(edited by Firelysm.4967)
Druid - Celestial by far the worst stance
So now we go from being proven wrong about pets not being testable to how Celestial is the worst thing ever?
Might I suggest supplying more thought-out and clear feedback if you want to actually have it addressed by the devs (and especially posted in the right forum section https://forum-en.gw2archive.eu/forum/game/hot)
Krall Peterson – Warrior
Piken Square
So now we go from being proven wrong about pets not being testable to how Celestial is the worst thing ever?
Might I suggest supplying more thought-out and clear feedback if you want to actually have it addressed by the devs (and especially posted in the right forum section https://forum-en.gw2archive.eu/forum/game/hot)
Actually my purpose was not to drop it in HoT, it was intetional to drop it in general so every one can see it not just those who follow HoT.
Don’t forget that the form is very ugly animated.
But beta-feedback is supposed to be in the HoT-forum. But I am guessing it is not so much feedback but rather more raging and complaining and trying to stir up drama.
Krall Peterson – Warrior
Piken Square
Staff is a celestial form feeding stick. Everything else can be achieved otherwise pretty much. That was no secret.
By far the MOST unbalanced clunky stance.
- Requires full energy to get into Avatar…
- Removes all energy IF DOWNED, GET IN STANCE AND LEAVE IT
- Can fill energy ONLY AND D**MN ONLY STAFF… [what????]
you get it by healing use troll unguent and watch it increase, everything on staff pretty much heals that’s why it goes up so much faster, reviving also fills it
yeah trolls unguent pretty much negates the need for staff if you just want celestial form. Infact its probably better then staff.
Charging the avatar is pretty much shooting thin air 3 times with the auto attack… though I wonder if mango pie and signet of the wild were doing anything… no I’m pretty sure it’s just a case of 3 auto attacks at thin air.
Anyway, I took it to Claw of Jormag to spam-heal all the frostbite sufferers and it did pretty well. Target limit was an issue but the green numbers kept on rolling. Very good mobility by chaining staff 3 with greatsword 3 by the way…
By far the MOST unbalanced clunky stance.
- Requires full energy to get into Avatar…
- Removes all energy IF DOWNED, GET IN STANCE AND LEAVE IT
- Can fill energy ONLY AND D**MN ONLY STAFF… [what????]
-Just like Berserker requires full Adrenaline
-CAPS CAPS LOUD NOISES CAPS CAPS
-Almost a valid point. Astral Force only building with staff weapon skills makes the other weapon set feel a little…cast aside?
I don’t get why we’re punished for leaving Celestial form early.
Its good, but Seed of Life need a buff to its healing. I say a proc of Stability on it would be nice as well.
First thing I noticed- You lose all your celestial “shroud” bar when leaving early. May I know the reasoning behind it?
First thing I noticed- You lose all your celestial “shroud” bar when leaving early. May I know the reasoning behind it?
The skills are pretty spammy. People would pop in for a blast of skills and pop out. 5sec later they would pop in, blast the skills and pop back out. It would be more obnoxious then celestial d/d ele.
yeah trolls unguent pretty much negates the need for staff if you just want celestial form. Infact its probably better then staff..
This is not good since it makes this heal far more powerful to use with Druid than the other heals. Changes need to be made so that the heals and weapons are more balanced as far as gaining astral force.
Lee Oren – Ranger
Eve Oren – Revenant
yeah trolls unguent pretty much negates the need for staff if you just want celestial form. Infact its probably better then staff..
This is not good since it makes this heal far more powerful to use with Druid than the other heals. Changes need to be made so that the heals and weapons are more balanced as far as gaining astral force.
Exactly, I expect Trolls is overperforming and I doubt it will be as effective in Live HoTs.
Try using any of the other heals and no staff and youll suddenly see a HUGE difference in building up CF energy, and your avatar uptime.
By far the MOST unbalanced clunky stance.
- Requires full energy to get into Avatar…
- Removes all energy IF DOWNED, GET IN STANCE AND LEAVE IT
- Can fill energy ONLY AND D**MN ONLY STAFF… [what????]
This stance critically needs stab for wvw,.
Kitten – Zerker Ranger – http://gw2efficiency.com/c/Kitten
Kitty Smallpaw – Condi Ranger – http://gw2efficiency.com/c/Kitty%20Smallpaw
First thing I noticed- You lose all your celestial “shroud” bar when leaving early. May I know the reasoning behind it?
Probably to avoid having a cooldown placed on it.
Will update once Path of Fire releases.
Stealth doesn’t work in this stance.
It has to be broken right now. Troll heal gives you 80% of avatar, reason is; it heals your pet 800+ per tick for 10. If you give your pet regen (200 a tick) and lets say you add mango into the mix… 90 a tick… the avatar bar doesn’t go up 1%. I mean, from seeing this it has to be broken. Lets just hope they fix it!
