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Posted by: Heibi.4251

Heibi.4251

Just used the DP tester in the Aerodrome.

Thanks, ANeT, for proving that rangers need MORE DPS. I was talking with some of my friends that used other classes and found that the ranger was VERY lacking in DPS – as we already knew. I was 1/3 of what an Engineer could do.

I tested it twice – once on my hybrid build the other in full Vipers. The full viper performed better, but was still way down from other classes DPS output.

Now that it can be proven that ranger DPS needs MASSIVE improvement I think ANeT needs to address it.

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Posted by: Crapgame.6519

Crapgame.6519

While I appreciate the developer who added it, and understand why some may like it, I see no good coming out of this. Not directed at the OP but it really is just a number. Nothing more, nothing less. Devs already know how the classes stack and rack.

All this is going to do is make those who pug raid have a more difficult time finding raids.

Main – Laaz Rocket – Guardian (Ehmry Bay)
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Posted by: Dahkeus.8243

Dahkeus.8243

Ok…but there were changes to skills too. Are you sure the builds you tested are still the max dps builds? You sure that the buffs to short bow/axe don’t change these results?

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Posted by: Prophet.1584

Prophet.1584

Ok…but there were changes to skills too. Are you sure the builds you tested are still the max dps builds? You sure that the buffs to short bow/axe don’t change these results?

also don’t compare another classes burst to our dps, rangers built for sustained damage not burst numbers. compare damage over a significant period of time like boss fight length.

I’m sorry, Dave. I’m afraid I can’t do that.

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Posted by: Expiatus.4210

Expiatus.4210

Honest questions:
How long was your test?
How often was it repeated?
What was your build?
Remember you lack the buffs that an organized party would provide.

Did your pet have boons when it was attacking the DPS tester?
There have been reports that pets were not receiving boons. Reddit AMA confirmed “ANetCameron—Grimenishi, thanks for bringing up that ranger pets don’t receive buffs and boons inside the dps instance. This is a bug and we’re going to look into fixing this, but can’t provide an ETA at this time.”

AMA link https://www.reddit.com/r/Guildwars2/comments/4fjrxt/we_are_the_gw2_dev_team_here_to_chat_with_you/

Anvil Rock – Out manned, out gunned and no repair costs, so Leeroy up and dive in.
See you in Tyria.

(edited by Expiatus.4210)

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Posted by: apocalypso.4895

apocalypso.4895

I’m curious to what numbers other classes are getting, once I patch the game I’m checking my nrs. Can you guys post yours? all boons, criple and 25 vuln on golem.

Ranger

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Posted by: Razor.9872

Razor.9872

It is also worth noting that Ranger/Druid is responsible for good party-dps-boosts. So they should be considered as the “Ranger’s dps.”

NSPride <3

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Posted by: Obtena.7952

Obtena.7952

I can’t wait to test this DPS tester to see if it has any relevance to how you actually play the game.

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Posted by: Crapgame.6519

Crapgame.6519

I can’t wait to test this DPS tester to see if it has any relevance to how you actually play the game.

It won’t outside those few that play the mini meta game of min and max.

If it was me I would have spent more time building a babysitter who can walk you through the raid instance and point out things like: Stand here, not there, avoid red circle on floor, poison cloud, dps now, not now, jump, nip, tuck, roll, etc. Learning the encounter (walking) before dps (running) is always more important…

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: DoogySnowStalker.2069

DoogySnowStalker.2069

“Bad DPS” Kappa

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Posted by: Crapgame.6519

Crapgame.6519

“Bad DPS” Kappa

Lol to map chat name

You are consistent though with your dps numbers to be on topic.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: apocalypso.4895

apocalypso.4895

“Bad DPS” Kappa

That’s really nice, I’m doing quite similar on power ranger (which makes me happy, since this probably wasn’t the case pre patch).

Ranger

(edited by apocalypso.4895)

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Posted by: Loboling.5293

Loboling.5293

Right now thieves are bringing in close to 30k dps. So the difference is about 10k between ranger and thief, while the thief doesn’t bring any utility (outside stealth), and the ranger is boosting everyone’s damage by about 20%. That is about 5k dps boost for each party member, so I think Ranger damage is fine, so long as they maintain so much support.

