Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]
So as it stands using rune of the trapper with ranger traps is ‘risky’. This is because when you lay a trap to get invis and enemy might trigger it causing you to be revealed. This is fine however it feels like the damage on the traps is for just that purpose only. My though is either can we have the damage removed or have it deal good damage? If you are concerned with condi trapper rangers getting ‘free damage’ make the base damage smaller and have a good ratio on it.
TL;DR:
Make the damage on traps good for builds other than condition ranger or remove the damage.
I think it is solely there to reveal us when using traps to restrict our Stealth usage, Thief traps are different because they are more into the whole stealth thing. But that is absurd, all traps should have damage on them to reveal, else you can end up running things like this and fight people in stealth, without any weapons or ever dealing direct damage to them.
http://gw2skills.net/editor/?vZAQBVyyEabiNPBvnA7TcITU+tYM+Q+I0CvgePniAA-TFBZABFp+Di7PAjSQAU+RKAYWWB-w
(edited by Heimskarl Ashfiend.9582)
I think it is solely there to reveal us when using traps to restrict our Stealth usage, Thief traps are different because they are more into the whole stealth thing. But that is absurd, all traps should have damage on them to reveal, else you can end up running things like this and fight people in stealth, without any weapons or ever dealing direct damage to them.
http://gw2skills.net/editor/?vZAQBVyyEabiNPBvnA7TcITU+tYM+Q+I0CvgePniAA-TFBZABFp+Di7PAjSQAU+RKAYWWB-w
Exactly the same thing I was thinking about it and made a post in the thief forum to kitten with them a bit, you know, just for the lulz, feel free to tell them how op those traps are aswell, the more the better, huehuehue.
https://forum-en.gw2archive.eu/forum/professions/thief/Traps-1/first#post5585854
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