Could I exchange Kudzu For something better!
Sigh…
Considering your whining on the other threads.
You need to understand that:
1: melee dmg should always bee higher than ranged dmg. Because kiting ranged weapon is impossible.
2: 3k-4k auto is freaking strong. I dont believe that any other class can reach this amount of damage on auto. And also you do it from distance which is even better.
3: You complained that thief chewed you. Thats just because you are too glassy. Thief > any zerker spec (except maybe S/F ele). On the other hand, you have the role of the ranged assassin. If someone close the gap they merits to win.
4: 1k5-1k8 dmg per attack while RFing is enormous…
5: You sacrifice your burst dmg for the reliability of the burst. I mean a burst that require a huge set-up needs to do more dmg that a RF at 1k5 range.
6: If you want 100%-0% PvP play static discharge engie.
If i forget something, feel free to complain. Our ranger community will try to save your soul.
Sigh…
Considering your whining on the other threads.You need to understand that:
1: melee dmg should always bee higher than ranged dmg. Because kiting ranged weapon is impossible.
2: 3k-4k auto is freaking strong. I dont believe that any other class can reach this amount of damage on auto. And also you do it from distance which is even better.
3: You complained that thief chewed you. Thats just because you are too glassy. Thief > any zerker spec (except maybe S/F ele). On the other hand, you have the role of the ranged assassin. If someone close the gap they merits to win.
4: 1k5-1k8 dmg per attack while RFing is enormous…
5: You sacrifice your burst dmg for the reliability of the burst. I mean a burst that require a huge set-up needs to do more dmg that a RF at 1k5 range.
6: If you want 100%-0% PvP play static discharge engie.If i forget something, feel free to complain. Our ranger community will try to save your soul.
You are correct I get that damage from FULL GLASS. Meaning I expect to get hit like a truck yes. But it is still MUCH weaker than an eles meteor shower which I have stated for barrage which functionally does the exact same thing. The hundred blades which functionally does the same thing hits harder and is just a easy to avoid.
Sigh…
Considering your whining on the other threads.You need to understand that:
1: melee dmg should always bee higher than ranged dmg. Because kiting ranged weapon is impossible.
2: 3k-4k auto is freaking strong. I dont believe that any other class can reach this amount of damage on auto. And also you do it from distance which is even better.
3: You complained that thief chewed you. Thats just because you are too glassy. Thief > any zerker spec (except maybe S/F ele). On the other hand, you have the role of the ranged assassin. If someone close the gap they merits to win.
4: 1k5-1k8 dmg per attack while RFing is enormous…
5: You sacrifice your burst dmg for the reliability of the burst. I mean a burst that require a huge set-up needs to do more dmg that a RF at 1k5 range.
6: If you want 100%-0% PvP play static discharge engie.If i forget something, feel free to complain. Our ranger community will try to save your soul.
You are correct I get that damage from FULL GLASS. Meaning I expect to get hit like a truck yes. But it is still MUCH weaker than an eles meteor shower which I have stated for barrage which functionally does the exact same thing. The hundred blades which functionally does the same thing hits harder and is just a easy to avoid.
But other class has to be FULL GLASS too to reach this dmg. Also, meteor shower is random hit while barrage is tick dmg. One cripple and force you to stay in it and the other dont. LB focus on #1 and #2 to do his dmg, the rest is utility to help you survive in melee. Staff focus on AOE dmg, AOE cc and AOE support.
Basically, what I am saying: You compare the strenght of the other class and want them ALL in the ranger profession. That’s bad reasoning.
Are you trying to tell us you can’t kill a berserker staff ele on your LB ranger? Are you acting out for attention because someone is hurting you, and you need help? Post twice if you are being held hostage.
Sigh…
Considering your whining on the other threads.You need to understand that:
1: melee dmg should always bee higher than ranged dmg. Because kiting ranged weapon is impossible.
2: 3k-4k auto is freaking strong. I dont believe that any other class can reach this amount of damage on auto. And also you do it from distance which is even better.
3: You complained that thief chewed you. Thats just because you are too glassy. Thief > any zerker spec (except maybe S/F ele). On the other hand, you have the role of the ranged assassin. If someone close the gap they merits to win.
4: 1k5-1k8 dmg per attack while RFing is enormous…
5: You sacrifice your burst dmg for the reliability of the burst. I mean a burst that require a huge set-up needs to do more dmg that a RF at 1k5 range.
6: If you want 100%-0% PvP play static discharge engie.If i forget something, feel free to complain. Our ranger community will try to save your soul.
You are correct I get that damage from FULL GLASS. Meaning I expect to get hit like a truck yes. But it is still MUCH weaker than an eles meteor shower which I have stated for barrage which functionally does the exact same thing. The hundred blades which functionally does the same thing hits harder and is just a easy to avoid.
But other class has to be FULL GLASS too to reach this dmg. Also, meteor shower is random hit while barrage is tick dmg. One cripple and force you to stay in it and the other dont. LB focus on #1 and #2 to do his dmg, the rest is utility to help you survive in melee. Staff focus on AOE dmg, AOE cc and AOE support.