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Posted by: Swagger.1459

Swagger.1459

Just tossing in a couple cents here…

Sure, we can add damage buffs in stationary and confined area combat, but there are other modes that Ranger/Druid dps is really lacking.

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Posted by: Razor.9872

Razor.9872

Just tossing in a couple cents here…

Sure, we can add damage buffs in close to stationary combat and that’s great, but there are other modes that Ranger/Druid dps is really lacking.

Elaborate, please <3

NSPride <3

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Posted by: apocalypso.4895

apocalypso.4895

Dps on zerker.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Just tossing in a couple cents here…

Sure, we can add damage buffs in close to stationary combat and that’s great, but there are other modes that Ranger/Druid dps is really lacking.

Elaborate, please <3

33% damage on hidden barbs but no Duration increase , increased duration = more stacks = higher per second damage .

simply only increasing it by 33% damage doesn’t increase the over all dps by much at all , if it added a duration increase like other classes do like thiefs potent poison 33% damage ect with options to increase its duration too inside the same trait(yes its a GM but this skill increases Poison dps overall as thiefs can stack poison+burst with damage)

on the flip side a ranger must spec all out into bleeding+stacks, it maybe on a much lower cooldown but its also much lower contribution to overall consistant damage while using a crowd control/condi rotation to gain any decent levels of bleed damage and is hard limited to x amount of stacks over a duration of time without Bursting Utilities / elites for a very short Bleed duration.

just remember anet halfed Entangles Bleed duration and bleed stacks which were not compensated for , plus we lost out on Traited sharpening stones (which acted as a Triggered condi clear when it was combined with Wilderness knowledge) lossing out on other 5 bleeds ( or as the trait is now pet and ranger , thats A loss of 10 bleeds)
put into a high cooldown , Short duration Utility skill , ontop of that the pet won’t always be able to hit its 5 bleed stacks also , so its a average of 7-8 bleeds on a 45second cooldown with a short 7second base duration unless you have 100% bleed duration it can reach 12-14seconds still on a 45second cooldown in addition to this , its a survival skill which is required to be used often to help with condi clearing.

meaning core ranger has very little ways to produce high core dps and has many ways to increase its Burst damage over a very short amount of time but hard limited to high cooldowns.

it basicly means Base ranger dps lacks still as we have still not had enough compensention for the Skill changes from Pre-HoT.

the whole reason for sharpen stones to be a trait pre-hot was to bridge the gap between the down time of low Bleeds to Burst bleeds , meaning it helped with Base Dps not Burst Dps.

(edited by Zenos Osgorma.2936)

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Posted by: DoogySnowStalker.2069

DoogySnowStalker.2069

Dps on zerker.

Mind sharing your set up?

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Posted by: apocalypso.4895

apocalypso.4895

Dps on zerker.

Mind sharing your set up?

Here http://goo.gl/4BnQ6i

Ranger

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Posted by: yarpen.1364

yarpen.1364

Dps on zerker.

It should be avoided to use “all boons” when you have trait which gives damage per boon (bountiful hunter). The same is with revenant for example.

DPS is still very low on power ranger.
1. You don’t have druid so you pretty much in raid/party setup a “dps” like daredevil (so selfish)
2. Pure dps classes like tempest/daredevil have at least 27k dps in the same setup.
3. Autoattacking revenant has around 19k…
4. PS warr has around 18-19k
5. Hammer guardian can reach around 24k.

My setup for power ranger (with druid) and s/w + longbow got around 14k dps. Changing warhorn to axe could boost it maybe but still dps isn’t very high on druid.

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Posted by: Justine.6351

Justine.6351

grief!

condi longbow is only 3.7k dps ;-(

my glass revenant is only 4.3k dps ;-(

not even sure what to do to get MOAR dmg.

Oh I see you cheater !

super buffed:
11k dps on condi longbow
11k dps on glass rev

that’s kind of disturbing that condi longbow is so close to glass rev, well me playing them anyhow.

