Data: Ranger Boons

Data: Ranger Boons

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Posted by: Sebrent.3625

Sebrent.3625

Two screenshots of the same data (one sorted by boons, the other by source) on Ranger boons, their sources, and durations given various levels of +boon duration in increments of 5%. Also includes those provided to the Ranger/allies by pets. The ones provided by pets only go up to 50% though due to that being the max +boon duration pets can currently get.


Ways to get 100% up-time on various boons (a work in progress)

Fury, Might, and Swiftness

  • Reduced Warhorn Cooldown and +Boon Duration
    • Off-Hand Training (20pts Wilderness Survival)
    • +90% Boon Duration
      • 30 pts in Nature Magic (+30%)
      • 2 Superior Runes of the Monk, 2 Superior of Water, 2 Major Runes of Water (+40%)
      • Chocolate Omnomberry Cream (+20%)
    • Result: Warhorn – Call of the Wild gives 28.5s of Fury, Might and Swiftness on a 28s cooldown with a 0.5s cast time.

Fury

  • Reduced Warhorn Cooldown and Red Moa
    • Off-Hand Training (20pts Wilderness Survival) … lowers Call of the Wild cooldown from 35s to 28s
    • Result: Warhorn’s Call of the Wild and Red Moa’s Furious Screech give a total of 30s of Fury on a 28s and 30s cooldowns and 0.5s and 1.0s cast times.

Attachments:

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
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(edited by Sebrent.3625)

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Posted by: Xsorus.2507

Xsorus.2507

one of the weakness’s i find with rangers is our inability to get boons by any substantial means

Might is a prime example of this, other then Call of the Wild (and Rampage as One) we don’t really have a solid source of getting might.

We’re just light period on Boons

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: swiftpaw.6397

swiftpaw.6397

one of the weakness’s i find with rangers is our inability to get boons by any substantial means

Might is a prime example of this, other then Call of the Wild (and Rampage as One) we don’t really have a solid source of getting might.

We’re just light period on Boons

mhm well there’s the jungle stalker also but it’s either too far away from u or it’s taking forever to cast the kitten thing.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: Sebrent.3625

Sebrent.3625

Yes, Jungle Stalker has a great might boon but it’s only 10 seconds, a 3 second cast, a short range, and on a melee pet. That just does not work very well.

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Try your best to not make mistakes, but, when you do make mistakes, learn from them.
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Posted by: Lanny.6987

Lanny.6987

Sigil of Strength and Sigil of Battle come to mind. Obviously those aren’t Ranger specific so the point stands.

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Posted by: Xsorus.2507

Xsorus.2507

Yea, not ranger specific, and not a reliable way to get might..

I can get 10 stacks of might on my thief just by dodging and going stealth.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Sebrent.3625

Sebrent.3625

Yea, not ranger specific, and not a reliable way to get might..

I can get 10 stacks of might on my thief just by dodging and going stealth.

Oh duh! That’s how that <expletive> Thief killed my Ranger in under 2 seconds last night. The fraking thief kept stealthing while I tried to kill him then suddenly I was dead (despite having full exotic/ascended Knight’s gear on!) … he had gained an immense number of stacks of might from all the stealthing …

… just another example of horrible imbalance in this game and why it’s not yet ready to be an esport :-/

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Try your best to not make mistakes, but, when you do make mistakes, learn from them.
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Posted by: Lert.6287

Lert.6287

That’s what I said many many times. Boons are one of our weakest sides.
You might say – oh ye, how about sigil of strenght and battle?
Well, sigil of battle with zerker weapons has ~45seconds cooldown due bug.
Sigil of strenght (which I’ve been using for few months) gives 3 stacks of might at it’s best with 80% critical chance.

I wish they added more viable boons to our traits as they are now. Just additional effect to some traits or skills.
I’d love to have regeneration applied by my own, even if it was 130hp/sec.

With 60% boon duration I can hit max stacks of might on my ele for my own.

Edit:
I’ll write one more thing before someone points that out.
‘’Yes, but you can have boons from pets!’‘.
Sure, we can. But one thing is that it’s partly waste using pet for booning yourself and second is that you lose much much more. People with BM trait lose 40% of their damage (or more?) and eg. I, lose supporter (fear and immobilize).
Ah, and pets with decent boons don’t really last too long during fights and you have to be very near when you apply them.

