Does Windborne Notes really make any sense?

Does Windborne Notes really make any sense?

in Ranger

Posted by: Lazze.9870

Lazze.9870

“Call of the Wild now applies regen aswell”. I can’t be the only who thinks this is a tad underwhelming and perhaps even out of place? The weapon itself is offensive in nature, with offensive boons and a damaging skill (that most of the times hits like a stream of noodles, but still). Shouldn’t the warhorn trait enhance these offensive capabilities, while still having a place in a support-ish line?

That’s without taking into account the high uptime of and easy access to regen that rangers already have. Unless this has some further syngergy with the druid, did we really need another source of regen? Sure, it works with Oakheart’s Salve, but it isn’t really worth it.

The warhorn itself needs some buffs. But even with additional might, a potential CD reduction for better syngery between CB and pet swap, and an improved Hunter’s Call, Windborne Notes doesn’t feel quite right in my opinion. Any thoughts?

(edited by Lazze.9870)

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Posted by: Puck.9612

Puck.9612

It made sense before they nerfed clarion bond. Now it’s just underwhelming.

Jim Hunter when my other account isn’t suspended

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Posted by: Lazze.9870

Lazze.9870

It made sense before they nerfed clarion bond. Now it’s just underwhelming.

They always intended Clarion Bond to have a 30 second ICD, and regen is still regen. A defensive boon added on an offensive weapon.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

It’s underwhelming, yes. It improves 1 of 2 Warhorn skills and provides Regeneration that is lower duration than the ones provided on “Call of the Wild.”

Warhorn itself is underwhelming, so Windborne Notes and the weapon itself are both offenders in my book.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Holland.9351

Holland.9351

I think the idea is that you’re supposed to be excited to get 1% more damage for 12 seconds every 24 seconds if you also trait for “Bountiful” Hunter. Yes, that’s an average of up to 0.5% damage increase if you use warhorn 5 every time it comes off cooldown together with these 2 traits.

Really, don’t even bother with these traits unless you combo it with Oakheart Salve for 5% damage reduction. Seriously, stay out of Nature Magic unless you want Protective Ward bad enough. If you do, get Evasive Purity and Allies’ Aid with it because the rest is just as bad.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

imo, WN needs 3 might added to it as well.

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Posted by: Ighanis.8265

Ighanis.8265

Well it gives you another source of Regen to work with Oakheart Salve for the damage reduction, but yes, since Clarion bond was fixed it is somewhat underwhelming.

Now given that reduction in cast time, and the built in “Lingering Magic” it does on its own, if you camp warhorn, give you a 75% up-time on Fury, swiftness and that ever important 1 might stack, and a 50% up-time on Regen. So with “Bountiful Hunter” you are looking at a pretty consistent damage buff of 3-4%.

I had thought it odd that this skill does not add anything to “Hunter’s Call” as I know people have asked for a long time to add some sort of condition to the skill, as right now other then the “cool” visual effect, it is a rather bland skill. This seemed like a perfect place to add in something like “Hunter’s Call now applies X seconds of blind/torment/confusion/etc on every hit”

But you know Ranger, as far as I can tell, is the only class that has a weapon reduction skill that the only added benefit only effects one of the weapon skills. And given the lack luster ferocity boost on “Honed Axes” I would almost say we have two reduction traits that only effect one of the weapons skills, so yeah….

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Posted by: Lazze.9870

Lazze.9870

Really, don’t even bother with these traits unless you combo it with Oakheart Salve for 5% damage reduction.

Now, I don’t think anyone bothers. And that’s the problem.

Nature magic stands out with two flawed grandmaster traits, and it overall lacks impactful supportive traits. A trait like Evasive Purity could easily apply to allies aswell, like the ele counterpart, but it doesn’t.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

…A trait like Evasive Purity could easily apply to allies aswell, like the ele counterpart, but it doesn’t.

We have so many traits like that, ones that only affect us, where they should affect both us and our pet, or ones that should also affect allies too so we have better group support.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

It made sense before they fixed clarion bond. Now it’s just underwhelming.

