removed (Hello Warriors!). The duration of our bleed and flanking requirement warrants it’s removal. The only other conditions on shortbow have long cooldowns.
- Greatsword 1 skill needs it’s damage increased.
- Greatsword 5 needs it’s behind target requirement removed or increased from 1 second.
I do not have a lot of experience with axes, daggers, and torches in PvP so I will leave this to other posters who do.