Engineer / Piken Square
Former Team Psy [Psy] member/ [BNF] guest
YT Channel

(edited by Lert.6287)

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Posted by: Durzlla.6295

Durzlla.6295

Only incorrect data on your chart is the forage items scale off of the stats of the person HOLDING the item, not the pet who found it.

To be honest, I’m fine with not having a lot of boons, but we need some sort of compensation for this… I kinda like how in Gw1 an unenchanted ranger could be a lot more deadly than an enchanted one… Granted that sort of thing wouldn’t work in GW2….

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Sebrent.3625

Sebrent.3625

Only incorrect data on your chart is the forage items scale off of the stats of the person HOLDING the item, not the pet who found it.

To be honest, I’m fine with not having a lot of boons, but we need some sort of compensation for this… I kinda like how in Zw1 an unenchanted ranger could be a lot more deadly than an enchanted one… Granted that sort of thing wouldn’t work in GW2….

Ah, you are correct. Whoops :-p

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Xsorus.2507

Xsorus.2507

That’s what I said many many times. Boons are one of our weakest sides.
You might say – oh ye, how about sigil of strenght and battle?
Well, sigil of battle with zerker weapons has ~45seconds cooldown due bug.
Sigil of strenght (which I’ve been using for few months) gives 3 stacks of might at it’s best with 80% critical chance.

I wish they added more viable boons to our traits as they are now. Just additional effect to some traits or skills.
I’d love to have regeneration applied by my own, even if it was 130hp/sec.

With 60% boon duration I can hit max stacks of might on my ele for my own.

Edit:
I’ll write one more thing before someone points that out.
‘’Yes, but you can have boons from pets!’‘.
Sure, we can. But one thing is that it’s partly waste using pet for booning yourself and second is that you lose much much more. People with BM trait lose 40% of their damage (or more?) and eg. I, lose supporter (fear and immobilize).
Ah, and pets with decent boons don’t really last too long during fights and you have to be very near when you apply them.

Sigil of Battle has 45 second cooldown with zerker weapons?

That might explain why i tried it and was un-impressed

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Lert.6287

Lert.6287

Just logged to game to check it out.
Swapping weapon didn’t give me any stacks of might after 3 tries (1st hit with shortbow, once it’s delivered, switching to warhorn with sigil of battle).
So it might be even worse.

Engineer / Piken Square
Former Team Psy [Psy] member/ [BNF] guest
YT Channel

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Posted by: Xsorus.2507

Xsorus.2507

Just logged to game to check it out.
Swapping weapon didn’t give me any stacks of might after 3 tries (1st hit with shortbow, once it’s delivered, switching to warhorn with sigil of battle).
So it might be even worse.

What Sigils do you have on your weapons?

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Lert.6287

Lert.6287

Shortbow – Air
Sword – Leeching/Perception

Edit:
Battle has around 45sec cooldown.
With leeching ofc it doesn’t grant bonus due to same sigils type (bonus per weapon swap).

Engineer / Piken Square
Former Team Psy [Psy] member/ [BNF] guest
YT Channel

(edited by Lert.6287)

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Posted by: misterdevious.6482

misterdevious.6482

Pounce grants 5s of Pet Might per target hit (up to 3 targets).
Feeding Frenzy grants 5s of Pet Fury.
Hunter’s Shot grants 10s of Pet Swiftness

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Posted by: Sebrent.3625

Sebrent.3625

Pounce grants 5s of Pet Might per target hit (up to 3 targets).
Feeding Frenzy grants 5s of Pet Fury.
Hunter’s Shot grants 10s of Pet Swiftness

I was only including boons that are applied to the Ranger. Save the up or feel free to make a separate post with all the boons that apply to the Ranger’s pet.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
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Posted by: Erro.2784

Erro.2784

I actually think we’re ok in the boon department, only down side is that our boons gained through traits are only applied to ourselves.

In WvW I run a boon duration build, which I consider highly effective. Close to 18s of stability from Signet of the Beastmaster, 35 s of fury and stability from RAO, 26 fury from warhorn. Not only that, but we have very nice access to protection from dodge rolls and trait. Not to mention that Vigorous Renewal trait is applied to allies in healing spring.

My ideal patch would change Evasive Purity (or equivalent) such that boons gained through traits are shared with nearby allies and boon duration from toon is applied to pet gained boons (as they now indicate in tooltip, even though thats not the case).

