Hey. Didn’t post here for a long time. Since we basically just wait for the next balance patch and I got in the mood to be a bit creative I thought about what the next Elite Spec could look like.
Some thoughts before we start:
I always found ranger mainhand weapons are kind of limited. Sword is good but many people dislike it as a base weapon atleast in pvp because the autoattack is kind of odd. There are no other melee choices and axe (atleast in pvp) is just mediocre even with that BM grandmaster trait. Druid added another twohand weapon and definitely made the whole class a lot more viable (together with actually useful pets) but did do very little for the traditional understanding of a ranger.
Pathfinder
Role: Offensive Melee Skirmisher/Roamer
New class mechanic: Tracking
New weapon: Dagger Mainhand
New utility skills: Tricks
Tracking
This class mechanic makes the attacks of the pathfinder and the pet add a debuff called ‘Marked’. Whenever this debuff reaches 5 stacks the enemy drops a ‘Trace’ which can be picked up by the Pathfinder or his allies by walking over it. This deals X direct damage to the enemy that left it behind. ‘Traces’ expire after 6 seconds.
Example: If the target has 3 stacks of 'Marked' and 5 stacks are added a 'Trace' will drop and 'Marked' will be set to 3.
Dagger Mainhand
- Fierce Dagger -> (Fierce Stab -> Fierce Slice): Fierce Dagger has 900 range. If it hits a target in melee range it swaps to a full chain. 2nd and 3rd attack are melee and add 1 and 2 stacks of bleed (5 seconds) in addition to dealing more damage.
- Dazing Dash (5 seconds cooldown): Small leap (450 range) that damages and dazes your foe for 0.5 seconds. If it interrupts the target cooldown of Dazing Dash is doubled (10 seconds).
- Falcon Strike (12 seconds cooldown): Melee. Damage your foe and add 5 stacks of ‘Marked’. Your pets next three attacks apply 5 stacks of ‘Marked’ each instead of 1.
Tricks
- Feign Death (20 seconds cooldown): Trick. Healing Skill. You and your pet get knocked down for 3 seconds and become invulnerable to direct damage. After those 3 seconds you both get healed. Prevents capture point contribution.
- Camouflage ( 30 seconds cooldown): Trick. Remove 3 conditions from you and your pet. You and your pet gain stealth for 4 seconds.
- Sense Foes ( 25 seconds cooldown): Trick. Stunbreak. Reveal all enemies in 900 range around you and apply 5 stacks of ‘Marked’.
- Throw Dirt (10 seconds cooldown): Trick. 450 range. Blind target foe and remove all boons. Add 3 stacks of ‘Marked’.
- Hold Breath (40 seconds cooldown): Trick. Deal 50% more damage on your next 5 attacks. Each of them adds 5 stacks of ‘Marked’ and they cannot be blocked.
- Chase Down (35 second cooldown): Trick. Stunbreak. Remove movement impairing conditions and dash forward (600 range). Add 5 ‘Marked’ stacks to all enemies you pass through.
- Tracker’s Focus (90 seconds cooldown): Trick. Elite Skill. ‘Traces’ don’t expire. Activate this ability again to instantly collect all ‘Traces’. Ends and automatically activates after 30 seconds.
Traits
Those are a bit specific for just a concept but they obviously would use/modify the ‘Marked’ mechanic. I definitely would like to see a Grandmaster Trait that adds condition damage like bleed stacks when picking up a ‘Trace’ to enable condi builds. Maybe I add some more traits at a later point but this is just a concept.
Feedback appreciated.