Hello fellow rangers. I just had a cool idea and wanted to share it with you and hear your thoughts on it.
So, at the moment it seems that no-one is really using glyphs in celestial form because its duration is so verry short (not that glyphs have long cast times but they are not ground targetted so positioning takes time). Due to the short duration you don’t want to waste time using glyphs and just end up spamming the heals. To me that sounds like quite stressful and not fun at all.
Another problem is that AF generation based on ticks leads to use of fast hitting weapons and greatsword is the least optimal, this restricts build variety. I realize that it is hard to balance because you can’t generate AF based on damage either because then dps build would be the best and that is not what druid is about.
This led me to think how I would like to play the druid. One way to make it less stressful is to make celestial form like elementalist attunement that you can activate at any time. This way you don’t have to worry about running out of time and you can actually use the glyphs. Of course the heals would have to be tuned down massively and it would kill that burst healing potential everyone has been talking about.
So if Anets vision of druid is a burst healer, then this would not suffice. But I have answer for this too and it is astral force that generates trough celestial avatar heals. Once you have filled the bar you have access to massive burst heals. These heals would drain AF and after it’s empty you have to fill it again. This way AF would become a recourse rather than a condition to enter CAF.
So this would be totally OP in pvp right? Unkillable bunker druid doesn’t sound fun. well I have thought of that too. What if you just can’t capture point while in CAF? There are many skills that prevent pointcapture in this game and those skills usually include invulnerability and endless CAF would be pretty much that.
Another way to prevent abuse with self healing is to make heals scale with time. When you enter CAF, at first heals are modest but the longer you remain in the form the better they get. This way you can’t just pop CAF, heal up and continue fighting. But then again, now heals couldn’t respond to spikedamage in dungeons/fractals/raids so to these situations I would implement scaling with the number of people around you. The more ppl around the more effective healing.
With these changes would make druid more fun and less stressful to play while solving other problems (and possibly creating new ones, you never know). I thing this version of druid could work, it’s just matter of tweaking the numbers to a level that is not unreasonable.
I feel that the current druid has to much wasted potential and is held down due to pvp balance. Hmm… I just got another great idea. What if Anet created an experimental pvp arena that uses new balance changes before they are implemented to the core game. This way Anet could test out different things more efficiently without having to worry about creating something completely broken.
And lastly because someone is bound to bring this up. I’m not expert with ranger nor Guild Wars in general. I mostly do pve and occasional spvp. I know that I’m inexperienced and don’t know everything. I have not completely unlocked druid (mostly because it’s current state doesn’t inspire me to do so). I know that this version of druid may not suit someone’s playstyle. I understand this would be a massive undertaking on Anets part. I do not demand these changes and these are just my opinion of how I would like to play the druid.
And at the moment I’m leveling my new ranger, the guardian. (sorry)
(edited by Blue Hare.8612)