Druid Bugs [merged]

Druid Bugs [merged]

in Ranger

Posted by: FrownyClown.8402

FrownyClown.8402

Hello,

If you hit a dazed opponent with a multi-projectile skills (axe 2 and shortbow 2) it will proc ancient seeds 5 times.


Bad Elementalist

Druid Bugs [merged]

in Ranger

Posted by: Razor.9872

Razor.9872

Hello,

If you hit a dazed opponent with a multi-projectile skills (axe 2 and shortbow 2) it will proc ancient seeds 5 times.

That is not a bug. That is a function.

NSPride <3

Druid Bugs [merged]

in Ranger

Posted by: FrownyClown.8402

FrownyClown.8402

Hello,

If you hit a dazed opponent with a multi-projectile skills (axe 2 and shortbow 2) it will proc ancient seeds 5 times.

That is not a bug. That is a function.

I agree that it is. I posted it as a bug for confirmation from anet since everyone in pvp forums is raging.


Bad Elementalist

Druid Bugs [merged]

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Hello,

If you hit a dazed opponent with a multi-projectile skills (axe 2 and shortbow 2) it will proc ancient seeds 5 times.

That is not a bug. That is a function.

it is a bug.
its function is to Trigger ancient seeds vs foes hit while under CC effects restricted by the IDC to only trigger once per foe not once per hit.

not sure if anet intented it to function the way it currently does , but common sense says to most people it should only trigger once per foe not Multipul times en quote its bugged.

clearly anet have messed up somewhere in the last few mini patches as the only time i’ve managed to do Multipul Ancient seeds is through the AoE luna impact followed by Whirling defences to hit AoE foes (which should only be effected once by ancient seeds)

the ranger fourms and the ranger community Deeply dislike bugs like this because it puts things Out of Perspective and some people twist the way its ment to work by saying its a Function . “when its clearly Not working as intended”

Druid Bugs [merged]

in Ranger

Posted by: Razor.9872

Razor.9872

Hello,

If you hit a dazed opponent with a multi-projectile skills (axe 2 and shortbow 2) it will proc ancient seeds 5 times.

That is not a bug. That is a function.

it is a bug.
its function is to Trigger ancient seeds vs foes hit while under CC effects restricted by the IDC to only trigger once per foe not once per hit.

not sure if anet intented it to function the way it currently does , but common sense says to most people it should only trigger once per foe not Multipul times en quote its bugged.

clearly anet have messed up somewhere in the last few mini patches as the only time i’ve managed to do Multipul Ancient seeds is through the AoE luna impact followed by Whirling defences to hit AoE foes (which should only be effected once by ancient seeds)

the ranger fourms and the ranger community Deeply dislike bugs like this because it puts things Out of Perspective and some people twist the way its ment to work by saying its a Function . “when its clearly Not working as intended”

It is not a bug. The “common sense” mentioned is subjective and open to interpretation. Some skills hit more than one time. Having a single skill, with multiple hits, activate an effect that is bound to a single skill equate to multiple effects is just as likely an interpretation.

By your same argument, Sharpening Stone should only bleed a target once when used with splitblade or poisonvolley. Whether or not that is a good or bad thing, it still holds true.

NSPride <3

(edited by Razor.9872)

Druid Bugs [merged]

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Hello,

If you hit a dazed opponent with a multi-projectile skills (axe 2 and shortbow 2) it will proc ancient seeds 5 times.

That is not a bug. That is a function.

it is a bug.
its function is to Trigger ancient seeds vs foes hit while under CC effects restricted by the IDC to only trigger once per foe not once per hit.

not sure if anet intented it to function the way it currently does , but common sense says to most people it should only trigger once per foe not Multipul times en quote its bugged.

clearly anet have messed up somewhere in the last few mini patches as the only time i’ve managed to do Multipul Ancient seeds is through the AoE luna impact followed by Whirling defences to hit AoE foes (which should only be effected once by ancient seeds)

the ranger fourms and the ranger community Deeply dislike bugs like this because it puts things Out of Perspective and some people twist the way its ment to work by saying its a Function . “when its clearly Not working as intended”

It is not a bug. The “common sense” mentioned is subjective and open to interpretation. Some skills hit more than one time. Having a single skill, with multiple hits, activate an effect that is bound to a single skill equate to multiple effects is just as likely an interpretation.

