(edited by Krispera.5087)
DH traps buffed to Ranger trap casting time.
It seems like a logical step, because every single other trap skill in the game has a cast time of 1/2s. So why not keep this concept? But I don’t think they will make guardian traps throwable, Anet already said it just doesn’t feel right and they won’t break with that statement.
I see no problem with this at all.
They just need to make all traps into elite kits then they will be good
From BWE 3 DH changes
Traps (general): Reduced the cast time of all traps to 1/2 second, down from 1 second.
Same as the Ranger. At least it’s consistency.
If you go on Guardian forum, you can see many asking to make traps throw-able or to become marks (Eh, aren’t they becoming like Symbols at this point ? Also, marks do one time damage, not over time like traps, but anyway I guess they want both). Will the dev make the traps throw-able just because Guardian players asked them ? I wouldn’t be surprised.
I find it funny that people are asking for stuff that rangers have clamored for such as throwable traps, multiple trap stacks, traps doing something extra other than damaging enemies, the lack of stability/condi removal/etc when running three traps. Idk why, I just find it comical.
Edit: oh also how they demanded projectile velocity increase on lb skills and got them without having to pick a trait in order to do so.
(edited by Mcrocha.3891)
From BWE 3 DH changes
Traps (general): Reduced the cast time of all traps to 1/2 second, down from 1 second.
Same as the Ranger. At least it’s consistency.
If you go on Guardian forum, you can see many asking to make traps throw-able or to become marks (Eh, aren’t they becoming like Symbols at this point ? Also, marks do one time damage, not over time like traps, but anyway I guess they want both). Will the dev make the traps throw-able just because Guardian players asked them ? I wouldn’t be surprised.
I find it funny that people are asking for stuff that rangers have clamored for such as throwable traps, multiple trap stacks, traps doing something extra other than damaging enemies, the lack of stability/condi removal/etc when running three traps. Idk why, I just find it comical.
Yes, it is pretty funny that now another class is exposed to traps, they can see all the weaknesses with them immediately and suggest ideas to fix them that we already had once and had removed from the game…
To be fair, Thief and Ranger traps had a ½sec cast time and the change levels the playing field. Playing a DH with traps during beta was incredibly frustrating because of the total 1½sec cast + arming time. This really needed to happen.
As for stuff that they are asking for, I don’t see any of the traps becoming classed as a Symbol since none really linger around while doing consistent damage within the AOE other than Light’s Judgment.
Maybe ground-target DH traps seem plausible since it’s a magic setup and not really physical like Thief and Ranger traps. If it were to happen, I wouldn’t be surprised, nor would it bother me.
Will update once Path of Fire releases.
i dont get it. are we arguing that Guardians should have crappy LB velocity and super slow traps just because “screw those guys”?
its a quality of life issue. good for them for getting improvements.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
i dont get it. are we arguing that Guardians should have crappy LB velocity and super slow traps just because “screw those guys”?
its a quality of life issue. good for them for getting improvements.
No we weren’t arguing anything, just making observations of how quickly the guardian received changes. Just saying it took what, ~2 years? for lb projectile velocity to be upped on ranger and even then it took a grandmaster trait to do it, before eventual baseline status.
Also the extent to which the guardian is receiving changes and feedback is being evaluated is another low blow considering the BWE disparity compared to ranger at this point in time. All just observations of course.
i dont get it. are we arguing that Guardians should have crappy LB velocity and super slow traps just because “screw those guys”?
its a quality of life issue. good for them for getting improvements.
No we weren’t arguing anything, just making observations of how quickly the guardian received changes. Just saying it took what, ~2 years? for lb projectile velocity to be upped on ranger and even then it took a grandmaster trait to do it, before eventual baseline status.
Also the extent to which the guardian is receiving changes and feedback is being evaluated is another low blow considering the BWE disparity compared to ranger at this point in time. All just observations of course.
i think we will see similar feedback scrutiny after our reveal; but there is definitely some BWE disparity in that the duration that they care about our feedback will be so short (eg till launch and then back to not caring).
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
I find it funny that people are asking for stuff that rangers have clamored for such as throwable traps, multiple trap stacks, traps doing something extra other than damaging enemies, the lack of stability/condi removal/etc when running three traps. Idk why, I just find it comical.
Edit: oh also how they demanded projectile velocity increase on lb skills and got them without having to pick a trait in order to do so.
I said the exact same thing in the guardian forums.
Well, if you played the Guardian during the beta’s you would know that the long bow is sort okittenward right now. I’ve tried it both times so far and while it has some really strong points overall it is weak. 9 out of 10 times I feel like I am playing duck hunter with it by leading the enemy. Not a bad thing I guess but it isn’t any form of sure fire / guarantee that it actually lands On the other hand when LB 5 does land it seemed a bit over powered / over the top and can see it toned down
Depending on the meta of play symbols are not really smooth operators. PvE and Raids I think they will be perfectly fine. I don’t do fractals much but when I did, symbols are fine. Roaming in sPvP or WvW symbols are not very attractive and 99% of the time in large scale WvW they just are ignored or have no used due to the speed…
I see traps falling into this category based on what I played so far. Then again running them in the ruins like I do on my ranger, well, they have potential due to map layout. Traps are fine with the Ranger as they are post 23rd patch. Just a different play style in my opinion and feel they are still super strong with a good build. I’d almost say a crutch but would be interested to see how other trap rangers make use of them.