(edited by Justine.6351)

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Posted by: Fluffball.8307

Fluffball.8307

Playing glass rev = hitting 1 and then going to make a sammich.

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Posted by: anduriell.6280

anduriell.6280

Playing glass rev = hitting 1 and then going to make a sammich.

yeah, im soaking in 10k coalescence of ruin and 4k basic hammer attacks from revs every time i step on wvw… Justine were you just trying the AA only?

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Posted by: Justine.6351

Justine.6351

Playing glass rev = hitting 1 and then going to make a sammich.

yeah, im soaking in 10k coalescence of ruin and 4k basic hammer attacks from revs every time i step on wvw… Justine were you just trying the AA only?

Not super buffed I tried hammer 1 and it was like ~3k dps ( I have pve build for self stacking 25might just whatevering it). I tried weaving in other stuff and it improved some.

I didn’t try sword which is probably much better dmg.

Oh and ya, I got like 95% crit chance, 13 might stacks just standing around, 25 autoattacking, so ya I’m one of those revs that are pewpewing for 4-5k hammer bolts and 10k+ CoR. But I’m also one of those laying dead on ground way too often. Need to learn how to play it more, I created the rev to learn how not to get one shotted on my druid ;-(

(edited by Justine.6351)

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Posted by: anduriell.6280

anduriell.6280

Playing glass rev = hitting 1 and then going to make a sammich.

yeah, im soaking in 10k coalescence of ruin and 4k basic hammer attacks from revs every time i step on wvw… Justine were you just trying the AA only?

Not super buffed I tried hammer 1 and it was like ~3k dps ( I have pve build for self stacking 25might just whatevering it). I tried weaving in other stuff and it improved some.

I didn’t try sword which is probably much better dmg.

Oh and ya, I got like 95% crit chance, 13 might stacks just standing around, 25 autoattacking, so ya I’m one of those revs that are pewpewing for 4-5k hammer bolts and 10k+ CoR. But I’m also one of those laying dead on ground way too often. Need to learn how to play it more, I created the rev to learn how not to get one shotted on my druid ;-(

yah revs in glint have that problem. you need to learn to swap legends like we do weapons.
Glint\Ventari used to work well for me, some full destroying things manage fantastic with shiro.
hammer\sword-axe is still the winning combo.

shame druid is locked into full bunker if you want to have enough time to heal because our dps is that low.

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Posted by: Dahkeus.8243

Dahkeus.8243

Right now thieves are bringing in close to 30k dps. So the difference is about 10k between ranger and thief, while the thief doesn’t bring any utility (outside stealth), and the ranger is boosting everyone’s damage by about 20%. That is about 5k dps boost for each party member, so I think Ranger damage is fine, so long as they maintain so much support.

Yea, I can hit 30k dps on my thief by just autoattacking with the staff and nothing else, lol.

But a thief won’t bring all the group buffs like spotter, spirits, GotL, etc. and they certainly can’t heal.

However, I’m curious what ranger DPS would be like if pets were able to receive boons too…

(edited by Dahkeus.8243)

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Posted by: Justine.6351

Justine.6351

shame druid is locked into full bunker if you want to have enough time to heal because our dps is that low.

I don’t believe that is true in wvw roaming. A little +toughness/vita goes along way. I added in some celestial trinkets on my rampager hybrid (used to be 100% glass) with settlers staff/nomad spear and now I don’t even shy away from 1v3.

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Posted by: Heibi.4251

Heibi.4251

Here’s a little question. Haven’t tried this, but can you enter the testing zone as a squad and then leave squad and stay inside?

I ask this because the 2 individuals with 20K+ damage DPS have an unusual amount of buffs, including warrior banners, Alacrity, etc… Last time I checked rangers don’t have any of those.

Leader of Central Anime(CA)
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Posted by: Prophet.1584

Prophet.1584

if your testing raid dps then you should be testing with full buffs on all classes or flat damage with no buffs on any class including rev. testing one with buffs and the other without would skew the results.

I’m sorry, Dave. I’m afraid I can’t do that.

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Posted by: Heibi.4251

Heibi.4251

if your testing raid dps then you should be testing with full buffs on all classes or flat damage with no buffs on any class including rev. testing one with buffs and the other without would skew the results.

