Core Pets insta die post GW2 HoT

Core Pets insta die post GW2 HoT

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Posted by: Supreme.3164

Supreme.3164

Just to let the devs know, just for the sake of testing, tried most core pets with beastmastery+signet of stone and “Go for the eyes” trait that increase pet toughness by 150…result : core pets just insta die to all kind of aoe..that’s pretty amazing..like literally insta death wow.

Ha I’m talking about single dh aoe spam, something that Bristeback and smokescale easily outlive, I can only hope next exp pets will be equally strong

Core Pets insta die post GW2 HoT

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Posted by: Justine.6351

Justine.6351

Use a devourer.

Core Pets insta die post GW2 HoT

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Posted by: Krispera.5087

Krispera.5087

Use a devourer.

Yes, the devourer is so OP. Why is it the the only pet to be able to retreat ? Wow at those 10% chance to poison on its AA.

Nerf please ANet or give Retreat to my dear loved Fire Wyvern instead of Wing Buffet.

Core Pets insta die post GW2 HoT

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Posted by: Justine.6351

Justine.6351

Core Pets insta die post GW2 HoT

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Posted by: Swagger.1459

Swagger.1459

Use a devourer.

Are you trying to annoy players that are bringing up known and factual issues, from beta, with pets?


Unfortunate to see not much has changed.

http://tap-repeatedly.com/2011/06/exclusive-interview-arenanets-jon-peters-and-jonathan-sharp/

“Ginko (GW2G): The ranger is supposed to be the pet profession, and bringing a pet is always supposed to improve the performance of the ranger. In all of the demos so far, most rangers didn’t bother to have their pet with them during combat; they either died quickly or didn’t seem to do much when they were around. Considering the ranger class was intended to be the class that specifically focuses on playing with a pet, what does the design team want ranger/pet gameplay to be like at launch? What kinds of gameplay is ArenaNet trying to foster for the ranger so that the pet and ranger work together instead of the pet simply being similar to a random melee ally?”

“Jon P: I think the ranger pets are terrible right now, no one would argue with that! If you wanted to talk about least played profession, the ranger would probably be it. We’ve been making A.I changes which are slowly propagating to the pets right now, while we’ve also been looking into more radical things with the pets.

Right now the pets feel like this thing you have, rather than a part of your character. Like those other professions that have undergone some radical changes, I’m hoping by the next time we show the game, or certainly before we ship, the ranger pet will have that synergy. That’s one of the biggest failings we have right now. For those that are concerned, we are also concerned but we aren’t concerned that we won’t fix it, just not right now. We are going to make it feel synergistic, but it just takes time."

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

Core Pets insta die post GW2 HoT

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Posted by: Justine.6351

Justine.6351

No I’m trying to be real. Claiming hot pets are magically more survivable, when 3 of the most survivable pets are core pets, is a joke. If anyone can point out which 3 specific pets, all 3 from different families, I am talking about then you know more about ranger pets than myself, everyone else on this forum and the devs.

Core Pets insta die post GW2 HoT

in Ranger

Posted by: Swagger.1459

Swagger.1459

No I’m trying to be real. Claiming hot pets are magically more survivable, when 3 of the most survivable pets are core pets, is a joke. If anyone can point out which 3 specific pets, all 3 from different families, I am talking about then you know more about ranger pets than myself, everyone else on this forum and the devs.

The overarching point is pets are poorly designed, die easily and don’t contribute well during combat. Pets are more of a hindrance in most cases, and it’s obvious these issues have been around a long time.

Edit- and you posting your “carry devourer” video while doing a brag video on rev burst is pretty silly…

https://m.youtube.com/watch?v=TOIaRDzeS9U

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

Core Pets insta die post GW2 HoT

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Posted by: ShadowCatz.8437

ShadowCatz.8437

Those pets could at least stay hidden when you jump in jumping puzzle or land from gliding. Right now they can drag you down in HoT maps or even start a fight which slow you down (yes you can control to some degree how aggressive pet should act with Guard). It also seem that a pet only can attack what is being in range for being target (at least in Action Camera Mode) which is depending what weapon one have equipped. This should be independent of weapons range in my opinion.

My own experience with pets from collecting all pets through map completion (4th time now) is that Wyvern work pretty well, especially the electric one from TD which procs Ancient Seeds. It also help to reduce Defiance bars during fights.

Our healing capability is probably built around healing our pets as well as ourself and other player nearby. Staff seem to be tied to full fill this purpose. Without staff one will have harder time to keep pet alive as the only healing would be “Heal as One” or trait which share healing between pet and player.

Smokescale is a very mobile and fast multihit pet with AoE blind as defence. That makes it a great HoT map companion. Drakes seem also to live longer then some other pets. Birds are more support then “tank” or control. Have a high mobility for single target, but can die fast when one are not careful.

Most of our pets serve several different roles which you would a weapon and some offer also combo fields which can be useful, but our problem is that we don’t have many ways to blast or use finisher on our own fields (most is projectile based finisher). There is a leap finisher on sword and some other depending on type of weapon, but we don’t have that many to pick between.

Right now I play without Beastmastery, so it is a more demanding to keep things alive while one wait until pets CD are ready for another pet to take over and kill that nasty Champion or what-ever one fight in TD maps.

Question:

Does Wayvern get a very special animation effect while under Retaliation boon and during Aegis? It looks like big glass spikes on the back.

(edited by ShadowCatz.8437)

Core Pets insta die post GW2 HoT

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Posted by: Justine.6351

Justine.6351

No I’m trying to be real. Claiming hot pets are magically more survivable, when 3 of the most survivable pets are core pets, is a joke. If anyone can point out which 3 specific pets, all 3 from different families, I am talking about then you know more about ranger pets than myself, everyone else on this forum and the devs.

The overarching point is pets are poorly designed, die easily and don’t contribute well during combat. Pets are more of a hindrance in most cases, and it’s obvious these issues have been around a long time.

Edit- and you posting your “carry devourer” video while doing a brag video on rev burst is pretty silly…

https://m.youtube.com/watch?v=TOIaRDzeS9U

A demo vid not a brag. Carry devourer is a joke, missed that too I see.

Core Pets insta die post GW2 HoT

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

For the record, stats-wise neither the smokescale or the bristleback is anything special, the smokescale is a bear with less vitality and the bristleback is a devourer with extra power. Their strength comes from having better-designed skill bars than the core pets (or the wyverns, which are an absolute mess).

Does Wayvern get a very special animation effect while under Retaliation boon and during Aegis? It looks like big glass spikes on the back.

The visual effect is scaling weirdly because of their weird proportions, I’m pretty sure.

Core Pets insta die post GW2 HoT

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Posted by: Zenith.7301

Zenith.7301

Pets should be immune to aoe, period.

Remove death penalty timer as well, make pet swap 15 sec baseline. Voila, most egregious pet survivability issues fixed.

Then they can work on making pets not have garbage DPS output in PvE by allowing them to benefit from runes, food, and potions, or just plain scale them from master’s stats.

That way people don’t also complain ranger can just build bunker and have the pets do high damage.

Core Pets insta die post GW2 HoT

in Ranger

Posted by: Swagger.1459

Swagger.1459

No I’m trying to be real. Claiming hot pets are magically more survivable, when 3 of the most survivable pets are core pets, is a joke. If anyone can point out which 3 specific pets, all 3 from different families, I am talking about then you know more about ranger pets than myself, everyone else on this forum and the devs.

The overarching point is pets are poorly designed, die easily and don’t contribute well during combat. Pets are more of a hindrance in most cases, and it’s obvious these issues have been around a long time.

Edit- and you posting your “carry devourer” video while doing a brag video on rev burst is pretty silly…

https://m.youtube.com/watch?v=TOIaRDzeS9U

A demo vid not a brag. Carry devourer is a joke, missed that too I see.

I also missed the part where you made any contribution to the thread besides to make jokes and not clarify until this post. Also, don’t assume posters know what you are trying to communicate, clearly indicate what your message is instead.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

Core Pets insta die post GW2 HoT

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Posted by: Justine.6351

Justine.6351

Cannot help some people I suppose. Good luck to you people in your endeavor to make ranger pets worth more than the player themselves.

Core Pets insta die post GW2 HoT

in Ranger

Posted by: Swagger.1459

Swagger.1459

No, the endeavor is to have a properly functioning class mechanic. One that hits moving targets with regularity and doesn’t have slow f2 skills when used. One that doesn’t die easily in many circumstances, thus rendering many of our intertwined traits and skills useless, and debuffs 1/3rd of our damage equation.

Issues with pets were clearly here before launch, even brought up by gaming media with acknowledgement from a developer… There have been countless suggestion threads since beta and launch about this subject… This is a factual and documented issue that is still waiting to be addressed 4.5 years into the lifecycle of the game, so let’s not make jokes or be insulting to players with valid concerns.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

Core Pets insta die post GW2 HoT

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

No I’m trying to be real. Claiming hot pets are magically more survivable, when 3 of the most survivable pets are core pets, is a joke. If anyone can point out which 3 specific pets, all 3 from different families, I am talking about then you know more about ranger pets than myself, everyone else on this forum and the devs.

Well, let’s see now.

#1: Armor Fish (or any ranged pet)
#2: Bear/Smokescale
#3: Drakes/Devourer

Actually, a list like this is flawed to begin with. All the ranged pets are @ #1 depending on encounter/scenario. In pvp, if your ranged pet is placed out of harms way, they are all #1, for example, and for that, Bristleback is definitely #1 (unless the AI move them close to fire off Rain of Spikes, haven’t done enough testing to verify if they do).

Care to object to this list, Justine?

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