Dec 10th Shaman Ranger Build

Dec 10th Shaman Ranger Build

in Ranger

Posted by: Jarek.1052

Jarek.1052

http://gw2skills.net/editor/?fMUQRBMhx+xQVdXlnFodgYpQQ7/pIWs39oUk6UZ82D2wA-jwBBYiFRjmaIQE1LjOPqIasFhFRjVPjIqWfEDA-e

Hello guys! Here’s is the build i’ve theorycrafted with the upcoming changes and the new healing skill (water spirit, i couldn’t put it on the editor since it’s not updated yet) in mind: this build is totally focused on providing a great amount of healing and buffs to the party. Keep in mind this is intended for Dungeons, Fotm and low scale WvW. Critiques are welcome

Desolation
Andúnë Faroth, level 80 sylvari ranger.

(edited by Jarek.1052)

Dec 10th Shaman Ranger Build

in Ranger

Posted by: Molch.2078

Molch.2078

It’s apothecary, not shaman. Shaman has vitality mainstat.

And you spent almost 1500 Healingpower for two skils. One of them is elite and has 180 sec CD.

I don’t think thats worth it.

Dec 10th Shaman Ranger Build

in Ranger

Posted by: Jarek.1052

Jarek.1052

I used the word “shaman” only as a cool adjective, not for describing the gear, anyway the healing power is used to boost the healing coming from the upcoming water spirit, maybe i could swap search and rescue and nature’s vengeance for guard and nature’s voice, so healing power will affect the spirit, the shout regen, and the healing from sigils.

Desolation
Andúnë Faroth, level 80 sylvari ranger.

Dec 10th Shaman Ranger Build

in Ranger

Posted by: awge.3852

awge.3852

Aside from looking at the main point here, which is support, you should have your own damage-dealing variant. I can see this working with more orientation towards wilderness survival for the added toughness/condition damage. Using sword/torch + (axe/dagger) or (shortbow) or (longbow) or (axe/warhorn) would be much better choice than sword/torch + sword/warhorn, this is because keeping the same weapon at hand, even if you are fighting in PvE easy mode, is bad practice.

Aside from that I like the idea of using condition damage to kill enemies while remaining fairly tanky and quite beefy with the survivability factor. Keep in mind that you want to use pets for damage as well, so forget moa since it will only hinder your performance, use drakes or spiders along with a canine.

In WvW, you may want to consider having 3 spirits instead of 2, depending on the situation. Similarly, 2 spirits instead of 3 and having a survival skill such as lightning reflexes, or a pet oriented ‘sick em’, or muddy terrain instead of stone spirit. It all depends on what works best for each situation. Fire trap is the #1 best anti-thief detection mechanism us rangers have in WvW, low recharge and good to have at hand if your group is roaming and encounters a pesky thief who wants to kill you (they always go for the rangers).

My modifications:
http://gw2skills.net/editor/?fMUQRBMhd+xQVdXlZFodgopQTW6pIWs39oUk6UZM0D2wA-jwBBYiFRjmaAgoeZ05RFRjtIsIas6ZER16jYSBAzaA-e

Mon Fils — Favorable Winds [Wind] — Blackgate
Ranger’s guide to PvP/WvW: http://tinyurl.com/oht3e9z