Dodge as One

Dodge as One

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Posted by: Overthrust.2659

Overthrust.2659

So.. I have been playing COE these days, and I just got an idea that might help a bit, for pet survival besides a health buff, I was thinking in something like a trait “dodge as one” in the BM line pets gain 1 second of evade, everytime you dodge or roll, why you say?..well liadri, tequila, multiple bosses and AOE is just overkill for a pet and losing half of our dps, making pet useless, in WvW you cant expect your pet survive an AOE that you just dodge rolled safely..
Just my 2cents., hopefully, Devs comes with a better idea to improve survival besides making an HP buff because to be honest in small roaming battles that would not be fair for the enemy.

The Ranger would be nerfed every time because that is the law of Tyria.

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Posted by: Lumn.2951

Lumn.2951

Honestly i’d really rather they just make pets take only 30% damage from aoe and cleave attacks rather than some secondary clunky dodge function that would be affected by things like pet skill delay.

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Posted by: Atherakhia.4086

Atherakhia.4086

This can’t be a trait. It’s a general survivability issue the class as a whole needs to function. The class is already forced 30 deep in a tree to make any use out of their skills. I can’t imagine forcing them XX deep in another tree being a good solution for build diversity.

They just need to change it so when the Ranger dodges or uses a skill that evades, the pet gains aegis with some kind of internal cooldown to help avoid abuse (since we have evade on GS auto attack for example).

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Posted by: Bri.8354

Bri.8354

They should just make it so whenever the ranger dodges, the pet evades all attacks for the same amount of time without interrupting any of its actions. They already have the system to apply this sort of thing, basically just give a buff to the pet that makes it evade all attacks for a second when the ranger dodge rolls, so it should be easy to implement. They could also do the same thing with the ranger’s greatsword if they wanted, adding an evade buff to the pet on the third hit of the auto-attack.

I also agree with Atherakhia; this needs to be available no matter to build you use, so it should be a default ability, not one unlocked via traits.

(edited by Bri.8354)

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Posted by: Atherakhia.4086

Atherakhia.4086

They should just make it so whenever the ranger dodges, the pet evades all attacks for the same amount of time without interrupting any of its actions. They already have the detection for this sort of thing and it should be easy to implement.

I also agree with Atherakhia; this needs to be available no matter to build you use, so it should be a default ability, not one unlocked via traits.

My only concern with allowing the pet to dodge instead of just granting aegis is there are scenarios where I may want to dodge, but I may not want to interrupt my pet from leaping on a foe or I may want to use its F2 ability. But if I lost this functionality in favor of my pet actually living? It’s a reasonable trade too.

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Posted by: Bri.8354

Bri.8354

My only concern with allowing the pet to dodge instead of just granting aegis is there are scenarios where I may want to dodge, but I may not want to interrupt my pet from leaping on a foe or I may want to use its F2 ability. But if I lost this functionality in favor of my pet actually living? It’s a reasonable trade too.

They don’t need to make your pet literally dodge with an animation and everything, that would be too clunky and difficult to implement. All they need to do is apply it via a buff that is placed on your pet that makes all attacks against it “evaded” during the duration.

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Posted by: Advent.6193

Advent.6193

Or an idea I mentioned: change Prot on Dodge to Aegis on Dodge. You evade the big AoE hit, your pet shrugs it off. Same result, less of a code/animation dilemma.

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

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Posted by: Dreviore.1075

Dreviore.1075

This can’t be a trait. It’s a general survivability issue the class as a whole needs to function. The class is already forced 30 deep in a tree to make any use out of their skills. I can’t imagine forcing them XX deep in another tree being a good solution for build diversity.

They just need to change it so when the Ranger dodges or uses a skill that evades, the pet gains aegis with some kind of internal cooldown to help avoid abuse (since we have evade on GS auto attack for example).

Not sure what class you are playing. The best setup for ranger DPS is 20/25/0/25/0.

+10% when endurance is full
+150 precision = 7% crit chance team-wide
+30% Pet critical hits
+10% while flanking (attacking from side or back)
+5% with a boon
+5/10% from Sigil of Force or Dungeon Specific
+7% from Frost Spirit (CD is nerfed but in a speed run a fight shouldn’t really last that long, I believe the skill recharge is still bugged) team-wide
+10% from Scholar Runes

Sword auto-attack, Jaguar, Call of the Wild for Fury/Swiftness and Blasting. Off-hand is debatable but I like Shortbow because I can leap backwards if the need arises.

No 30 point here. I do however agree that generic pet viability shouldn’t be traited.

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Posted by: Overthrust.2659

Overthrust.2659

Honestly i’d really rather they just make pets take only 30% damage from aoe and cleave attacks rather than some secondary clunky dodge function that would be affected by things like pet skill delay.

They just need to add the evade without thee dodge animation I think is easy, like a buff…
then again we are talking about Anet, you can expect the unexpected.

The Ranger would be nerfed every time because that is the law of Tyria.

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Posted by: Indoles.1467

Indoles.1467

A dev alluded that this was op when they tested it before. So, I don’t think we will see it anytime soon if at all. I don’t think it could possibly be op but what can I do.