Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
ended up recording this very long 1v1 with a thief, and shenanigans happens mid fight
Reminds me of a fight I had yesterday with that (or simular) build against a thief like yours where we fought for goodness knows how long before both deciding it was a draw and walking off. Was a little rediculous really.
That was funny and quite enjoyable to watch. I wonder what those guardians were thinking.
“Hey, let’s gank those two!”
“Think we can take ’em”
“Yeah. ‘Divide and conquer’ man.” “Besides, I got a legendary.”
“You’re so pro man!”
Afterwards…
“Hey Patton”
“What?”
“You know that gank plan of yours?”
“Yeah.”
“FAIL!”
(edited by Expiatus.4210)
Lol. Nicely done. That has me sort of curious what it would be like if “friendly fire” was on in some areas … then again, we’d have the obvious trolls/baddies time where people would have to get banned or something for intentional friendly-fire.
Lol. The video clearly proves 2 things to be almost universally true:
-most players with legendary weapons are bad
-most guardians are garbage
Lol. The video clearly proves 2 things to be almost universally true:
-most players with legendary weapons are bad
-most guardians are garbage
Rofl, is it bad I don’t notice if they’re using a Legendary because I have no clue what most legendaries actually look like.
Reminded me of the old DAoC days. Two 8 mans going at it and the other realm shows up to jump in. The two turn on them to drop them quick. Had to be real careful with AOE’s though.
Well, to be fair, being a 3 limb amputee and playing two guardians at the same time is pretty tough…
I mean, did you see that??? he actually got the guys targeting you while using a skill TWICE, while still using next to every ability as soon as it gets off CD!!!
Pretty pro if you ask me.Especially compared to your shody ranger skills/spec…
3 signets??? without even the cleanse one?!?!
To boot you’re running axe mainhand but can’t land a splitblade to save your life.
Go shortbow if your gonna be a nub.Oh and the jaguar is much better than a bird, its stealth critting is intense, especially since anything but TPvP lvl players won’t be able to effectively kite the guy at all.
The owl chill is actually very good. Long duration and low cooldown…Not everybody has to run the same ranger spec.
The owl chill is actually very good. Long duration and low cooldown…Not everybody has to run the same ranger spec.
Sure, chill is good.
Jaguars are great.
People have preferences for certain setups, not really sure how that changes their gaps in effectiveness.
The owl chill is actually very good. Long duration and low cooldown…Not everybody has to run the same ranger spec.
Sure, chill is good.
Jaguars are great.People have preferences for certain setups, not really sure how that changes their gaps in effectiveness.
One reason to use birds over cats is the X trait in beastmastery. Vigorous training. It grants 5 sec of aoe vigor on pet swap when running birds or moas. Not sure if you noticed but Xsorus was running that in this video.
Awesome clip Xsorus! Looks like you dropped technobabble in favor of BM bunker again.
One reason to use birds over cats is the X trait in beastmastery. Vigorous training. It grants 5 sec of aoe vigor on pet swap when running birds or moas. Not sure if you noticed but Xsorus was running that in this video.
The 5 point ranger trait ‘natural vigor’ doesn’t stack with vigor making ranger, easily, the worst class on which to knock parts of your spec off for inconsistent vigor buffs.
(edited by garethh.3518)
Now, I’m not trying to be rude to the thief player at all, because they did a good job of staying up. But I found their ability to keep the pressure on you much too inconsistent.
Noted that the particular thief build is mostly an auto attack and stealth spam until something dies, but they weren’t able to stack very much damage up on you at a time, to the point where you could even outheal the damage even if your pet hadn’t cleansed the conditions.
Bunker meta will be bunker meta I guess.
One reason to use birds over cats is the X trait in beastmastery. Vigorous training. It grants 5 sec of aoe vigor on pet swap when running birds or moas. Not sure if you noticed but Xsorus was running that in this video.
The 5 point ranger trait ‘natural vigor’ doesn’t stack with vigor making ranger, easily, the worst class on which to knock parts of your spec off for inconsistent vigor buffs.
I don’t run Jaguar cause i’m not 10 points in skirmishing.
You can use Signet of Renewel if you want, I personally like the 180 extra toughness now
I don’t always land split blade, But I still prefer it over Bow cause of the Weakness/Chill
Also are you sure about that? I’m certain it stacks but I’ll have to log in check it, You may be completely right though. Though I know vigor doesn’t stack with the food if I remember correctly.
edit
I went and checked, Now i may be blind, but i’m pretty sure it stacks…It looks much faster with Vigor up then without.