Basically, what I am saying: You compare the strenght of the other class and want them ALL in the ranger profession. That’s bad reasoning.
DPS is DPS. Does barrage have the same damage output as Meteor storm with both running full glass? No. I’m compairing LIKE skills with similar fuctionality. If I’m full glass at range I should pump out the same or near same damage as another DPS class from range.
It doesn’t work that way buddy, each profession is different. Staff eles do AoE, ranger LB does single target. If you want to do lots or ranged AoE, you play an ele. If you want obliterate the staff ele, you play LB ranger.
If every profession is identical to every profession, there is only 1 profession.
Are you trying to tell us you can’t kill a berserker staff ele on your LB ranger? Are you acting out for attention because someone is hurting you, and you need help? Post twice if you are being held hostage.
This made me chuckle…
I thought this was going to be a thread discussing what lame bow skins they gave us for legendaries…. Then I saw who the op was and realized it was another pointless qq thread.
LGN
I thought this was going to be a thread discussing what lame bow skins they gave us for legendaries…. Then I saw who the op was and realized it was another pointless qq thread.
Yes you are right it is a QQ thread. The ranger needs a better damage output for the professions weapon of choice. Barrage is weak need to be reworked and it has been weak since day one. Rapid fire has gotten better but still not in line with other skills from other professions.
I mean after all that’s why I run warrior in the dungeons right? That is why I nuke with an ele in WvW right? That’s why I choose bunker/condi ranger for PvP right because Longbow is SO WONDERFUL right?
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
Have you looked at warrior rifle? I will use the same term as you: they have similar abilities, yet LB is outperforming greatly the rifle. And it should do so. Because we are rangers.
On the other hand i do think kudzu is not that great of legendary. It could use a bit of love.
(edited by Klonko.8341)
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
Have you looked at warrior rifle? I will use the same term as you: they have similar abilities, yet LB is outperforming greatly the rifle. And it should do so. Because we are rangers.
And my suggestion would be to bring it up in line where it should be. Definately do not leave it weak as it causes huge gaps in damage. Which in turn makes players favor one over the other and make one basically inefficient. Players want to play the style they like not be forced into this BS META cookie cutter play style on classes they do not like to play.
As this is not the warrior subforum and I main a ranger I’m going to kitten about my favorite class.
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.
The entirety of the fire line while using full zerk nuker makes longbow look weak. THE ONLY skill on Longbow that calculates out decently is the auto attack. Nothing else has the damage of the fire eles weapon skill bar. Nevermind the utility it gets off it’s attunment swaping skills I’m referring to sheer damage nuke ability. There is an equasion that gives every skill it’s final damage output and I’m saying Barrage is not in line with other skills of the same type. Rapid fire is also not in line with the other skills. Being a single target only attack it should be higher naturally than a skill that hits AoE.
Obviously Longbows are not the weapon of choice for Rangers especially after this patch where once again mele rangers get more buffs. I’d like to exchange my Kudzu for something more useful please.
Step 1: Roll a Guardian
Step 2: Trait Dragonhunter spec.
Step 3: Equip Kudzu
Step 4: ????
Step 5: Profit
-BnooMaGoo.5690
Obviously Longbows are not the weapon of choice for Rangers especially after this patch where once again mele rangers get more buffs. I’d like to exchange my Kudzu for something more useful please.
Step 1: Roll a Guardian
Step 2: Trait Dragonhunter spec.
Step 3: Equip Kudzu
Step 4: ????
Step 5: Profit
Sadly looking at the numbers it was outputting in the demo (though not final) it looked much more promising honestly which is a complete shame.
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
Have you looked at warrior rifle? I will use the same term as you: they have similar abilities, yet LB is outperforming greatly the rifle. And it should do so. Because we are rangers.
And my suggestion would be to bring it up in line where it should be. Definately do not leave it weak as it causes huge gaps in damage. Which in turn makes players favor one over the other and make one basically inefficient. Players want to play the style they like not be forced into this BS META cookie cutter play style on classes they do not like to play.
And you know what is “BS META cookie cutter play style” at the moment for ranger? Glass Bow. The one you run.
If it’s meta it means it is one of the most efficient build of the class.
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.
The entirety of the fire line while using full zerk nuker makes longbow look weak. THE ONLY skill on Longbow that calculates out decently is the auto attack. Nothing else has the damage of the fire eles weapon skill bar. Nevermind the utility it gets off it’s attunment swaping skills I’m referring to sheer damage nuke ability. There is an equasion that gives every skill it’s final damage output and I’m saying Barrage is not in line with other skills of the same type. Rapid fire is also not in line with the other skills. Being a single target only attack it should be higher naturally than a skill that hits AoE.
That’s because the longbow isn’t designed around every skill being a massive damage skill. You have 2 skills for dealing damage, the rest are for maintaining distance in order to deal that damage. Longbow ranger vs staff ele 1v1 the ranger will always win unless he is completely awful. According to you the ranger shouldn’t stand a chance because you only look at the pieces instead of the puzzle.