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VII youtube channel
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Posted by: jcbroe.4329

jcbroe.4329

The light on boons thing was the exact reason why I thought that rangers would be prime users of the “boon punishment” concept brought up in the last State of the Game. However, the devs only mentioned thieves and warriors (who already deal very high direct damage AND have access to might) on the list for potential boon punishment.

Exactly what Sebrent said about them thinking the game is ready to be an esport. In reality, it just makes me /facepalm.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Sebrent.3625

Sebrent.3625

As I stated in a thread dedicated to boon hate … it’s a dumb idea because it makes the following scenarios possible:

  • Getting mad at allies for giving you boons because it’s causing you to take more damage
  • Getting mad at allies for removing boons from foes because it’s causing you to do more damage

How dumb would the following be to see in chat?

  • “Guardians, don’t give us boons, you’re killing us”
  • “Elementalists, stay away from us, don’t take elemental attunement, or don’t change attunements near us”
  • “Mesmers and Necros, stop stripping boons from the enemy. You’re helping them.”

Pretty dumb.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
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Posted by: jcbroe.4329

jcbroe.4329

As I stated in a thread dedicated to boon hate … it’s a dumb idea because it makes the following scenarios possible:

  • Getting mad at allies for giving you boons because it’s causing you to take more damage
  • Getting mad at allies for removing boons from foes because it’s causing you to do more damage

How dumb would the following be to see in chat?

  • “Guardians, don’t give us boons, you’re killing us”
  • “Elementalists, stay away from us, don’t take elemental attunement, or don’t change attunements near us”
  • “Mesmers and Necros, stop stripping boons from the enemy. You’re helping them.”

Pretty dumb.

Depends how it’s implemented. It was implemented pretty well in guild wars 1, but you also had the ability to micro boons (what I mean is that you could cancel their durations on yourself early). If it is a straight "if opponent has a boon, then you deal x% more damage) then yes, I completely agree that it is dumb.

Personally, I’m hoping for something more subtle than that, like adding an effect to a grandmaster trait that allows you to ignore aegis with an ICD, or reduce damage done by retaliation. Subtle changes that would give classes a certain advantage against boon classes that they don’t currently have.

The easier solution would have been to just open up more access to boon removal across all classes (which I still hope for). But even in guild wars 1, ANET never liked easy solutions, and instead liked to introduce more new concepts into the game (that could be, and were, imbalanced). Sometimes they work, sometimes they don’t, but they were so vague in the state of the game, I can’t even be irritated by it (yet).

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Sebrent.3625

Sebrent.3625

Yeah, ultimately all we can do is wait and see. I just hope what I see warrants sticking around. Currently I don’t have anything better (though I have split my time now between GW2 and Firefall’s beta … because GW2 is aggravating me more and more).

I’m trying to stay positive with it though … hence the number crunching and fact finding endeavors … hoping something turns up from that …

Thief and Elementalist still kitten me off (except when I’m playing as them … then I’m just like “wow, this is too easy”)

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: jcbroe.4329

jcbroe.4329

Yeah, ultimately all we can do is wait and see. I just hope what I see warrants sticking around. Currently I don’t have anything better (though I have split my time now between GW2 and Firefall’s beta … because GW2 is aggravating me more and more).

I’m trying to stay positive with it though … hence the number crunching and fact finding endeavors … hoping something turns up from that …

Thief and Elementalist still kitten me off (except when I’m playing as them … then I’m just like “wow, this is too easy”)

I definitely agree.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Manekk.6981

Manekk.6981

That’s what I said many many times. Boons are one of our weakest sides.
You might say – oh ye, how about sigil of strenght and battle?
Well, sigil of battle with zerker weapons has ~45seconds cooldown due bug.
Sigil of strenght (which I’ve been using for few months) gives 3 stacks of might at it’s best with 80% critical chance.

I wish they added more viable boons to our traits as they are now. Just additional effect to some traits or skills.
I’d love to have regeneration applied by my own, even if it was 130hp/sec.

With 60% boon duration I can hit max stacks of might on my ele for my own.

Edit:
I’ll write one more thing before someone points that out.
‘’Yes, but you can have boons from pets!’‘.
Sure, we can. But one thing is that it’s partly waste using pet for booning yourself and second is that you lose much much more. People with BM trait lose 40% of their damage (or more?) and eg. I, lose supporter (fear and immobilize).
Ah, and pets with decent boons don’t really last too long during fights and you have to be very near when you apply them.

Sigil of Battle has 45 second cooldown with zerker weapons?

That might explain why i tried it and was un-impressed

I never heard anything about zerker weapons, I believe it gets a 45s cd applied if you have another crit sigil proc before swapping to a weapon with this, that’s 45s instead of 10s so basically it will never trigger paired with another on crit sigil.

(edited by Manekk.6981)

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Posted by: Lert.6287

Lert.6287

Feel free testing that yourself.

Engineer / Piken Square
Former Team Psy [Psy] member/ [BNF] guest
YT Channel

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Posted by: Xsorus.2507

Xsorus.2507

I actually think we’re ok in the boon department, only down side is that our boons gained through traits are only applied to ourselves.

In WvW I run a boon duration build, which I consider highly effective. Close to 18s of stability from Signet of the Beastmaster, 35 s of fury and stability from RAO, 26 fury from warhorn. Not only that, but we have very nice access to protection from dodge rolls and trait. Not to mention that Vigorous Renewal trait is applied to allies in healing spring.

My ideal patch would change Evasive Purity (or equivalent) such that boons gained through traits are shared with nearby allies and boon duration from toon is applied to pet gained boons (as they now indicate in tooltip, even though thats not the case).

Signet of the Wild with Beastmaster cracks me up

Here’s 18 seconds of stability my friend..

Just one problem, You can’t stomp anyone with it up.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Chokolata.1870

Chokolata.1870

From what i understood is that once the thief is given boon punishment its basic damage will be toned down . Although the reason thief does so much damage is supposedly so it can burst down tanks . But isnt the point of tanks to not get burst down ?? Im a bit baffled

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Posted by: Erro.2784

Erro.2784

I actually think we’re ok in the boon department, only down side is that our boons gained through traits are only applied to ourselves.

In WvW I run a boon duration build, which I consider highly effective. Close to 18s of stability from Signet of the Beastmaster, 35 s of fury and stability from RAO, 26 fury from warhorn. Not only that, but we have very nice access to protection from dodge rolls and trait. Not to mention that Vigorous Renewal trait is applied to allies in healing spring.

My ideal patch would change Evasive Purity (or equivalent) such that boons gained through traits are shared with nearby allies and boon duration from toon is applied to pet gained boons (as they now indicate in tooltip, even though thats not the case).

Signet of the Wild with Beastmaster cracks me up

Here’s 18 seconds of stability my friend..

Just one problem, You can’t stomp anyone with it up.

Assumptions are nice until wrong. Wvw is about group play… There are very nice ways to stomp people.

[VII] – Aurora Glade
VII youtube channel
Erro youtube channel

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Posted by: Chopps.5047

Chopps.5047

Erro, I think you would be 4.865% more effective if you rolled guardian. You’re not allowed to even believe in ranger on this forum. Ranger is a hypothetical class that doesn’t exist. In fact, you might want to quit the game.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Xsorus.2507

Xsorus.2507

I actually think we’re ok in the boon department, only down side is that our boons gained through traits are only applied to ourselves.

In WvW I run a boon duration build, which I consider highly effective. Close to 18s of stability from Signet of the Beastmaster, 35 s of fury and stability from RAO, 26 fury from warhorn. Not only that, but we have very nice access to protection from dodge rolls and trait. Not to mention that Vigorous Renewal trait is applied to allies in healing spring.

My ideal patch would change Evasive Purity (or equivalent) such that boons gained through traits are shared with nearby allies and boon duration from toon is applied to pet gained boons (as they now indicate in tooltip, even though thats not the case).

Signet of the Wild with Beastmaster cracks me up

Here’s 18 seconds of stability my friend..

Just one problem, You can’t stomp anyone with it up.

Assumptions are nice until wrong. Wvw is about group play… There are very nice ways to stomp people.

Ehh, Signet of the Wild won’t let you stomp anyone while its up…not sure how I can make that anymore clear.

You’re not given the option.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Chopps.5047

Chopps.5047

Maybe erros stands his big giant body in front of people trying to stomp, absorbing enemy CC impacts. But ranger sucks at teamplay, god forbid you even CONSIDER using ranger at all in a team. A guardian is at least 4.865% more effective at this. Xsorsus, I thought you quit man. Ranger lover.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Xsorus.2507

Xsorus.2507

Maybe erros stands his big giant body in front of people trying to stomp, absorbing enemy CC impacts. But ranger sucks at teamplay, god forbid you even CONSIDER using ranger at all in a team. A guardian is at least 4.865% more effective at this.

lets see, Elementalist/Necro’s/Guardians/Engineer’s/Thieves and Warriors can pretty much completely avoid the interrupt with a short cooldown ability.

