This is supposed to be a detailed list of things that currently are broken (from what I’ve tested) or in my personal opinion odd about the ranger. If there are any other gameplay changing bugs, please let me know. I’ll test and expand gladly.
Also, all of this was tested again post patch, so all of these are still in there. Of course those are not all bugs, but the ones I tested and are quite important in terms of gameplay mechanics. Visual and sound bugs were not specifically tested and are not listed here.
Qualification wise, I am getting close to 6000 hours of ranger gameplay and I primarily focus on PvE and some PvP.
The Bug and Odd Design lists are both ordered by importance (as I deem it). Just to make it easier to get a read on important things.
I also want to say that I think ranger has improved incredibly over the past years. Especially with the HoT update, ranger got really interesting additions, which made playing a ranger even more of a blast (looking at you Quick Draw xD)
Bug List:
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1. Pet unresponsiveness:
When using pet active and then changing pets, (and some other times?) the swapped-in pet becomes unresponsive. This bug was introduced with the last patch.
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2. Ancestral Grace: Pet Stow -> Boon Destruction (Not sure if a bug or odd design)
When using this Staff Skill 3, the pet disappears and reappears when the destination is reached. This causes the pet to loose all boons.
Because of this, this skill will loose a lot of its attractiveness in high end PvE, but also PvP. Boons on a pet are incredibly important for its dps and changing pet or loosing the boons on the pet in general is something a ranger tries to avoid by all costs. This bug was introduced with the last patch.
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3. Glyph post animation “added” to cooldown: (most glyphs)
When using glyphs, they only go on cooldown after the animation finished except for Glyph of Tides (and Equality, but has no cast time so..) oddly enough. To replicate: Try useing Glyph of Rejuvenation, Glyph of Empowerment and Glyph of Tides after each other. All of them have the same cast time, but Rejuvenation takes longer to start its cooldown than Empowerment than Tides (Tides being instat after cast time).
This is really odd. Essentially this means Rejuvenation has 1-2s more cooldown and Empowerment 0.5-1s more cd… The same applies to Unity and Alignment.
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4. Many Pets don’t use all their actives
(This was test in the Training Forces Area and in Orr (to get pets damaged). Pet was always on passive and used F1 to attack. (Just for full context ^^))
Since the Soulbeast was upcoming I wanted to check on some old bugs/ weird things with pets, since I want to use different ones in the expansion
Shotgun round of pets not useing their skills/useing skills weird:
- Drakes (Tail swipe (I absolutely could not get them to do that skill) (tested on reef drake)
- Moa (Harmonic Cry (only when pet damaged, not when player damaged) (tested on blue moa)
- Spider (Entangling Web. Never used it. Maybe it triggers on enemies running away, but that doesn’t happen in PvE really.) (tested on jungle spider)
- Bear (Defy Pain. Only casts at 20%…. stupid bear xD) (tested on black bear)
- Devourer (Tail Lash. Only when the enemy is within the 130 range (which makes sense.) but not when the enemy is on the 130 range (at least when I tested it). So when I artificially pulled my pet on top of the enemy, he used it. When enemy rang into melee range on his own, he didn’t.) (tested on whiptail devourer)
- Bristleback (Rain of Spikes. Not even with 5 enemies nearby.)
…. was a pain to test ^^
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5. Shortbow: Inconsistent shots or “from behind” mechanic
Note: This was tested with 67.19% Condi Duration
I am not quite sure what exactly this is, but when in the Special Forces Training Area, summon a golem, stand behind him and shoot with your shortbow. Sure it wouldn’t always be “perfect”. but the Bleeding stacks vary from 10-18. (From the front it’s 6-12) Seemingly more or less gaussian distrubuted and slow changing. (so most of the time at 14) Considering the attack should always trigger the same effects and attack at a constant speed, this is quite a huge margin of error. Either the “hit from behind” effect doesn’t correctly trigger every time or the shots are off a few milliseconds sometimes causeing the fluctuation. I don’t know. I think it is the “hit from behind” though.
EDIT: Spelling
http://www.reddit.com/r/txs
(edited by KehxD.6847)