Do you think heals should help rez pets?
I kind of disagree with this one. By reviving the pet each time you use a heal you pretty much make your pet unable to die. It beats the whole purpose of pets having their own HP pool and you might as well make them immortal. The 60 second cool down makes you think before switching pets as a part of a tactic and not mindlessly switching pets to abuse the F2 skill.
That of course is only my personal opinion and my 2 cents on the suggestion since you asked.
I kind of disagree with this one. By reviving the pet each time you use a heal you pretty much make your pet unable to die. It beats the whole purpose of pets having their own HP pool and you might as well make them immortal. The 60 second cool down makes you think before switching pets as a part of a tactic and not mindlessly switching pets to abuse the F2 skill.
That of course is only my personal opinion and my 2 cents on the suggestion since you asked.
I think I agree with much of what you say. But abusing the F2 skill would be hard to accomplish with their delayed activation. I do think 60 seconds is much too long given that most fights don’t last that long and pets die pretty quickly. I don’t think that letting heals revive pets is the best corrective action. Maybe just lowering the timers would help.
Agree with the idea that heals passively reviving pets would be too much.
I see no reason we couldn’t be given the ability to rez pets like you would a player, though. Lose a few seconds of personal DPS to get your pet back up and regain its DPS for the long run. Time needed for rez would be that of a downed player, not a dead player, or else it’d be way too long. Of course, it’d still be much more effecient to switch to revive, but in those situations where you’ve blown the 60-sec switch cooldown I’d rather have some option to get my pet back up through traditional rez mechanics instead of going completely without pet for that time.
I think they took away the rez ability because too many people were complaining about rezzing the wrong person. What they should’ve done from the get go was just make the pet not instantly die, thus we’d not have to rez them as much.
Agree with the idea that heals passively reviving pets would be too much.
I see no reason we couldn’t be given the ability to rez pets like you would a player, though. Lose a few seconds of personal DPS to get your pet back up and regain its DPS for the long run. Time needed for rez would be that of a downed player, not a dead player, or else it’d be way too long. Of course, it’d still be much more effecient to switch to revive, but in those situations where you’ve blown the 60-sec switch cooldown I’d rather have some option to get my pet back up through traditional rez mechanics instead of going completely without pet for that time.
We had this, it was removed because people kittened and moaned that downed pets got in the way when trying to rez others, so now we’re stuck with a CD that was designed to punish you for switching your DEAD pet instead of rezzing them/switching BEFORE they die.
As their mother, I have to grant them their wish. – Forever Fyonna
The cooldown is rather long I agree, and this comes from a BM specced ranger that works hard to keep the pets alive and useful – always!
45 seconds max untraited, 30 seconds max traited.
In any dungeon boss battle my pet usually dies in about 10 seconds if it’s melee. So because of that pets are almost always on cooldown in those fights, the only really protracted fights there are. There needs to be a lower cooldown for pets in PvE because this means that Rangers in dungeons are almost always at a DPS disadvantage to other classes because almost always they have at least 40 seconds to wait before they can go back to full power.
We had this, it was removed because people kittened and moaned that downed pets got in the way when trying to rez others, so now we’re stuck with a CD that was designed to punish you for switching your DEAD pet instead of rezzing them/switching BEFORE they die.
That sucks. I can see how it’d be kind of a problem to a degree, though I don’t see how it’d be THAT bad that it warrants removing it completely. Surely there’s a workaround besides removing it altogether. Make it so that only the Ranger can revive their pet and if nessicary even tie it to a specific key instead of using the normal context-revive that players / NPCs get (for example, maybe F3 would revive the pet when its down, considering it has no purpose when a pet is already dead anyway).
It was really bad, because of the way pets roam around aimlessly. You run up to a guy to res him, then your pet runs up in front of you and you start ressing the pet instead of the guy, and because AN has never implemented target promotion properly anyone else who tries to res the guy will also start ressing the pet.
We had this, it was removed because people kittened and moaned that downed pets got in the way when trying to rez others, so now we’re stuck with a CD that was designed to punish you for switching your DEAD pet instead of rezzing them/switching BEFORE they die.
That sucks. I can see how it’d be kind of a problem to a degree, though I don’t see how it’d be THAT bad that it warrants removing it completely. Surely there’s a workaround besides removing it altogether. Make it so that only the Ranger can revive their pet and if nessicary even tie it to a specific key instead of using the normal context-revive that players / NPCs get (for example, maybe F3 would revive the pet when its down, considering it has no purpose when a pet is already dead anyway).
I would say just make it so we can hit F5 to start rezzing our pet, then it wont take up an F function which means he wouldn’t be cluttering anything, and then the healing power being int he pet tree would make sense again, don’t get me wrong i love how the pet and healing (my two favorite things) are linked together, but still…
As their mother, I have to grant them their wish. – Forever Fyonna