Anyway – Give the guardians a break – first two beta weekends the LB was bad. Just bad.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
Anyway – Give the guardians a break – first two beta weekends the LB was bad. Just bad.
And they should obviously make it so the DH is in a good place. But it’s still funny being on the sideline and finally see other players complaining about the same stuff.
Anyway – Give the guardians a break – first two beta weekends the LB was bad. Just bad.
And they should obviously make it so the DH is in a good place. But it’s still funny being on the sideline and finally see other players complaining about the same stuff.
Yeah, when I see it from that side, you guys/gals do have a point. I’m a small bit biased cuz I’ve a guardian since head start and can admit it. Then again, once I switched to the ranger I actually enjoy it 10 times better. I think if supporting roles are a bit more defined in the GW2 format of play I’d like it more, but I just find the Ranger fun when I play well.
But yeah, I see the point, and irony
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
Anyway – Give the guardians a break – first two beta weekends the LB was bad. Just bad.
Oh don’t misunderstand. I completely agree with the changes and enjoy the fact that Guardians are getting what they asked for because it indicates that the devs are actually listening with the especs.
Once again though, it is just funny because LB on Ranger was very bad for like 2 years. Rapid Fire was a DPS decrease, hunters shot didn’t have stealth and Barrage tickled people (still does), all the projectiles were essentially strafe-able before the implementation of Read the Wind which eventually became baseline, Auto was ok, but it got a lot better with more recent changes.
Anyway – Give the guardians a break – first two beta weekends the LB was bad. Just bad.
Oh don’t misunderstand. I completely agree with the changes and enjoy the fact that Guardians are getting what they asked for because it indicates that the devs are actually listening with the especs.
Once again though, it is just funny because LB on Ranger was very bad for like 2 years. Rapid Fire was a DPS decrease, hunters shot didn’t have stealth and Barrage tickled people (still does), all the projectiles were essentially strafe-able before the implementation of Read the Wind which eventually became baseline, Auto was ok, but it got a lot better with more recent changes.
Woah, that’s so weird! Hunter’s shot didn’t have stealth? What did it even do then? Just give speed to your pets?
Hunter Shot used put 10 stacks of Vuln. that Rapid Fire now does.
One way or another, if my predictions come true and Rangers will end up as nothing else but a thrown-out piece of forgotten scrap that no one likes to wear but ANet likes, I’ll definitely be sending my love letters to developers.
While I still keep falling in love with the game, I’m slowly but definitely becoming too desperate with our class to enjoy such a great game.
Not as a concept. But as a mechanic they always keep ignoring till the very last moment, pretending they don’t.
Everyone else gets the attention. DH traps is just yet another example. Rangers get noticed only if they have some nice stuff (double leap from GS was intended for 3 years. It stopped being intended a few weeks ago when it made some builds viable. No auras were doubled, it only worked on proccing effects from which Water Field is almost the only that could – Explanation behind the fix? It was Bugged. Case closed for lack of evidence.)
One way or another, if my predictions come true and Rangers will end up as nothing else but a thrown-out piece of forgotten scrap that no one likes to wear but ANet likes, I’ll definitely be sending my love letters to developers.
While I still keep falling in love with the game, I’m slowly but definitely becoming too desperate with our class to enjoy such a great game.
Not as a concept. But as a mechanic they always keep ignoring till the very last moment, pretending they don’t.
Everyone else gets the attention. DH traps is just yet another example. Rangers get noticed only if they have some nice stuff (double leap from GS was intended for 3 years. It stopped being intended a few weeks ago when it made some builds viable. No auras were doubled, it only worked on proccing effects from which Water Field is almost the only that could – Explanation behind the fix? It was Bugged. Case closed for lack of evidence.)
From what I have played so far of the DH we have nothing to worry about.
Besides, we don’t even know what the Druid has in store You know what they say, right? Good things come to those who wait
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
From what I have played so far of the DH we have nothing to worry about.
Besides, we don’t even know what the Druid has in store
You know what they say, right? Good things come to those who wait
Some of us already wait for 3 years you know.
In real life, good things come only to those who fight for them.
I respect ANet, of course. I’m just saying that if they fail this time again, I’m getting more assertive with things.
double leap from GS was intended for 3 years. It stopped being intended a few weeks ago when it made some builds viable.
It was only “fixed” (aka broken) when it somehow ended up on the Ranger bug list on the bug forum.
Yes it’s broken now since using Swoop while standing on a Combo Field doesn’t work as a Leap Finisher. You now have to end the jump in a Combo Field to get it.