(edited by Xsorus.2507)
Endurance can not regenerate faster than +100%, so they do not stack.
From the wiki page:
“Endurance regenerates over time, at a base rate of 5% per second and a max rate of 10% per second.”
I went and checked, Now i may be blind, but i’m pretty sure it stacks…It looks much faster with Vigor up then without.
With ‘natural vigor’ passive, endurance recharges 50% faster.
With vigor up, endurance recharges 100% faster.
With ‘natural vigor’ and vigor up, endurance recharges 100% faster.
(from everything I’ve seen)
Meaning, vigor is only a 33% endurance regen bump for rangers (if you know how to math) not the full 100% other classes get.
PS: I’m pretty sure ‘natural vigor’ only works while in combat and you don’t need 10 points in skirmishing to get a jaguar.
PSS: My initial post was ironic. The guardians were some of the worst anyone here has probably seen, yet I was critiquing you… guess its a bit too long for me to keep acting like I’m serious, since you seemingly aren’t going to catch the flavor of it all.
(edited by garethh.3518)
I get what you’re saying, I’d still prefer to have Vigor just based on the fact it is an increase.
More Dodge is More Dodge far as i’m concerned.
Jaguar is alright, but without the 30% crit talent I don’t think its as good as birds (esp with vigor buff)
I went and checked, Now i may be blind, but i’m pretty sure it stacks…It looks much faster with Vigor up then without.
With ‘natural vigor’ passive, endurance recharges 50% faster.
With vigor up, endurance recharges 100% faster.With ‘natural vigor’ and vigor up, endurance recharges 100% faster.
(from everything I’ve seen)
Meaning, vigor is only a 33% endurance regen bump for rangers (if you know how to math) not the full 100% other classes get.PS: I’m pretty sure ‘natural vigor’ only works while in combat and you don’t need 10 points in skirmishing to get a jaguar.
PSS: My initial post was ironic. The guardians were some of the worst anyone here has probably seen, yet I was critiquing you… guess its a bit too long for me to keep acting like I’m serious, since you seemingly aren’t going to catch the flavor of it all.
Your original post no longer exists, only reason i saw it was cause someone replied to it.
I saw you were critiquing me.
With +0%, it will take you 10s to get 50 endurance to dodge roll
With +50%, it will take you 6.6s repeating (so 7s) to get enough endurance to dodge roll
With +100%, it will take you 5s to get enough endurance to dodge roll.
I’d say that Vigor is most definitely useful.
When you can’t get/keep vigor, 7s is better than 10s. When you can, 5s is great and much better than 7s.
When you look at this in a prolonged fight, it’s even better.
Math is fun … and useful.
With +0%, it will take you 10s to get 50 endurance to dodge roll
With +50%, it will take you 6.6s repeating (so 7s) to get enough endurance to dodge roll
With +100%, it will take you 5s to get enough endurance to dodge roll.
I’d say that Vigor is most definitely useful.
When you can’t get/keep vigor, 7s is better than 10s. When you can, 5s is great and much better than 7s.
When you look at this in a prolonged fight, it’s even better.
Math is fun … and useful.
interesting thanks for doing the math on it.
Math is fun
Watchoo talkin’ ’bout, Willis?
I’d say that Vigor is most definitely useful.
When you look at this in a prolonged fight, it’s even better.
Math is fun … and useful.
Ugh, bad math is bad though….
I don’t really like nitpicking but you guys just seem to live on being slightly wrong…
100% vigor uptime from a trait would definitely be useful.
30~% vigor uptime is much short of that…
What your numbers didn’t show is that you net one dodge roll every minute from something like that… which seems a lil less impressive…
(edited by garethh.3518)
You might be right garethh on cats though just because I do believe my damage is lacking after the patch. I might try and run cats for a bit, or pigs (yea i’m curious) just for fun.
I’ve switched in and out on them before..But I never really had the need for the damage increase though…now I feel I kill slower, and its making 1vs2 and 3 fights much harder.
I realize what I’m about to mention is a pvp environment, but I’ve been watching Battosai use Drakes to an effect. I find their ability to hit moving players questionable, but I’m guessing the drake f2s are a tad easier to land now, and the river drake breath has the potential to do a ton of damage if you can set it up (I’m assuming through axe chill/dagger cripple, making sure the dodges are spent).