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.
The entirety of the fire line while using full zerk nuker makes longbow look weak. THE ONLY skill on Longbow that calculates out decently is the auto attack. Nothing else has the damage of the fire eles weapon skill bar. Nevermind the utility it gets off it’s attunment swaping skills I’m referring to sheer damage nuke ability. There is an equasion that gives every skill it’s final damage output and I’m saying Barrage is not in line with other skills of the same type. Rapid fire is also not in line with the other skills. Being a single target only attack it should be higher naturally than a skill that hits AoE.
That’s because the longbow isn’t designed around every skill being a massive damage skill. You have 2 skills for dealing damage, the rest are for maintaining distance in order to deal that damage. Longbow ranger vs staff ele 1v1 the ranger will always win unless he is completely awful. According to you the ranger shouldn’t stand a chance because you only look at the pieces instead of the puzzle.
The damage of my skills should be based on how much power I invest into them. If my damage output does not match the sacrafice to defense it is broken. The End
Frog, what mode are you even talking about? Not much is going to outdo a ranger LB for single ranged combat. Berserker GS mesmer is the only thing that comes to mind to compete. If you want, I’ll offer you 50:1 odds that I can win 2 out of 3 against you, me on a LB you on a berserker staff ele. If you win, I’ll give you 50 gold, if I win, you give me 1 gold.
If you’re talking about WvW zerg combat, they just have different roles which makes the game interesting. Not every profession should be the same.
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.
The entirety of the fire line while using full zerk nuker makes longbow look weak. THE ONLY skill on Longbow that calculates out decently is the auto attack. Nothing else has the damage of the fire eles weapon skill bar. Nevermind the utility it gets off it’s attunment swaping skills I’m referring to sheer damage nuke ability. There is an equasion that gives every skill it’s final damage output and I’m saying Barrage is not in line with other skills of the same type. Rapid fire is also not in line with the other skills. Being a single target only attack it should be higher naturally than a skill that hits AoE.
That’s because the longbow isn’t designed around every skill being a massive damage skill. You have 2 skills for dealing damage, the rest are for maintaining distance in order to deal that damage. Longbow ranger vs staff ele 1v1 the ranger will always win unless he is completely awful. According to you the ranger shouldn’t stand a chance because you only look at the pieces instead of the puzzle.
Sadly you do not stay in Longbow while in PvP. You said you do not. Why is that? If the pieces of the puzzle are all fitting together why do you go mele? If the damage output is where it should be why do you switch to a weapon that does a better job? You are not even listening to yourself.
Frog, what mode are you even talking about? Not much is going to outdo a ranger LB for single ranged combat. Berserker GS mesmer is the only thing that comes to mind to compete. If you want, I’ll offer you 50:1 odds that I can win 2 out of 3 against you, me on a LB you on a berserker staff ele. If you win, I’ll give you 50 gold, if I win, you give me 1 gold.
If you’re talking about WvW zerg combat, they just have different roles which makes the game interesting. Not every profession should be the same.
My point is that an AoE skill on my number 5 should have a hard hitting effect and you should not want to stand in it. The way it is now you can stand directly in it and survive no problem what so ever. In a practical real world situation noone is going to stand in ANY AoE so it should as a full zerk hit MUCH harder than it currently does as 1.5k damage per crit hit is NOTHING and the standard 600-800 non crit is pathetic.
You’ve been spamming the forums with your complaints all day long so far, in pretty much every thread. You’ve been given lots of advice and opinions so far, but you seem to ignore all of it.
Can’t you just stop already?
Probably still playing ranger.
My point is that an AoE skill on my number 5 should have a hard hitting effect and you should not want to stand in it. The way it is now you can stand directly in it and survive no problem what so ever. In a practical real world situation noone is going to stand in ANY AoE so it should as a full zerk hit MUCH harder than it currently does as 1.5k damage per crit hit is NOTHING and the standard 600-800 non crit is pathetic.
It’s pretty standard practice to use barrage on yourself when fighting against melee and if it’s safe enough to do so. Like I said, 1v1, nearly nothing in the game can compete with a LB at range.
50 gold for you if you think LB weapons skills are that weak. Interested?
My point is that an AoE skill on my number 5 should have a hard hitting effect and you should not want to stand in it. The way it is now you can stand directly in it and survive no problem what so ever. In a practical real world situation noone is going to stand in ANY AoE so it should as a full zerk hit MUCH harder than it currently does as 1.5k damage per crit hit is NOTHING and the standard 600-800 non crit is pathetic.
It’s pretty standard practice to use barrage on yourself when fighting against melee and if it’s safe enough to do so. Like I said, 1v1, nearly nothing in the game can compete with a LB at range.
50 gold for you if you think LB weapons skills are that weak. Interested?
Weapon skills to weapon skills sure both going full zerk?
Weapon skills to weapon skills sure both going full zerk?
