Some feedback and suggestions about druid glyph skills, both celestial and non-celestial. Other feedback threads focused on their titular subjects:
Celestial Avatar Form – Mechanics and Skills Feedback
Druid Staff Skills
Druid Mechanics and Traits (coming soon)
Druid Glyphs – Celestial and Non-Celestial
Slightly underwhelming, interesting concept, having them ‘flip’, but could use some effects.
G_L_Y_P_H___O_F___R_E_J_U_V_E_N_A_T_I_O_N (non-celestial)
Heal yourself and allies around you. The healing potency on yourself is increased by 7% per allies around you.
- Self-Healing: 4750
- Allied Healing: 1400
- Bonus per Targets: 7%
- Number of Targets: 5
- Radius: 400
So this skill had a rather low healing value, so my suggestion is to give bonus healing per allies around you by 7% per allies, to a potential bonus of 35%. Also added a bit more radius, from 300 to 400.
G_L_Y_P_H__O_F__A_L_I_G_N_M_E_N_T (non-celestial)
Damage and apply conditions to nearby foes. Apply 1 stack of vulnerability per foes around you.
- Damage: 400
- Crippled (4s)
- Weakness (4s)
- Number of targets: 5
- *Vulnerability (8s)
- Radius: 400
Radius upped from 300 to 400 and added vulnerability to targets, 1 stack per target, base duration of 8s.
G_L_Y_P_H__O_F__E_Q_U_A_L_I_T_Y (non-celestial)
Daze nearby foes and break stun on yourself.
- Damage: 400
- Daze: 2s
- Number of Targets: 5
- Radius: 400
- Breaks Stun
Again more radius, and made it stun breaker to yourself. The celestial form will keep its ally stun break effect and something else. Adding stunbreak to this skill can create interesting dynamic in combat; you get daze, POOF you’re not dazed anymore but the foe is in return. (Darn Hammer Warriors)
G_L_Y_P_H__O_F__T_H_E__T_I_D_E_S (non-celestial)
Push nearby foes away from you with a powerful tidal blast.
- Damage: 400
- Knockback: 320
- Number of Targets: 5
- Radius: 400
- Combo Finisher: Blast
More radius, slightly more knockback, but becomes a blast finisher! Some argue the ranger lacks some on-demand blast finishers, well, that could give it a boost. Sublime conversion >> Ancestral Grace >> Glyph of the Tides (as blast finisher) = Omnomnom
G_L_Y_P_H__O_F__E_M_P_O_W_E_R_M_E_N_T (non-celestial)
Increase outgoing damage of nearby allies.
- Damage: 150
- Glyph of Empowerment (7s): 15% damage
- Number of Targets: 5
- Radius: 400
So this one sounds cool but when you do the maths, its very small damage boost. Make it last a bit longer, but up the value from 10% to 15%. Also make sure to read about the celestial form of this glyph.
G_L_Y_P_H__O_F__U_N_I_T_Y (non-celestial)
Tether yourself to nearby foes and deal damage every second. Deal additional damage whenever you are struck.
- Damage every second: 220
- Damage if Struck: 150
- Number of Targets: 5
- Duration: 7s
- Radius: 400
This one sounded so cool in the stream, and it is, but in PVE environment, foes don’t attack that often. And in PvP, they just stop attacking. My suggestion is to give a base damage per second to tethered foes, and of course keep the damage when struck effect. Also, make it 1s longer. Because.
Read on for the Celestial Counterpart!