Down players should trigger traps
I may be wrong, but most other professions probably don’t need to invest points in their crit chance/crit damage traitline to take advantage of something that is condition based. Rangers aren’t like most professions, rangers are difficult for the sake of it.
However, I almost agree with you, but wouldn’t the purpose of setting a trap on a downed enemy be for someone who risks reviving them having it burst in their face? That makes more sense to me.
yeah it is weird that traps that you can throw wont trigger on downed enemys.
9/3/13 rip
However, I almost agree with you, but wouldn’t the purpose of setting a trap on a downed enemy be for someone who risks reviving them having it burst in their face? That makes more sense to me.
I did think about that scenario and if that is a more desirable behavior. My conclusion however was that in much more of the situations where it would help just to drop a fire trap on a downed players head it is because the battle is moving on (e.g. ppl are fleeing) or you are in a 2v1 where if someone stops to rez you can just drop on them both anyways.
This bugs me too, but I throw them on anyway for the people who come to revive and if those go off then you get the effect. Rangers aren’t all that good at stomping so I just DPS them down usually, especially with all those bothersome mesmers and thieves.
If they have been downed and then you u lay a trap ontop of them how is that going to activate the pressure plate that’s on top. With the downed player underneath he has no way to put weight on the trap..
/realism
If they have been downed and then you u lay a trap ontop of them how is that going to activate the pressure plate that’s on top. With the downed player underneath he has no way to put weight on the trap..
/realism
You can throw your traps on to Wurms and other immobile foes like that and they set off just fine….
/Its a game not real life