My point exactly. I was also doing the test in a general sense of how much damage I can output in general. On full viper w/zerker runes, with no buffs, I topped out at 4,935 DPS. I was using LB/Axe/Torch close up. I would rotate through the weapons. I’d activate my pet’s special attack every time it was up. My average was probably around 4,300.

An engi friend of mine was getting over 13k when he did it alone.

I’m going to try full buffs to see what I can pull out of my weapon combo. Like was said earlier, rangers aren’t a one weapon set class. Sure, you can do the old Sword/Axe trick with tons of buffs, but that only tells one story. I’ll try a combination of different weapon sets with and without buffs. I’m using legendary and ascended equipment for everything.

Leader of Central Anime(CA)
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Commander WvW – Henge of Denravi

(edited by Heibi.4251)

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Posted by: Coconut.7082

Coconut.7082

You guys are getting pertty low numbers, why use LB for condi build?

almost 25k DPS, I know I cheated a bit with 3 traps but still, it’s a number I havn’t seen in a while on a ranger.
also got 20k DPS on same setup with Druid instead of BM, without using Viper’s Nest.

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Posted by: Dahkeus.8243

Dahkeus.8243

Yea, if you’re testing to see how one build/spec compares to another, you should run the following setup:

All boons
All profession buffs
25 vuln on golem
Pop food buffs

If you want to see how a build performs in a less ideal setting compared to how it performs in a perfect setting, then test with the above and test without all the profession buffs or whatever else you want to drop.

I’m really curious to see if anything new comes up for ranger PvE metas. I think it would be awesome if rangers were worth taking outside of healing as druids, but so far, they seem really lackluster. I mean, I can hit 18-19k dps as a PS war or 32k as a staff daredevil, so I would expect that a ranger build should either be bringing lots of support while being competitive with PS dps or closer to the 30k range if some of that support is dropped.

edit – As an example, the person above me cited just shy of 25k dps, but the build doesn’t seem like it would bring any utility to a raid. There’s no spotter, SnR, druid healing, spirits, etc. And in comparison, even a thief can at least bring some strong utility for breakbars.

(edited by Dahkeus.8243)

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Posted by: So Pra Mim.2506

So Pra Mim.2506

I don’t really get why you are trying to compare numbers on a class whose primary function is ofensive support. If you want to know the true value of the ranger/druid in terms of dps, it would be better to test the dps on a full squad (no ranger boons except those applied during the rotation as they are not 100% uptime for the whole squad) and subtract the dps in the absence of the ranger/druid.

Same principle goes for other classes.

Membro d’Os Lusitanos [PT]

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Posted by: Dahkeus.8243

Dahkeus.8243

I don’t really get why you are trying to compare numbers on a class whose primary function is ofensive support. If you want to know the true value of the ranger/druid in terms of dps, it would be better to test the dps on a full squad (no ranger boons except those applied during the rotation as they are not 100% uptime for the whole squad) and subtract the dps in the absence of the ranger/druid.

Same principle goes for other classes.

Well, I admit that comparing dps of a support-focused druid to a PS warrior probably doesn’t matter much since the gain from unique buffs will easily justify the spot, no matter how terrible the dps.

However, it’s worth looking at dps to consider whether it’s worthwhile to ever bring more than 1 ranger in a group.

Could a condi ranger be competitive with something like a condi necro or engi on VG? Could there be a high dps ranger build that brings some support to provide a bit more coverage to cover any gaps from just running 1 druid in a raid?

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Posted by: Coconut.7082

Coconut.7082

Yea, if you’re testing to see how one build/spec compares to another, you should run the following setup:

All boons
All profession buffs
25 vuln on golem
Pop food buffs

If you want to see how a build performs in a less ideal setting compared to how it performs in a perfect setting, then test with the above and test without all the profession buffs or whatever else you want to drop.