It never was intended.
Warhorn as such is a bad weapon. That has nothing to do with traits or pet Stow being misunderstood for pet swap.

All the cries of all of you is ridiculous. Only the players who literally exploited the game into oblivion got hit by the changes. Not to mention that even the descriptions told you it was NOT intended like that.

If the “nerf” changed your game that much, you probably were an exploiter. If you want to ask for buffs, ask them at places that make sense. If you want to buff Clarion Bond, you should buff Warhorn.

“Observe, learn and counter.”

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Posted by: Prophet.1584

Prophet.1584

If WN could provide Resistance instead of, or in addition to, Regen it would be amazing. 1 stack of fury, might and regeneration and swiftness is pretty bland. i’d personally rather keep the WH as our buffing weapon rather than another source of bad damage.

I’m sorry, Dave. I’m afraid I can’t do that.

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Posted by: Zenith.7301

Zenith.7301

They can just make Windborne notes apply 2-3 seconds of quickness. It’s all about the wind theme anyways.

Does Windborne Notes really make any sense?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

They can just make Windborne notes apply 2-3 seconds of quickness. It’s all about the wind theme anyways.

An AoE form of quickness for the Party? To be wanted in dungeons again?
Yes please!

“Observe, learn and counter.”

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

They can just make Windborne notes apply 2-3 seconds of quickness. It’s all about the wind theme anyways.

Super speed for allies would be cool too.

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Posted by: Holland.9351

Holland.9351

you are looking at a pretty consistent damage buff of 3-4%.

To recap, that’s for 2 traits and camping warhorn.

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Posted by: Holland.9351

Holland.9351

Only the players who literally exploited the game into oblivion got hit by the changes.

That’s not true. If you didn’t exploit pet stow, you would still get it consistently on every pet swap. Now you only get it on every 2nd pet swap. It’s become completely unreliable with no indication when it’s off cooldown.

For that reason it should work on every pet swap, even if this single trait makes warhorn absolete. Doesn’t thief dodge trait make caltrops absolete? Noone cares, it needs to be reliable and work off the cooldown it’s used for. On every dodge for thief and on every pet swap for ranger.

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Posted by: mistsim.2748

mistsim.2748

Problem is regen is very subpar right now in the current bursty state of the game. WH needs a complete rework as it has a crappy #5 and completely useless #4. I like the suggestion to give #5 ally quickness, but hunter’s call needs a revamp desperately.

(edited by mistsim.2748)

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Posted by: Lazze.9870

Lazze.9870

They can just make Windborne notes apply 2-3 seconds of quickness. It’s all about the wind theme anyways.

I had something like this in mind when I made the thread.

I get that guardian had its new shout made from one of the tome’s skills, but with ranger being one of the classes that already plays around with quickness, why wasn’t this idea added to the ranger warhorn aswell? It surely fits the theme of the ranger much more than the guardian.

It’s the recurring theme of the GW2 ranger. Missing out on party support opportunities.

(edited by Lazze.9870)

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Posted by: Sube Dai.8496

Sube Dai.8496

Yep crap trait, crap weapon. Quickness sounds good.

Maybe another reveal on hunters call as well?

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: StickerHappy.8052

StickerHappy.8052

The trait is fine just add convert/cleanse condis on it.. The problem here is the warhorn, If #4 did something worthwhile and lower cooldowns for #5 and #4,

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: Quarktastic.1027

Quarktastic.1027

It made sense before they fixed clarion bond. Now it’s just underwhelming.

It never was intended.
Warhorn as such is a bad weapon. That has nothing to do with traits or pet Stow being misunderstood for pet swap.

All the cries of all of you is ridiculous. Only the players who literally exploited the game into oblivion got hit by the changes. Not to mention that even the descriptions told you it was NOT intended like that.

If the “nerf” changed your game that much, you probably were an exploiter. If you want to ask for buffs, ask them at places that make sense. If you want to buff Clarion Bond, you should buff Warhorn.

