Dev's - Few things you missed, Thanks.

Dev's - Few things you missed, Thanks.

in Ranger

Posted by: Sol.4310

Sol.4310

Hi, first off I would like to say I’m really impressed with the changes to Ranger so far. Thanks heaps I hope we continue to see improvements to Ranger class so I will start off with few Trait’s and Weapon skills that never got addressed but have problems.

Invigorating Bond

  • Should be changed to a Shout.
  • Radius needs to be bigger.

Why, Ranger lacks team support. Taking Sigil of Renewal is more effective then taking IB and a sigil should never out class a grandmaster trait. Changing IB to a shout would open up support builds.

Synergy between Resounding Timbre and Invigorating Bond, IB now becomes a strong team support grandmaster trait. IB wouldn’t become overpowered as pet selection for the team fight’s would still define the build and with the new changes to beastmaster traits pet swap will always be 15 seconds and 20% recharge to pet skills plays a big factor into how IB works.

Hunter’s Shot

  • Boon, should be changed to cripple (cripples the target)rather than swiftness to our pet.

Why, synergy with the trait lines and Hunter’s Shot is used as a defensive skill.

Counterattack great skill, but in its current state has some key problems.

  • Counterattack does not proc on Ai.

Why, currently it’s breaking allot of counter play for the Ranger, is very frustrating when you press #4 (Counterattack) and within that seconds an Ai hits you canceling the block and hitting the Ai rather than the player which was your intended target. It completely removes any chance of counter play. Most classes already have unblockable skills which offer counter play to block. Just in its current state its more punishing than it effective.

Whirling Defense

  • The cast time is way just to long.
  • Allow us to cast the skill while moving.

Why, once again synergy between the trait lines and well in it’s current state no one will ever use the skill.

The new Honed Axes would open up new builds using Axe/Axe.

Hopefully the Dev’s take the time to read my post, might as well fix everything while you’re at it.

Once again thanks for great changes to Ranger so far, greatly improved our chances in PvP.

Edit Almost forgot, Axe auto-attack resets Might duration to the duration of the Auto, E.g. pet swap trait. Seems like a bug, this will need to be fixed or it’s going to effect some of trait changes we received this coming patch. It’s like you wanted us to counter ourselves lol.

Saizo Sol – Ranger
Twitch – Aussie Streamer

(edited by Sol.4310)

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Posted by: Puck.9612

Puck.9612

I want to add, Instinctive Reaction. I don’t understand why you would switch this from converting 7% of vitality to power, to now converting 7% of healing to power. Either just change it back or switch it to 7% of healing is converted to condi damage so it can be used with condi regen builds. Right now it is a waste of a trait.

Jim Hunter when my other account isn’t suspended

Dev's - Few things you missed, Thanks.

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Posted by: Klonko.8341

Klonko.8341

I want to add, Instinctive Reaction. I don’t understand why you would switch this from converting 7% of vitality to power, to now converting 7% of healing to power. Either just change it back or switch it to 7% of healing is converted to condi damage so it can be used with condi regen builds. Right now it is a waste of a trait.

You forget the new full nomad shoutbow ranger in WvW.

Raining Rainbows lvl 80 ranger ~~~~~ SBI server

Dev's - Few things you missed, Thanks.

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Posted by: snow.8097

snow.8097

Whirling Defense

  • The cast time is way just to long.
  • Allow us to cast the skill while moving.

cast time is good when u see it as a defensive skill and not as an weak offensive skill

Safi/Clio Del Ray |Ranger, Elonas Reach,
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!

Dev's - Few things you missed, Thanks.

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Posted by: Puck.9612

Puck.9612

Whirling Defense

  • The cast time is way just to long.
  • Allow us to cast the skill while moving.

cast time is good when u see it as a defensive skill and not as an weak offensive skill

Cast time is too long since it roots you in place. If they allowed movement it would be fine.

Jim Hunter when my other account isn’t suspended

Dev's - Few things you missed, Thanks.

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Posted by: Klonko.8341

Klonko.8341

They could use the #5 off-hand axe animation of warrior if they are desesperate enough to not adapt the animation to follow our movement.

Raining Rainbows lvl 80 ranger ~~~~~ SBI server

Dev's - Few things you missed, Thanks.

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Posted by: Sol.4310

Sol.4310

Whirling Defense

  • The cast time is way just to long.
  • Allow us to cast the skill while moving.

cast time is good when u see it as a defensive skill and not as an weak offensive skill

This might be useful in PvE, but having long cast time and locking you in place will get you killed in PvP.