Zerk amulet in PvP. Using all skills; I’m not going to not use a heal skill while you have water fields and blast finishers.
My point is that an AoE skill on my number 5 should have a hard hitting effect and you should not want to stand in it. The way it is now you can stand directly in it and survive no problem what so ever. In a practical real world situation noone is going to stand in ANY AoE so it should as a full zerk hit MUCH harder than it currently does as 1.5k damage per crit hit is NOTHING and the standard 600-800 non crit is pathetic.
It’s pretty standard practice to use barrage on yourself when fighting against melee and if it’s safe enough to do so. Like I said, 1v1, nearly nothing in the game can compete with a LB at range.
50 gold for you if you think LB weapons skills are that weak. Interested?
Weapon skills to weapon skills sure both going full zerk?
Weapon skills to weapon skills sure both going full zerk?
Zerk amulet in PvP. Using all skills; I’m not going to not use a heal skill while you have water fields and blast finishers.
We can go skill for skill you cast I cast same time we can go right down the line spamming each. I’m sure your 1 might beat me but the rest you will die.
We can go skill for skill you cast I cast same time we can go right down the line spamming each. I’m sure your 1 might beat me but the rest you will die.
No I have every intention of dodging the slow moving staff projectiles and ground targeted skills, you won’t land much damage. That’s the point, staff eles can’t compete with LB rangers in PvP. 50 of my gold to 1 of your gold, it’s too good to pass up.
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.
The entirety of the fire line while using full zerk nuker makes longbow look weak. THE ONLY skill on Longbow that calculates out decently is the auto attack. Nothing else has the damage of the fire eles weapon skill bar. Nevermind the utility it gets off it’s attunment swaping skills I’m referring to sheer damage nuke ability. There is an equasion that gives every skill it’s final damage output and I’m saying Barrage is not in line with other skills of the same type. Rapid fire is also not in line with the other skills. Being a single target only attack it should be higher naturally than a skill that hits AoE.
That’s because the longbow isn’t designed around every skill being a massive damage skill. You have 2 skills for dealing damage, the rest are for maintaining distance in order to deal that damage. Longbow ranger vs staff ele 1v1 the ranger will always win unless he is completely awful. According to you the ranger shouldn’t stand a chance because you only look at the pieces instead of the puzzle.
Sadly you do not stay in Longbow while in PvP. You said you do not. Why is that? If the pieces of the puzzle are all fitting together why do you go mele? If the damage output is where it should be why do you switch to a weapon that does a better job? You are not even listening to yourself.
Wait… do you think damage output is why you don’t see longbow rangers in the higher levels of PvP? Do you think shoutbows, cele ele’s/engi’s, bunker guard’s, even thieves have their place because of damage output? PvP is all about team utility and holding points.
I guarantee you if every map was laid out like foefire you would see a crap ton of rangers. The reason you see thieves instead of rangers is because thieves have much better mobility, especially on maps where vertical ports offer a huge advantage, and they can boon strip.
Damage has nothing to do with it. 1v1 vs a thief comes down to player skill because our range, cc and single target damage are incredibly effective against a thief.
Weapon skills to weapon skills sure both going full zerk?
Zerk amulet in PvP. Using all skills; I’m not going to not use a heal skill while you have water fields and blast finishers.
You want to add player skill into the equasion as an unknow I want sheer damage output by the numbers. I do not move you do not move this will undoubtedly justify my point in sheer DPS.
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.
The entirety of the fire line while using full zerk nuker makes longbow look weak. THE ONLY skill on Longbow that calculates out decently is the auto attack. Nothing else has the damage of the fire eles weapon skill bar. Nevermind the utility it gets off it’s attunment swaping skills I’m referring to sheer damage nuke ability. There is an equasion that gives every skill it’s final damage output and I’m saying Barrage is not in line with other skills of the same type. Rapid fire is also not in line with the other skills. Being a single target only attack it should be higher naturally than a skill that hits AoE.
That’s because the longbow isn’t designed around every skill being a massive damage skill. You have 2 skills for dealing damage, the rest are for maintaining distance in order to deal that damage. Longbow ranger vs staff ele 1v1 the ranger will always win unless he is completely awful. According to you the ranger shouldn’t stand a chance because you only look at the pieces instead of the puzzle.
Sadly you do not stay in Longbow while in PvP. You said you do not. Why is that? If the pieces of the puzzle are all fitting together why do you go mele? If the damage output is where it should be why do you switch to a weapon that does a better job? You are not even listening to yourself.
So you say you want to sit in LB all day all night? The damage is there but the survivability isnt there. What damage are you doing when you are dead? That’s why swapping to create distance in order to go back to the damage weapon is the purpose of off-hand melee weapon.
It applies the law of the common sense… Its impossible to an archer to fight someone in range of their sword… He is either dead or draw his own sword to fight.
You want to add player skill into the equasion as an unknow I want sheer damage output by the numbers. I do not move you do not move this will undoubtedly justify my point in sheer DPS.
Ok 75(!) of my gold to 1 of your gold. I have no idea what your skill level is either. I will also take a photo of the empty beers I’ve had tonight. As far as I know you’re the best ele in NA.
Either the two professions excel at different things, or let me give you 75 gold.
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.
The entirety of the fire line while using full zerk nuker makes longbow look weak. THE ONLY skill on Longbow that calculates out decently is the auto attack. Nothing else has the damage of the fire eles weapon skill bar. Nevermind the utility it gets off it’s attunment swaping skills I’m referring to sheer damage nuke ability. There is an equasion that gives every skill it’s final damage output and I’m saying Barrage is not in line with other skills of the same type. Rapid fire is also not in line with the other skills. Being a single target only attack it should be higher naturally than a skill that hits AoE.
That’s because the longbow isn’t designed around every skill being a massive damage skill. You have 2 skills for dealing damage, the rest are for maintaining distance in order to deal that damage. Longbow ranger vs staff ele 1v1 the ranger will always win unless he is completely awful. According to you the ranger shouldn’t stand a chance because you only look at the pieces instead of the puzzle.
Sadly you do not stay in Longbow while in PvP. You said you do not. Why is that? If the pieces of the puzzle are all fitting together why do you go mele? If the damage output is where it should be why do you switch to a weapon that does a better job? You are not even listening to yourself.
Wait… do you think damage output is why you don’t see longbow rangers in the higher levels of PvP? Do you think shoutbows, cele ele’s/engi’s, bunker guard’s, even thieves have their place because of damage output? PvP is all about team utility and holding points.
I guarantee you if every map was laid out like foefire you would see a crap ton of rangers. The reason you see thieves instead of rangers is because thieves have much better mobility, especially on maps where vertical ports offer a huge advantage, and they can boon strip.
Damage has nothing to do with it. 1v1 vs a thief comes down to player skill because our range, cc and single target damage are incredibly effective against a thief.
You are adding in a players unknown where you are great at said skills. Why do you need OUTCLASS someone in such a way simply because it is unbalanced to begin with? I’m not saying there are not elite players that just flay out outclass other players and ranger is their chosen platform I know that is the case. Speaking as a sheer damage output a lot more battles would become a lot more fair if we were not having to work 4 times as hard to get the same result.
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.
The entirety of the fire line while using full zerk nuker makes longbow look weak. THE ONLY skill on Longbow that calculates out decently is the auto attack. Nothing else has the damage of the fire eles weapon skill bar. Nevermind the utility it gets off it’s attunment swaping skills I’m referring to sheer damage nuke ability. There is an equasion that gives every skill it’s final damage output and I’m saying Barrage is not in line with other skills of the same type. Rapid fire is also not in line with the other skills. Being a single target only attack it should be higher naturally than a skill that hits AoE.
That’s because the longbow isn’t designed around every skill being a massive damage skill. You have 2 skills for dealing damage, the rest are for maintaining distance in order to deal that damage. Longbow ranger vs staff ele 1v1 the ranger will always win unless he is completely awful. According to you the ranger shouldn’t stand a chance because you only look at the pieces instead of the puzzle.
Sadly you do not stay in Longbow while in PvP. You said you do not. Why is that? If the pieces of the puzzle are all fitting together why do you go mele? If the damage output is where it should be why do you switch to a weapon that does a better job? You are not even listening to yourself.
Wait… do you think damage output is why you don’t see longbow rangers in the higher levels of PvP? Do you think shoutbows, cele ele’s/engi’s, bunker guard’s, even thieves have their place because of damage output? PvP is all about team utility and holding points.
I guarantee you if every map was laid out like foefire you would see a crap ton of rangers. The reason you see thieves instead of rangers is because thieves have much better mobility, especially on maps where vertical ports offer a huge advantage, and they can boon strip.
Damage has nothing to do with it. 1v1 vs a thief comes down to player skill because our range, cc and single target damage are incredibly effective against a thief.
You are adding in a players unknown where you are great at said skills. Why do you need OUTCLASS someone in such a way simply because it is unbalanced to begin with? I’m not saying there are not elite players that just flay out outclass other players and ranger is their chosen platform I know that is the case. Speaking as a sheer damage output a lot more battles would become a lot more fair if we were not having to work 4 times as hard to get the same result.
You sitting there pew pewing from 1k5 and you call that 4 times as hard?
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.
The entirety of the fire line while using full zerk nuker makes longbow look weak. THE ONLY skill on Longbow that calculates out decently is the auto attack. Nothing else has the damage of the fire eles weapon skill bar. Nevermind the utility it gets off it’s attunment swaping skills I’m referring to sheer damage nuke ability. There is an equasion that gives every skill it’s final damage output and I’m saying Barrage is not in line with other skills of the same type. Rapid fire is also not in line with the other skills. Being a single target only attack it should be higher naturally than a skill that hits AoE.
That’s because the longbow isn’t designed around every skill being a massive damage skill. You have 2 skills for dealing damage, the rest are for maintaining distance in order to deal that damage. Longbow ranger vs staff ele 1v1 the ranger will always win unless he is completely awful. According to you the ranger shouldn’t stand a chance because you only look at the pieces instead of the puzzle.