I never exploited clarion bond, and it changed my game significantly. I can no longer swap pets expecting to get a remorseless proc/blast finisher when I need one, because I can’t see the cooldown on clarion bond.

Also, forced transformation effects (i.e. legendary archdiviner’s stun) will trigger your pet swap and put clarion bond on cooldown (if it isn’t already).

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Durzlla.6295

Durzlla.6295

“Call of the Wild now applies regen aswell”. I can’t be the only who thinks this is a tad underwhelming and perhaps even out of place? The weapon itself is offensive in nature, with offensive boons and a damaging skill (that most of the times hits like a stream of noodles, but still). Shouldn’t the warhorn trait enhance these offensive capabilities, even with its placement in a supportive-ish spec line?

That’s without taking into account the high uptime of and easy access to regen that rangers already have. Unless this has some further syngergy with the druid, did we really need another source of regen? Sure, it works with Oakheart’s Salve, but it isn’t really worth it.

The warhorn itself needs some buffs. But even with additional might and an improved Hunter’s Call, Windborne Notes doesn’t feel quite right in my opinion. Any thoughts?

It makes sense, it’s added support on our only support weapon in our support line. Is it underwhelming? Oh absolutely, regen is one of the boons we can throw out to ourselves and others like kittening candy, so whenever i see a trait that’s “You can have more regen!” it’s really really really really meh.

What would make it BETTER is if the trait made it so that your warhorn skills applied AoE retal to nearby allies or, they removed conditions, or they converted conditions, or even we get regen from the 5 and our 4 applies blindness like every 3rd bird or something.

I get what anet was trying to do with the trait, but they did it horribly.

EDIT: That being said i will continue to use said trait purely because it reduces the CDs of my Warhorn skills which are too kitten high to begin with.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: StickerHappy.8052

StickerHappy.8052

“Call of the Wild now applies regen aswell”. I can’t be the only who thinks this is a tad underwhelming and perhaps even out of place? The weapon itself is offensive in nature, with offensive boons and a damaging skill (that most of the times hits like a stream of noodles, but still). Shouldn’t the warhorn trait enhance these offensive capabilities, even with its placement in a supportive-ish spec line?

That’s without taking into account the high uptime of and easy access to regen that rangers already have. Unless this has some further syngergy with the druid, did we really need another source of regen? Sure, it works with Oakheart’s Salve, but it isn’t really worth it.

The warhorn itself needs some buffs. But even with additional might and an improved Hunter’s Call, Windborne Notes doesn’t feel quite right in my opinion. Any thoughts?

It makes sense, it’s added support on our only support weapon in our support line. Is it underwhelming? Oh absolutely, regen is one of the boons we can throw out to ourselves and others like kittening candy, so whenever i see a trait that’s “You can have more regen!” it’s really really really really meh.

What would make it BETTER is if the trait made it so that your warhorn skills applied AoE retal to nearby allies or, they removed conditions, or they converted conditions, or even we get regen from the 5 and our 4 applies blindness like every 3rd bird or something.

I get what anet was trying to do with the trait, but they did it horribly.

Or even make #4 AoE like the mad king runes #6. And add a condition to it.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: Chokolata.1870

Chokolata.1870

Well, quite honestly I would start off with a tweak to CotW itself.

I would reduce the boon duration from 15s to 10s but reduce the CD from 30s to 20s. This would place it on the same timer as untraited pet swap. When you trait both, then you will have a 16s CD which matches the 16s CD on CotW.

After that I would tweak the no4 on the warhorn. How? simple:
-reduce casting time
-transfers 2 conditions from yourself to your target when you hit an enemy with it. God knows that ranger needs more non traited condition removal

Then how would you tweak Windborne notes themselves? Simple:
-Call of the Wild now applies 4 extra might + the regeneration for 10s
-Hunters call also removes 2 boons from the target on hit. We need boon removal too haha
-CD reduced by 20%

There, I made warhorn good

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Posted by: Durzlla.6295

Durzlla.6295

Well, quite honestly I would start off with a tweak to CotW itself.

