Updated 28/10/2015
Changed Primal Echoes to Druidic Clarity.
Celestial Avatar, no longer degenerates outside of combat and you start with a full bar.
Hi, final version after many hours of doing Solo Que, Team Que, Scrims and Duels. I will be using this build competitively once you learn the rotations survival isn’t a problem.
Runes: Runes of Durability (not listed on gw2skills.net yet)
Team Roll: Burst/Support, can defend home point 1v1 or push far, very strong in 2v2 and team fights.
Defence: With 1355 Toughness + Protective Ward you’re never going to get spiked down. Boon duration is 45% so you have almost perma regen and swiftness.
Offence: Once might stack which isn’t hard you sit on around 2700-2800 Power with 74% crit chance under fury most of the fight, your damage is very high. You have decent cleave and ability to suddenly burst half life targets down at long range, Smokescales F2 + Rapid Fire is your main burst followed with staff combo using Bristlebacks F2 and Vine Surge at range.
Support: Staff, Glyphs and CAF. Your support healing is still decent so don’t worry about not having healing power. You also have Allies’ Aid, best combo I’ve found is to use Sublime Conversion + Ancestral Grace or just Ancestral Grace if you need to get there fast to the downed target (team mate) followed with F (res key pet starts res’ing) Glyph of Equality then use Glyph of the Tides, this will help clear conditions, blind, daze and knockback foes nearby, now once you done this combo press F again start helping with the res. If you want to do this combo faster swap pets soon as you use your Ancestral Grace to get Quickness.
Sublime Conversion is very decent skill, can be used several ways one to help support team heals on a point or while you’re trying to escape and clearing conditions. Try to use it wisely just don’t spam it or think it’s worthless outside blasting it with Ancestral Grace.
Try to save “Strength of the pack” for CAF if you plan on pushing onto point to help support teammates or just healing you don’t want to get CC trained. In order to land your #5 in CAF mode you kinda need Sotp up or most of the time you will get interrupted.
Escape: Staff, Ancestral Grace then Sublime Conversion to stop any ranged attack followed with Vine Surge. Now this won’t always work but don’t stick around in a losing fight or if you’re about to have respawns be aware of incoming and get out before they can do anything. Giving up the point and resetting is far better than losing the point and giving them free kill putting you on reswap letting them snowball fights in there favor.
Stone signet is something you never really want to use it helps support the base tank, I only use when I’m locked down taking insane amounts of burst and there is no way to recover.
Condition Remove: Now at first look rather it’s weak but due to your CC, Blinds and Dodge your able to mitigate most of incoming condition damage and due to very high damage output at such long range it allows you to punish condition spammers (point campers).
Fighting condition necros which are strong vs this build you want to kite them and burst at range so once necro gets on top of you swap to Staff port out and put up your wall and blind spam him lock down with cc change to bristleback and F2 him. Once he gets close again just stealth and reposition, doesn’t matter if you lose cap as long as you’re going to win the fight and recap. Due to such high burst the Necro will go into defensive mode allowing you to punish him even more, don’t be scared you can beat a condition spammer with limited condition remove.
Pushing a Point: You have great tools to quickly decap a point, I normally use staff I will Ancestral Grace to the point use Glyph of Equality followed with Glyph of the Tides into Vine Surge, pet/weapon swap followed with Point Blank Shot into Rapid Fire pet F2. After that combo point will be 100% decapped and target is on the defence. This doesn’t always go to plan so use the combo when you can look for Stability and Blocks don’t waste skills needlessly.
Bristleback: Seems to be overlooked, the burst from Bristle is very high I would go as far as saying the highest spike damage we have with a catch. More range less Bristle will hit the target, you want to be mid range or right in the face of the target.
Smokescale: I only use Smokescale when I’m doing a burst rotation, his ability to teleport and sit on the target is just too good to pass up.
Note, Dragon Hunters can’t handle your pressure and burst damage, rotate your spike damage use Sublime Conversion when there in bow mode, once they teleport to you just use your Glyphs swap to staff reposition spike repeat, you will take one down rather fast. Survival isn’t a problem its worth using Sotp vs DH early in the fight it really puts them in tight spot that can’t lock you down allowing you to freely burst.
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(edited by Sol.4310)