Why is your bonfire so big?
I realize what I’m about to mention is a pvp environment, but I’ve been watching Battosai use Drakes to an effect. I find their ability to hit moving players questionable, but I’m guessing the drake f2s are a tad easier to land now, and the river drake breath has the potential to do a ton of damage if you can set it up (I’m assuming through axe chill/dagger cripple, making sure the dodges are spent).
i’d be willing to try it out, I’ve not played a whole lot with them since the patch.
I do need extra AOE damage cause like I said, I took such a massive hit this patch against 2 or greater groups….
I use to be able to hit 3 people, and if they’re glass cannon, almost instantly kill them with Entangle/Bonfire/PI.
Now I can’t do that anymore.
Why is your bonfire so big?
Offhand Training, which you should be using in a bunker build if you have 2 offhand weapons.
At default move speeds I find birds do more dps to moving targets than cats. If you want to roll cats you almost need to use either agility training or signet of the hunt, otherwise they are kitten trying to hit anything not standing still.
I run signet of the hunt, so not a problem.
I’ll try drakes out today or tomorrow, been a while since I fooled with them.
I realize what I’m about to mention is a pvp environment, but I’ve been watching Battosai use Drakes to an effect. I find their ability to hit moving players questionable, but I’m guessing the drake f2s are a tad easier to land now, and the river drake breath has the potential to do a ton of damage if you can set it up (I’m assuming through axe chill/dagger cripple, making sure the dodges are spent).
I’ve tried using them.
They are no better.
Easily the worst F2 response time I’ve tried and I couldn’t get it to trigger during the swap quickness no matter how I worked the F2 key.
It has potential just a few too many bugs to pull off reliably enough to be worthwhile, at least imo.
(limited cone range, stepping out of the area stops the F2 mid cast and puts it on CD. That combined with bad response time and little->no ability to set up the pet’s positioning make it hell.).
(edited by garethh.3518)
I realize what I’m about to mention is a pvp environment, but I’ve been watching Battosai use Drakes to an effect. I find their ability to hit moving players questionable, but I’m guessing the drake f2s are a tad easier to land now, and the river drake breath has the potential to do a ton of damage if you can set it up (I’m assuming through axe chill/dagger cripple, making sure the dodges are spent).
I’ve tried using them.
They are no better.
Easily the worst F2 response time I’ve tried and I couldn’t get it to trigger during the swap quickness no matter how I worked the F2 key.It has potential just a few too many bugs to pull off reliably enough to be worthwhile, at least imo.
(limited cone range, stepping out of the area stops the F2 mid cast and puts it on CD. That combined with bad response time and little->no ability to set up the pet’s positioning make it hell.).
I can see that.
The thing that’s been irritating me the most about them is how, off of swap, if you hit f2, they just use it in whatever direction they are facing and don’t even try to look at the enemy.
But I play around with pets all the time, to test if I like anything outside of dual canines. I saw battosai running it on blu42s cast and figured it was a worthwhile mention.
Im not big on bunker builds but I cant knock how you play. Great video.
Classic “Enemy of my Enemy”
This just show what a disgrace pets are. That duel with the thief would have probably been easier if you were just allowed to stow your pet.
That thief just used your pet on demand for cloak and dagger healing, and the pet rarely got to hit the thief since it became kitten everytime he stealthed and the time it took it to get and hit the thief the thief just kited it or went into stealth, leaving the pet dumbfounded again.
Cloak and dagger should not work on pets/minions, it’s just a ridiculous penalty to classes that rely on those mechanisms.
Also, axe damage was atrocious, you barely scratched that thief with the auto, and because he knew to dodge axe chill and always kept a distance so splitblade couldn’t land, the only thing you hit him with was throw torch, which he healed off with stealth.
I seriously question the effectiveness of axe/offhand vs. shortbow now that I’ve played so many tpvp games. The shortbow just sustains a lot more damage, and for how situational splitblade is and how generous the flanking arc is on shortbow, it’s really a matter of bringing an offhand to make up for that terrible axe mainhand sustained.
Also, ravens have a very large wind up on their attack animations, making them easy to kite. Dogs would have probably been better this duel, especially the wolf. Even jaguar would have worked because you can have him stealth when you are expecting the thief to go for a cloak and dagger.