I’m really curious to see if anything new comes up for ranger PvE metas. I think it would be awesome if rangers were worth taking outside of healing as druids, but so far, they seem really lackluster. I mean, I can hit 18-19k dps as a PS war or 32k as a staff daredevil, so I would expect that a ranger build should either be bringing lots of support while being competitive with PS dps or closer to the 30k range if some of that support is dropped.

edit – As an example, the person above me cited just shy of 25k dps, but the build doesn’t seem like it would bring any utility to a raid. There’s no spotter, SnR, druid healing, spirits, etc. And in comparison, even a thief can at least bring some strong utility for breakbars.

True, my build doesn’t bring any utility, I just wanted to see how far on DPS I can get with my Ranger/Druid (obviously for that cause I had to remove druid line) and the number is pretty impressive (also, with a small improvement to my setup and if they ever fix the pet not getting buffs bug, I can probably squeeze like 26-27K)

Using a normal condi Druid raid setup you can achieve around 18K+~ (in a perfect environment) ,also if you have another Druid in the squad you don’t have to take Spotter / 2 Spirits, and SnR is only useful in SP (not sure how much though, after nerf).
condi Druid was already very useful for the raids, its just nice to see this small addition on DPS

edit for the person above me: some groups run two condi Druids, and it works better than having one dedicated healer (but only for exp groups)

(edited by Coconut.7082)

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Posted by: Swagger.1459

Swagger.1459

Didn’t want to make another post about this because this thread is here.

I have a big professions and combat post coming soon and it talks about this stuff, but do me a favor and use the walking golem and test out how poorly our pets function. Don’t attack the golem just watch…

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Posted by: Dahkeus.8243

Dahkeus.8243

Yea, if you’re testing to see how one build/spec compares to another, you should run the following setup:

All boons
All profession buffs
25 vuln on golem
Pop food buffs

If you want to see how a build performs in a less ideal setting compared to how it performs in a perfect setting, then test with the above and test without all the profession buffs or whatever else you want to drop.

I’m really curious to see if anything new comes up for ranger PvE metas. I think it would be awesome if rangers were worth taking outside of healing as druids, but so far, they seem really lackluster. I mean, I can hit 18-19k dps as a PS war or 32k as a staff daredevil, so I would expect that a ranger build should either be bringing lots of support while being competitive with PS dps or closer to the 30k range if some of that support is dropped.

edit – As an example, the person above me cited just shy of 25k dps, but the build doesn’t seem like it would bring any utility to a raid. There’s no spotter, SnR, druid healing, spirits, etc. And in comparison, even a thief can at least bring some strong utility for breakbars.

True, my build doesn’t bring any utility, I just wanted to see how far on DPS I can get with my Ranger/Druid (obviously for that cause I had to remove druid line) and the number is pretty impressive (also, with a small improvement to my setup and if they ever fix the pet not getting buffs bug, I can probably squeeze like 26-27K)

Using a normal condi Druid raid setup you can achieve around 18K+~ (in a perfect environment) ,also if you have another Druid in the squad you don’t have to take Spotter / 2 Spirits, and SnR is only useful in SP (not sure how much though, after nerf).
condi Druid was already very useful for the raids, its just nice to see this small addition on DPS

edit for the person above me: some groups run two condi Druids, and it works better than having one dedicated healer (but only for exp groups)

Yea, it’s definitely not bad for DPS. I’m still not sure on whether you’d want to bring something like this to a raid if you have the option of a condi engi or necro. Between the short range of short bow and the strafing requirement for the bleeds, the practical dps will be pretty heavily hit if the group wants you to cover green circles.

It’d see it as at least a viable option though.

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Posted by: Coconut.7082

Coconut.7082

Yea, if you’re testing to see how one build/spec compares to another, you should run the following setup:

All boons
All profession buffs
25 vuln on golem
Pop food buffs

If you want to see how a build performs in a less ideal setting compared to how it performs in a perfect setting, then test with the above and test without all the profession buffs or whatever else you want to drop.