I would reduce the boon duration from 15s to 10s but reduce the CD from 30s to 20s. This would place it on the same timer as untraited pet swap. When you trait both, then you will have a 16s CD which matches the 16s CD on CotW.

After that I would tweak the no4 on the warhorn. How? simple:
-reduce casting time
-transfers 2 conditions from yourself to your target when you hit an enemy with it. God knows that ranger needs more non traited condition removal

Then how would you tweak Windborne notes themselves? Simple:
-Call of the Wild now applies 4 extra might + the regeneration for 10s
-Hunters call also removes 2 boons from the target on hit. We need boon removal too haha
-CD reduced by 20%

There, I made warhorn good

it’d go from never used to literally always used. I’d be beyond happy to have some way to deal with boons. Hell, even if the #4 did more damage per boon they had on them would be better than what we have now (aka nothing).

Rangers, only prof in the game that can literally do nothing to enemy boons at all.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Well, quite honestly I would start off with a tweak to CotW itself.

I would reduce the boon duration from 15s to 10s but reduce the CD from 30s to 20s. This would place it on the same timer as untraited pet swap. When you trait both, then you will have a 16s CD which matches the 16s CD on CotW.

After that I would tweak the no4 on the warhorn. How? simple:
-reduce casting time
-transfers 2 conditions from yourself to your target when you hit an enemy with it. God knows that ranger needs more non traited condition removal

Then how would you tweak Windborne notes themselves? Simple:
-Call of the Wild now applies 4 extra might + the regeneration for 10s
-Hunters call also removes 2 boons from the target on hit. We need boon removal too haha
-CD reduced by 20%

There, I made warhorn good

I’ve suggested similar before too.

Condi transfer to target wouldn’t happen, that is necro territory, but a convert to boon would be fine, imo. I think I would prefer that since I play WH with power 80% of the time I use it.

But I agree with your other suggestions.

I would also like to see some benefit for Hunter’s Call that works with it’s multi hits, like a 0.5s Blind per strike too, so you can shutdown a burst character or something like that. They can dodge a lot of that or LoS it etc.

They could always make the -CD% -33% instead of -20%, there are quite a few of those now and since the trait would make the horn so much better, NM is a lot more desirable too.

(edited by Heimskarl Ashfiend.9582)

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Posted by: jcbroe.4329

jcbroe.4329

Guys, while I understand that it was nice to perma-maintain fury on pet swapping and can totally understand why you’re upset that it changed; Clarion Bond, in every form they previewed the skill, had an internal cooldown of 30 seconds. The only QoL change I would address is adding a visual proc to it the way Engineers get on their toolkit traits when they have procs (the new speedy kits, dodge recharges toolbelt trait) or even like our QuickDraw trait, to show when Clarion Bond is available, and the oversight on this… Irks me, but yeah.

So, moving on to address the topic, Windborne Notes allows you to basically maintain those boons through simple petswapping and counting a few numbers (depends on how much boon duration you have).

In certain setups, more PvP oriented than PvE, you have the trait and Clarion Bond, the minor for boon duration, and you can take Travelers Runes that are more than beneficial for this setup for the boons and bountiful hunter, and you can maintain a decent enough in its own right damage bonus on yourself and the pet, especially from fury, from just swapping pets. Not to mention you’re more than likely taking protective ward, and the third line can be player choice, but as mentioned, Oakheart Salve is basically permanently passively protecting you at this point with all the different regen sources.

Particularly, the build I just mentioned is more useful in WvW where in PvP people tend to go for (and understandably so) more offensive boosting options like Beastly Warden and etc, but that will more than likely change once ANet hopefully figuring out insta-gibbing anything with less than 2.6k toughness, and leaving everything with more health at 20% is imbalanced and gamebreaking as far as mechanics go.

But anyhow, yeah, the only criticism I can relate to, as other have mentioned, is that Warhorn is just a subpar weapon, and the fact that you’re, in almost every way, better off taking Windborne Notes and Clarion Bond before you take Warhorn in ANY build should be an indicator of the type of rework warhorn needs, because you literally are better off dedicating 2 specialization lines to a combo than just taking the weapon, which is… Sad. We’ll just go with sad and hope that it’s universally understood what I’m conveying.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
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Posted by: Lazze.9870

Lazze.9870

It makes sense, it’s added support on our only support weapon in our support line. Is it underwhelming? Oh absolutely, regen is one of the boons we can throw out to ourselves and others like kittening candy, so whenever i see a trait that’s “You can have more regen!” it’s really really really really meh. .

You don’t get my point then.

The whole reason it doesn’t make any sense is 1) we got a kittenload of regen already and 2) the weapon provides offensive boons, while the trait tags along an underwhelming defensive boon.

The weapon itself needs a buffs, but a more suitable trait would have added offensive boons. Not regen.

(edited by Lazze.9870)

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Posted by: Lazze.9870

Lazze.9870

The trait is fine just add convert/cleanse condis on it.. The problem here is the warhorn, If #4 did something worthwhile and lower cooldowns for #5 and #4,

It isn’t “fine” if you want to add something as strong as convert/cleanse to it aswell.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Did everyone watch the PoI and see the Ele WH skills and traits? lol

Listed here – http://wiki.guildwars2.com/wiki/Tempest

(edited by Heimskarl Ashfiend.9582)

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Posted by: Sube Dai.8496

Sube Dai.8496

Well, quite honestly I would start off with a tweak to CotW itself.

I would reduce the boon duration from 15s to 10s but reduce the CD from 30s to 20s. This would place it on the same timer as untraited pet swap. When you trait both, then you will have a 16s CD which matches the 16s CD on CotW.

After that I would tweak the no4 on the warhorn. How? simple:
-reduce casting time
-transfers 2 conditions from yourself to your target when you hit an enemy with it. God knows that ranger needs more non traited condition removal

Then how would you tweak Windborne notes themselves? Simple:
-Call of the Wild now applies 4 extra might + the regeneration for 10s
-Hunters call also removes 2 boons from the target on hit. We need boon removal too haha
-CD reduced by 20%

There, I made warhorn good

Who wants a useful warhorn though? Most boring weapon in the game.

Well, after focus.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Zenith.7301

Zenith.7301

It’s still mind boggling how their balance team works where something like warhorn #4 is a channeled skill with a cooldown that does less effective DPS than the autoattack chain. Same goes for necro dagger #2.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Who wants a useful warhorn though? Most boring weapon in the game.
Well, after focus.

I’d love one, tbh. I’ve always liked the theme of the weapon, it is just boring because it has poor skills attached to it. If it did good damage and had some more utility with a good trait, it could be very good.

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Posted by: Quarktastic.1027

Quarktastic.1027

It’s still mind boggling how their balance team works where something like warhorn #4 is a channeled skill with a cooldown that does less effective DPS than the autoattack chain. Same goes for necro dagger #2.

It’s not a channeled skill though. You cast it, and it just does its thing. Using it is a net gain in DPS, but it gets overshadowed by path of scars, which deals more damage, is a CC, and hits multiple targets.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Chokolata.1870

Chokolata.1870

Well I want a useful warhorn seeing how I have Howler.

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Posted by: Zenith.7301

Zenith.7301

It’s still mind boggling how their balance team works where something like warhorn #4 is a channeled skill with a cooldown that does less effective DPS than the autoattack chain. Same goes for necro dagger #2.

It’s not a channeled skill though. You cast it, and it just does its thing. Using it is a net gain in DPS, but it gets overshadowed by path of scars, which deals more damage, is a CC, and hits multiple targets.

It has a 1 sec cast time. It is a DPS loss compared to the autoattack chain unless you use it while closing into the boss from afar.

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Posted by: Durzlla.6295

Durzlla.6295

It makes sense, it’s added support on our only support weapon in our support line. Is it underwhelming? Oh absolutely, regen is one of the boons we can throw out to ourselves and others like kittening candy, so whenever i see a trait that’s “You can have more regen!” it’s really really really really meh. .

You don’t get my point then.

