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Posted by: circuitnerd.5863

circuitnerd.5863

So they made conditions more viable but removed the ability for traps to be thrown and spirits can’t follow you anymore. Not to mention traps take a second before being placed. I don’t really understand why the change to the traps and spirits. It’s like…. conditions are more affective but they removed the viability of doing it for Ranger. It seems kind of silly to have to run up to an enemy to place a trap. Anyone get where I’m going with this?

Certified Gameaholic

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

It is being discussed in like a million threads already.

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Posted by: Aomine.5012

Aomine.5012

It is being discussed in like a million threads already.

Yet Anet respond to ZERO of them…
They do not give a kitten about ranger that’s for sure.
They didn’t even care about the missing radius from off-hand, making condition spec even more useless since torch becomes useless because of it.

Why do you need condition ranger, when other classes can throw 20 stacks of burning in a blink that worth like 60 stacks of bleeding? (Oh yes, ranger can get that stack too, but requires foes to stand in one trap for 5 seconds, and not touching your spirit at all, and stay in the range of the spirit. Awesome)

(edited by Aomine.5012)

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Posted by: FrouFrou.4958

FrouFrou.4958

Do you see them addressing any of the bugs/traits/skills/oddities in other class subforums? No. Be patient.

Froudactyl // Herp Derp Druid // Judge Legends [JDGE] // Seafarer’s Rest

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Posted by: Empty Sky.6354

Empty Sky.6354

Do you see them addressing any of the bugs/traits/skills/oddities in other class subforums? No. Be patient.

Well they actually mentioned Grenade Barrage bug and disabled that trait. Anet must laugh on you now
And there’s thread here in ranger section about bugs.
https://forum-en.gw2archive.eu/forum/professions/ranger/Fix-for-Taunt-coming-soon

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Posted by: FrouFrou.4958

FrouFrou.4958

They disabled 2 gamebreaking things, but have not addressed any skills/traits that needs to be reworked so uh.. Yeah? Your point is?

Froudactyl // Herp Derp Druid // Judge Legends [JDGE] // Seafarer’s Rest

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Posted by: Mia Crazymike.1780

Mia Crazymike.1780

It’s like…. conditions are more affective but they removed the viability of doing it for Ranger.

So they made conditions more viable but removed the ability for traps to be thrown and spirits can’t follow you anymore.

What type of bullkitten logic are you trying to create.

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Posted by: Lazze.9870

Lazze.9870

Traps weren’t throwable in GW1, and Spirits couldn’t move in GW1. And except from wvw stealth trappers and the pre-nerfed spirits, that’s the last time I remember any of those two being actually really good.

So what about stop complaining about something they won’t revert and start suggesting improvements to their current functionalities in one of the already dozen of threads concerning traps/spirit? They clearly wanted to make these kind of utilities more like their GW1 counterparts, but their implementation is a tad underwhelming.

The problem with spirits isn’t that they can’t move, it’s that they removed the functionaity of spirits while barely changing other aspects of it (like the fact that in order to use the active portions of them, you need to place them in close to foes, which basically just kills them off in mere seconds, making the passive portion of it useless), while adding a lackluster GM trait. If Anet do their balancing properly, they should already notice that the current spirits sees no play outside the Frost Spirit for PvE content.

Throwing traps didn’t make much sense in the first place, but at the same time they somewhat failed to make them more impactful to make up for this. They should to be more frontloaded when triggered, and Spike Trap should have some of its increased cooldown shaved off.

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Posted by: Ryan.9387

Ryan.9387

Gw1-like?

Like stacking traps, optional pet, spirits that buff both team’s equally, etc etc.

Ranger | Elementalist

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Imho, they could just as well remove the active part of spirits, and buff the passive effects of them.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Nicknobreak.7543

Nicknobreak.7543

We should just get new skills instead of traps and spirits. They will never be balanced to a point where they will be helpful.

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Posted by: Lazze.9870

Lazze.9870

Gw1-like?

Like stacking traps, optional pet, spirits that buff both team’s equally, etc etc.

I should have known daring to say “more like” anything in GW1 would prompt this kind of moo point.