I seriously question the effectiveness of axe/offhand vs. shortbow now that I’ve played so many tpvp games. The shortbow just sustains a lot more damage, and for how situational splitblade is and how generous the flanking arc is on shortbow, it’s really a matter of bringing an offhand to make up for that terrible axe mainhand sustained.
I run axe/dagger shortbow with traps in TPvP.
It works fine, I land 3-5 stack splitblades pretty much every time.
Just have to work with the canine pet and spike traps imob.
Its a pretty cool weapon along with geomancy sigils to easily throw out a hell of allot of bleeding while falling back from a melee enemy.
It’s not the tippy top tier spec, but it can take you very high if you play it well.
Few if any thieves run C&D specs anymore in TPvP, at least that I had noticed.
(haven’t logged in in 2~ weeks though)
(edited by garethh.3518)
birds benefit more from consistent use of passive mode than any other pet family due to 300 range on melee attacks. put bird in passive mode after every attack animation & use your ranger’s body to position pet for attacks ( which will land instantly if you trigger within 300 range ). this takes their pathing AI out of the equation & essentially makes it one of your attacks extended from your body. not for those who shy away from pet micro.
you can also shave frames of animation off the pet attacks by cancelling the end of the animation with Return to Me after the damage has procced. must be careful with timing, if you cancel too soon, the pet will delay in its pathing—but the timing is reliable.
birds don’t have the highest dps, but they do have the highest burst both for F2 & autoattacks. land your burst, then swap ( or vice versa ).
This just show what a disgrace pets are. That duel with the thief would have probably been easier if you were just allowed to stow your pet.
That thief just used your pet on demand for cloak and dagger healing, and the pet rarely got to hit the thief since it became kitten everytime he stealthed and the time it took it to get and hit the thief the thief just kited it or went into stealth, leaving the pet dumbfounded again.
Cloak and dagger should not work on pets/minions, it’s just a ridiculous penalty to classes that rely on those mechanisms.
Also, axe damage was atrocious, you barely scratched that thief with the auto, and because he knew to dodge axe chill and always kept a distance so splitblade couldn’t land, the only thing you hit him with was throw torch, which he healed off with stealth.
I seriously question the effectiveness of axe/offhand vs. shortbow now that I’ve played so many tpvp games. The shortbow just sustains a lot more damage, and for how situational splitblade is and how generous the flanking arc is on shortbow, it’s really a matter of bringing an offhand to make up for that terrible axe mainhand sustained.
Also, ravens have a very large wind up on their attack animations, making them easy to kite. Dogs would have probably been better this duel, especially the wolf. Even jaguar would have worked because you can have him stealth when you are expecting the thief to go for a cloak and dagger.
I use to think stowing my pet would help, but then i’d just lose a regen and my ability to get rid of conditions, not actually worth it.
As for Axe vs Shortbow, I have no power or precision, trust me when I say that it doesn’t matter which weapon i have…My damage is going to be god awful.
Remember, this BM Bunker is Condition Based, not Power based… You’ll have about the same luck as landing Splitblade on a thief as you do landing a Bow attack from the Side or Behind the target.
Ugh, bad math is bad though….
I don’t really like nitpicking but you guys just seem to live on being slightly wrong…100% vigor uptime from a trait would definitely be useful.
30~% vigor uptime is much short of that…What your numbers didn’t show is that you net one dodge roll every minute from something like that… which seems a lil less impressive…
How was the math bad? It was spot on. How you feel about the numbers that result from correct math is your own business.
+ 0% Endurance = 5% per sec = 1 dodge per 10s = 6 dodges per 1 minute
+ 50% Endurnace = 7.5% per sec = 1 dodge per 6.6…s = 9 or 8.5 dodges per 1 minute (+3 or +2.5 from +0% Endurance)
+ 100% Endurance = 10% per sec = 1 dodge per 5s = 12 dodges per minute (+6 from +0% Endurance and +3.5 or 3 from +50% Endurance).
30% of 3.5 or 3 will net you that one additional dodge. If you combine it with other sources of vigor, though, such as Vigor on-heal and/or you have boon duration, the up-time on vigor increases.
You can’t just run around in a negative void. There are multiple traits and skills that can synergize quite well together.
Ugh, bad math is bad though….
I don’t really like nitpicking but you guys just seem to live on being slightly wrong…100% vigor uptime from a trait would definitely be useful.
30~% vigor uptime is much short of that…What your numbers didn’t show is that you net one dodge roll every minute from something like that… which seems a lil less impressive…
How was the math bad? It was spot on. How you feel about the numbers that result from correct math is your own business.
