Doom and Gloom - Justified?

Doom and Gloom - Justified?

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Posted by: Ravnodaus.5130

Ravnodaus.5130

I’ve been somewhat dour and vocal on the forums of late regarding Ranger. I’ve felt twinges of guilt about it, because I really want to believe things are going to change. But, the more time that passes, the more justified in my pessimism I feel.

I’m just glad I got my thief to 80, because that is turning out to be exceptionally enjoyable to play. ^.^

If you feel justified in your doom and gloom attitude towards the Ranger proff, or are starting to, post here and talk about it!

Why grind dungeons? Only relevant content…
Why? Gives needed gear…
Why do you need this gear? To do dungeons… duh.

Doom and Gloom - Justified?

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Posted by: Legionius.3641

Legionius.3641

I played GW1. After the entire life of that game, Rangers in GW2 don’t quite feel equal to the mess that they always were.

The doom and gloom comes from how easy it would be to make Ranger reasonable equal to the other classes. Many of the bugs in GW2 are on the same mechanics that didn’t have them in GW1.

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Posted by: Sals.9534

Sals.9534

I love my Ranger but maybe I’m doing it wrong. The class isn’t perfect but what is?

I think I need to try a new class to judge the difference.

Colegate / Selos Song Kaineng-DE Guild

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Posted by: Actracts.1389

Actracts.1389

IMHO, Rangers in GW1 were not the greatest of professions either – as they were considered the Jack of all trades. Even their job specialties, Marksmanship and Beast Master, couldn’t really measure up to what the other classes had to offer. Throughout most my GW1: Prophecy playthru, I relied heavily on my secondary profession skill (primarily War) to even the playing field. I’d kite and bait with a flat bow, then switch a sword and shield – once the enemies were within melee range (and believe me, most of my fights were more often melee than ranged).

I think the only class in all of GW1 that had it worsed off were ’Sins. Talk about a profession that was made to just be killed…

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Posted by: Dante Dragonhand.2538

Dante Dragonhand.2538

@Actracts

Wrong, wrong, and wrong. While rangers werent as good as they could have been it was because they were pigeon holed into interupt and condi builds, I ran a raw damage build and while I couldnt burst I had great sustained damage. Packed 16 Marksmanship and when I got high ground with my recurve I could get 130 damage crits on my burning arrow, factor in the 7 degen for 6 secs from burning and thats an extra 42 damage, my forked arrow would hit people for close too 200. Problem is the raw damage attacks of rangers were sub par, they didnt have much depth too them and easily countered. I had to go 16 in MM and get high ground just to nail those numbers, when I could get that easily with a derv or warrior with 1 attack. That is why ranger was mediocre.

As for sins, they are in the same place thieves are, not OP imo but very good at their job, ganking. My sin rarely died because I rarely got into a fight I couldnt handle, thats the difference between good players and bad ones, good ones pick their fights, bad ones try to be rambo. Thieves in this game and sins in gw1 dealt massive damage in a quick amount of time, if they fail to kill their target and stay and fight they generally are easy to kill. Incombat strategy is ftw.