By your same argument, Sharpening Stone should only bleed a target once when used with splitblade or poisonvolley. Whether or not that is a good or bad thing, it still holds true.

no sharpen stones the utility skills applies 5 bleeds , 1 bleed per hit not 5 bleeds per hit , if that was the case Splitblade would do 5×5-25 bleeds in a single attack which is not the case.

two totaly different implications , one acts 5 times 1 once per hit or once per projecile, the other ancient seeds should only be a single trigger not Multipul triggers per hit due to that IDC that should be Linked directly to the foe that is CC’ed rather than the skill that caused the CC.

as its CC > random hit then triggers the trait.

in SB’s case sb 5 > vollyshot , (1 hit from the volly shot should trigger 1 appliacation of ancient seeds not 5 because after the first hit it should go right to the lockdown of the IDC . which is clearly not intended) i see it as OP if it does or is intented to do 25 bleeds in one volly with 5x applications of immbolise on a 10second cooldown.

if ancient seeds is intended to trigger 5 times on a 5x simultaneous hits after a CC attack which does apply 25 bleeds and a long stack of immobilise , then the trait is too strong for a GM and need to be rounded to effect on a single trigger per target basis.

you can Argue all you like trying to make it seem like Ancient seeds is ment to Function kitten triggers because of a 5x hitting skill .

ether way it can’t stay this way , its clearly not working as intended if it did the cooldown would be much higher and out of line from other CC skills which druid/lb and ranger have , making the trait usless pushed into a more bursting damage role rather than a rooting role at 10seconds IDC its clearly not a Damage focused trait.

without ripping apart the ancient seeds trait , the Functionality needs to be Defined and cleared by anet

and untill then its Classed as Bugged or Not working as intended , as anything in the game , one skill applying that many bleeds and immobilses shouldn’t be a thing anyway , and the lesser of two evils is to fix it is to have it trigger the IDC on the foe not the skill.

(edited by Zenos Osgorma.2936)

Druid Bugs [merged]

in Ranger

Posted by: Euthymias.7984

Euthymias.7984

Whether its a bug or not, it’ll be removed because of whiners all he same.

Druid Bugs [merged]

in Ranger

Posted by: Razor.9872

Razor.9872

Hello,

If you hit a dazed opponent with a multi-projectile skills (axe 2 and shortbow 2) it will proc ancient seeds 5 times.

That is not a bug. That is a function.

it is a bug.
its function is to Trigger ancient seeds vs foes hit while under CC effects restricted by the IDC to only trigger once per foe not once per hit.

not sure if anet intented it to function the way it currently does , but common sense says to most people it should only trigger once per foe not Multipul times en quote its bugged.

clearly anet have messed up somewhere in the last few mini patches as the only time i’ve managed to do Multipul Ancient seeds is through the AoE luna impact followed by Whirling defences to hit AoE foes (which should only be effected once by ancient seeds)

the ranger fourms and the ranger community Deeply dislike bugs like this because it puts things Out of Perspective and some people twist the way its ment to work by saying its a Function . “when its clearly Not working as intended”

It is not a bug. The “common sense” mentioned is subjective and open to interpretation. Some skills hit more than one time. Having a single skill, with multiple hits, activate an effect that is bound to a single skill equate to multiple effects is just as likely an interpretation.

By your same argument, Sharpening Stone should only bleed a target once when used with splitblade or poisonvolley. Whether or not that is a good or bad thing, it still holds true.

no sharpen stones the utility skills applies 5 bleeds , 1 bleed per hit not 5 bleeds per hit , if that was the case Splitblade would do 5×5-25 bleeds in a single attack which is not the case.

two totaly different implications , one acts 5 times 1 once per hit or once per projecile, the other ancient seeds should only be a single trigger not Multipul triggers per hit due to that IDC that should be Linked directly to the foe that is CC’ed rather than the skill that caused the CC.

as its CC > random hit then triggers the trait.

in SB’s case sb 5 > vollyshot , (1 hit from the volly shot should trigger 1 appliacation of ancient seeds not 5 because after the first hit it should go right to the lockdown of the IDC . which is clearly not intended) i see it as OP if it does or is intented to do 25 bleeds in one volly with 5x applications of immbolise on a 10second cooldown.

if ancient seeds is intended to trigger 5 times on a 5x simultaneous hits after a CC attack which does apply 25 bleeds and a long stack of immobilise , then the trait is too strong for a GM and need to be rounded to effect on a single trigger per target basis.

you can Argue all you like trying to make it seem like Ancient seeds is ment to Function kitten triggers because of a 5x hitting skill .

ether way it can’t stay this way , its clearly not working as intended if it did the cooldown would be much higher and out of line from other CC skills which druid/lb and ranger have , making the trait usless pushed into a more bursting damage role rather than a rooting role at 10seconds IDC its clearly not a Damage focused trait.

without ripping apart the ancient seeds trait , the Functionality needs to be Defined and cleared by anet

and untill then its Classed as Bugged or Not working as intended , as anything in the game , one skill applying that many bleeds and immobilses shouldn’t be a thing anyway , and the lesser of two evils is to fix it is to have it trigger the IDC on the foe not the skill.

Again, you are assuming that Ancient Seeds [AS] should only be a single trigger. That is not stated definitively anywhere. Rather, it is open to interpretation. As such, we must take the skill’s effect with multi-hit attacks not as a bug but as a function.