The whole reason it doesn’t make any sense is 1) we got a kittenload of regen already and 2) the weapon provides offensive boons, while the trait tags along an underwhelming defensive boon.

The weapon itself needs a buffs, but a more suitable trait would have added offensive boons. Not regen.

Nice to know you didn’t even read my post

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Durzlla.6295

Durzlla.6295

It’s still mind boggling how their balance team works where something like warhorn #4 is a channeled skill with a cooldown that does less effective DPS than the autoattack chain. Same goes for necro dagger #2.

It’s not a channeled skill though. You cast it, and it just does its thing. Using it is a net gain in DPS, but it gets overshadowed by path of scars, which deals more damage, is a CC, and hits multiple targets.

It has a 1 sec cast time. It is a DPS loss compared to the autoattack chain unless you use it while closing into the boss from afar.

It’s actually a DPS gain, the math for it has been all over the forums for kittening ever. The only reason it’s not used is because Path of Scars is better.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I never exploited clarion bond, and it changed my game significantly. I can no longer swap pets expecting to get a remorseless proc/blast finisher when I need one, because I can’t see the cooldown on clarion bond.

Also, forced transformation effects (i.e. legendary archdiviner’s stun) will trigger your pet swap and put clarion bond on cooldown (if it isn’t already).

Well, I never really exploited Clarion Bond, and I never expected it to be on 20 second CD (16 traited). And if you are in an environment where fight last longer than 15 seconds – than you were definitely better of taking Predator’s Onslaught which means your need of remorseless was not that important.

So then again, you either expected Warhorn #5 to be without cooldown – which I doubt – or you were exploiting the bug.

But let’s believe that you really believed you were not exploiting anything.
If you expected the trait with description of 30 seconds to be on 15 seconds CD – you either could have been absolutely inexperienced in this game and it’s mechanics as such – making the opinions of mechanics rather vague, or experiencing a Warrior syndrome – wanting the best stuff in every case at all costs.

But here again, demanding a revert to the bugfix is out of the question. If you really want to fix something to bring Rangers back to the spotlight – address the real problem.
Because right now your statements sound something like this to me.
“Well, we made an ability that can kill anyone instantly. WoW, that’s unbalanced. Better nerf it’s cooldown.”

If you want to fix an issue – fix the issue. Not the consequence of it.

“Observe, learn and counter.”

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

It’s still mind boggling how their balance team works where something like warhorn #4 is a channeled skill with a cooldown that does less effective DPS than the autoattack chain. Same goes for necro dagger #2.

It’s not a channeled skill though. You cast it, and it just does its thing. Using it is a net gain in DPS, but it gets overshadowed by path of scars, which deals more damage, is a CC, and hits multiple targets.

It has a 1 sec cast time. It is a DPS loss compared to the autoattack chain unless you use it while closing into the boss from afar.

Most bosses are dead before it recharges anyway so…yeah. I do agree with you though it needs a lot more.

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Posted by: Lazze.9870

Lazze.9870

Nice to know you didn’t even read my post

Just read the whole thing one more time and try to understand why I’m saying the trait doesn’t make any sense, instead of implying that I didn’t your post? Adding support to the warhorn doesn’t make sense on its own, it should fit the weapon. The ranger warhorn is offensive in nature and should have a trait that enhance those offensive features, thus offering a boon like quickness instead of regen.

Quoting me and saying that it “does make sense, it’s just underwhelming” just make it seems like you don’t get why I’m saying it doesn’t. I’m not asking if the trait is underwhelming, because it clearly is – I’m asking if adding defensive boons even makes sense in the first place.

I wasn’t arguing against anything in the bottom half of your comment, hence why I didn’t quote it.

(edited by Lazze.9870)

Does Windborne Notes really make any sense?

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Posted by: Quarktastic.1027

Quarktastic.1027

I never exploited clarion bond, and it changed my game significantly. I can no longer swap pets expecting to get a remorseless proc/blast finisher when I need one, because I can’t see the cooldown on clarion bond.

Also, forced transformation effects (i.e. legendary archdiviner’s stun) will trigger your pet swap and put clarion bond on cooldown (if it isn’t already).

