Did you mention "survival" here?

Did you mention "survival" here?

in Ranger

Posted by: Ghertu.7096

Ghertu.7096

Disclaimer: this topic is not about tankiness, squishiness, armor, health and other things related to passive survivability here. This topic about escaping abilities.
When i started profession with trait line named “Wilderness Survival” and special skill type “Survival” i predicted that i’ll be able to roleplay Bear Grylls. I imagined lot of skills that help my character survive by evading attacks and escaping from hopeless situations. And they are there, but… dont you feel that master of wilderness survival should have more skills of such type, community?
P.S. GW2 isn’t first game which makes me feel this way. There is another very famous MMO containing Hunter class that had “Survival” specialization but rather less abilities to evade combat and escape from difficult encounters than Mage, lets say.

Did you mention "survival" here?

in Ranger

Posted by: Florgknight.1589

Florgknight.1589

> Protection on dodge roll
> Lightning reflexes + vigor bonuses
> Regen on 75% hp
> Hide in plain sight
> Transfer conditions to pets
> Giant disengages on melee weapons
> Evades on melee weapons
> 1500 longbow range

.

Did you mention "survival" here?

in Ranger

Posted by: slingblade.1437

slingblade.1437

Bear Grylls, huh? I guess they could make Dolyak dung a consumable for us. : D

As I mentioned in another thread, I think Rangers should have a straight-forward condition removal they could use on themselves or another player(s) similar to Mending Touch (from GW1). I think some sort of AoE camouflage might be fun, and fit the class.

Did you mention "survival" here?

in Ranger

Posted by: capuchinseven.8395

capuchinseven.8395

We have several condition removal’s that can be used to remove conditions from us and others.

The bravest animal in the land is Captain Beaky and his band.