+ 0% Endurance = 5% per sec = 1 dodge per 10s = 6 dodges per 1 minute
+ 50% Endurnace = 7.5% per sec = 1 dodge per 6.6…s = 9 or 8.5 dodges per 1 minute (+3 or +2.5 from +0% Endurance)
+ 100% Endurance = 10% per sec = 1 dodge per 5s = 12 dodges per minute (+6 from +0% Endurance and +3.5 or 3 from +50% Endurance).
30% of 3.5 or 3 will net you that one additional dodge. If you combine it with other sources of vigor, though, such as Vigor on-heal and/or you have boon duration, the up-time on vigor increases.
You can’t just run around in a negative void. There are multiple traits and skills that can synergize quite well together.
Seberent was it you or someone else who came up with a perma Vigor trait for ranger because I know I saw one….
@Xsorus that was pretty great, every time I watch your videos I always want to WvW but never seem to get any good fights =(.
Btw, have you ever considered running a MB build? Those things are lethal.
I may have. I’ve thrown so much math around on these forums it’s hard to keep track of it and I refuse to make a thread to compile it all :-p
MB build? You mean BM?
I may have. I’ve thrown so much math around on these forums it’s hard to keep track of it and I refuse to make a thread to compile it all :-p
MB build? You mean BM?
nope MB, masters bond.
This just show what a disgrace pets are. That duel with the thief would have probably been easier if you were just allowed to stow your pet.
That thief just used your pet on demand for cloak and dagger healing, and the pet rarely got to hit the thief since it became kitten everytime he stealthed and the time it took it to get and hit the thief the thief just kited it or went into stealth, leaving the pet dumbfounded again.
Cloak and dagger should not work on pets/minions, it’s just a ridiculous penalty to classes that rely on those mechanisms.
Also, axe damage was atrocious, you barely scratched that thief with the auto, and because he knew to dodge axe chill and always kept a distance so splitblade couldn’t land, the only thing you hit him with was throw torch, which he healed off with stealth.
I seriously question the effectiveness of axe/offhand vs. shortbow now that I’ve played so many tpvp games. The shortbow just sustains a lot more damage, and for how situational splitblade is and how generous the flanking arc is on shortbow, it’s really a matter of bringing an offhand to make up for that terrible axe mainhand sustained.
Also, ravens have a very large wind up on their attack animations, making them easy to kite. Dogs would have probably been better this duel, especially the wolf. Even jaguar would have worked because you can have him stealth when you are expecting the thief to go for a cloak and dagger.
I use to think stowing my pet would help, but then i’d just lose a regen and my ability to get rid of conditions, not actually worth it.
As for Axe vs Shortbow, I have no power or precision, trust me when I say that it doesn’t matter which weapon i have…My damage is going to be god awful.
Remember, this BM Bunker is Condition Based, not Power based… You’ll have about the same luck as landing Splitblade on a thief as you do landing a Bow attack from the Side or Behind the target.
For the shortbow it may seem like you need to hit the sides, but it’s actually a more generous cone. Just hitting diagonally instead of the side grants the bleed.
In tpvp the meta BM build runs shortbows. Trap rangers run condition damage as well. The shortbow can be run as a condi weapon, and the difference is the single target sustained damage even without power or crit for the shortbow is much better than the axe.
Also, for getting rid of conditions, you could have run signet of renewal instead of signet of the hunt if they allowed you to stow the pet.
I’m just frustrated at how knowledgeable players can just kite pets with no issue, and they make up a large portion of our damage.
At the very least the speed training trait and signet of the hunt should stack….
If they would rework Master’s Bond, I’d use it. Currently, it just doesn’t work too well with pet swap, going in water, etc..
@Sebrent.3625
The worst bad math uses correct math to imply something that isn’t entirely spot on.
You may not have intended it? but what you wrote heavily over-implied what a vigor trait can do for the ranger.
As for Axe vs Shortbow, I have no power or precision, trust me when I say that it doesn’t matter which weapon i have…My damage is going to be god awful.
Remember, this BM Bunker is Condition Based, not Power based… You’ll have about the same luck as landing Splitblade on a thief as you do landing a Bow attack from the Side or Behind the target.
Axe isn’t a beastmaster esque weapon, sword and shortbow tend to be much more favorable as they let you kite more since pets are your main source of dmg.
