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Posted by: Sebrent.3625

Sebrent.3625

Excellent discussion now fellas (and ladies if applicable).

I’ve always been curious about the use of Moas with a Melee oriented skirmishing build. Why? Because they are melee pets with an autocast AOE heal.

Since our melee weapons are largely direct damage oriented, Fury is a welcome addition, making the Red Moa a nice idea. Anyone tried that? With BM vigor trait, they are even better for melee.


Also, I’ve been curious about heavy +boon duration on Rangers. I don’t see much yet, but that’s largely because I’m not a huge fan of the Nature Magic trait line (compared to our others).

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Posted by: Kindread.9481

Kindread.9481

Excellent discussion now fellas (and ladies if applicable).

I’ve always been curious about the use of Moas with a Melee oriented skirmishing build. Why? Because they are melee pets with an autocast AOE heal.

Since our melee weapons are largely direct damage oriented, Fury is a welcome addition, making the Red Moa a nice idea. Anyone tried that? With BM vigor trait, they are even better for melee.


Also, I’ve been curious about heavy +boon duration on Rangers. I don’t see much yet, but that’s largely because I’m not a huge fan of the Nature Magic trait line (compared to our others).

I’m running a heavy Spirit support build for my group. I usually start combat with a Fern Hound, pop his Regen boon F2, then switch over to the Red Moa for the rest of the fight. I use Axe/Warhorn 90% of the time and rarely are outside the range of the Moa heal. Its only 240 range, but if you know roughly when he is going to cast it make sure you are nearby. He will also usually cast it within a few seconds of switching to him. I will usually Switch pets, pop the Moa’s F2 Fury boon, then right after that he will use his AoE heal attack.

Unfortunatly the AoE heal is wasted most of the time, as there is very little control of when it goes off other than when you summon the pet. So if your primary focus of the Moa is for 100% Fury upkeep, then the heal is going to get wasted most of the time.

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Posted by: Leo G.4501

Leo G.4501

There are several invulnerability skills in-game that are on much lower cooldowns. Blurred Frenzy, while not 6 seconds and roots you in place, is 2 seconds of invuln, good damage, and is on a 10 sec (8 if traited) cooldown. That gives 25% invuln up-time alone on my Mesmer and can be paired with blocks, distortion shatter (more invuln), etc..

Elementalist invuln on Focus (Obsidian Flesh) is on a 50 sec cooldown and can be lowered with traits. Their Mist Form utility is on a 75 sec cooldown and can be traited to be a 60 sec cooldown, give regen and vigor, and remove a condition (and it’s already a stunbreaker).

Warrior’s Endure Pain is on a 90 sec cooldown.

As you can see, there is no real [good] reason for our signet of stone to be such a long cooldown, especially when it takes a 30 point grandmaster trait for it to affect the Ranger.

Meh, you can’t just compare cooldowns and such like that. The professions have other variables you’re completely ignoring so practically destroys your argument.

You bring up Mesmer blurred frenzy’s invulnerability. Now bring up Ranger evades.

See? Can’t just do that.

The invulnerability from elementalist focus involves using a defensive (read: not offensive) off-hand that they cannot swap while in battle (that part is important). Mist form doesn’t let you do anything (new) while you use it.

IMO, I like Ranger personal defensive skills 10x more than Warrior’s. But yeah, their offensive utilities seem underwhelming. I sort of wish Ranger’s offensive utilities were just super (more super) good but for their pets only.

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Posted by: Lert.6287

Lert.6287

Reaching for regeneration you’re wasting other things and with healing spring, you have to stay in one place for 15sec (good for dunegons, rather bad for WvW).
As I said before, choosing pet ONLY for boon makes it partly waste since ’’it’s half of our damage’’.
I can agree with fury, it’s on DECENT level (still nowhere close to warrior/ele/guardian).
Might makes me laugh.
Protection is periodicaly. Ele with 60% boon duration on attunement switch has it up for 8seconds straight and 10sec from cantrip with 90sec cooldown. With other traits it’d hit close to 70% up time.

Whenever a ranger suggestion topic appeared I was always saying to give us additional boon to traits/skills we already have.

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Posted by: Lert.6287

Lert.6287

Excellent discussion now fellas (and ladies if applicable).

I’ve always been curious about the use of Moas with a Melee oriented skirmishing build. Why? Because they are melee pets with an autocast AOE heal.

Since our melee weapons are largely direct damage oriented, Fury is a welcome addition, making the Red Moa a nice idea. Anyone tried that? With BM vigor trait, they are even better for melee.


Also, I’ve been curious about heavy +boon duration on Rangers. I don’t see much yet, but that’s largely because I’m not a huge fan of the Nature Magic trait line (compared to our others).

I’m strict power/toughness/precision build with wolf and dog. Traited 0-30-30-5-5
In theory moa would be great (you care about high critical chance, not really about condition output), but:
Then I lose one supporter (fear/immobilize and knock down on switch).
Direct damage destroys Moa in no time.

It works well on dungeons/PvE, but on WvW it’s not really viable option (if you want to get more out of ranger instead of shooting during blob fights).

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(edited by Lert.6287)

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Posted by: Kindread.9481

Kindread.9481

I go for more of a support type build with my ranger. Damage comes secondary as my group that I play with is very damage heavy. We have fun and everyone enjoys themselves, but I have no delusions that my low DPS is holding the group back.

Adding a permanent +20% crit chance, Regeneration, and 40-50% protection upkeep, along with either Sun, or Frost spirit (depending on if the group is more condition or power built at the time). They love it. It increases their damage and they feel good about the accomplishments we achieve. In WvW i have a completely different build that involves traps and longbow with ranged pets that works very well for keep defense.

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Posted by: Durzlla.6295

Durzlla.6295

Excellent discussion now fellas (and ladies if applicable).

I’ve always been curious about the use of Moas with a Melee oriented skirmishing build. Why? Because they are melee pets with an autocast AOE heal.

Since our melee weapons are largely direct damage oriented, Fury is a welcome addition, making the Red Moa a nice idea. Anyone tried that? With BM vigor trait, they are even better for melee.


Also, I’ve been curious about heavy +boon duration on Rangers. I don’t see much yet, but that’s largely because I’m not a huge fan of the Nature Magic trait line (compared to our others).

I’m strict power/toughness/precision build with wolf and dog. Traited 0-30-30-5-5
In theory moa would be great (you care about high critical chance, not really about condition output), but:
Then I lose one supporter (fear/immobilize and knock down on switch).
Direct damage destroys Moa in no time.

It works well on dungeons/PvE, but on WvW it’s not really viable option (if you want to get more out of ranger instead of shooting during blob fights).

I don’t think you’ve actually -used- a moa before… Moas bring an AoE 3k heal to the fight, as well as 2 vuln on a pretty short CD. Not to mention Moas are almost as tanky as bears… And that’s just all Moas, from there you can bring a prot, a chill, Fury, or a daze. The moas are THE SUPPORT PET saying you’re losing support by swapping to the moa is like saying you’re losing condition damage from swapping your offhand to a torch.

Don’t spread false information around, it’s bad for the community.

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As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Lert.6287

Lert.6287

Compare wolf’s and Moa’s deffence now. You’ll see.
It’s all cool and fluffy on paper, but…
To get heal from Moa you have to be actually near it, same goes for bonus it provides.
My pet’s skills don’t affect me so I’m free to use their F2 skill whenever I want as long as I’m not targeting anyone. It’s really beneficial to my health when I’m running away and Fear from Wolf activates. That literally grants me easy way to escape.

NOW feel free pointing where I spread any false information.

I’d rather to avoid having argument with you (you, who blindly believes ranger in small group is better than most proffessions) on such a wonderful topic.

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(edited by Lert.6287)

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Posted by: jkctmc.8754

jkctmc.8754

Excellent discussion now fellas (and ladies if applicable).

I’ve always been curious about the use of Moas with a Melee oriented skirmishing build. Why? Because they are melee pets with an autocast AOE heal.

Since our melee weapons are largely direct damage oriented, Fury is a welcome addition, making the Red Moa a nice idea. Anyone tried that? With BM vigor trait, they are even better for melee.


Also, I’ve been curious about heavy +boon duration on Rangers. I don’t see much yet, but that’s largely because I’m not a huge fan of the Nature Magic trait line (compared to our others).

I’m strict power/toughness/precision build with wolf and dog. Traited 0-30-30-5-5
In theory moa would be great (you care about high critical chance, not really about condition output), but:
Then I lose one supporter (fear/immobilize and knock down on switch).
Direct damage destroys Moa in no time.

It works well on dungeons/PvE, but on WvW it’s not really viable option (if you want to get more out of ranger instead of shooting during blob fights).

I don’t think you’ve actually -used- a moa before… Moas bring an AoE 3k heal to the fight, as well as 2 vuln on a pretty short CD. Not to mention Moas are almost as tanky as bears… And that’s just all Moas, from there you can bring a prot, a chill, Fury, or a daze. The moas are THE SUPPORT PET saying you’re losing support by swapping to the moa is like saying you’re losing condition damage from swapping your offhand to a torch.

Don’t spread false information around, it’s bad for the community.

In practice the MoA is no where near as tanky as the Bear, or the Devouerer. I can pull the entire supply camp with the Bear, and Devourer, and they’re still alive by the time I finish killing the camp. I do this with the MoA, and I’m running out of the camp before I down a single Veteran.

As for the heal, you’d have to be kitten lucky to know when that heal is going off, to get within the 240 range. That circle needs to be at lease 900 radius, or the MoA needs to run to a hurt ally, and use it. Until then, it isn’t a viable option for healing.

I will take the fear from the Wolf, something I have a little control over, than anything the MoAs provide.

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Posted by: Durzlla.6295

Durzlla.6295

Excellent discussion now fellas (and ladies if applicable).

I’ve always been curious about the use of Moas with a Melee oriented skirmishing build. Why? Because they are melee pets with an autocast AOE heal.

Since our melee weapons are largely direct damage oriented, Fury is a welcome addition, making the Red Moa a nice idea. Anyone tried that? With BM vigor trait, they are even better for melee.


Also, I’ve been curious about heavy +boon duration on Rangers. I don’t see much yet, but that’s largely because I’m not a huge fan of the Nature Magic trait line (compared to our others).

I’m strict power/toughness/precision build with wolf and dog. Traited 0-30-30-5-5
In theory moa would be great (you care about high critical chance, not really about condition output), but:
Then I lose one supporter (fear/immobilize and knock down on switch).
Direct damage destroys Moa in no time.

It works well on dungeons/PvE, but on WvW it’s not really viable option (if you want to get more out of ranger instead of shooting during blob fights).

I don’t think you’ve actually -used- a moa before… Moas bring an AoE 3k heal to the fight, as well as 2 vuln on a pretty short CD. Not to mention Moas are almost as tanky as bears… And that’s just all Moas, from there you can bring a prot, a chill, Fury, or a daze. The moas are THE SUPPORT PET saying you’re losing support by swapping to the moa is like saying you’re losing condition damage from swapping your offhand to a torch.

Don’t spread false information around, it’s bad for the community.

In practice the MoA is no where near as tanky as the Bear, or the Devouerer. I can pull the entire supply camp with the Bear, and Devourer, and they’re still alive by the time I finish killing the camp. I do this with the MoA, and I’m running out of the camp before I down a single Veteran.

As for the heal, you’d have to be kitten lucky to know when that heal is going off, to get within the 240 range. That circle needs to be at lease 900 radius, or the MoA needs to run to a hurt ally, and use it. Until then, it isn’t a viable option for healing.

I will take the fear from the Wolf, something I have a little control over, than anything the MoAs provide.

I never said the Moa was going to outtank a Bear, infact i said the opposite. As for the heal it’s pretty obvious, your moa will stomp its foot, spread its wings and extend its neck when it’s about to use the heal, i’ve always had plenty of time to run into range of it, idk why you wouldn’t.

Not to mention i’ve had my moa tank the mobs in the camp and did fine, did i pull the whole camp? No, normally only 2-3 at a time, i doubt he could tank the whole camp, because again, he’s not a bear.

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Posted by: Durzlla.6295

Durzlla.6295

Compare wolf’s and Moa’s deffence now. You’ll see.
It’s all cool and fluffy on paper, but…
To get heal from Moa you have to be actually near it, same goes for bonus it provides.
My pet’s skills don’t affect me so I’m free to use their F2 skill whenever I want as long as I’m not targeting anyone. It’s really beneficial to my health when I’m running away and Fear from Wolf activates. That literally grants me easy way to escape.

NOW feel free pointing where I spread any false information.

I’d rather to avoid having argument with you (you, who blindly believes ranger in small group is better than most proffessions) on such a wonderful topic.

Did i say that you shouldn’t take your wolf if you’re using him to running away? NO, you said you were using your wolf for SUPPORT, something he does not do, no wolf but the Fernhound has ANY support, they are very control oriented. A Moa will keep you and your allies fighting longer, a wolf will make your enemies easier to kill by slowing them, knocking them down, fear immob etc.

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Posted by: jkctmc.8754

jkctmc.8754

Excellent discussion now fellas (and ladies if applicable).

I’ve always been curious about the use of Moas with a Melee oriented skirmishing build. Why? Because they are melee pets with an autocast AOE heal.

Since our melee weapons are largely direct damage oriented, Fury is a welcome addition, making the Red Moa a nice idea. Anyone tried that? With BM vigor trait, they are even better for melee.


Also, I’ve been curious about heavy +boon duration on Rangers. I don’t see much yet, but that’s largely because I’m not a huge fan of the Nature Magic trait line (compared to our others).

I’m strict power/toughness/precision build with wolf and dog. Traited 0-30-30-5-5
In theory moa would be great (you care about high critical chance, not really about condition output), but:
Then I lose one supporter (fear/immobilize and knock down on switch).
Direct damage destroys Moa in no time.

It works well on dungeons/PvE, but on WvW it’s not really viable option (if you want to get more out of ranger instead of shooting during blob fights).

I don’t think you’ve actually -used- a moa before… Moas bring an AoE 3k heal to the fight, as well as 2 vuln on a pretty short CD. Not to mention Moas are almost as tanky as bears… And that’s just all Moas, from there you can bring a prot, a chill, Fury, or a daze. The moas are THE SUPPORT PET saying you’re losing support by swapping to the moa is like saying you’re losing condition damage from swapping your offhand to a torch.

Don’t spread false information around, it’s bad for the community.

In practice the MoA is no where near as tanky as the Bear, or the Devouerer. I can pull the entire supply camp with the Bear, and Devourer, and they’re still alive by the time I finish killing the camp. I do this with the MoA, and I’m running out of the camp before I down a single Veteran.

As for the heal, you’d have to be kitten lucky to know when that heal is going off, to get within the 240 range. That circle needs to be at lease 900 radius, or the MoA needs to run to a hurt ally, and use it. Until then, it isn’t a viable option for healing.

I will take the fear from the Wolf, something I have a little control over, than anything the MoAs provide.

I never said the Moa was going to outtank a Bear, infact i said the opposite. As for the heal it’s pretty obvious, your moa will stomp its foot, spread its wings and extend its neck when it’s about to use the heal, i’ve always had plenty of time to run into range of it, idk why you wouldn’t.

Not to mention i’ve had my moa tank the mobs in the camp and did fine, did i pull the whole camp? No, normally only 2-3 at a time, i doubt he could tank the whole camp, because again, he’s not a bear.

You’re a god, if you can watch every oppoent around you, to get dodges on thier most important attacks, and watch your MOA for its heal too. Must be my old eyes, because in the heat of battle, with everything else going on, I never see the leg stomp.

The servers I face value thier supply camps, and I don’t have the time to pull 2-3 at a time. I have to get them dead as fast as possible, or expect a lot of company.

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Posted by: Durzlla.6295

Durzlla.6295

Excellent discussion now fellas (and ladies if applicable).

I’ve always been curious about the use of Moas with a Melee oriented skirmishing build. Why? Because they are melee pets with an autocast AOE heal.

Since our melee weapons are largely direct damage oriented, Fury is a welcome addition, making the Red Moa a nice idea. Anyone tried that? With BM vigor trait, they are even better for melee.


Also, I’ve been curious about heavy +boon duration on Rangers. I don’t see much yet, but that’s largely because I’m not a huge fan of the Nature Magic trait line (compared to our others).

I’m strict power/toughness/precision build with wolf and dog. Traited 0-30-30-5-5
In theory moa would be great (you care about high critical chance, not really about condition output), but:
Then I lose one supporter (fear/immobilize and knock down on switch).
Direct damage destroys Moa in no time.

It works well on dungeons/PvE, but on WvW it’s not really viable option (if you want to get more out of ranger instead of shooting during blob fights).

I don’t think you’ve actually -used- a moa before… Moas bring an AoE 3k heal to the fight, as well as 2 vuln on a pretty short CD. Not to mention Moas are almost as tanky as bears… And that’s just all Moas, from there you can bring a prot, a chill, Fury, or a daze. The moas are THE SUPPORT PET saying you’re losing support by swapping to the moa is like saying you’re losing condition damage from swapping your offhand to a torch.

Don’t spread false information around, it’s bad for the community.

In practice the MoA is no where near as tanky as the Bear, or the Devouerer. I can pull the entire supply camp with the Bear, and Devourer, and they’re still alive by the time I finish killing the camp. I do this with the MoA, and I’m running out of the camp before I down a single Veteran.

As for the heal, you’d have to be kitten lucky to know when that heal is going off, to get within the 240 range. That circle needs to be at lease 900 radius, or the MoA needs to run to a hurt ally, and use it. Until then, it isn’t a viable option for healing.

I will take the fear from the Wolf, something I have a little control over, than anything the MoAs provide.

I never said the Moa was going to outtank a Bear, infact i said the opposite. As for the heal it’s pretty obvious, your moa will stomp its foot, spread its wings and extend its neck when it’s about to use the heal, i’ve always had plenty of time to run into range of it, idk why you wouldn’t.

Not to mention i’ve had my moa tank the mobs in the camp and did fine, did i pull the whole camp? No, normally only 2-3 at a time, i doubt he could tank the whole camp, because again, he’s not a bear.

You’re a god, if you can watch every oppoent around you, to get dodges on thier most important attacks, and watch your MOA for its heal too. Must be my old eyes, because in the heat of battle, with everything else going on, I never see the leg stomp.

The servers I face value thier supply camps, and I don’t have the time to pull 2-3 at a time. I have to get them dead as fast as possible, or expect a lot of company.

I’m on T2, so either i play during dead hours (possible), or people just don’t check their supply camps as often as T1 (possible, and i’m assuming that’s what you’re in).

I normally notice the moa extending his neck over the leg stomp and wing spread, but if you swap your moa out when you’re ~75% health or lower then he’ll use his heal pretty much immediately (pretty much as in pet AI is kinda stupid and sometimes he’ll go “Oh, i see you’re dying there, but i feel the enemy needs vuln more than you need a heal….”).

That and i also tend to use moa to either a) support my allies while i’m at 1500ish units away with a GC longbow or b) with a build that can be near the moa quite often.

PS: I -think- the moas range is larger than 240 because i’ve been healed by it while i was a fairly good distance (certainly not over 600) away, but as you said, this tends to happen in the heat of battle when i can care less about raw numbers and care more about staying alive and killing my attackers.

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Posted by: Xsorus.2507

Xsorus.2507

Classes I know that can access most Boons fairly easy

Guardian/Warrior/Engineer/Elementalist/Thieves

I’m not sure about Mesmer, I know they can get lots of Might stacks but not sure about others

Necro’s i’m not sure about either.

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Posted by: Lert.6287

Lert.6287

Every decent ranger on forum can agree that whatever Durzlla says is either lie or fairy tail. Simply, we can’t take him serious in basicly everything he says.

You said your Moa is almost as tanky as Bear. As well he said opposite (his moa is nowhere close to bear’s tankyness?).
The only support that exists in game are boons. (not guardian which could block attack, cure condition, heal you – only boons.) So ofc Fear doesn’t support me at all. Seems these ~200damage with 40sec cooldown I use as attack source. Distracting enemies doesn’t support me at all.
Durzlla is godly bot ranger who does everything greater than great. Can kill anyone, outtank anyone and provide the best support with one of the least supporty classes.
Fearing enemies, immobilizing them, knocking them down doesn’t help your allies at all. 3k heal with 200radius on time not known to humanity does.

And it’s only from 3 posts. Do you realize how stupid it makes you look like?

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Posted by: Durzlla.6295

Durzlla.6295

Every decent ranger on forum can agree that whatever Durzlla says is either lie or fairy tail. Simply, we can’t take him serious in basicly everything he says.

You said your Moa is almost as tanky as Bear. As well he said opposite (his moa is nowhere close to bear’s tankyness?).
The only support that exists in game are boons. (not guardian which could block attack, cure condition, heal you – only boons.) So ofc Fear doesn’t support me at all. Seems these ~200damage with 40sec cooldown I use as attack source. Distracting enemies doesn’t support me at all.
Durzlla is godly bot ranger who does everything greater than great. Can kill anyone, outtank anyone and provide the best support with one of the least supporty classes.
Fearing enemies, immobilizing them, knocking them down doesn’t help your allies at all. 3k heal with 200radius on time not known to humanity does.

And it’s only from 3 posts. Do you realize how stupid it makes you look like?

So healing, curing conditions and taking hits for you no longer counts as support? News to me.

And where did i say i’m some ungodly ranger? I just said that i wasn’t able to tank the camps as well as JK or do you not read my posts? And the KD is as unknown to humanity as the heal is, and oh look, they’re on the same CD!! Imagine that!!

Please, tell me where i mention how i can kill anyone provide the best support with a ranger (which i say time and time again has pretty mediocre support options), because you’re just making yourself look like an kitten

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Posted by: Lert.6287

Lert.6287

Classes I know that can access most Boons fairly easy

Guardian/Warrior/Engineer/Elementalist/Thieves

I’m not sure about Mesmer, I know they can get lots of Might stacks but not sure about others

Necro’s i’m not sure about either.

Staff mesmer has few boons only from it. Staff #1 gives you random boon for few seconds and some other skill. Not much, but makes you keep few boons at a time. Not sure about 7-9 skills and traits.

Not sure about necro. Whenever I see some, they often have regeneration.
Lately I saw necro who stacked might himself to incredible amount in basicly no time. Not sure how it works.

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Posted by: Durzlla.6295

Durzlla.6295

Classes I know that can access most Boons fairly easy

Guardian/Warrior/Engineer/Elementalist/Thieves

I’m not sure about Mesmer, I know they can get lots of Might stacks but not sure about others

Necro’s i’m not sure about either.

How do Warriors and Thieves access boons more easily/have access to more boons better than ranger?

Mesmers are -the- boon manipulators, so they rein supreme there, granted the Meta build for mesmers does not take advantage of this, however i know if they’re using a staff they can have access to every boon in the game minus stability.

As for necros i have no idea, i normally only see them throwing conditions everywhere, i always assumed they weren’t great at the boon thing because they are so good at conditions.

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Posted by: Lert.6287

Lert.6287

Every decent ranger on forum can agree that whatever Durzlla says is either lie or fairy tail. Simply, we can’t take him serious in basicly everything he says.

You said your Moa is almost as tanky as Bear. As well he said opposite (his moa is nowhere close to bear’s tankyness?).
The only support that exists in game are boons. (not guardian which could block attack, cure condition, heal you – only boons.) So ofc Fear doesn’t support me at all. Seems these ~200damage with 40sec cooldown I use as attack source. Distracting enemies doesn’t support me at all.
Durzlla is godly bot ranger who does everything greater than great. Can kill anyone, outtank anyone and provide the best support with one of the least supporty classes.
Fearing enemies, immobilizing them, knocking them down doesn’t help your allies at all. 3k heal with 200radius on time not known to humanity does.

And it’s only from 3 posts. Do you realize how stupid it makes you look like?

So healing, curing conditions and taking hits for you no longer counts as support? News to me.

And where did i say i’m some ungodly ranger? I just said that i wasn’t able to tank the camps as well as JK or do you not read my posts? And the KD is as unknown to humanity as the heal is, and oh look, they’re on the same CD!! Imagine that!!

Please, tell me where i mention how i can kill anyone provide the best support with a ranger (which i say time and time again has pretty mediocre support options), because you’re just making yourself look like an kitten

Scroll your posts, if you don’t remember things you’ve said, hombre. I’m not going to do it for you.
I’d as well recommand you go and visit your doctor. Those are signs of dementia.

With other sources of support I was paraphrazing you, since you treat support as boons. Unless you don’t know the definition of this word.

While Moa is good on PvE (well, free fury 50% of the time) it isn’t great for WvW. Surely there are better pet choices and SOME of us might not see it yet.

Engineer / Piken Square
Former Team Psy [Psy] member/ [BNF] guest
YT Channel

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Posted by: Durzlla.6295

Durzlla.6295

Every decent ranger on forum can agree that whatever Durzlla says is either lie or fairy tail. Simply, we can’t take him serious in basicly everything he says.

You said your Moa is almost as tanky as Bear. As well he said opposite (his moa is nowhere close to bear’s tankyness?).
The only support that exists in game are boons. (not guardian which could block attack, cure condition, heal you – only boons.) So ofc Fear doesn’t support me at all. Seems these ~200damage with 40sec cooldown I use as attack source. Distracting enemies doesn’t support me at all.
Durzlla is godly bot ranger who does everything greater than great. Can kill anyone, outtank anyone and provide the best support with one of the least supporty classes.
Fearing enemies, immobilizing them, knocking them down doesn’t help your allies at all. 3k heal with 200radius on time not known to humanity does.

And it’s only from 3 posts. Do you realize how stupid it makes you look like?

So healing, curing conditions and taking hits for you no longer counts as support? News to me.

And where did i say i’m some ungodly ranger? I just said that i wasn’t able to tank the camps as well as JK or do you not read my posts? And the KD is as unknown to humanity as the heal is, and oh look, they’re on the same CD!! Imagine that!!

Please, tell me where i mention how i can kill anyone provide the best support with a ranger (which i say time and time again has pretty mediocre support options), because you’re just making yourself look like an kitten

Scroll your posts, if you don’t remember things you’ve said, hombre. I’m not going to do it for you.
I’d as well recommand you go and visit your doctor. Those are signs of dementia.

With other sources of support I was paraphrazing you, since you treat support as boons. Unless you don’t know the definition of this word.

While Moa is good on PvE (well, free fury 50% of the time) it isn’t great for WvW. Surely there are better pet choices and SOME of us might not see it yet.

Um, i’ve never mentioned being a godly ranger, countless times i’ve mentioned people killing me, and just saying “I play a support ranger in PvE” (which i do) doesn’t translate into “ZOMG! I play a support ranger and do soooooo much better job than a guardian!”

I think you should probably work on your reading abilities.

And since when are moas a bad choice for WvW? You can use them to heal and buff your backline since they’ll use those BEFORE running to the front line…

And since you don’t seem to know,

Support: Things done to buff/heal your allies and keep them in the fight longer.

Control: Things done to inhibit your enemies actions and prevent them from doing what they want.

You should probably learn those because you’re confusing them.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Lert.6287

Lert.6287

Classes I know that can access most Boons fairly easy

Guardian/Warrior/Engineer/Elementalist/Thieves

I’m not sure about Mesmer, I know they can get lots of Might stacks but not sure about others

Necro’s i’m not sure about either.

How do Warriors and Thieves access boons more easily/have access to more boons better than ranger?

Mesmers are -the- boon manipulators, so they rein supreme there, granted the Meta build for mesmers does not take advantage of this, however i know if they’re using a staff they can have access to every boon in the game minus stability.

As for necros i have no idea, i normally only see them throwing conditions everywhere, i always assumed they weren’t great at the boon thing because they are so good at conditions.

And again incompetence.
Warrior can have 5stacks of might, fury and swiftness nearly all the time (if not all the time?). As well stability and many boons from banners (eg. regen).
About thief:
Stealing (mesmer) gives you 10second of every boon.
x-x-x-x-10 gives you and nearby allies might, swiftness, fury for another 10seconds.
Stealing ranger gives you healing seed (condition cure, regen, combo field which you can blast several times with shortbow for 1.5k hp).
Going stealth gives you 2 stacks of might, so does dodging.
Additional traits for boons (eg. when your enemy drops health to 50%, you get fury for 10second).

As you can see, there’s lots of might and fury there. But fury isn’t so beneficial if you have 100% critical chance while in stealth.

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Posted by: Durzlla.6295

Durzlla.6295

Classes I know that can access most Boons fairly easy

Guardian/Warrior/Engineer/Elementalist/Thieves

I’m not sure about Mesmer, I know they can get lots of Might stacks but not sure about others

Necro’s i’m not sure about either.

How do Warriors and Thieves access boons more easily/have access to more boons better than ranger?

Mesmers are -the- boon manipulators, so they rein supreme there, granted the Meta build for mesmers does not take advantage of this, however i know if they’re using a staff they can have access to every boon in the game minus stability.

As for necros i have no idea, i normally only see them throwing conditions everywhere, i always assumed they weren’t great at the boon thing because they are so good at conditions.

And again incompetence.
Warrior can have 5stacks of might, fury and swiftness nearly all the time (if not all the time?). As well stability and many boons from banners (eg. regen).
About thief:
Stealing (mesmer) gives you 10second of every boon.
x-x-x-x-10 gives you and nearby allies might, swiftness, fury for another 10seconds.
Stealing ranger gives you healing seed (condition cure, regen, combo field which you can blast several times with shortbow for 1.5k hp).
Going stealth gives you 2 stacks of might, so does dodging.
Additional traits for boons (eg. when your enemy drops health to 50%, you get fury for 10second).

As you can see, there’s lots of might and fury there. But fury isn’t so beneficial if you have 100% critical chance while in stealth.

Well we have a more varied boon selection than them (or at least more reliable when compared to thiefs selection vs mesmer), granted i don’t think we can keep it up as long.

And sorry for not being a master of every prof and knowing all this knowledge on hand, but you know, playing only one prof with 3 on the side (mesmer, engi, ele) tends to leave you lacking in how other profs do stuff outside the meta build(s).

PS: Isn’t the warriors whole boon generation from their elite signet?

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As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: jkctmc.8754

jkctmc.8754

Classes I know that can access most Boons fairly easy

Guardian/Warrior/Engineer/Elementalist/Thieves

I’m not sure about Mesmer, I know they can get lots of Might stacks but not sure about others

Necro’s i’m not sure about either.

How do Warriors and Thieves access boons more easily/have access to more boons better than ranger?

I don’t really go after boons much outside my Thief, beyond the Might stacking with dodge rolls, and stealth. A Thief can get Might easier than the Ranger, though the Ranger actually needs it more than the Thief.

The Warrior is night, and day in regards to boons compared to the Ranger. To get some of the nonsense you say you do on the Ranger, to get your support, you lose a lot of damage, and some survivability.

On my support Warrior I provide a permanent Fury, Regen, Swiftness, and 3 Stacks of Might on a full group, while also providing them +170 Precision, and 15% Critical Hit damage permanently. It’s so permanent I stack the full 2 minutes on myself, and the full 1 minute on the members of my group. I bet you didn’t know there is a 1 min max duration of boons you could provide on others, did you? It’s because you really are not providing a perma anything with the Ranger.

My Warrior can do this, and only lose about 12%-15% of the damage a Glass Canon Thief gets, all the while using Hammer/Rifle.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

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Posted by: Durzlla.6295

Durzlla.6295

Classes I know that can access most Boons fairly easy

Guardian/Warrior/Engineer/Elementalist/Thieves

I’m not sure about Mesmer, I know they can get lots of Might stacks but not sure about others

Necro’s i’m not sure about either.

How do Warriors and Thieves access boons more easily/have access to more boons better than ranger?

I don’t really go after boons much outside my Thief, beyond the Might stacking with dodge rolls, and stealth. A Thief can get Might easier than the Ranger, though the Ranger actually needs it more than the Thief.

The Warrior is night, and day in regards to boons compared to the Ranger. To get some of the nonsense you say you do on the Ranger, to get your support, you lose a lot of damage, and some survivability.

On my support Warrior I provide a permanent Fury, Regen, Swiftness, and 3 Stacks of Might on a full group, while also providing them +170 Precision, and 15% Critical Hit damage permanently. It’s so permanent I stack the full 2 minutes on myself, and the full 1 minute on the members of my group. I bet you didn’t know there is a 1 min max duration of boons you could provide on others, did you? It’s because you really are not providing a perma anything with the Ranger.

My Warrior can do this, and only lose about 12%-15% of the damage a Glass Canon Thief gets, all the while using Hammer/Rifle.

You -can- provide perma boons on the ranger, but as you just said (and i’ve said many times) you give up A LOT of damage to do it, which is why i only do it in PvE where i only play for fun. Again, as said many times.

Now that warriors have their banners buffed (i was thinking boons not banners as well) there’s not even a contest in the support provided.

Btw, what is the -source- of warriors boons? Is it just from their banners and FGJ? Or no?

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: jkctmc.8754

jkctmc.8754

@Durzlla

This was my Warrior build, 4 months ago. This was before I found out how godly the hammer was.

https://forum-en.gw2archive.eu/forum/professions/warrior/The-high-damage-utility-Warrior-build/first#post883663

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

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Posted by: Lert.6287

Lert.6287

And we got a fight, yay >.<

Control is part of Support for you and your team. You support them by distracting enemies. Not only cure and heal counts. 2seconds lack of actions from enemies is surely better than anything moa provides.
As well you act like you could use your Moa in way no one else could.
‘’Hey little bud, do you see that allie who is dying? Ye, this one. Go and heal him right now, in this second!’’
As ranged ranger you will stay out of attacks. So will probably your pet. While most people will just dive in. Therefore your pet won’t be able to heal them. If he rush, he will die from lotto-attacks (and we know it). If he somehow survives and will use his ability to heal 3.2k health within radius of 240, most likely he won’t heal anyone beside himself, due to fact that even melee fights aren’t happening all within 400 radius or so.
And even, if you stay ranged (somehow) and let your pet go and hit somebody. It shows how bad pet choice you have.

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Former Team Psy [Psy] member/ [BNF] guest
YT Channel

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Posted by: Lert.6287

Lert.6287

If you’re asking me for real, either check warrior for your own and use wiki for once.
Only this gives me to thinking that your only proffession is ranger and you don’t know much about any other.
Just by observing X proffession you should guess their strong and weak sides. Their boons (tell me at least you noticed tha eles and guardians run with 5+ boons while ranger doesn’t have any of those options) and role in group.

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Former Team Psy [Psy] member/ [BNF] guest
YT Channel

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Posted by: Durzlla.6295

Durzlla.6295

And we got a fight, yay >.<

Control is part of Support for you and your team. You support them by distracting enemies. Not only cure and heal counts. 2seconds lack of actions from enemies is surely better than anything moa provides.
As well you act like you could use your Moa in way no one else could.
‘’Hey little bud, do you see that allie who is dying? Ye, this one. Go and heal him right now, in this second!’’
As ranged ranger you will stay out of attacks. So will probably your pet. While most people will just dive in. Therefore your pet won’t be able to heal them. If he rush, he will die from lotto-attacks (and we know it). If he somehow survives and will use his ability to heal 3.2k health within radius of 240, most likely he won’t heal anyone beside himself, due to fact that even melee fights aren’t happening all within 400 radius or so.
And even, if you stay ranged (somehow) and let your pet go and hit somebody. It shows how bad pet choice you have.

What scenario is this? PvE? WvW? sPvP?

As for getting him to heal a specific person, yeah that never happens, and as i said earlier i’m pretty sure the radius isn’t 240, because i’ve seen him heal some people a little further, i’ll test this over the weekend for confirmation, it wouldn’t be the first time our tooltips were wrong -_-’.

I’m not saying that the wolf ISN’T good for helping take an enemy out, Control is REALLY useful, it’s just, not Support. They’re different, but in the end they both help the group succeed.

Sorry, i’m just really picky about messing up the terms support and control -_-‘, it’s nothing against -you- though!

@JK, Oh, i’ve glanced through that build a while ago while looking something up for a friend, that’s a pretty cool one and i’ve debated on making something similar…. Then i realize i don’t like the playstyle of warrior…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: jkctmc.8754

jkctmc.8754

@Durzlla

I don’t know how long you’ve been gaming, but if it’s been since at least EQ1, do you remember the EQ1 Bard, and how powerful a good Bard was because of weaving?

The support Warrior is pretty much the EQ1 Bard, and if played well can attain some powerful combinations.

Fury + Swiftness + Regen = Banner of Discipline, which also gives it a charge ability on a short cool down.
Fury + 3 Might = For Great Justice

It’s actually really simple to get the four buffs, permanently.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

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Posted by: Lert.6287

Lert.6287

As long you’re wrong, there’s nothing you say will ever be against me.

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YT Channel

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Posted by: Durzlla.6295

Durzlla.6295

If you’re asking me for real, either check warrior for your own and use wiki for once.
Only this gives me to thinking that your only proffession is ranger and you don’t know much about any other.
Just by observing X proffession you should guess their strong and weak sides. Their boons (tell me at least you noticed tha eles and guardians run with 5+ boons while ranger doesn’t have any of those options) and role in group.

Well… we -have- that option… but my god do we kitten ourselves going for it (i know i tried). And one of the main weaknesses of Warrior -is- boons (apparently only being against them) and conditions so i figured it went for applying them too. I do play other profs, just not the ones most rangers rerolled too lol.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Durzlla.6295

Durzlla.6295

@Durzlla

I don’t know how long you’ve been gaming, but if it’s been since at least EQ1, do you remember the EQ1 Bard, and how powerful a good Bard was because of weaving?

The support Warrior is pretty much the EQ1 Bard, and if played well can attain some powerful combinations.

Fury + Swiftness + Regen = Banner of Discipline, which also gives it a charge ability on a short cool down.
Fury + 3 Might = For Great Justice

It’s actually really simple to get the four buffs, permanently.

I haven’t played EQ at all, but i’ve played Rift, so i’m going to assume that it’s like that Bard too?

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: jkctmc.8754

jkctmc.8754

@Durzlla

I don’t know how long you’ve been gaming, but if it’s been since at least EQ1, do you remember the EQ1 Bard, and how powerful a good Bard was because of weaving?

The support Warrior is pretty much the EQ1 Bard, and if played well can attain some powerful combinations.

Fury + Swiftness + Regen = Banner of Discipline, which also gives it a charge ability on a short cool down.
Fury + 3 Might = For Great Justice

It’s actually really simple to get the four buffs, permanently.

I haven’t played EQ at all, but i’ve played Rift, so i’m going to assume that it’s like that Bard too?

I didn’t play the Rift Bard, but the Cleric everyone complained about, saying my builds were overpowered, and quit because I kept getting nerfed.

I wish I remembered my log in information, I’d log into Rift, and have a look.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

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Posted by: Durzlla.6295

Durzlla.6295

@Durzlla

I don’t know how long you’ve been gaming, but if it’s been since at least EQ1, do you remember the EQ1 Bard, and how powerful a good Bard was because of weaving?

The support Warrior is pretty much the EQ1 Bard, and if played well can attain some powerful combinations.

Fury + Swiftness + Regen = Banner of Discipline, which also gives it a charge ability on a short cool down.
Fury + 3 Might = For Great Justice

It’s actually really simple to get the four buffs, permanently.

I haven’t played EQ at all, but i’ve played Rift, so i’m going to assume that it’s like that Bard too?

I didn’t play the Rift Bard, but the Cleric everyone complained about, saying my builds were overpowered, and quit because I kept getting nerfed.

I wish I remembered my log in information, I’d log into Rift, and have a look.

I played Rift a good deal too, i remember playing with a Sentinel + Warden (was that the water dot healer?) and had some great success with it. Also played Archon (mage) a bit too. But i quit during River of Souls due to financial reasons.

I feel this is getting off topic though lol.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Xsorus.2507

Xsorus.2507

I wish I had recorded videos when I played Rift..

I would have some great videos

These are videos my friend did back then but I wish i’d recorded myself blowing up with with Warcaller back in that game (Stormcaller/Warlock) I use to be able to grab the red bauble and wipe entire groups in seconds.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Zenith.7301

Zenith.7301

Group play is great for me, my damage is sub-par, but the group I run with LOVE the nearly constant protection boon, the perma Regen and Fury and the added Burn condition from Sun Spirit is great with some +condition duration. Not to mention several ways to rez people (Spirit of Nature and Search and Rescue)

I don’t worry too much about Might, as the Warrior and Guardian keep that boon up for us pretty consistently at 15+ stacks.

Great spreadsheet btw, printed both out!

How are you giving them perma prot? Stone Spirit has a 10 sec ICD and the duration is not even close to 10 seconds.

Perma regen? That’s what an elementalist or guardian do with shouts or switching to water attunement.

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Posted by: Sebrent.3625

Sebrent.3625

Let’s try to get this back to something constructive, please.

How about we start looking at ways to get 100% up-time (or max up-time if 100% isn’t possible) for various boons on the Ranger.

Feel free to use trait points, traits, pets, gear, runes, etc..

I’ll start adding them to the OP so that people have an nice set of information available.

Perhaps, if we do a good enough job with this, we’ll see a minimum requirement for getting the max number of boons for various combinations of boons.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Durzlla.6295

Durzlla.6295

Let’s try to get this back to something constructive, please.

How about we start looking at ways to get 100% up-time (or max up-time if 100% isn’t possible) for various boons on the Ranger.

Feel free to use trait points, traits, pets, gear, runes, etc..

I’ll start adding them to the OP so that people have an nice set of information available.

Perhaps, if we do a good enough job with this, we’ll see a minimum requirement for getting the max number of boons for various combinations of boons.

I’ll throw up my build after school today, it may not do damage but it was pretty tanky…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Sebrent.3625

Sebrent.3625

I’m not looking for entire builds, per se, but rather combinations of things that can fit into a single build that allow for 100% boon duration.

That said, I welcome any builds that cleanly lay out what they include that gives them 100% up-time on boons X, Y, and Z in their build.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Chokolata.1870

Chokolata.1870

Try my 0 15 10 15 30 build with dual sigils of battle and runes of altruism . Add some buffing pets and you are golden

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Posted by: Sebrent.3625

Sebrent.3625

Try my 0 15 10 15 30 build with dual sigils of battle and runes of altruism . Add some buffing pets and you are golden

Would you please extract from that build the parts that are:

  • Applying boons (including cooldowns, duration, etc.)
  • Anything that is increasing boon duration

Thanks.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Durzlla.6295

Durzlla.6295

Well I used a Red Moa, Fern Hound, Storm Spirit, Stone Spirit, LR, and healing spring (traited to grant vigor).

I had 30pts in NM took concentration training, Natures Protection, and either Evasive Purity or Enlargement.

I had 25 in BM and took compassion training, vigor training,

Then I had 15 in WS for vigorous healing or w/e it was called.

Fury swiftness and regen were 100% uptime on me and everyone nearby, Vigor was REALLY CLOSE to 100% uptime, and protection had some really good uptime as well, not 100% but certainly over 60%

I did use a warhorn btw.

Gear = Magis

Runes= none

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Lert.6287

Lert.6287

With Runes of Citadel, Warhorn and Red Moa you can obtain perma fury.
With bird pets, warhorn and runes of centaur (?) perma swiftness during battle.
With Runes of Dwayna, Fern Hound and Healing spring perma regeneration.

But as you can see it’s either this, this or that. And to obtain one of those you’re giving much more away, which I’d consider as waste.
While we can have certain boon for longer time, we have to put much more effort to achieve it in comparsion to other classes and it’s only one, single boon. Not whole set. While many other classes can keep boons permamently without giving their stats away.

Eg. I can just have fury and swiftness 1/3 of the time and regen for around 1/15 of the up time (from x-x-x-5-x). Not counting elite with incredibly long cooldown, nothing else. For heading of any of the boons I wrote about, I’d have to give away more important things (viable attack options, damage, survivability, other rune choice, pet only for keeping one kind of boon).

Engineer / Piken Square
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(edited by Lert.6287)

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Posted by: Chokolata.1870

Chokolata.1870

healing spring applies to group :
1)regeneration 3 seconds per pulse
2)vigor 10 seconds
3)condition cleanse per pulse
4)might 3 stacks 10 seconds
5)fury 5 seconds

Jungle stalker applies :
1)might 5 stacks 10 seconds

weapon swapping applies:
1)fury 5 seconds
2)might 3 stacks 20 seconds
3)swiftness 5 or 10 seconds , cant remember

Rampage as one :
1)fury , might , swiftness , stability

Boon duration is increased by 30% so add that to the numbers

All boons are shared with pet

Nature protection gives 5 seconds protection on hit , cooldown 30 seconds

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Posted by: jcbroe.4329

jcbroe.4329

The most practical setup I can see would be abusing the Warhorn buffs. I will theorycraft something and get back to this.

Edit: I can get fury up to 100% uptime through traits and runes alone, but it wouldn’t benefit the build much. The same goes with swiftness. Might benefits the builds slightly more, but it doesn’t really stack, so it doesn’t provide much anyhow.

Further edit: 2x runes of the grove, 2x runes of the earth, and 2x runes of the monk with at least 10 in nature magic should give +50% protection, adding 1s to dodge roles protection. However, in practice, it doesn’t appear to do so, because runes of the grove are apparently still bugged.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

(edited by jcbroe.4329)

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Posted by: Sebrent.3625

Sebrent.3625

I’ve updated both of the table images to include cast times, cooldowns, and traited cooldowns.

I’ve also updated it with a single instance of how to get 100% up-time.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.