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DH versus Druid
When you say dh with a normal meditations setup do you mean old meditations with longbow or trap plus medis.
Best thing always to do is make a druid and play around with it. I did the same with DH and ill eat them alive now.
I use meditations with greatsword / sword + focus and the DH traitline.
I’m not familiar with how to play vanilla ranger sadly.
I make PvP & WvW videos
I posted this in another thread, you should be able to at least see what staff does.
Staff. I’ll list the 5 skills and what they do and some possible plays on them. Do note also that the staff doesn’t really have any damaging skills on it. If the Ranger is going for damage with staff they will most likely try to just auto attack spam(effective at stacking might) and maybe lock you down with skill 4, which I will cover.
1) Auto. Of noteworthiness is the fact that it gives very small heals to allies through which the beam passes ~100hp or so. It also works similar to Mesmer GS in that the beam pierces through enemies to reach its target(actually very useful in cleaving down clones ironically). Also note that it is not a projectile so reflect won’t work on it. However, mainly the auto is very good at proccing one of the new GM traits we have: https://wiki.guildwars2.com/wiki/Lingering_Light. This trait gives the Ranger a lot of sustain with blind spam and heals. If you notice a lot of blinds coming from the Ranger, this is probably the cause. Honestly, I expect this trait to be brought down because it is quite good and quite random atm.
2) Astral Wisp- Not much going on here. It fires a wisp at the target that circles around the target and heals allies that are around the target.
3) Ancestral Grace- Now this is the big one. This is where some of the evade you were talking about comes in to play. What it does is it basically is like a Blink that instead travels to a ground-target up to 1200 range instead of teleporting(doesn’t stun break). But while the skill is being used the Ranger turns into a wisp and evades throughout the movement frames. You will see a big wisp(larger than skill 2) with a streak coming out of it. The skill heals the Ranger and also counts as a blast finisher.
4) Vine Surge- This is a skill shot that immobilizes enemies(1s) it hits, not very much damage. You will see a big line of vines coming out of the ground at you. It is difficult to hit with and has a long cast time. It also cleanses chill, cripple, and immob on allies it passes through(of note though, it does not cleanse those conditions on the Ranger himself). Might want to dodge this skill if you don’t want to be rooted.
5) Sublime Conversion- This is a line skill that absorbs projectiles that pass through it and turns them into little balls of water that heal the Ranger. If you see this then you might want to hold off on say auto attacking with scepter bc it could heal the Ranger if they are behind the line or standing inside of it. If you see this skill and the Ranger is staying close to it you might want to consider aoe to move him off of it especially if you want to move him somewhere a DH for instance could hit him with LB. Note that the line acts as a water field so it can be blasted by Skill 3 or allies as well.
If you come up to a bunker Druid then I recommend ignoring it as you most likely won’t be able to kill it 1v1. if you can decap, then do so, but move on unless you have numbers