Well, I never really exploited Clarion Bond, and I never expected it to be on 20 second CD (16 traited). And if you are in an environment where fight last longer than 15 seconds – than you were definitely better of taking Predator’s Onslaught which means your need of remorseless was not that important.

So then again, you either expected Warhorn #5 to be without cooldown – which I doubt – or you were exploiting the bug.

But let’s believe that you really believed you were not exploiting anything.
If you expected the trait with description of 30 seconds to be on 15 seconds CD – you either could have been absolutely inexperienced in this game and it’s mechanics as such – making the opinions of mechanics rather vague, or experiencing a Warrior syndrome – wanting the best stuff in every case at all costs.

But here again, demanding a revert to the bugfix is out of the question. If you really want to fix something to bring Rangers back to the spotlight – address the real problem.
Because right now your statements sound something like this to me.
“Well, we made an ability that can kill anyone instantly. WoW, that’s unbalanced. Better nerf it’s cooldown.”

If you want to fix an issue – fix the issue. Not the consequence of it.

And the white knight appears.

I understood that the trait was bugged, but it was nice to know exactly when clarion bond would activate. In its current state, knowing whether or not it’s on cooldown is a toss up, unless you’re looking at a stopwatch. I’d call that a fair issue.

As for predator’s onslaught being better than remorseless, they’re close enough that it doesn’t really matter which one you bring. What matters is, predator’s onslaught is completely passive, and frankly, boring. Remorseless necessitates a more active playstyle, and I find it to be much more interesting.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Chokolata.1870

Chokolata.1870

Remorseless is better with GS, PO is more reliable and better overall for DPS.

Does Windborne Notes really make any sense?

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Guys, while I understand that it was nice to perma-maintain fury on pet swapping and can totally understand why you’re upset that it changed; Clarion Bond, in every form they previewed the skill, had an internal cooldown of 30 seconds. The only QoL change I would address is adding a visual proc to it the way Engineers get on their toolkit traits when they have procs (the new speedy kits, dodge recharges toolbelt trait) or even like our QuickDraw trait, to show when Clarion Bond is available, and the oversight on this… Irks me, but yeah.

So, moving on to address the topic, Windborne Notes allows you to basically maintain those boons through simple petswapping and counting a few numbers (depends on how much boon duration you have).

In certain setups, more PvP oriented than PvE, you have the trait and Clarion Bond, the minor for boon duration, and you can take Travelers Runes that are more than beneficial for this setup for the boons and bountiful hunter, and you can maintain a decent enough in its own right damage bonus on yourself and the pet, especially from fury, from just swapping pets. Not to mention you’re more than likely taking protective ward, and the third line can be player choice, but as mentioned, Oakheart Salve is basically permanently passively protecting you at this point with all the different regen sources.

Particularly, the build I just mentioned is more useful in WvW where in PvP people tend to go for (and understandably so) more offensive boosting options like Beastly Warden and etc, but that will more than likely change once ANet hopefully figuring out insta-gibbing anything with less than 2.6k toughness, and leaving everything with more health at 20% is imbalanced and gamebreaking as far as mechanics go.

But anyhow, yeah, the only criticism I can relate to, as other have mentioned, is that Warhorn is just a subpar weapon, and the fact that you’re, in almost every way, better off taking Windborne Notes and Clarion Bond before you take Warhorn in ANY build should be an indicator of the type of rework warhorn needs, because you literally are better off dedicating 2 specialization lines to a combo than just taking the weapon, which is… Sad. We’ll just go with sad and hope that it’s universally understood what I’m conveying.

+1

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

Who wants a useful warhorn though? Most boring weapon in the game.

Spoken like someone who doesn’t own a SAB horn.

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Posted by: Kydar Schattendolch.6879

Kydar Schattendolch.6879

This trait should be sth. like

- Call of the wild grants regenration (15s, same as other boons)
- Skills recharge 20% faster (as it is atm)
- Hunters Call blinds foes with inital and last hit, each for 3s

Also, Call of the Wild should be at least 2 might stacks baseline….but..its a dream i guess^^…cause in combination with blasting fire files this wouls be realy strong (6 might stacks with 1 skill)

Does Windborne Notes really make any sense?

