Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
On what is meant with “arming time” when Anet is referencing the changes that will be made to traps? I’m mildly concerned this may mean that traps will work similar to Engineer bombs from the bomb kit. They won’t activate immediately upon being thrown but will have a delay before they can be triggered… Just curious if anyone has any info on what “arming time” might mean.
You are correct. They mean after a trap is thrown, nothing will happen for about a second. Then the trap will become triggerable. Keep in mind trap stats will likely be buffed to accommodate this.
To my knowledge no information has been released on what they meant, but i think that your assumption is correct. I would say that it is too early to be concerned though. They also mentioned that the traps will have buffs to compensate, which could be really interesting.
They could make it so that all traps now have a moderate immobilize on them, which would make them definitely feel more like traps then just an aoe. They could cut the cooldown on the traps to 10 seconds to give us constantly available traps, or they could change traps so that we can have several of the same trap out at the same time(but the traps wouldn’t be able to overlap).
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