Sadly you do not stay in Longbow while in PvP. You said you do not. Why is that? If the pieces of the puzzle are all fitting together why do you go mele? If the damage output is where it should be why do you switch to a weapon that does a better job? You are not even listening to yourself.
Wait… do you think damage output is why you don’t see longbow rangers in the higher levels of PvP? Do you think shoutbows, cele ele’s/engi’s, bunker guard’s, even thieves have their place because of damage output? PvP is all about team utility and holding points.
I guarantee you if every map was laid out like foefire you would see a crap ton of rangers. The reason you see thieves instead of rangers is because thieves have much better mobility, especially on maps where vertical ports offer a huge advantage, and they can boon strip.
Damage has nothing to do with it. 1v1 vs a thief comes down to player skill because our range, cc and single target damage are incredibly effective against a thief.
You are adding in a players unknown where you are great at said skills. Why do you need OUTCLASS someone in such a way simply because it is unbalanced to begin with? I’m not saying there are not elite players that just flay out outclass other players and ranger is their chosen platform I know that is the case. Speaking as a sheer damage output a lot more battles would become a lot more fair if we were not having to work 4 times as hard to get the same result.
You sitting there pew pewing from 1k5 and you call that 4 times as hard?
Not sure what fights you get into but 1.5k disappears in an instant when 60 men come charging at you. At this point you flee. Assuming you got your weak kitten barrage off it does NOTHING to deter ANY of those 60 men. They walk through it laughing.
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.
The entirety of the fire line while using full zerk nuker makes longbow look weak. THE ONLY skill on Longbow that calculates out decently is the auto attack. Nothing else has the damage of the fire eles weapon skill bar. Nevermind the utility it gets off it’s attunment swaping skills I’m referring to sheer damage nuke ability. There is an equasion that gives every skill it’s final damage output and I’m saying Barrage is not in line with other skills of the same type. Rapid fire is also not in line with the other skills. Being a single target only attack it should be higher naturally than a skill that hits AoE.
That’s because the longbow isn’t designed around every skill being a massive damage skill. You have 2 skills for dealing damage, the rest are for maintaining distance in order to deal that damage. Longbow ranger vs staff ele 1v1 the ranger will always win unless he is completely awful. According to you the ranger shouldn’t stand a chance because you only look at the pieces instead of the puzzle.
Sadly you do not stay in Longbow while in PvP. You said you do not. Why is that? If the pieces of the puzzle are all fitting together why do you go mele? If the damage output is where it should be why do you switch to a weapon that does a better job? You are not even listening to yourself.
Wait… do you think damage output is why you don’t see longbow rangers in the higher levels of PvP? Do you think shoutbows, cele ele’s/engi’s, bunker guard’s, even thieves have their place because of damage output? PvP is all about team utility and holding points.
I guarantee you if every map was laid out like foefire you would see a crap ton of rangers. The reason you see thieves instead of rangers is because thieves have much better mobility, especially on maps where vertical ports offer a huge advantage, and they can boon strip.
Damage has nothing to do with it. 1v1 vs a thief comes down to player skill because our range, cc and single target damage are incredibly effective against a thief.
You are adding in a players unknown where you are great at said skills. Why do you need OUTCLASS someone in such a way simply because it is unbalanced to begin with? I’m not saying there are not elite players that just flay out outclass other players and ranger is their chosen platform I know that is the case. Speaking as a sheer damage output a lot more battles would become a lot more fair if we were not having to work 4 times as hard to get the same result.
You sitting there pew pewing from 1k5 and you call that 4 times as hard?
Not sure what fights you get into but 1.5k disappears in an instant when 60 men come charging at you. At this point you flee. Assuming you got your weak kitten barrage off it does NOTHING to deter ANY of those 60 men. They walk through it laughing.
And the so OP warrior will stand and fight and will slaughter 60 person. And you think that a meteor shower will kill them too? You call that an argument? I call that madness…
Not sure what fights you get into but 1.5k disappears in an instant when 60 men come charging at you. At this point you flee. Assuming you got your weak kitten barrage off it does NOTHING to deter ANY of those 60 men. They walk through it laughing.
Ironically a zerk staff ele will be will be dead a few seconds before the ranger in that situation.
Can I also assume you are so not confident in staff ele over LB ranger that you won’t accept a 75 gold to 1 gold fight odds? 75 gold will get you a lot of T6 mats for your new legendary.
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.
The entirety of the fire line while using full zerk nuker makes longbow look weak. THE ONLY skill on Longbow that calculates out decently is the auto attack. Nothing else has the damage of the fire eles weapon skill bar. Nevermind the utility it gets off it’s attunment swaping skills I’m referring to sheer damage nuke ability. There is an equasion that gives every skill it’s final damage output and I’m saying Barrage is not in line with other skills of the same type. Rapid fire is also not in line with the other skills. Being a single target only attack it should be higher naturally than a skill that hits AoE.
That’s because the longbow isn’t designed around every skill being a massive damage skill. You have 2 skills for dealing damage, the rest are for maintaining distance in order to deal that damage. Longbow ranger vs staff ele 1v1 the ranger will always win unless he is completely awful. According to you the ranger shouldn’t stand a chance because you only look at the pieces instead of the puzzle.
Sadly you do not stay in Longbow while in PvP. You said you do not. Why is that? If the pieces of the puzzle are all fitting together why do you go mele? If the damage output is where it should be why do you switch to a weapon that does a better job? You are not even listening to yourself.
Wait… do you think damage output is why you don’t see longbow rangers in the higher levels of PvP? Do you think shoutbows, cele ele’s/engi’s, bunker guard’s, even thieves have their place because of damage output? PvP is all about team utility and holding points.
I guarantee you if every map was laid out like foefire you would see a crap ton of rangers. The reason you see thieves instead of rangers is because thieves have much better mobility, especially on maps where vertical ports offer a huge advantage, and they can boon strip.
Damage has nothing to do with it. 1v1 vs a thief comes down to player skill because our range, cc and single target damage are incredibly effective against a thief.
You are adding in a players unknown where you are great at said skills. Why do you need OUTCLASS someone in such a way simply because it is unbalanced to begin with? I’m not saying there are not elite players that just flay out outclass other players and ranger is their chosen platform I know that is the case. Speaking as a sheer damage output a lot more battles would become a lot more fair if we were not having to work 4 times as hard to get the same result.
What are you even talking about? I’m telling you exactly where a longbow rangers weaknesses are in TPvP. Lack of mobility on several of the maps and lack of boon stripping. If these things became available tomorrow we would instantly be in the meta.
I’ve run into a number of players from the tournaments and wrecked them in fights as a longbow ranger when I caught them solo queuing. My damage and player skill are fine. That doesn’t matter when they can out rotate me or survive long enough (because I can’t strip protection, regen etc.) on point for a team member to rotate.
PvP isn’t about fighting or putting out the most damage. If you believe that it is then you don’t understand the game at all.
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.
The entirety of the fire line while using full zerk nuker makes longbow look weak. THE ONLY skill on Longbow that calculates out decently is the auto attack. Nothing else has the damage of the fire eles weapon skill bar. Nevermind the utility it gets off it’s attunment swaping skills I’m referring to sheer damage nuke ability. There is an equasion that gives every skill it’s final damage output and I’m saying Barrage is not in line with other skills of the same type. Rapid fire is also not in line with the other skills. Being a single target only attack it should be higher naturally than a skill that hits AoE.
That’s because the longbow isn’t designed around every skill being a massive damage skill. You have 2 skills for dealing damage, the rest are for maintaining distance in order to deal that damage. Longbow ranger vs staff ele 1v1 the ranger will always win unless he is completely awful. According to you the ranger shouldn’t stand a chance because you only look at the pieces instead of the puzzle.
Sadly you do not stay in Longbow while in PvP. You said you do not. Why is that? If the pieces of the puzzle are all fitting together why do you go mele? If the damage output is where it should be why do you switch to a weapon that does a better job? You are not even listening to yourself.
Wait… do you think damage output is why you don’t see longbow rangers in the higher levels of PvP? Do you think shoutbows, cele ele’s/engi’s, bunker guard’s, even thieves have their place because of damage output? PvP is all about team utility and holding points.
I guarantee you if every map was laid out like foefire you would see a crap ton of rangers. The reason you see thieves instead of rangers is because thieves have much better mobility, especially on maps where vertical ports offer a huge advantage, and they can boon strip.
Damage has nothing to do with it. 1v1 vs a thief comes down to player skill because our range, cc and single target damage are incredibly effective against a thief.
You are adding in a players unknown where you are great at said skills. Why do you need OUTCLASS someone in such a way simply because it is unbalanced to begin with? I’m not saying there are not elite players that just flay out outclass other players and ranger is their chosen platform I know that is the case. Speaking as a sheer damage output a lot more battles would become a lot more fair if we were not having to work 4 times as hard to get the same result.
What are you even talking about? I’m telling you exactly where a longbow rangers weaknesses are in TPvP. Lack of mobility on several of the maps and lack of boon stripping. If these things became available tomorrow we would instantly be in the meta.
I’ve run into a number of players from the tournaments and wrecked them in fights as a longbow ranger when I caught them solo queuing. My damage and player skill are fine. That doesn’t matter when they can out rotate me or survive long enough (because I can’t strip protection, regen etc.) on point for a team member to rotate.
PvP isn’t about fighting or putting out the most damage. If you believe that it is then you don’t understand the game at all.
Damage output is not the entire equasion no but somehow you are only seeing what you want to see. I’m not saying player skill/positioning/rotation/and a number of other things do not play a factor in winning a fight but you are not hearing what I am saying. Most AoEs maybe get 1-2 hits IF you are lucky. As barrage hits for much LOWER per hit it is MUCH weaker and is not in line with skills of similar function. This is not a who is better at swapping weapons or moving to the left or rotating skills. This issue is with the sheer damage output.
Frog, do you really think you’re that bad of a player that you can’t beat me with 75:1 odds on your superior staff ele? I am more than SEVENTY FIVES TIMES BETTER than you? That seems absurd.
Maybe because its not the purpose of barrange… Maybe its because it is an aoe cripple to help you kite.
Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?
You know the longbow skills are weak. Why defend it like the aren’t?
I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.
The entirety of the fire line while using full zerk nuker makes longbow look weak. THE ONLY skill on Longbow that calculates out decently is the auto attack. Nothing else has the damage of the fire eles weapon skill bar. Nevermind the utility it gets off it’s attunment swaping skills I’m referring to sheer damage nuke ability. There is an equasion that gives every skill it’s final damage output and I’m saying Barrage is not in line with other skills of the same type. Rapid fire is also not in line with the other skills. Being a single target only attack it should be higher naturally than a skill that hits AoE.
That’s because the longbow isn’t designed around every skill being a massive damage skill. You have 2 skills for dealing damage, the rest are for maintaining distance in order to deal that damage. Longbow ranger vs staff ele 1v1 the ranger will always win unless he is completely awful. According to you the ranger shouldn’t stand a chance because you only look at the pieces instead of the puzzle.
Sadly you do not stay in Longbow while in PvP. You said you do not. Why is that? If the pieces of the puzzle are all fitting together why do you go mele? If the damage output is where it should be why do you switch to a weapon that does a better job? You are not even listening to yourself.
Wait… do you think damage output is why you don’t see longbow rangers in the higher levels of PvP? Do you think shoutbows, cele ele’s/engi’s, bunker guard’s, even thieves have their place because of damage output? PvP is all about team utility and holding points.
I guarantee you if every map was laid out like foefire you would see a crap ton of rangers. The reason you see thieves instead of rangers is because thieves have much better mobility, especially on maps where vertical ports offer a huge advantage, and they can boon strip.
Damage has nothing to do with it. 1v1 vs a thief comes down to player skill because our range, cc and single target damage are incredibly effective against a thief.
You are adding in a players unknown where you are great at said skills. Why do you need OUTCLASS someone in such a way simply because it is unbalanced to begin with? I’m not saying there are not elite players that just flay out outclass other players and ranger is their chosen platform I know that is the case. Speaking as a sheer damage output a lot more battles would become a lot more fair if we were not having to work 4 times as hard to get the same result.
What are you even talking about? I’m telling you exactly where a longbow rangers weaknesses are in TPvP. Lack of mobility on several of the maps and lack of boon stripping. If these things became available tomorrow we would instantly be in the meta.
I’ve run into a number of players from the tournaments and wrecked them in fights as a longbow ranger when I caught them solo queuing. My damage and player skill are fine. That doesn’t matter when they can out rotate me or survive long enough (because I can’t strip protection, regen etc.) on point for a team member to rotate.
PvP isn’t about fighting or putting out the most damage. If you believe that it is then you don’t understand the game at all.
Damage output is not the entire equasion no but somehow you are only seeing what you want to see. I’m not saying player skill/positioning/rotation/and a number of other things do not play a factor in winning a fight but you are not hearing what I am saying. Most AoEs maybe get 1-2 hits IF you are lucky. As barrage hits for much LOWER per hit it is MUCH weaker and is not in line with skills of similar function. This is not a who is better at swapping weapons or moving to the left or rotating skills. This issue is with the sheer damage output.
Those similar skills don’t belong to classes that have a pet to CC and lock a player down in them. Not to mention barrage isn’t a cast it and forget it, high damage skill. It is meant to be used strategically for area denial. Place it on yourself to put pressure on melee players, on a thief’s shadow refuge, on point or in a lords room, etc.
OP: Longbow damage is just right. You have a pet, and nice utility with LB. If you want to survive better in one vs one situations, run celestial. Zerker staff elementalist has several weaknesses that are easy to exploit, in PvP setting.
Also, if you decide to play with fire and run zerkbow solo queue in ranked, you better believe people will see you coming and class/weapon/skill swap before the match to hard counter you. It is very risky, but can be rewarding. I like where it is at now, and taunting pets will make it even stronger in HoT. Utility > Damage.
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons
Damage output is not the entire equasion no but somehow you are only seeing what you want to see. I’m not saying player skill/positioning/rotation/and a number of other things do not play a factor in winning a fight but you are not hearing what I am saying. Most AoEs maybe get 1-2 hits IF you are lucky. As barrage hits for much LOWER per hit it is MUCH weaker and is not in line with skills of similar function. This is not a who is better at swapping weapons or moving to the left or rotating skills. This issue is with the sheer damage output.
if u win with a staff ele against my longbow ranger i give u 1000 gold . if i win u delete ur account
I don’t know, every time I don’t see the reflect and eat half my rapidfire I curse.