DPS Calculations and realistic Damage
it makes sense but as you said when you factor in Vun+might, the melee gains more Benfit over the long run from might + Vun being able to maintain more Might because of cleave and Radius effects so the LB’s base damage looks higher but quickly drops afters Vun+Might and bonuses of Aoe range boons ect by then the Gs and Sword will out dps the LB because of said flight time and lack of ways to sustain might and Vun unless the build is traited for Remoresless loosing the 10%dps increase and optional 10% damage from Predators .
over all you worked things out pretty well without other enviromental factors not included.
but thats how anet balance these things not in range of boons the base dps is slightly higher to account for flight time but when those boons and Vun are included it turns around again.
If you are talking about ideal builds, you probably should have 20% longbow skills cooldown. So RF and Barrage should have 8s and 24s cooldown respectively. Please fix :p
Can’t wait to see the numbers!
Good catch on the 20% LB cooldowns, it doesn’t affect the 30s damage calculations, but it would be a more ideal build. Probably just drop pet boon sharing for it and go 6/6/0/2/0.
You would actually stack far more vulnerability as LB than S or GS, but this obviously doesn’t matter if your group is getting 25 stacks reliably.
As you said, it is definitely an interesting comparison, there is little cleaving with it, to get spotter, you have to lose 5% LB damage, but it’s probably worth it since spotter is an 8-10% DPS increase for the entire party. My biggest revelation with it is that it can do more DPS than GS even at close range, which just seems weird.
Doesn’t seem weird to me. I’ve never known the GS to be anything other than a defensive weapon, not offensive. Just makes S+A/LB better than GS/LB or S+A/GS.
Just a detail: because of RF and Barrage cast time you can use only 1 barrage and 2 RF in 30 seconds of fight, which is minus 12k for longbow.
It’s close enough if you open with RF. The same thing also applies to Maul and Path of Scars.
I don’t know what your ‘base’ is. There is no base damage for attacks. The damage you see on the wiki is determined by the following formula and assumes base power of 915, a base armor of 2600, and an exotic weapon:
power * coefficient * weapon strength / armor == damage
So if we fill this in:
915 power * 0.9 coefficient * 1000 weapon strength / 2600 armor = 317 Long Range Shot damage
You don’t want to use that value. You want to use the one based off whatever power you’re assuming. That means for you:
2000 * .9 * 1000 (or 1050 for ascended) / 0 == damage. Since nothing has 0 armor, this isn’t realistic though. Plus no divide by 0
(edited by Atherakhia.4086)
Good to know, thanks! 0 armor still works for comparison purposes though.
Did you calculate with the aftercast of the skills? LB have a very long one
Just the WvW
R3200+
Looks nice. I guess that means they finally leanred that melee stacking gives advantage so big that there is no more reason to kitten ranged DPS because of “risk vs reward”. I hope one day we will be able to play dungeons fully ranged xD
Did you calculate with the aftercast of the skills? LB have a very long one
Not “very”. It’s been reduced long time ago. I don’t remember how long it is now :/
This makes me wonder why won’t the term bearbow die.
Sword is awful due to the animation and greatsword is a crappy weapon meant for defensive/utility in pvp/wvw..
As a ranger main who wants to love the class, I hope HoT makes rangers useful in pve. Both my thief and ele have more utility and damage at current and it’s more something I play cause tired of ele or whatever.
As Atherakhia.4086 pointed out, I’m having trouble with your OP since you start with 2,000 Power versus 0 Armor.
- No one has 0 Armor
- You can’t divide by 0 … but the equation requires you to divide by the Armor … so you get undefined (or infinite) … neither of which are valid values for your damage.
@Hoffburger: how does 0 work for comparison purposes? The equation divides by the armor. If you can’t do the division, your math isn’t going to be correct.
What is essentially happening here is they are getting to multiply everything by the power … which is horribly wrong with 2,000 power … just far from even correct.
2,000 power versus 1,000 armor is going to give you 2,000 / 1,000 = 2. So you won’t get to multiple by that 2,000 without dividing by anything … you’d multiply by 2 without dividing anything (because you already applied the division).
You’re also not using the weapon strength.
Additionally, I don’t believe your DPS on barrage is using the correct duration for the time it takes to do that full damage.
Please see the spreadsheet I shared this week. I have left comments in it to explain some of the “less clear” aspects:
- https://docs.google.com/spreadsheets/d/1tuDz1x50hIhREdfWni7Eim9MbG8cDRkIuuIsioXdruc/edit?usp=sharing
Please see the GW2 wiki for the equation on direct damage … it’s in the post I made this week sharing the above spreadsheet.
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(edited by Sebrent.3625)