Also, there seems to be some confusion in mistaking an effect’s “charge/ammo” with its “effect frame.” I will attempt to explain in big-picture comparison sense.

Sharpening stone actually applies x bleeds.
With x = the number of hits landed by an attack.
-The restriction with this skill is that each hit subtracts 1 charge from a stack of 5.
-The permission with this skill is that the effect of charge persists after an attack concludes (there is no direct CD to the effect, only an indirect due to skill activation recharge.).

[AS] applies x roots.
With x = the number of hits landed by an attack.
-The restriction(s) with this skill is that it can only effect “a stunned, dazed, knocked down, or launched foe”, and its cooldown starts upon the successful completion of an attack meeting the previous requirement.
-The permission with this skill is that there is no effect limit — no charge to run out of.

It is just a case that the highest number of hits any single attack can reach is 5. Therefore, there is a maximum of 5 roots that are summon-able within a single instance of the skill’s effect frame.

When you said " [I] can Argue all [I] like trying to make it seem like Ancient seeds is ment to Function kitten triggers because of a 5x hitting skill," you essentially closed yourself out of further criticism. like a subtler version of a kid plugging his ears and repeating “I’m right, I’m right, I’m right.”

Furthermore, saying “ether way it can’t stay this way , its clearly not working as intended if it did the cooldown would be much higher and out of line from other CC skills which druid/lb and ranger have , making the trait usless pushed into a more bursting damage role rather than a rooting role at 10seconds IDC its clearly not a Damage focused trait.” is again further assumption. Actually, it’s worse than assumption — you committed the Slippery Slope logical fallacy.

Finally, when you say “one skill applying that many bleeds and immobilses shouldn’t be a thing anyway.” Is essential an instance of the Strawman logical fallacy. Because it is not any single skill that can apply the effects. Rather, it takes the combination of one of six [[[Note: It should only be 4, but Knockback and Pull are included. This is where the bug lies]]] specific control effects (out of ten) in conjunction with one of two specific skills (used in point-blank-ranged for that matter). Due to the unique specifics of required conditions, it is a very telegraphed combo. On top of all of that, the effect does not work if the opponent is not CC’d AND it does not apply the bleeds instantly — there a several ways any profession can leave the vines and only be effected by between 0->10 stacks. All of these hard-counters, and this is considered a grand-master trait.

NSPride <3

(edited by Razor.9872)

Druid Bugs [merged]

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

I do not even why you guys are advocating 5 Ancient Seeds on a single target is okay.

To rely on such bug/broken mechanic is beyond me.

Ancient seeds is even good with the default effect.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

Druid Bugs [merged]

in Ranger

Posted by: Razor.9872

Razor.9872

I do not even why you guys are advocating 5 Ancient Seeds on a single target is okay.

To rely on such bug/broken mechanic is beyond me.

Ancient seeds is even good with the default effect.

I apologize if my intent is misleading. Allow me to clarify; I think of it like this:

The conditions required to meet 5 [AS]’s on a single target is the direct result of a specific, unique, and in many ways difficult (only in that so many conditions have to be met for it to work) combo. I am not advocating for the function (do not mistake for being broken or a bug) to remain because I “rely” on it — quite the opposite actually, as I can hardly ever get it to proc outside of perfect conditions. Rather, I see it as a unique and flavorful extension to a skill that ultimately promotes/rewards more complex play without being horrendously overpowered or, more importantly, void of counters. To me, removing this functionality would be just as flavor-removing as the standardization of leaps from movement altering effects.

As such, I am defending its place in the Druid combat pallet. Not because of it’s supposed strength, but because of its added depth (also, I am perturbed when people refer to the effect as “broken” or a “bug.” That really urks me).

NSPride <3

Druid Bugs [merged]

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

I do not even why you guys are advocating 5 Ancient Seeds on a single target is okay.

I’m pretty sure, knowing how this company works, that if they start looking into this, and “fix” it, not only will the ability to land 5 AS to one target be fixed, but also the ability to land AS on more than one target (through for example Lunar Impact → Natural Convergence).
And while they’re at it, they’ll probably nerf either the cd or bleed amount/duration as well.

Pretty much every time something’s been brought up in the pvp forum about rangers there’s one thing you can be kitten sure of – the nerf will come.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

Druid Bugs [merged]

in Ranger

Posted by: Alexander.6250

Alexander.6250

Probably already mentioned but quickness doesn’t actually work on the majority of pets

Druid Bugs [merged]

in Ranger

Posted by: Alexander.6250

Alexander.6250

The condition duration increase provided after dodge by the ‘Light on your Feet’ grandmaster doesn’t seem to work.

Druid Bugs [merged]

in Ranger

Posted by: Bigpapasmurf.5623

Bigpapasmurf.5623

Aaarg. I hate when CA pops without me activating it (only seems to happen in WvW).

Anyone else reporting this (Have videos showing it happening)?

- Twitch: https://www.twitch.tv/MC_Celestia
- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights