(edited by Juken.5391)
Dagger mainhand
1. Switch between stances
No, stop it. If you can’t pitch an idea within the classes actual framework then don’t bother.
I do like how it’s being done up as a condition weapon; the range option for it I feel is just a better ver of shortbow (in that it has further options due to switch.).
The melee option though is a bit better, simply because it allows for a stronger condition based melee option without muscling in one sword (higher defense) or greatsword (higher aoe)
Simply put: remove the range option, add a third skill for melee; nothing aoe, nothing defensive. Maybe something like:
3. Blood Scent – 30 second cooldown: strike the foe for X damage, your pet gains 1 might for every application of bleed on the target (or for every X amount of bleed, like, 2, or 5) that lasts for 10 seconds.
If we get dagger MH, i’d like it to be a single target power weapon as an alternative to sword. A third melee option that doesn’t animation lock would be great for PvE