I’m really curious to see if anything new comes up for ranger PvE metas. I think it would be awesome if rangers were worth taking outside of healing as druids, but so far, they seem really lackluster. I mean, I can hit 18-19k dps as a PS war or 32k as a staff daredevil, so I would expect that a ranger build should either be bringing lots of support while being competitive with PS dps or closer to the 30k range if some of that support is dropped.

edit – As an example, the person above me cited just shy of 25k dps, but the build doesn’t seem like it would bring any utility to a raid. There’s no spotter, SnR, druid healing, spirits, etc. And in comparison, even a thief can at least bring some strong utility for breakbars.

True, my build doesn’t bring any utility, I just wanted to see how far on DPS I can get with my Ranger/Druid (obviously for that cause I had to remove druid line) and the number is pretty impressive (also, with a small improvement to my setup and if they ever fix the pet not getting buffs bug, I can probably squeeze like 26-27K)

Using a normal condi Druid raid setup you can achieve around 18K+~ (in a perfect environment) ,also if you have another Druid in the squad you don’t have to take Spotter / 2 Spirits, and SnR is only useful in SP (not sure how much though, after nerf).
condi Druid was already very useful for the raids, its just nice to see this small addition on DPS

edit for the person above me: some groups run two condi Druids, and it works better than having one dedicated healer (but only for exp groups)

Yea, it’s definitely not bad for DPS. I’m still not sure on whether you’d want to bring something like this to a raid if you have the option of a condi engi or necro. Between the short range of short bow and the strafing requirement for the bleeds, the practical dps will be pretty heavily hit if the group wants you to cover green circles.

It’d see it as at least a viable option though.

I didn’t say you should bring something like that to a raid, at least not the current wings (maybe in the future?), just had some fun testing how far ranger dps can go.
You will never get those numbers in a raid environment.

engi/necro don’t bring too much utility themselves (Ranger/Druid can hold ghosts and control seekers pretty good too), so it’s not the worst option.

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Posted by: Razor.9872

Razor.9872

Druid is not meant to have strong dps. It is built for support. We will just have to wait for a dps-focused elite spec to arrive.

NSPride <3

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Posted by: Loboling.5293

Loboling.5293

Right now thieves are bringing in close to 30k dps. So the difference is about 10k between ranger and thief, while the thief doesn’t bring any utility (outside stealth), and the ranger is boosting everyone’s damage by about 20%. That is about 5k dps boost for each party member, so I think Ranger damage is fine, so long as they maintain so much support.

Yea, I can hit 30k dps on my thief by just autoattacking with the staff and nothing else, lol.

But a thief won’t bring all the group buffs like spotter, spirits, GotL, etc. and they certainly can’t heal.

However, I’m curious what ranger DPS would be like if pets were able to receive boons too…

No, thief 30k dps includes using weakening charge. I haven’t done the test myself yet, but I will soon, I just saw someone else post it. I think it was like 26k dps with just auto attack.

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Posted by: Dahkeus.8243

Dahkeus.8243

Right now thieves are bringing in close to 30k dps. So the difference is about 10k between ranger and thief, while the thief doesn’t bring any utility (outside stealth), and the ranger is boosting everyone’s damage by about 20%. That is about 5k dps boost for each party member, so I think Ranger damage is fine, so long as they maintain so much support.

Yea, I can hit 30k dps on my thief by just autoattacking with the staff and nothing else, lol.

But a thief won’t bring all the group buffs like spotter, spirits, GotL, etc. and they certainly can’t heal.

However, I’m curious what ranger DPS would be like if pets were able to receive boons too…

No, thief 30k dps includes using weakening charge. I haven’t done the test myself yet, but I will soon, I just saw someone else post it. I think it was like 26k dps with just auto attack.

No, I ran the 30k numbers without weakening charge. You can 100% autoattack for about 30k and it jumps to about 32-33k if you use Fist Flurry, steal, and dodges.

Maybe you did this without food or less than ideal gear?

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Posted by: Razor.9872

Razor.9872

Just to clarify, is this 30k per second? Or is it based off of a single auto-chain with boosts added? Or is it something akin to 10 seconds?

NSPride <3

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Posted by: Dahkeus.8243

Dahkeus.8243

Just to clarify, is this 30k per second? Or is it based off of a single auto-chain with boosts added? Or is it something akin to 10 seconds?