As a sidenote,
Landing splitblades is easiest against thieves, blind only eats one hit so even blackpowder can’t stop it.
(edited by garethh.3518)
The math shows how many seconds you have to wait until you can dodge again.
10s versus 6.6s versus 5s. In a game where skills are measured in 0.25 to 0.5s, that is worthwhile and what the math showed. If you don’t like that, that is your issue. It does not make the math “bad”. “Bad Math” == “Incorrect Math”.
Axe has a chill which helps the pet stay on the target even better than cripple (66% chill slow vs 50% cripple slow) as well as help you survive via weakness applied by the pet.
I may have. I’ve thrown so much math around on these forums it’s hard to keep track of it and I refuse to make a thread to compile it all :-p
MB build? You mean BM?
nope MB, masters bond.
I use to love Master’s Bond, but the fact that I swap pets so much, and the fact i have to enter the way so much makes it completely unviable in world vs world.
@Sebrent.3625
The worst bad math uses correct math to imply something that isn’t entirely spot on.
You may not have intended it? but what you wrote heavily over-implied what a vigor trait can do for the ranger.
As for Axe vs Shortbow, I have no power or precision, trust me when I say that it doesn’t matter which weapon i have…My damage is going to be god awful.
Remember, this BM Bunker is Condition Based, not Power based… You’ll have about the same luck as landing Splitblade on a thief as you do landing a Bow attack from the Side or Behind the target.
Axe isn’t a beastmaster esque weapon, sword and shortbow tend to be much more favorable as they let you kite more since pets are your main source of dmg.
As a sidenote,
Landing splitblades is easiest against thieves, blind only eats one hit so even blackpowder can’t stop it.
Didn’t know that about Blackpowder with splitblade, that’s useful information, Though i don’t have much trouble with the D/P thieves…
P/D regen thieves are the ones I can’t personally kill most of the time, I couldn’t even do that with PI, they were just able to regen health back up to full whenever they stealth, which i could never really stop.
Not that they could kill me either, some could, but it usually ended in a draw.
Shortbow just is blah, I’m not changing from Axe/Torch for Shortbow esp for a spec that I wouldn’t be able to kill anyway with shortbow.
I’m a fan of the axe with condition builds because I already have sources of poison, poison doesn’t stack, my pet doesn’t get my condition damage on its bleeds (if I use cat, etc.) and the shortbow’s fast attack speed makes fighting one of the many (low-skill) 100% retal builds a pain.
I also like the chill + weakness from Axe #3. It is a much too often overlooked skill … probably because it isn’t a “dps skill”.
Yea, Weakness/chill is incredibly powerful.
I think people are viewing this video as standard play, You can see how offensive I got with the Guardians vs the Thief. I don’t sit around really throwing my Axe a whole lot and its mostly weapon swapping.
reason i did it with the thief is Its a no win situation. I can go in and be more offensive, and watch him just C/D my pet over and over again and heal up while bleeding me, or I can play more defensive while hoping I get lucky and get him low enough to do a quick burst with the Bird and Conditions…That’s really my only options.
I always find it curious why people say Axe isn’t a good BM weapon… Axe/Dagger may be -the- best BM weapon set out there because you can keep them permanently snared…
That being said if you even wanna use a condi oriented pet shortbow is a must for giving it the 3 bleeding attacks on the cripple.
What people don’t consider about the axe chill is the projectile speed. Easy to dodge skills are usually bad, especially against people that know what to dodge. You saw the thief always saving her evades for that chill because she knew if she got chilled she couldn’t kite the pet, and the pet is the ranger’s majority of damage.
It’s the same for warrior axe. To people not familiar with the weapon they end up eating an eviscerate, but once they know which skills they need to save dodge for and which ones they need to tank, warriors don’t become so dangerous.
Outside necro pretty much any class with swiftness and vigor can kite your pet without issue and their top priority is dodging chill axe and crippling talon, both of which are obvious projectiles with not the best speed.
I always find it curious why people say Axe isn’t a good BM weapon… Axe/Dagger may be -the- best BM weapon set out there because you can keep them permanently snared…
In somewhat competitive play…
Splitblade is extremely situational to land with a beastmaster build.
Snares are nice, being able to bunker with BM is better.
Its a nice concept your aiming for, just not terribly effective.
@Zenith
A 3s chill isn’t typically very devastating.
I’d be more worried if splitblade had a much more obvious animation.
(edited by garethh.3518)
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