Nade Spammers and LB Rangers are only real classes you will counter using #5 other then that just makes you sitting duck for melee burst.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Dev's - Few things you missed, Thanks.

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Posted by: mistsim.2748

mistsim.2748

agreed with everything. that’s a great suggestion to make IB competitive. my suggestion for WD to make OH axe a competitive offhand:

compress the channel and its damage into a 2-3 second cast and allow us to move while channeling. keep everything else the same. this simple change on its own would entirely fix OH axe. there isn’t a single scenario in this game for which we’d need to channel a reflect for 5 seconds, it makes no sense.

it’d be great if we kept this topic bumped because we haven’t had one on OH axe yet and I wanted to make one. they really need to see this feedback.

Dev's - Few things you missed, Thanks.

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Posted by: Puck.9612

Puck.9612

Whirling Defense

  • The cast time is way just to long.
  • Allow us to cast the skill while moving.

cast time is good when u see it as a defensive skill and not as an weak offensive skill

This might be useful in PvE, but having long cast time and locking you in place will get you killed in PvP.

Nade Spammers and LB Rangers are only real classes you will counter using #5 other then that just makes you sitting duck for melee burst.

Was this fixed against nades? It’s been awhile since I tried using it against an engi but last time I tried he was just able to throw them at my feet and the aoe hit me through the block. He pretty much had to throw them at my face for them to be blocked, and since you are rooted it is real easy for them to aim them at your feet.

Jim Hunter when my other account isn’t suspended

Dev's - Few things you missed, Thanks.

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Posted by: Sol.4310

Sol.4310

agreed with everything. that’s a great suggestion to make IB competitive. my suggestion for WD to make OH axe a competitive offhand:

compress the channel and its damage into a 2-3 second cast and allow us to move while channeling. keep everything else the same. this simple change on its own would entirely fix OH axe. there isn’t a single scenario in this game for which we’d need to channel a reflect for 5 seconds, it makes no sense.

it’d be great if we kept this topic bumped because we haven’t had one on OH axe yet and I wanted to make one. they really need to see this feedback.

Yeah, also with the new changes to swiftness and movement skills, WD would be classed as movement skill meaning you won’t get swiftness, if we got swiftness while moving might become bit game breaking.

Saizo Sol – Ranger
Twitch – Aussie Streamer

(edited by Sol.4310)

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Posted by: Vermil Rockrim.9756

Vermil Rockrim.9756

Hunter’s Shot

  • Boon, should be changed to cripple rather than swiftness to our pet.

Agreed. It should cripple our pet instead.

Dev's - Few things you missed, Thanks.

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Posted by: Sol.4310

Sol.4310

Hunter’s Shot

  • Boon, should be changed to cripple rather than swiftness to our pet.

Agreed. It should cripple our pet instead.

That was gold I’ll reword it for you lol.

Saizo Sol – Ranger
Twitch – Aussie Streamer

Dev's - Few things you missed, Thanks.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

This might be useful in PvE, but having long cast time and locking you in place will get you killed in PvP.

You can move to break the animation…

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Klonko.8341

Klonko.8341

This might be useful in PvE, but having long cast time and locking you in place will get you killed in PvP.

You can move to break the animation…

But you dont want to because it cancel the dmg too…

Raining Rainbows lvl 80 ranger ~~~~~ SBI server

Dev's - Few things you missed, Thanks.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

But you dont want to because it cancel the dmg too…

Yes, the dmg…

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Dev's - Few things you missed, Thanks.

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Posted by: mistsim.2748

mistsim.2748

WD in its current state is useless. this ability is virtually the same since the game’s release, functionally. it received some silly nerfs (from aoe to cleave), some useless buffs (retal and larger bubble which was just a bug fix), and a mediocre buff on PoS (the pull, which is really hard to fully land in small fights). but in general the 5s channel time makes no sense. you would never need to channel for so long, so why have it behave this way?

if you try WD with QZ, it becomes a 2.5s cast and it feels PERFECT. the damage isn’t over the top even with zerker gear. but I still don’t understand why we cant move while casting it. stillness in pvp is death, especially on the ranger.

devs, please fix. this is the worst reflect in the game. every other prof has a “fire and forget” reflect. they instacast the reflect and move on. ive been advocating for OH axe to get looked at for 2 years now. I guarantee it wont see any play if WD isn’t changed. same goes for the warhorn. #5 isn’t useful enough to warrant using this weapon just for the one skill, because #4 (Hunter’s Call) is a terrible ability with bad damage and no utility.

(edited by mistsim.2748)

Dev's - Few things you missed, Thanks.

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Posted by: snow.8097

snow.8097

Whirling Defense

  • The cast time is way just to long.
  • Allow us to cast the skill while moving.

cast time is good when u see it as a defensive skill and not as an weak offensive skill

This might be useful in PvE, but having long cast time and locking you in place will get you killed in PvP.

Nade Spammers and LB Rangers are only real classes you will counter using #5 other then that just makes you sitting duck for melee burst.

u can still interrupt the skill when ur foe comes to close or changes weapons and keep as a bonus a small useful uptime of reta.
i like to use #5 against wars, i activate it in that second they switch to bow, the only thing they can do now is fire field or shoot themselfes
when u time it right u wont get killed, some ranger need to learn that when they see a skill off cd, u dont need to press it
#pbs-spamonchamps

Safi/Clio Del Ray |Ranger, Elonas Reach,
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!

Dev's - Few things you missed, Thanks.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

agreed with everything. that’s a great suggestion to make IB competitive. my suggestion for WD to make OH axe a competitive offhand:

compress the channel and its damage into a 2-3 second cast and allow us to move while channeling. keep everything else the same. this simple change on its own would entirely fix OH axe. there isn’t a single scenario in this game for which we’d need to channel a reflect for 5 seconds, it makes no sense.

it’d be great if we kept this topic bumped because we haven’t had one on OH axe yet and I wanted to make one. they really need to see this feedback.

I use this skill all the time and it lasting 5s is awesome. Also, the 5s channel kills Lupi solo.

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Posted by: Wuselknusel.4082

Wuselknusel.4082

But you dont want to because it cancel the dmg too…

Yes, the dmg…

You know what would be good? If the skill would have 5 charges, each with individual cooldown. Each charge activates Whirling Defense for 1 second when used and you should be able to move the whole time. So you can actually use it to counter ranged enemies instead of just whilring like a madman for 5 seconds.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

If they changed WD to a moving 3s channel with a 15s CD, it would be sweet.

Oh, and PoS is a great skill, what could you do to improve it that wouldn’t end up with QQ and nerfing?

Dev's - Few things you missed, Thanks.

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Posted by: Wuselknusel.4082

Wuselknusel.4082

Combine the second skill and PoS to get an AoE pull.

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Posted by: Goldenrevolver.4371

Goldenrevolver.4371

Ranger lacks team support

spotter, frost spirit, might, fury, vuln, condi cleanse, heals…
sry im a main necro so maybe thats why i stopped reading at that point

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Sevans.4619

Sevans.4619

If they changed WD to a moving 3s channel with a 15s CD, it would be sweet.

Oh, and PoS is a great skill, what could you do to improve it that wouldn’t end up with QQ and nerfing?

Y’know, most people want WD to drop the root, but I think I’d rather just see it do an absurd amount of damage. Like a Warrior’s 100Blades; You stand in it, you die.

Combined with the reflect, that would give us some interesting downed body cleave.

Saethe — Favorable Winds [Wind] — Maguuma

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

If they changed WD to a moving 3s channel with a 15s CD, it would be sweet.

Oh, and PoS is a great skill, what could you do to improve it that wouldn’t end up with QQ and nerfing?

Y’know, most people want WD to drop the root, but I think I’d rather just see it do an absurd amount of damage. Like a Warrior’s 100Blades; You stand in it, you die.

Combined with the reflect, that would give us some interesting downed body cleave.

I don’t have a problem with the root personally, I was just commenting on mistsim’s post. I can’t say I think they would make it do 100b type damage, seems unlikely, but it would be cool.

I also think that if it added more retaliation to the base retal on every projectile reflected, it could be a cool mechanic too. Reflect a whole RF for 50s of retaliation

Dev's - Few things you missed, Thanks.

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Posted by: Zatoichi.1049

Zatoichi.1049

Ranger lacks team support

spotter, frost spirit, might, fury, vuln, condi cleanse, heals…
sry im a main necro so maybe thats why i stopped reading at that point

Spotter – yes
Frost spirit – yes and no, you should read about how spirits are changing
might – compared to warrior or ele? no
fury – see above
vuln – yes we are now best at that
condi cleanse – whaaaa? are you taking about healing spring?
heals – in only one very specific shout build, and our shouts aren’t great for support role, so will not see play in dungeons and not likely to see play in pvp as shouts in pvp are sub par outside of warrior

(edited by Zatoichi.1049)

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Posted by: Sol.4310

Sol.4310

Feel like this topic has been derailed by cluelessness…

Honestly WD is bad in its current state, lets push for the change.

Saizo Sol – Ranger
Twitch – Aussie Streamer