(edited by Aomine.5012)
Double Standard treatment is real.
In a way, I can understand the thieve’s plight regarding Steal. It had way too much OoC utility to be changed the way it was. As for us, I expect little else but more and more nerfs and adjustments.
Well, to be fair, they did fix two things that went wrong with druid in the last patch pretty fast.
Doubt Irenio hates the class. In my view, he’s done more good for the class than the rest of the balancing team has done in the 2 years Ranger had no dedicated developer for it since Robert Hrouda was laid off.
Unfortunately, the balancing team doesn’t allow individuals assigned/charged with a certain class have their way. As Robert Gee once mentioned in the Mesmer forum, changes he wants to implement on his professions (Mesmer and Necro) had to be pushed for approval.
Whether that approval is a group thing or a single person (Lead Designer), heads need to start being unjammed from their own kitten.
Will update once Path of Fire releases.
If you set AoE fields to lock under target it solves so many problems, like actually being able to move when using staff 3-5, well 4 still needs to be aimed properly while moving but worth it.
Balancing should be determined by both developers and top ESL players, since players good enough to actually win money and glorious hero armors know the classes inside and out and use that information to form strategies they can also be consulted for balancing purposes.
A good question to ask when balancing is, “If two world class players played against each other would one’s class overwhelmingly beat another in 1v1?” If yes then is it an intentional rock paper scissors kind of a deal? In that case the balance comes from another class hardcountering the other, and others being hardcountered and it’s one big circle. If not and the class is simply objectively better that’s when you tune it.
If you set AoE fields to lock under target it solves so many problems, like actually being able to move when using staff 3-5, well 4 still needs to be aimed properly while moving but worth it.
Balancing should be determined by both developers and top ESL players, since players good enough to actually win money and glorious hero armors know the classes inside and out and use that information to form strategies they can also be consulted for balancing purposes.
A good question to ask when balancing is, “If two world class players played against each other would one’s class overwhelmingly beat another in 1v1?” If yes then is it an intentional rock paper scissors kind of a deal? In that case the balance comes from another class hardcountering the other, and others being hardcountered and it’s one big circle. If not and the class is simply objectively better that’s when you tune it.
lol, you give Anet waytoo much credit. Seriously.
If Anet really care, Ranger wouldn’t be in bottom class, not showing up in ESL for such a long time back then.
Favoritism is clear as day.
Rev / DH damage and CC level is on a different level.
Tempest/ Reaper/ Scrapper sustain is on a different level.
Wish our changes were actually addressed in this manner… double standards is real
Yeah… Some communication from the dev team would be amazing. Saying something like “hey guys, we are working in the druid/ranger and we are trying to get this and this done” would dissolve so much salt.
But between the lack of communication, the lack of interest from irenio to fix the class (i guess he is too busy with the scrapper.. sigh) and the despise Anet in whole has shown for the costumers that play ranger as main is discouraging.
And when i say main i mean: that player has at least 8 bag slots, 4 crafting licenses up to 500, all ascended gear and multiple different exotic full sets and thousands of game play.
If you forget/delete that toon you can be sure you can not recover all that gold (not just the time) invested. Your Reaper or Revenant do not use the same weapons/ascended armor.
ALL of the devs have basically dropped off the face of the planet since HoT launched as far as forum replies go. This is not something exclusive to Irenio / Ranger. Please stop acting like it is. It seems like we’re getting back to how it was pre-HoT (as in, before the announcement) where dev forum presence is much more limited. I’m sure we were all hopeful that the new interaction from elite specs / HoT was going to be a permanent communication shift, but there was always a chance it wouldn’t be, and that appears to indeed be the case.
And while I agree there have been a lot of unneeded nerfs to Druid, it doesn’t at all compare to Thief steal. Its a single attack on a single weapon that not all players utilize and that has only a small benefit of being non-targeted vs Thieve’s profession mechanic which all players use and has wide reaching benefits. Also, an intended change vs probably an unintended one / bug.
I still don’t understand why this is an issue. What possible use do you guys see for using staff auto without a target? What is the value of having the tip of your staff light up? How does this help your pvp team or raid group?
Don’t get me wrong I’m not against changing it back. It just seems like there are other staff improvements that would have a much larger impact, such as tweaking 2 and 4.
Also as a side note, the thief change to steal reverted it back to how it had worked since launch. Rangers have had a staff for less than 2 months. It’s not exactly apples to apples.
What is the value of having the tip of your staff light up? How does this help SNIP
To see in the dark?
I don’t know, throw me a bone – just a SWAG.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
I still don’t understand why this is an issue. What possible use do you guys see for using staff auto without a target? What is the value of having the tip of your staff light up? How does this help your pvp team or raid group?