Here’s how you 30k DPS:
Get a daredevil in decent zerk gear. Set up this build:
http://gw2skills.net/editor/?vZAQFA2GVmiFOBOOhFaCbLPNc2TaBgJUEYuCuBHhA-ThRBABXt/o8DPdAmpEEgLAwDPAAKV/RUQZE-e
Use Seaweed Salad as food.

Go to DPS golem. Choose all boons, all profession buffs, and put 25 vuln on golem.

Walk up to golem and autoattack while walking back and forth (for seaweed salad bonus).

To boost that to 32-33k dps, use fist flurry and steal on cooldown while also dodging into the golem.

And yes, this is 30k per second.

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Posted by: Crapgame.6519

Crapgame.6519

shame druid is locked into full bunker if you want to have enough time to heal because our dps is that low.

I don’t believe that is true in wvw roaming. A little +toughness/vita goes along way. I added in some celestial trinkets on my rampager hybrid (used to be 100% glass) with settlers staff/nomad spear and now I don’t even shy away from 1v3.

I find this also true with regards to WvW and my Druid. I run celestial armor with tough/heal accessories and find it does very well. Even when out numbered as you say. Key is finding your comfort level between toughness, vitality, and healing power. At least that is what I found anyway – sustain until they get bored or you whittle their life away by pet management

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: foste.3098

foste.3098

Druid is not meant to have strong dps. It is built for support. We will just have to wait for a dps-focused elite spec to arrive.

Core ranger is a dps focused class (think of it as a cross between a warrior and a thief), and ranger damage needs a boost. In pvp as a power ranger i have to struggle to break 400k power damage but with warrior i can hit over 600k without much effort. One of the largest problems is that ~30% dmg is tied to the pet and the pets are not reliable especially against moving targets (i am talking from a pvp point of view).

They need to ether make pets reliable or reduce pet damage and increase ranger weapon damage (if this is the case then pet skills would be more of a ‘utility’ where pets apply impairing conditions and cc rather than damage).

Also as a reminder elite specs are suppose to be on pair with the core ones, so saying we need to wait for a new elite spec is false as they are suppose to open up new play style to classes not enable one of the 2 core way to play (power and condition damage).

see no evil ,until i stab you

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Posted by: Shiren.9532

Shiren.9532

“Bad DPS” Kappa

That is bad. Look at what other professions are hitting – without alacrity. Why would a raid group give you an alacrity slot for 20k DPS when an ele can hit 27.5k -32.5k DPS without it (and even more with it)?

So many people testing DPS with Alacrity – a buff they will likely rarely have.

Right now it looks like ranger is the second worst DPS profession in the game (after mesmer). Seeing as most groups will want a druid for heals (also bringing all the buffs that make rangers worth bringing) bringing a ranger in a DPS role is imposing a handicap on your raid group.

Druid probably shouldn’t have strong DPS – but ranger should.

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Posted by: Swagger.1459

Swagger.1459

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: foste.3098

foste.3098

Druid probably shouldn’t have strong DPS – but ranger should.

If the game were actually balance this should be the case and i hope that after another round of patching it will be the case, but right now it is ether slot in elite specialization or gtfo for almost all classes

Now try to measure ranger dps vs a target that moves around, the pet damage falls off drastically (i know that in pve mobs do not move much if at all, but for pvp/wvw this is a huge issue).

see no evil ,until i stab you

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Druid probably shouldn’t have strong DPS – but ranger should.

If the game were actually balance this should be the case and i hope that after another round of patching it is the case.

Now try to measure ranger dps vs a target that moves around, the pet damage falls off drastically (i know that in pve mobs do not move much if at all, but for pvp/wvw this is a huge issue).

Hence why most of us experienced rangers kept saying don’t Nurf Bristle back or the double nurf on smoke scale is uncalled for and older pets need Skill updates but again anet listened to the casuals.

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Posted by: Euthymias.7984

Euthymias.7984

Well, while that’s no surprise, that is pretty depressing.
Even if we spec’d for a DPS role, we’re still blown out by any other profession save for Mesmers.
…but hey, we still provide unique party boons, so if you’re willing to be a heal/buff-bot by choice, everything is fine
^:)