Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
Just before you read on, this is my take on the Druid Specialization and is in no way, shape, or form, official. I had WAY too much time on my hands, so I hope you like it. =]
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DRUID
Druids can call upon the spirit and power of the land itself. They can channel these forces through powerful attacks and supporting skills to hold back and push the tide of war. Wielding powerful balance skills, restoration magic, and the fury/benevolence of nature itself, Druid’s are truly a force to be reckoned with.
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TRAITS
Martial – Power + Precision
Minor Traits
- Furious Grip – Gain fury (5s) when swapping weapons in combat. 9s cooldown.
- Dexterous – Weapon-swapping recharges faster. Reduces weapon-swap cooldown to 5 seconds.
- Predator – Gain 15% movement speed for each melee weapon you have equipped.
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Stormcaller – Precision + Ferocity
Minor Traits
- Tail Wind – Gain swiftness (4s) when swapping weapons. 5 second cooldown.
- Stormcaller’s Defense – 15% chance when attacking to block ranged attacks.
- Keen Eye – 100% for your next attack to be a critical hit after receiving a critical hit. 10 second cooldown.
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Wyld – Toughness + Condition Damage
Minor Traits
- Natural Vigor – Gain Vigor (5s) when you deliver a critical hit. 10 second cooldown.
- Companion’s Defense – You and your pet gain protection (2s) when you dodge roll.
- Sylvan Protection – Conditions expire 30% faster on you and your pet when you have protection.
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Nature Magic – Vitality + Boon Duration
Minor Traits
- Bountiful Hunter – Gain a random boon (2s) when you critical hit. 3 second cooldown.
- Retaliatory Nature – Gain Retaliation (3s) when you receive a critical hit. 5 second cooldown.
- Nature’s Wrath – You and your pet deal more damage (5%) while you have a boon.
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Druidic – Pet Attribute Bonus + Healing Power
Minor Traits
- Instinctual Bond – Reduces recharge on pet swapping (20%).
- One in Spirit – Gain Pet Attribute Bonus (15%) based on your stats.
- Powerful Aura – Your allies gain attributes (3%) based on your stats.
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(edited by shadowpass.4236)
WEAPON
STAFF
- Autoattack – Mordrem Vines: Lash your foes (5) with thorned vines and inflict torment (5s).
(Damage: 200. Cast time: ¾ seconds.)
- Skill 2 – Exploding Pod: Release an explosive seed pod.
(Damage: 650. Cast time: ¾ seconds. Radius: 180. Cooldown: 5 seconds. Combo Finisher: Blast)
- Skill 3 – Vine Wall: Create a wall of vines that inflicts torment (3s) and immobilizes foes (2s) who try to cross it.
(Cast time: 1 second. Cooldown: 18 seconds.)
- Skill 4 – Mordrem Spiral: Send a thorned spiral that fears foes (2s) in a cone in front of you.
(Cast time: 1.5 seconds. Cooldown: 25 seconds)
- Skill 5 – Grasping Vines: Release a seed pod that pulls foes in when it lands.
: 1000. Cast time: 1 second. Cooldown: 30 seconds. Duration: 5 seconds._)
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UTILITY
Healing
- Renewal
Roll backwards while healing and evading attacks. Cures immobilize, cripple, and chill.
(Healing: 4344. Evade: ¾ seconds. Cooldown: 15 seconds.)
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Balance
- Path of Vines
Cover the ground you walk on in supporting vines, granting stability (2s) to allies in it.
(Duration: 5 seconds. Radius: 240. Cooldown: 60 seconds)
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Restoration
- Bloom
Plant several seed pods (6) around yourself that burst into water fields when they land.
(Duration: 5 seconds. Radius: 240. Cooldown: 25 seconds. Healing per pod: 600.)
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Fury
- Sunburst
Release several highly photoreactive plants (7) into the air, absorbing sunlight around them and exploding in a display of blinding lights.
(Duration: 3 seconds. Radius: 180. Cooldown: 25 seconds. Blind applied every ½ seconds for 1 second per burst. Damage: 500 per burst.)
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Benevolence
- Summon Druid
Summon a Druid ally that casts Mordrem Vines, Bloom, and Sunburst.
(Duration: 60 seconds. Cooldown: 20 seconds. Druid Ally has 70% of the player’s stats.)
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Signet
- Signet of the Druid
Passive – Healing Power increased by 180.
Active – Revive 3 allies around you.
(Cast time: 3½ seconds. Cooldown: 150 seconds.)
(edited by shadowpass.4236)
the healskill is just a copy of thief one isnt it?
For Staff 5
I want a AoE Channel Ground Target Heal, that would put me on par with Eles and Guards for healing…
the healskill is just a copy of thief one isnt it?
Haha, yeah pretty much. I’ve always wanted Withdraw on ranger.
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