Dagger mainhand

Dagger mainhand

in Ranger

Posted by: Juken.5391

Juken.5391

Does anyone else find it odd that rangers don’t have a dagger main hand?

I was thinking perhaps something along the lines of a new hybrid weapon that can switch between ranged and melee for maximum flavor.

Starts off with a ranged move set.

1. Ranger Toss up – (Perhaps something like the ele’s lightning scepter animation or the mesmers/necro’s scepter animation.) Throw two daggers in quick succession. Both strikes inflict one-two second of poison. Alternatively one can inflict bleeding for three seconds.

2. Defensive trap – 10 second cool down- (Typical Jump animation) Jump forward 600 units and leave a bear trap that immobilizes and cripples on activation.

Melee move set – Dagger does NOT cleave.

1. Overhead Stab – (the same stab animation as the thieves and necro) Bleeds for 2 seconds. Bleed duration is doubled attacking from behind.
1.2 Piercing Jab – (The same thrust animation as thieves and necros) Bleeds for 2 seconds. Bleed Duration is doubled attacking from behind.
1.3 Hamstring – (The same animation as the first part of sword ranger’s 2) Cripples for 1 second. Cripple duration is doubled attacking from behind.

2. Intercepting Cut – 10 second cool down. (The same animation as the ranger’s Greatsword 5) Evade during the animation. Grant Vigor for 3 seconds on successful hit or evade. (Leave anet to decide on which of these. Applied once.)

Leaving the 3 skill.

3. Switch – 15 second cooldown. Throw the weapon up in the air and catch it to change modes.

So what do you guys think? Constructive feedback is appreciated. What’s overpowered or a better animation/skill effect?

(edited by Juken.5391)

Dagger mainhand

in Ranger

Posted by: Namica.2951

Namica.2951

1. Switch between stances

No, stop it. If you can’t pitch an idea within the classes actual framework then don’t bother.

I do like how it’s being done up as a condition weapon; the range option for it I feel is just a better ver of shortbow (in that it has further options due to switch.).

The melee option though is a bit better, simply because it allows for a stronger condition based melee option without muscling in one sword (higher defense) or greatsword (higher aoe)

Simply put: remove the range option, add a third skill for melee; nothing aoe, nothing defensive. Maybe something like:

3. Blood Scent – 30 second cooldown: strike the foe for X damage, your pet gains 1 might for every application of bleed on the target (or for every X amount of bleed, like, 2, or 5) that lasts for 10 seconds.

Dagger mainhand

in Ranger

Posted by: TurtleDragon.3108

TurtleDragon.3108

If we get dagger MH, i’d like it to be a single target power weapon as an alternative to sword. A third melee option that doesn’t animation lock would be great for PvE