221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Overall, both daggers need complete reworks because they are really mediocre weapons comparatively, but there also needs to be some extra umph to them too… We really need to get our own cool “naturey” version of the “Backstab” skill, but not exactly like “Backstab”, though, more like a stealthy “frontstab” that does a major critical (ya know like up to like 20k on thief). It should also critical like that from the flank too. This would be very balanced because we have this in-game already and the devs are cool with it.
I’m thinking we just add a lot of heavy hitting skills, and some evades, and more movement skills and target tracking and some stealth skills… So something like this revised idea…
Dagger 1- Groundwork Gouge- Add target tracking. 3 targets.
1- Leading swipe – 3 targets.
1- Serpent Stab- Add evade. 3 targets.
FREE Skill from stealth (Just like Backstab)- “Nature Stab” aka Deadly Delivery- 1 target.
Dagger 2- Double Arc- 3 targets.
Dagger 3- Instinctive Edge- 3 targets. “Nature Step” (Just like Steal). Add evade. 10s stealth on hit. 1,200 range. This is the set-up skill for “Nature Stab”.
Dagger 4- Dagger Barrier- 5 targets. AoE damage. Bleeding. Reflects projectiles. Stability. 300 radius. You can move.
Dagger 5- Port-O-Potty- Create a “nature” portal and port to target. 300 radius. 5 target AoE “nature” damage explosion. 1,200 range port. EDIT- This is a ground target skill that can be used on walls and cliffs just like some thief and mesmer skills.
5- Port back to original spot.
…Perfection
(edited by Swagger.1459)
Thief dagger MH is a hybrid weapon slightly leaning towards power spec while Soulbeast dagger MH is full condi
Having a bursty power effect wouldn’t fit.
Ranger/Soulbeast daggers are underwhelming right now but they are not designed for heavy hitting.
Off Hand dagger needs some revisions too…
i agree with swagger without all the irony is coming from every single sentence.
Dagger MH:
Core Ranger needs this if he goes melee and Sbeast is going to have the spec weapon as melee it must to be this way or pretty close. The class has virtually no access to stab for God’s shake.
Otherwise mark my words and read my signature.
This would be very balanced because we have this in-game already and the devs are cool with it.
The Devs are cool with it on another class, the Thief.
A class that has its own advantages and disadvantages.I’m thinking we just add a lot of heavy hitting skills, and some evades, and more movement skills and target tracking and some stealth skills… So something like this revised idea…
So,
-heavy hitting skills
-evades
-movement skills
-reflect
-target tracking
stealth
and stability
Dagger 1- Groundwork Gouge- Add target tracking. 3 targets.
1- Leading swipe – 3 targets.
1- Serpent Stab- Add evade. 3 targets.
FREE Skill from stealth (Just like Backstab)- “Nature Stab” aka Deadly Delivery- 1 target.
Dagger 2- Double Arc- 3 targets.
Dagger 3- Instinctive Edge- 3 targets. “Nature Step” (Just like Steal). Add evade. 10s stealth on hit. 1,200 range. This is the set-up skill for “Nature Stab”.
Dagger 4- Dagger Barrier- 5 targets. AoE damage. Bleeding. Reflects projectiles. Stability. 300 radius. You can move.
Dagger 5- Port-O-Potty- Create a “nature” portal and port to target. 300 radius. 5 target AoE “nature” damage explosion. 1,200 range port.
5- Port back to original spot.
…Perfection
Face stabbing from stealth
blowing up 5 targets via Dagger 5 Port of Potty Explosion (what kind of nature theme is that?) and it Triggers throw mud, which we all know isn’t mud right You just got dumped on by the port a potty explosion.
immediately porting back
and then evade everything
Did you ever stop to think that other people have to play this game with us?
Honestly, I would like to see your build in action.
I really would.
Vs all the other class ideas
The mayhem that would be. No one would know what was going on.
Complete madness and all contained on another server.
It is a dagger. You poke people with its pointy end. Ranger lacked a melee Condition weapon go with its other condition options, so now it has one. Its numbers do not overly impress, but Stances and pet skills help shore it up. Mostly I kind of think Axe/Torch is going to be BROKEN for a patch or two on Soulbeasts.
Dagger 5- Port-O-Potty- Create a “nature” portal and port to target. 300 radius. 5 target AoE “nature” damage explosion. 1,200 range port. EDIT- This is a ground target skill that can be used on walls and cliffs just like some thief and mesmer skills.
5- Port back to original spot.
…Perfection
When the intro for Ranger says “rely on the power of nature” then one day you find out they do exactly as said on the tin, in a literal sense, it makes you very, very slightly uncomfortable.
(edited by Ralkuth.1456)
No i does not need backstab. Just improvements on core skills.
AA attack speed up. Some utility effect on the 2nd skill and a faster leap on 3.
If they take 1/4s off the cast time for Leading Swipe and Serpent Stab (down to 1/4s), take 2s off the CD for Double Arc (down to 6s), put an evade on Instinctive Engage and take 1/4s off it’s cast time (down to 1/2s), I’d play Dagger Hybrid/cRanger for sure.
If they take 1/4s off the cast time for Leading Swipe and Serpent Stab (down to 1/4s), take 2s off the CD for Double Arc (down to 6s), put an evade on Instinctive Engage and take 1/4s off it’s cast time (down to 1/2s), I’d play Dagger Hybrid/cRanger for sure.
Small daze on double arc would be neat too.
It would give this skill some utility than just plain condi dmg.
If they take 1/4s off the cast time for Leading Swipe and Serpent Stab (down to 1/4s), take 2s off the CD for Double Arc (down to 6s), put an evade on Instinctive Engage and take 1/4s off it’s cast time (down to 1/2s), I’d play Dagger Hybrid/cRanger for sure.
Small daze on double arc would be neat too.
It would give this skill some utility than just plain condi dmg.
Actually, I’d like to see the evade on Double Arc and the daze on Instinctive Engage. It would be a fantastic weapon then.
Thief dagger MH is a hybrid weapon slightly leaning towards power spec while Soulbeast dagger MH is full condi
Having a bursty power effect wouldn’t fit.
Ranger/Soulbeast daggers are underwhelming right now but they are not designed for heavy hitting.
- Auto attack simply needs to be much faster and have higher base Condi duration
- Double Arc (skill 2) needs an evade and a boost in numbers
- Instinctive Engage (skill 3) is in an okay spot – some more vuln wouldn’t hurt
Off Hand dagger needs some revisions too…
- Dagger 5 would GREATLY benefit from the ammo system and
- Dagger 4 could have double base damage and still be meh – it is meant to be used defensively though but still lacks something
Well, they should be designed for heavy hitting, and better utility, or they will be doa.
I don’t think the daggers need backstab. Instead, the auto attack chain needs to feel as fast as Necro dagger, and the skill 2 needs to be a single, hard-hitting attack like Heartseeker. Also, skill 3 needs a very short daze to interrupt and synergize with Soulbeast minors.
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