It has to be broken right now. Troll heal gives you 80% of avatar, reason is; it heals your pet 800+ per tick for 10. If you give your pet regen (200 a tick) and lets say you add mango into the mix… 90 a tick… the avatar bar doesn’t go up 1%. I mean, from seeing this it has to be broken. Lets just hope they fix it!
TU should give 50%. 2.5% per tick for both you and the pet, so 5% of the bar per tick for 10 ticks = 50%. If you trait TU for a 20s CD, its still 30s to build it up to be able to enter it at all. Does TU work out of combat to do this?
Mango pies won’t ever add to it, its the pie healing you, not yourself. Regen should but they would need to adjust the % generated by healing then.
I really think CAF should function exactly like DS, in that, it should degenerate over time and you should be able to enter it without being at 100% AF.
Edit: Does TU give you the heal from Live Vicariously on each tick of itself and does that count as another heal? If so, its a further 25% from it, so yeah, TU will fill the bar by 75%!
(edited by Heimskarl Ashfiend.9582)
At least you have utilities in cele form >.>
-A salty necro
First thing I noticed- You lose all your celestial “shroud” bar when leaving early. May I know the reasoning behind it?
The skills are pretty spammy. People would pop in for a blast of skills and pop out. 5sec later they would pop in, blast the skills and pop back out. It would be more obnoxious then celestial d/d ele.
Just add a 10 sec CD to it….
Problem solved..
But beta-feedback is supposed to be in the HoT-forum. But I am guessing it is not so much feedback but rather more raging and complaining and trying to stir up drama.
Thx mum, or forum police or what ever you are, you basically lurk around forums just to bash or tell people what to do, instead of sharing your feedback, can you not post if you don’t have anything Content-connected-to-say, thx.
At least you have utilities in cele form >.>
-A salty necro
Your form is god like, you guys will already REAP the souls out of people, having utilities on that monster, daemon or what ever that abomination is, would deliver doomsday to every living thing!
- A realistic ranger
Astral form basically what Anet wanted to tell us… (we are disabled from the game) consider this as their first move before they move us entirely. from players who rolled to DPS now forced to do heals and had Astral form as a mechanic to stop us from playing in the game since our heals are crap and weakness is crowd control and not being able to attack. I promise you try playing Druid for hours and you will find your self being charged once astral form is used and they will have no fear only KILL in their mind because Astral form to other classes means free easy kill!
Using TU to go from 0-100% while ooc is possible with a single cast. It’s probably the only realistic alternative to running staff. I wouldnt run these traits as i like ancient seeds but you get the idea. If like me you think staff is garbage then you will be sadden when they “fix” it.
https://youtu.be/nD93TuySebk
Any one knows why SOTW and regen doesnt re-fill energy?
I do agree that celec from skills are not working togather, the casting time/chanelling of each skill+ground target its like you cant combo anything togather. Now to add the fact that the form got no evadess, no stability and movment skills, and no way to put pressure on your foe makes it so you are actually very very fragile in this form.
Any one knows why SOTW and regen doesnt re-fill energy?
Because staff exists. If you could charge celestial form other ways (yeah expect TU nerf) then no one will use staff in the long run. Why? Cause celestial form outheals staff by far and staff isn’t really needed for healing. If you don’t need staff for healing then its garbage cause it does almost nothing else of consequence you cannot achieve with other weapon setups.
Any one knows why SOTW and regen doesnt re-fill energy?
Because staff exists. If you could charge celestial form other ways (yeah expect TU nerf) then no one will use staff in the long run. Why? Cause celestial form outheals staff by far and staff isn’t really needed for healing. If you don’t need staff for healing then its garbage cause it does almost nothing else of consequence you cannot achieve with other weapon setups.
That is some really weak logic. Serious.
But yeah, you are right, Staff is not needed for healing, which is why it needs less healing and more damage. They really need to get this and change it substantially by adding conditions to it and scale it better with power. If the celestial form is better for healing and condi removal etc, there is literally zero point in having any other heals on the staff except for #1 and #3.
Any one knows why SOTW and regen doesnt re-fill energy?
Because staff exists. If you could charge celestial form other ways (yeah expect TU nerf) then no one will use staff in the long run. Why? Cause celestial form outheals staff by far and staff isn’t really needed for healing. If you don’t need staff for healing then its garbage cause it does almost nothing else of consequence you cannot achieve with other weapon setups.
That is some really weak logic. Serious.
But yeah, you are right, Staff is not needed for healing, which is why it needs less healing and more damage. They really need to get this and change it substantially by adding conditions to it and scale it better with power. If the celestial form is better for healing and condi removal etc, there is literally zero point in having any other heals on the staff except for #1 and #3.
Isnt that kinda the problem though? Staff will never have enough dmg added to it to compete with current options. Unless you are suggesting staff be the sole AF generator and TU getting the nerf.
In my opinion the thing staff does wrong is its trying to be a pewpew long-range weapon. It needs to be 300-600ish and balanced around that. It’s first 2 skills shouldn’t be foe-targeted-lazer heals.
I guess I derailed thread by bringing up staff but I suspect people’s current problem with celestial form isn’t the skills’ recharge, but generating AF in a non-pigeon-holed way, aka staff.
Any one knows why SOTW and regen doesnt re-fill energy?
Because staff exists. If you could charge celestial form other ways (yeah expect TU nerf) then no one will use staff in the long run. Why? Cause celestial form outheals staff by far and staff isn’t really needed for healing. If you don’t need staff for healing then its garbage cause it does almost nothing else of consequence you cannot achieve with other weapon setups.
That is some really weak logic. Serious.
But yeah, you are right, Staff is not needed for healing, which is why it needs less healing and more damage. They really need to get this and change it substantially by adding conditions to it and scale it better with power. If the celestial form is better for healing and condi removal etc, there is literally zero point in having any other heals on the staff except for #1 and #3.
Isnt that kinda the problem though? Staff will never have enough dmg added to it to compete with current options. Unless you are suggesting staff be the sole AF generator and TU getting the nerf.
In my opinion the thing staff does wrong is its trying to be a pewpew long-range weapon. It needs to be 300-600ish and balanced around that. It’s first 2 skills shouldn’t be foe-targeted-lazer heals.
I guess I derailed thread by bringing up staff but I suspect people’s current problem with celestial form isn’t the skills’ recharge, but generating AF in a non-pigeon-holed way, aka staff.
Actually, I totally agree with what you just said. I’m not sure about the 300-600 range, though. The staff really really needs more hybrid damage, then they can adjust the AF generation. Take a look at my suggestions for the staff here, by modifying the #2 skill like that, the generation is really increased as well as the damage. But AF generation is the real issue outside of staff and TU, its basically impossible. I think the % for each should be the same, say 2% for both healing and damage. That would allow you to have a reasonable chance of building it up without a staff. That is still 50 sources of damage to be able to use it, each time you want to use it.
Any one knows why SOTW and regen doesnt re-fill energy?
Because staff exists. If you could charge celestial form other ways (yeah expect TU nerf) then no one will use staff in the long run. Why? Cause celestial form outheals staff by far and staff isn’t really needed for healing. If you don’t need staff for healing then its garbage cause it does almost nothing else of consequence you cannot achieve with other weapon setups.
That is some really weak logic. Serious.
But yeah, you are right, Staff is not needed for healing, which is why it needs less healing and more damage. They really need to get this and change it substantially by adding conditions to it and scale it better with power. If the celestial form is better for healing and condi removal etc, there is literally zero point in having any other heals on the staff except for #1 and #3.
Isnt that kinda the problem though? Staff will never have enough dmg added to it to compete with current options. Unless you are suggesting staff be the sole AF generator and TU getting the nerf.
In my opinion the thing staff does wrong is its trying to be a pewpew long-range weapon. It needs to be 300-600ish and balanced around that. It’s first 2 skills shouldn’t be foe-targeted-lazer heals.
I guess I derailed thread by bringing up staff but I suspect people’s current problem with celestial form isn’t the skills’ recharge, but generating AF in a non-pigeon-holed way, aka staff.
Actually, I totally agree with what you just said. I’m not sure about the 300-600 range, though. The staff really really needs more hybrid damage, then they can adjust the AF generation. Take a look at my suggestions for the staff here, by modifying the #2 skill like that, the generation is really increased as well as the damage. But AF generation is the real issue outside of staff and TU, its basically impossible. I think the % for each should be the same, say 2% for both healing and damage. That would allow you to have a reasonable chance of building it up without a staff. That is still 50 sources of damage to be able to use it, each time you want to use it.
2% is too high. For me using a multi tic spamming build I could go into a camp in wvw and fill up AF 3 times atleast in a 30 sec window.
Celestial form is meant to be short duration OP support mechanic balanced around AF generation achieved through skillful play. Aka laserbeam heals on staff.
Enter TU. Push button, 80% AF 8sec later.
I am worried for staff. It really needs a niche besides just AF generation. Actually they should just remove AF generation as its main focus.
AF generation needs to found elsewhere beyond healing or lol dealing dmg.
Boon application? Applying daze,cripple,immobilize,chill other soft cc? I’m not really sure but AF generation focusing on supportive play is the right path. It just needs more avenues to achieve that.