Cool Idea For Pets
That’s how it worked in GW1. More customization is always better.
I still think they need a pet with an AoE stabo on the F2. 40 sec cd would suffice.
I troll because I care
This was in GW, no idea why not in GW2. Among the other million same features. I wonder how hard it is to copy an existing and well-functioning concept.
GW2 player since April 2012
Like these guys said, this used to be in GW1, more ways to train your pets. I believe they were: hearty, playful, elder, aggressive, and dire? health was the trade of back then for damage.
Here’s a link for it:
Leveling pets was tedious in GW1, that’s why they got rid of it.
Leveling pets was tedious in GW1, that’s why they got rid of it.
I loved it, let me bond with it and feel awesome.
For a beastmaster ranger it was a massive chore; until the pet levelled up it was only good for a port-a-corpse for the necromancer.
Remember the Zaishen Menagerie? It was essentially a storage area for pets and you could unlock evolutions or pets. Unlocking certain evolutions required highly specialised builds in specific areas the ‘natural’ way, and what would eventually be the menagerie was a heavily requested thing from rangers back in the day.
Not that anyone ever seemed to do a barrage build in my experience. I counted two other people who did a 16 beastmastery build in over six years playing guildwars 1 and one of those was my brother….
Nostalgia trip aside, I suspect that was the original idea behind the different pet types; the bears for example, all are tanky, but then there’s the Arctodus with it’s bleed, so it does a bit more damage than the other bears. The polar bear has a chill, so it’s a bit better at durability, since it can slow the enemies attacking it (in melee anyway)
Then you have pets like the birds for high damage on single targets, ect.
It could be something interesting to see as a trait, perhaps; some traits boost the power at cost of toughness for the pets; ‘Dire training’ and ‘hearty training’ perhaps…