Pretending that Signet of the Wild with Beastmaster is making you useful in a
group is pretty much silliness at best.

Just like pretending that a Guardian is only 4.865% more effective in a group then a Ranger.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Xsorus.2507

Xsorus.2507

Maybe erros stands his big giant body in front of people trying to stomp, absorbing enemy CC impacts. But ranger sucks at teamplay, god forbid you even CONSIDER using ranger at all in a team. A guardian is at least 4.865% more effective at this.

lets see, Elementalist/Necro’s/Guardians/Engineer’s/Thieves and Warriors can pretty much completely avoid the interrupt with a short cooldown ability.

Pretending that Signet of the Wild with Beastmaster is making you useful in a
group is pretty much silliness at best.

Just like pretending that a Guardian is only 4.865% more effective in a group then a Ranger.

What don’t you understand about the words “at least”? Hooked on phonics bro, pretty sure they still sell that.

So you’re implying that in the least amount of group utility a guardian has, its 4.865% better then a Ranger?

Rofl..

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Sebrent.3625

Sebrent.3625

Chopps, you’re trolling. Please stop. Xsorus, you’re egging it on. Please stop.

You’re both pretty. Back on topic, please. I’m prettier than both of you though (because I’m a norn! )

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: swiftpaw.6397

swiftpaw.6397

Chopps, you’re trolling. Please stop. Xsorus, you’re egging it on. Please stop.

You’re both pretty. Back on topic, please. I’m prettier than both of you though (because I’m a norn! )

Hey! I was enjoying that! gah -_-

Sebrent Senpai you truly are a cute norn though

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: Durzlla.6295

Durzlla.6295

Chopps, you’re trolling. Please stop. Xsorus, you’re egging it on. Please stop.

You’re both pretty. Back on topic, please. I’m prettier than both of you though (because I’m a norn! )

Hey! I was enjoying that! gah -_-

Sebrent Senpai you truly are a cute norn though

Pics or it didn’t happen Sebrent!! And everyone knows my Sylvari is the prettiest…

PS: Do we know why Sig of the Wild and Sig of Stone have such ridiculously large CDs?

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Krugan.7901

Krugan.7901

Probably because they would be too strong when traited

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Posted by: Erro.2784

Erro.2784

Erro, I think you would be 4.865% more effective if you rolled guardian. You’re not allowed to even believe in ranger on this forum. Ranger is a hypothetical class that doesn’t exist. In fact, you might want to quit the game.

Guardian and ele are very nice indeed. My ele is awesome for the group… But playing ranger in hard mode keeps me on my toes.

Btw, l2math… Its 4.866%

[VII] – Aurora Glade
VII youtube channel
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Posted by: Sebrent.3625

Sebrent.3625

@swiftpaw
I’m flattered you called me Senpei.

@Durzlla
You’ll just have to hunt me down in-game to see :-p
Sylvari men have nothing on Norn men.

@Krugan
There are several invulnerability skills in-game that are on much lower cooldowns. Blurred Frenzy, while not 6 seconds and roots you in place, is 2 seconds of invuln, good damage, and is on a 10 sec (8 if traited) cooldown. That gives 25% invuln up-time alone on my Mesmer and can be paired with blocks, distortion shatter (more invuln), etc..

Elementalist invuln on Focus (Obsidian Flesh) is on a 50 sec cooldown and can be lowered with traits. Their Mist Form utility is on a 75 sec cooldown and can be traited to be a 60 sec cooldown, give regen and vigor, and remove a condition (and it’s already a stunbreaker).

Warrior’s Endure Pain is on a 90 sec cooldown.

As you can see, there is no real [good] reason for our signet of stone to be such a long cooldown, especially when it takes a 30 point grandmaster trait for it to affect the Ranger.

The same could be said for Signet of the Wild. Other classes have access to +dmg, stability, etc. on much shorter cooldowns and don’t require a 30 point grandmaster trait just to affect them.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: jcbroe.4329

jcbroe.4329

@swiftpaw
I’m flattered you called me Senpei.

@Durzlla
You’ll just have to hunt me down in-game to see :-p
Sylvari men have nothing on Norn men.

@Krugan
There are several invulnerability skills in-game that are on much lower cooldowns. Blurred Frenzy, while not 6 seconds and roots you in place, is 2 seconds of invuln, good damage, and is on a 10 sec (8 if traited) cooldown. That gives 25% invuln up-time alone on my Mesmer and can be paired with blocks, distortion shatter (more invuln), etc..

Elementalist invuln on Focus (Obsidian Flesh) is on a 50 sec cooldown and can be lowered with traits. Their Mist Form utility is on a 75 sec cooldown and can be traited to be a 60 sec cooldown, give regen and vigor, and remove a condition (and it’s already a stunbreaker).

Warrior’s Endure Pain is on a 90 sec cooldown.

As you can see, there is no real [good] reason for our signet of stone to be such a long cooldown, especially when it takes a 30 point grandmaster trait for it to affect the Ranger.

The same could be said for Signet of the Wild. Other classes have access to +dmg, stability, etc. on much shorter cooldowns and don’t require a 30 point grandmaster trait just to affect them.

Don’t forget Elixir S, when traited, the shortest cooldown invulnerability stomp in the game. That somehow doesn’t interrupt the stomp when you use it during the animation, even though the Elixir drinking animation should interrupt it…

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Durzlla.6295

Durzlla.6295

@swiftpaw
I’m flattered you called me Senpei.

@Durzlla
You’ll just have to hunt me down in-game to see :-p
Sylvari men have nothing on Norn men.

@Krugan
There are several invulnerability skills in-game that are on much lower cooldowns. Blurred Frenzy, while not 6 seconds and roots you in place, is 2 seconds of invuln, good damage, and is on a 10 sec (8 if traited) cooldown. That gives 25% invuln up-time alone on my Mesmer and can be paired with blocks, distortion shatter (more invuln), etc..

Elementalist invuln on Focus (Obsidian Flesh) is on a 50 sec cooldown and can be lowered with traits. Their Mist Form utility is on a 75 sec cooldown and can be traited to be a 60 sec cooldown, give regen and vigor, and remove a condition (and it’s already a stunbreaker).

Warrior’s Endure Pain is on a 90 sec cooldown.

As you can see, there is no real [good] reason for our signet of stone to be such a long cooldown, especially when it takes a 30 point grandmaster trait for it to affect the Ranger.

The same could be said for Signet of the Wild. Other classes have access to +dmg, stability, etc. on much shorter cooldowns and don’t require a 30 point grandmaster trait just to affect them.

Don’t forget Elixir S, when traited, the shortest cooldown invulnerability stomp in the game. That somehow doesn’t interrupt the stomp when you use it during the animation, even though the Elixir drinking animation should interrupt it…

you can do -anything- while you cast it, however a lot of skills can’t be used mid elixir S (like weapon skills) but i believe utiliites and that can be…

I really wish they’d get rid of invuln stomps… like, stability stomps and quick stomps and blind/stealth stomps are fine, but invuln is just stupid because there’s literally 0 counter.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Sebrent.3625

Sebrent.3625

gasp you want to get rid of my Mesmer’s distortion shatter? ;-)
It is pretty nice. Only those with a teleport in downed state can get away from it.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Krugan.7901

Krugan.7901

yeah, i’ve just done some maths and it’s really ridiculous, even the warrior has more uptime with just 10 trait points.

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Posted by: Fungalfoot.7213

Fungalfoot.7213

one of the weakness’s i find with rangers is our inability to get boons by any substantial means

Might is a prime example of this, other then Call of the Wild (and Rampage as One) we don’t really have a solid source of getting might.

We’re just light period on Boons

I have noticed that most of the classes generally considered undesirable for PvE are very light on boons. Perhaps ArenaNet will spread the boon love around a little instead of centering it around a few classes?

Data: Ranger Boons

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Posted by: jcbroe.4329

jcbroe.4329

@swiftpaw
I’m flattered you called me Senpei.

@Durzlla
You’ll just have to hunt me down in-game to see :-p
Sylvari men have nothing on Norn men.

@Krugan
There are several invulnerability skills in-game that are on much lower cooldowns. Blurred Frenzy, while not 6 seconds and roots you in place, is 2 seconds of invuln, good damage, and is on a 10 sec (8 if traited) cooldown. That gives 25% invuln up-time alone on my Mesmer and can be paired with blocks, distortion shatter (more invuln), etc..

Elementalist invuln on Focus (Obsidian Flesh) is on a 50 sec cooldown and can be lowered with traits. Their Mist Form utility is on a 75 sec cooldown and can be traited to be a 60 sec cooldown, give regen and vigor, and remove a condition (and it’s already a stunbreaker).

Warrior’s Endure Pain is on a 90 sec cooldown.

As you can see, there is no real [good] reason for our signet of stone to be such a long cooldown, especially when it takes a 30 point grandmaster trait for it to affect the Ranger.

The same could be said for Signet of the Wild. Other classes have access to +dmg, stability, etc. on much shorter cooldowns and don’t require a 30 point grandmaster trait just to affect them.

Don’t forget Elixir S, when traited, the shortest cooldown invulnerability stomp in the game. That somehow doesn’t interrupt the stomp when you use it during the animation, even though the Elixir drinking animation should interrupt it…

you can do -anything- while you cast it, however a lot of skills can’t be used mid elixir S (like weapon skills) but i believe utiliites and that can be…

I really wish they’d get rid of invuln stomps… like, stability stomps and quick stomps and blind/stealth stomps are fine, but invuln is just stupid because there’s literally 0 counter.

Exactly, there should be no “form” stomping whatsoever. Also, if you think about it, ranger is the only class with a “form” (traited signet of the wild) that can’t stomp in it. Just more baffling things.

one of the weakness’s i find with rangers is our inability to get boons by any substantial means

Might is a prime example of this, other then Call of the Wild (and Rampage as One) we don’t really have a solid source of getting might.

We’re just light period on Boons

I have noticed that most of the classes generally considered undesirable for PvE are very light on boons. Perhaps ArenaNet will spread the boon love around a little instead of centering it around a few classes?

That, or ideally, classes with less boon access (again, ideally) should be the ones that are able to output the most damage, because of having the least access to boons to buff themselves and the group. The lack of boons should indicate that personal and group utility comes from a different (and equally strong) source. Rangers should have a stronger base damage on attacks to make up for the lack of personal might stacking, for instance (it really is the only category I can think of, we are strong evasion and condition wise, although our conditions burst and aren’t long lasting, so aren’t desired in certain PvE group settings).
I’m just not sure why some of the classes with the most access to boons have the highest base damage attacks, when other classes lack both the boons and the damage.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

(edited by jcbroe.4329)

Data: Ranger Boons

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Posted by: Stooperdale.3560

Stooperdale.3560

The table is very nice but isn’t there a bigger problem that the boon durations just do not add up properly as soon as you start using them?

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Posted by: Sebrent.3625

Sebrent.3625

The table is very nice but isn’t there a bigger problem that the boon durations just do not add up properly as soon as you start using them?

I’m not sure I get your meaning. Could you please elaborate?

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Kindread.9481

Kindread.9481

I find that Fury and Regeneration are very easy to keep up the majority of the time.

Regeneration:
Healing Spring: 15 seconds every 30 seconds = 50% upkeep
Fern Hound: 13 seconds every 20 seconds (traited) = 65% upkeep
TOTAL = 115% upkeep

Fury:
Call of the Wild: 19.5 seconds every 28 seconds (traited) = 70% upkeep
Red Moa: 19.5 seconds every 24 seconds (traited) = 81% upkeep
TOTAL = 151% upkeep

This gives you quite a bit of room for error, and if you need to rearrange your traits a bit once you get proficient at keeping them up you could drop some boon duration, or the pet trait: Commanding Voice

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Posted by: Chokolata.1870

Chokolata.1870

Yes, ranger has access to regeneration and vigor in abundance . Solid access to protection as well .

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Posted by: Durzlla.6295

Durzlla.6295

Yes, ranger has access to regeneration and vigor in abundance . Solid access to protection as well .

We also have Fury out the Wazoo, i know i was able to maintain Swiftness, Regen, and Fury on my entire team 100% of the time, couldn’t do that for vigor, because a lot of our vigor is for just us though, granted you can give a good amount of AoE vigor, a bit more than 50%

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Kindread.9481

Kindread.9481

Group play is great for me, my damage is sub-par, but the group I run with LOVE the nearly constant protection boon, the perma Regen and Fury and the added Burn condition from Sun Spirit is great with some +condition duration. Not to mention several ways to rez people (Spirit of Nature and Search and Rescue)

I don’t worry too much about Might, as the Warrior and Guardian keep that boon up for us pretty consistently at 15+ stacks.

Great spreadsheet btw, printed both out!