Don’t get me wrong I’m not against changing it back. It just seems like there are other staff improvements that would have a much larger impact, such as tweaking 2 and 4.
Also as a side note, the thief change to steal reverted it back to how it had worked since launch. Rangers have had a staff for less than 2 months. It’s not exactly apples to apples.
Do you know, every single professions can spam their autoattack without target right?
This is the “flavor” of the weapon, and without it, makes it the weapon extremely boring our of combat. Plus it actually has very bad consequences in PVP, making staff the ONLY weapon in the entire game that CANNOT cleave the down foe no matter how you use the weapon. It basically means if anyone use invisible on down target and you’re in staff, it’s a free rev for them.
Since it’s so insignificant, why the heck Anet choose to make it that way in the first place then? Apparently Anet think it’s broken.
I still don’t understand why this is an issue. What possible use do you guys see for using staff auto without a target? What is the value of having the tip of your staff light up? How does this help your pvp team or raid group?
Don’t get me wrong I’m not against changing it back. It just seems like there are other staff improvements that would have a much larger impact, such as tweaking 2 and 4.
Also as a side note, the thief change to steal reverted it back to how it had worked since launch. Rangers have had a staff for less than 2 months. It’s not exactly apples to apples.
one thing you need to realize is that video games is not about only performance and damage and pewpewpew. there is a a fun aspect to it, prestige, looks,
one thing i value a lot in MMORPGs and RPGs in general is:
“I am going to look good when i kill you (or get killed)”
also this
auto attack does 350 dmg to target
auto attack does 249 dmg to target
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
auto attack does 350 dmg to target
auto attack does 249 dmg to target
auto attack does 358 dmg to target
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
nuff said
I still don’t understand why this is an issue. What possible use do you guys see for using staff auto without a target? What is the value of having the tip of your staff light up? How does this help your pvp team or raid group?
Don’t get me wrong I’m not against changing it back. It just seems like there are other staff improvements that would have a much larger impact, such as tweaking 2 and 4.
Also as a side note, the thief change to steal reverted it back to how it had worked since launch. Rangers have had a staff for less than 2 months. It’s not exactly apples to apples.
one thing you need to realize is that video games is not about only performance and damage and pewpewpew. there is a a fun aspect to it, prestige, looks,
one thing i value a lot in MMORPGs and RPGs in general is:
“I am going to look good when i kill you (or get killed)”also this
auto attack does 350 dmg to target
auto attack does 249 dmg to target
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
auto attack does 350 dmg to target
auto attack does 249 dmg to target
auto attack does 358 dmg to target
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skillnuff said
Except that Staff auto has no functionality without a target. Literally the tip of your staff lights up. You can’t use it for AF gen anymore. Sooooooooooo does this really hold us back?
Again I’m not against the devs changing it back, allowing us to activate the skill without the target. What I don’t understand is the emotional investment people have here. The amount of salt being thrown at this. And this change won’t make Druids any more effective at being Druids.
Except that Staff auto has no functionality without a target. Literally the tip of your staff lights up.
Same as Mesmer GS. Just lights up and doesn’t deal damage unless there’s a target for the beam. Can’t gain AF on full health targets anyways, and can’t hit anything with no targets on Mesmer GS. Might as well lock Spatial Surge and watch the Mesmer players flip out.
Will update once Path of Fire releases.
I still don’t understand why this is an issue. What possible use do you guys see for using staff auto without a target? What is the value of having the tip of your staff light up? How does this help your pvp team or raid group?
Don’t get me wrong I’m not against changing it back. It just seems like there are other staff improvements that would have a much larger impact, such as tweaking 2 and 4.
Also as a side note, the thief change to steal reverted it back to how it had worked since launch. Rangers have had a staff for less than 2 months. It’s not exactly apples to apples.
one thing you need to realize is that video games is not about only performance and damage and pewpewpew. there is a a fun aspect to it, prestige, looks,
one thing i value a lot in MMORPGs and RPGs in general is:
“I am going to look good when i kill you (or get killed)”also this
auto attack does 350 dmg to target
auto attack does 249 dmg to target
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
auto attack does 350 dmg to target
auto attack does 249 dmg to target
auto attack does 358 dmg to target
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skill
you need to have a valid target to use this skillnuff said
Except that Staff auto has no functionality without a target. Literally the tip of your staff lights up. You can’t use it for AF gen anymore. Sooooooooooo does this really hold us back?
Again I’m not against the devs changing it back, allowing us to activate the skill without the target. What I don’t understand is the emotional investment people have here. The amount of salt being thrown at this. And this change won’t make Druids any more effective at being Druids.
If you use action camera, you can aim with it.
You can even cleave the invisible foes that way.