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Posted by: The V.8759

The V.8759

I actually like the trait. I run a beastmaster build where I get the damage reduction because the regen is up, but more important: my pet has higher fury uptime increasing its damage fairly well.
About hunters call, yes of would be nice to see something added to it aswell, but I am fine with its current state. It hits 16 times. Meaning for me that of procs about 8 crits. Due to companions might trait that gives my pet some nice stacks of might hitting even harder.

One of the Firstborn Channel of Fvux

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Posted by: Tragic Positive.9356

Tragic Positive.9356

This trait should be sth. like

- Call of the wild grants regenration (15s, same as other boons)
- Skills recharge 20% faster (as it is atm)
- Hunters Call blinds foes with inital and last hit, each for 3s

Also, Call of the Wild should be at least 2 might stacks baseline….but..its a dream i guess^^…cause in combination with blasting fire files this wouls be realy strong (6 might stacks with 1 skill)

On a 30 second cooldown.
Absolutely fine from balance perspective. It deals zero damage, provides zero control, and only buffs people. I’ll mention that every boon it provides (except might) is duration stacking buff. So by taking the Warhorn you do not really bring anything unique. In reality you don’t even bring anything. All the meta classes bring that by default.

Warhorn needs it’s #5 have might increased to 3 at least. Windborne Notes should provide 3 seconds of AoE quickness instead of regen (we already have the highest uptime of regen via other traits)
And Call of the Wild should provide another form of utility or CC. Providing a 0,25 sec Slow every tick or already million times mentioned blind in whichever order. Compared to Off-Hand axe that brings better utility (vuln stacks, reflect), better damage and burst, most PvE valuable CC (pull), cleave, and shorter cooldown… Warhorn #4 is a joke.

I mean yea, with this Warhorn would become a utility PvE weapon.
~36 seconds of Fury,Swiftness and 6 might.
~6 might from blast finishers
~3 seconds of Quickness
~4 seconds of slow

This would have 24 second cooldown, require combat, 2 trait lines, bad damage, pet swap without CD (external stop watch), Fire field from Torch/other classes.

You’d also have to sacrifice Beast Mastery that drops your pet DPS by roughly 20% (Bonus from boon sharing already included) and Might+Quickness from Pet Swap making it even with the proposed changes (Warhorn still has longer CD, but is AoE as a party support as Nature Magic should be!).

I can see these changes totally fine and balanced. A bit of QQ would appear, but that happened even when our LB started dealing damage at last (while still dealing the least).

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

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Posted by: Sube Dai.8496

Sube Dai.8496

Probably too much quickness given that we have 3 other sources as well.

John Snowman [GLTY]
Space Marine Z [GLTY]

Does Windborne Notes really make any sense?

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Posted by: Durzlla.6295

Durzlla.6295

Nice to know you didn’t even read my post

Just read the whole thing one more time and try to understand why I’m saying the trait doesn’t make any sense, instead of implying that I didn’t your post? Adding support to the warhorn doesn’t make sense on its own, it should fit the weapon. The ranger warhorn is offensive in nature and should have a trait that enhance those offensive features, thus offering a boon like quickness instead of regen.

Quoting me and saying that it “does make sense, it’s just underwhelming” just make it seems like you don’t get why I’m saying it doesn’t. I’m not asking if the trait is underwhelming, because it clearly is – I’m asking if adding defensive boons even makes sense in the first place.

I wasn’t arguing against anything in the bottom half of your comment, hence why I didn’t quote it.

It makes sense because they were adding support to our only support weapon. It wasn’t a form of support that fit the weapon granted, because as you’ve stated multiple times the warhorn is an offensive weapon (still support focused though).

They added the regen to make the weapon provide more support, but what they should’ve done is either add more might, add some quickness, or if they really wanted a defensive boon added retal so it at least kept its more offensive feel.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna