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Posted by: phys.7689

phys.7689

The problem is the “you are now forced to take x damage regardless of skill level so the people who like to role play as healers feel wanted”.

  1. Making some damage unavoidable doesn’t mean that skill isn’t rewarded or isn’t important. More skilled players, in better groups, with more experience of the content they’re doing will still take less damage, including from ‘unavoidable’ sources.
  2. The trinity helps make things accessible by letting less-skilled players group with more-skilled players without anyone feeling like they’re carrying or being carried
  3. It also helps provide groups with feedback on whether a fight is going well or poorly, beyond just “is it dead yet, are we dead yet?”
  4. Good healers don’t just heal, they use all of the tools at their disposal, including their damage skills, aggro-generating capabilities, and more.

You totally missed his point. Its not that healers have no skills, its that they are forcing them down your throats and making you fail encounters unless you bring x job.

Basically its in a best case scenario pointless (you still have to dodge and block and move with healer covering for the unavoidable) worse case scenario they trivialize play and you dont have to pay as much attention to dealing with enemies.

So yeah basically you will be forced to take damage, so people can feel more valued as a healer.

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Posted by: Kehlian.4380

Kehlian.4380

no need for GS damage boost, the 1h sword damage is good enough for a DPS build, while the GS is more about taking punishment.

I’d want to see what they’ll be doing about pets AI !

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Posted by: phys.7689

phys.7689

In regards to “Trinity” / roles / etc:

Things I never wanted – and still do not want – from GW2:

  • Rigid, obligatory, “Holy Trinity” that means that a party can’t do dungeons if they don’t have the exact needed roles.
  • Rigid roles that mean that a “Healer” character should only ever Heal and never contribute to damage, or that a “Damage dealer” character should only ever maximize his DPS and never care about his survivability or some bit of healing, etc.

Things I wanted from GW2 since the beginning:

  • Flexibility to make any class fulfill any role, even if some classes might be better suited for some than others.
  • Flexibility to make groups with a variety of role combinations, so that we can, for example, play with our friends without restricting people based on what role they intend to play.
  • Necessity to change your tactics and playstyle, even if slightly, based on the roles available to your group. If you’re doing content with a group full of damage dealers, you’d play it in a noticeably different way than if you’re doing the same content in a group that has a balance of damage, control and utility – but both would be viable.

So far, GW2 has been a bit of hits and misses in those regards, for me. It looks like HoTs might improve things.

Doesnt really matter if anyone can play healer if healer is required. Thats why people hate it in other games, thet hate the role (except for a few players) its not that they dont have a healer leveled, its that they dont want to play that way

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Posted by: Ellye.9123

Ellye.9123

Its not that healers have no skills, its that they are forcing them down your throats and making you fail encounters unless you bring x job.

Do we have any source saying that Healers will be obligatory or are we just heavily extrapolating here?

Are we forgetting that every class, regardless of role, have at least 01 healing skill? And very often way more than this, with combos and such?

So yes, there will be unavoidable damage – but that doesn’t necessarily mean that we will need dedicated Healers.

It does means that characters might need to change their gear slightly so that they won’t be killed too quickly by said damage, so that they may heal. But that’s kinda of the point of the whole thing, after all.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I am sure that everyone was expecting this elite spec to have a lot to do with nature, plants and animals.

I don’t know why anyone was thinking that, especially since the “ranger” in GW2 doesn’t match the traditional “ranged attacker” trope common in MMOs.

I’m sorry if the current Druid doesn’t match your expectations; I don’t see what that has to do with whether it’s an interesting and/or useful spec to add to the existing game.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Chrispy.5641

Chrispy.5641

By the way, nothing says that warriors can’t hit people with a toothbrush, so it would be ok to have a Dentist Warrior elite spec ?

yes

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

You started your topic with the name “Feeling so Good about Not Preordering” and then proceed to complain about something that you were never going to play anyway. I don’t really care about anything you say.

NSP’s resident crazy-eyed sylvari

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Posted by: Sube Dai.8496

Sube Dai.8496

no need for GS damage boost, the 1h sword damage is good enough for a DPS build, while the GS is more about taking punishment.

I’d want to see what they’ll be doing about pets AI !

I’m talking from a PvP perspective.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: jaif.3518

jaif.3518

And guess what? YOU CAN STILL PLAY A RANGER!!

By yourself. If you though bearbow was unwanted before, wait until you get kicked 10x by groups who tell you to get to the back and staff-it-up.

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Posted by: Leodon.1564

Leodon.1564

I had little hope that the Ranger elite was going to turn out well considering it was the last reveal but Druid looks fantastic and I’m looking forward to playing it.

Kudos Irenio on a job well done.

Faye Oren – Mesmer
Lee Oren – Ranger
Eve Oren – Revenant

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Posted by: Ellye.9123

Ellye.9123

I do not think Healers will be flat out required.

I think the best balance point here is to make Healers desirable, but not obligatory.

It’s true that this also means that the “meta” crowd, who feels the need to do everything in the most optimal way, will in the end either require healer or shun healers (whichever case turns out to be most optimal), but there’s no way around: for those that want to play “optimal” there will always be a set of classes/roles that are “obligatory”.

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Posted by: phys.7689

phys.7689

Its not that healers have no skills, its that they are forcing them down your throats and making you fail encounters unless you bring x job.

Do we have any source saying that Healers will be obligatory or are we just heavily extrapolating here?

Are we forgetting that every class, regardless of role, have at least 01 healing skill? And very often way more than this, with combos and such?

So yes, there will be unavoidable damage – but that doesn’t necessarily mean that we will need dedicated Healers.

It does means that characters might need to change their gear slightly so that they won’t be killed too quickly by said damage, so that they may heal. But that’s kinda of the point of the whole thing, after all.

Extrapolation is often accurate.
Based on what they said, and when they said it, its a slim chance that everyone can just go soldiers and be fine.
Pretty clear they expect healer to be a role. In fact its probably not the obly one. Expect that getting in raids will have even less freedom than zerker meta.
It will be gear+build+class

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Posted by: Kirschsahne.2081

Kirschsahne.2081

My concern with the healing though, is how would a Druid get credit for an event/kills/loot if they are solely focused on healing others?

This is especially crucial for WvW fights as an example – those on the Druid would receive significantly less credit for doing more work.

Yep….this is not going to work. Why would anybody want to be a healer when they can’t tag for loot. WTH was Anet smoking when they thought of this.

Don’t be dramatic here and insult A-Net.

People like me never played for loot. We actually played to enjoy a FANTASY game without any competition. This is called role play game for a reason.

If you wanna loot or rewards start a MMA or Football career.

You zerker kids have to get used to the fact now that there are stilld escent people out there who appreciate art and lore over any loot or violent zerking

Then give me all your loot.

I am good with that i already have everything available from Legendaries to ascended

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Posted by: Ltomato.8649

Ltomato.8649

I like the direction and design- but i have a couple of suggestions.

  1. priority: Glyph of Empowerment. 10% more damage for 5 seconds isn’t a very impactful burst. I would increase it to 20% for 5 seconds or for super craziness, 40%.

#2: Just a suggestion for the addition to life shroud 2- perhaps have it clear condis?

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Posted by: Daharahj.1325

Daharahj.1325

Let’s be real here, the problem with ranger currently is that everything that they do, other classes can do it better, the class had no identity other than a pet with faulty AI and its long range.

Now Rangers have a purpose, they offer something to the party that no other class does.

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Posted by: Ehecatl.9172

Ehecatl.9172

Wait, hold on there.

What do you mean by “Versatility of the glyphs with synergies”, when all of them are PBAOE short range, while all staff skills are 1200 range?

Where’s the synergy?

Plus that 10% damage bonus Glyph is even worse than Frost Spirit.. (only 1/4 up-time, netting a 2.5% damage increase over 20 secs)

Elementalist staff is also a 1,200 range weapon but is best used in melee range because of how much easier the AoE moves are to land.

Not every long ranged weapon is a ranger longbow that is only effective at max range. Seems like the druid will be a skirmishing focused specialization with high mobility and short range AoE effects while still being able to tag an enemy at max range. In other words a very versatile set up for a class that is suppose to boast amazing versatility.

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Posted by: Zenith.7301

Zenith.7301

Let’s be real here, the problem with ranger currently is that everything that they do, other classes can do it better, the class had no identity other than a pet with faulty AI and its long range.

Now Rangers have a purpose, they offer something to the party that no other class does.

And that something, being a healbot, is exactly the kind of thing many people didn’t want to do.

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Posted by: phys.7689

phys.7689

I do not think Healers will be flat out required.

I think the best balance point here is to make Healers desirable, but not obligatory.

It’s true that this also means that the “meta” crowd, who feels the need to do everything in the most optimal way, will in the end either require healer or shun healers (whichever case turns out to be most optimal), but there’s no way around: for those that want to play “optimal” there will always be a set of classes/roles that are “obligatory”.

You cannot make healers desirable without being obligatory. Healers are only useful if you take dmg, and will die without them. Even in trinity games, once people figure out ways to do content without healers, you never see them again. Because if you arent going to die, whats the advantage of a healer?

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Posted by: Daharahj.1325

Daharahj.1325

Let’s be real here, the problem with ranger currently is that everything that they do, other classes can do it better, the class had no identity other than a pet with faulty AI and its long range.

Now Rangers have a purpose, they offer something to the party that no other class does.

And that something, being a healbot, is exactly the kind of thing many people didn’t want to do.

What else is left? If you want damage you bring a warrior, if you want buffs you bring a mesmer, if you want control you bring an ele.

Rangers are lone wolves, they don’t work well in groups, now if you choose to join a group as a ranger, you have to option to be useful.

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Posted by: evilunderling.9265

evilunderling.9265

So, with the announcement of the Druid as what can more or less be called a main healer, and the declaration that “berserker meta is over” and “you can’t dodge everything,” is Guild Wars 2 group content, particularly raids, going to go down the same bad path of all trinity MMO design, where many people aren’t allowed to play content because no one wants to heal and the content mandates X number of healers?

By the “same bad path of all trinity MMO design”, you appear to mean “the same bad path of World of Warcraft trinity MMO design”.

If you look at e.g., FFXIV, healer queues are often little better than DPS queues. Sometimes, they’re worse.

all non-druid PVE healing is a supplement and not meant to be a MMO trinity healer.

The self-heal skills will still be very important, as will all of the shields, reflects, and blurs that other professions provide. You won’t be bringing druid healers to content once you’ve done it enough (but druids will probably still be seen a lot, since they have a lot of uses besides healing).

This goes doubly as the content will be too hard to heal in existing equipment (say, a Ranger’s zerker or condi set), so they will have to farm up and carry around a Healing Power set.

We don’t actually know that’s the case yet, actually. Remember that healing skills in the game currently all start with a huge healing power bonus — for example, the heal amount from a blast finisher in a water field is based on your healing power plus 6600.

These changes are insanely welcome by 99% of the fanbase.

So, you interviewed every single member of the fanbase, did you?

Thought not.

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Posted by: Ehecatl.9172

Ehecatl.9172

I agree. Great job to Irenio. Even if the druid is undertuned on release I’ll still be playing it due to all the neat mechanics and skills it has and how well a lot of the traits and utilities work with base ranger set ups.

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Posted by: LughLongArm.5460

LughLongArm.5460

I also would like to join the compliments. Even players that doest like the role of the druid can’t ignore the efforts and the vast amount of development time that had been put into it. So much new cool stuff, even while giving the summry list of the new toys ranger is getting for HOT, Irenio forgot to add the new pets. Thank you Irenio , thank you devlpment team, thank you A.net. Time to pre-order, cya on the battlefield.

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Posted by: Soilder.3607

Soilder.3607

Excellent job on druid is all I can say.

Also, that staff mobility skill looks kittening epic.

Stormbluff Isle

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Posted by: Ellye.9123

Ellye.9123

You cannot make healers desirable without being obligatory.

Of course you can.

Example:

With Healers:

- Most players on the party can spec for pure damage, because the party has a Healer to keep them alive.

Without Healers:

- Players need to slightly hybridize their selection of skills and/or gear so they survive the damage, reducing overall DPS output.


Ideally, the total DPS output of both examples could even be identical.

(edited by Ellye.9123)

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Posted by: Amraston.2846

Amraston.2846

I have to agree. I’m completely okay with what the druid become mechanicly, but thematicly and lorewise it seems way off. Druids in GW1 were what we imagined to be druids – people listening and calling to the spirits of the jungle and lend their powers to influence the jungle to its own good, later becoming one of them as an ultimate act to better protect nature. The sun of course plays a huge role in nature (the moon actually just marginal, don’t know why the moon-ish stance is the heavier healing one), but is nothing the jungle/terrestrial forces of nature has control over, neither should the druid. The celestial theme should’ve become a specialization on its own by a more fitting class, not a weird twist in the concept of a druid.
The issue could be fixed by making the celestial mode something along the lines of partly becoming a spirit/meditating to build up a deeper connection to the enviroment, but sadly I don’t see ArenaNet making thematic changes in this stage.

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Posted by: Zenith.7301

Zenith.7301

We can be useful in damage/control, just like eles and engineers and warriors share a space as kings of damage and control.

I don’t want to be a healbot or a cleric staff guardian clone.

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Posted by: Stalwart.4036

Stalwart.4036

I only ask this because it is revealed a month before xpac launch and Anet has already had a lot of time for pre-orders. Do you think it was the last to be released because it might not be taken well due to the chance of it bringing in the trinity and changing peoples minds on even playing GW2 anymore?

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Posted by: Laurence.6751

Laurence.6751

I like the skill and functionality design of Druid. I am desperately looking forward to see how well can a pure support role function in HoT Raids.

One aspect of Druid that IMHO still has the possibility to improve is the theme design: The Glyph skills include too many different elements (tides, vines, stars) and “plant element” is just not enough. My suggestion is, leave all the “astral” stuff to Celestial Form (including Glyph in Celestial Form) and make skills in humanoid form more “plant related” (at least by appearance), especially the Glyph skills. Overall the “celestial theme” is not a problem to me; nor have I seen any complaints on WOW Druid’s Moonkin Form (and Glyph of Stars).

By the way, I will not blame the designers for borrowing concepts from other games (Engineer from Team Fort and Torch Light 2, Druid from another Druid); as long as they fit the story background and skills well, they are great design.

(edited by Laurence.6751)

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Posted by: wolfyrik.2017

wolfyrik.2017

What the heck does “celestial avatar” have to do with druids? Ugh. This whole thing. Gross. I feel like this should’ve been the guardian elite spec.

“The Druids were a group of Krytan humans that long ago moved to the Maguuma Jungle in order to live with nature. The Druids now exist as spirits, appearing similar to Oakhearts.”

Ancient Druid Spirit: http://wiki.guildwars.com/images/5/5b/Melandru%27s_Watcher.jpg

Throwin’ a bit of GW1 lore knowledge to those who are still fathomed by why the ranger’s druid class is how it is right now – so yes, Druid is done RIGHT. /end

That has absolutely no resemblence to Celestial in any way shape or form, unless you mean it’s “it’s the same cos look they’re see through!”. Everything in the games lore makes Druids plant-like and-or beast-like. The colour scheme is greens and yellows. Their magic sprites and effects are typically growing vines or leaves.

Celestial is blue, purple and white with floaty planets.

They couldn’t be more different. Raven is spot on.

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Posted by: Bryzy.2719

Bryzy.2719

I’ve seen a lot of QQers on the latest threads suggesting that healing will be redundant once people in the zerker meta train themselves to become more self-aware and tactical with their heals.

That would possibly true if the new PvE and Raids environments allowed it, which they won’t.

If you’d listened to the stream properly, you’d have heard them discuss how Raids and the newly developed PvE environment will be too challenging for a zerk or damage-focussed meta to survive in with current tactics. We are likely going to NEED Druids pumping out heals and condi-cleanse.

And if we don’t? Then by all means don’t be a dedicated healer. You’ve now been given a traitline that opens up a whole lot of diversity – particularly in sustain but also in CC -to create new, or latch onto existing, builds.

Naturally we’ll have to play the thing before we can make our final assertions, but as of tonight I think Rangers have been done a good service.

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Posted by: Aomine.5012

Aomine.5012

Let’s be real here, the problem with ranger currently is that everything that they do, other classes can do it better, the class had no identity other than a pet with faulty AI and its long range.

Now Rangers have a purpose, they offer something to the party that no other class does.

And that something, being a healbot, is exactly the kind of thing many people didn’t want to do.

What else is left? If you want damage you bring a warrior, if you want buffs you bring a mesmer, if you want control you bring an ele.

Rangers are lone wolves, they don’t work well in groups, now if you choose to join a group as a ranger, you have to option to be useful.

Ranger are always tend toward Hybrid.

Why not a mix of offensive support and aoe control, as well as decent damage, instead of focusing on only one aspect, which is being a heal bot?

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Posted by: StickerHappy.8052

StickerHappy.8052

I am reading a lot of pet condi damage getting adjusted in HoT, but was there any mention of pet healing power? I am assuming this would be together with condi damage getting fixed, but I could be wrong.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: iKeostuKen.2738

iKeostuKen.2738

Why cant you do both dps and heal, like being a hyrbid?

Its not like you lost access to other weapons and traits. Even the Staff 1 was pumping out some decent damage.

Have you seen how garbage your damage is with healer runes/sigils/accessories ? If you want to even remotely deal decent damage you dress for success.

I think all of you who are celebrating the new Druid revelation do not seriously main as a ranger.

If i was interested in main healing i seriously doubted i would have made a ranger 3 years ago. I more than likely would have expected my Guardian to be the main heals.

Agreed with all you said. Also want to point out that if they do allow druid to do decent DPS and main heal at the same time then druids will be vastly overpowered.

Maybe that’s what we’ll see, 5 druids crushing all the content.

Color me very dissapointed, first ventari now druid. Trinity or bust!

-Jeff

The thing is, Ranger already deals some pretty decent damage ontop of having some very amazing range. Im sure a lot more people would hate it if all they got for a elite spec was more damage, but atleast now there is another role that rangers can fulfil in the game, a more team based role in which they were severly lacking before.

Nobody is forcing you to be a druid, and if they are, just leave there group and make your own.

In the end, you gained a new playstyle, very interesting mechanics, a very good looking spot in team play and also got some new pets that are able to stick in combat a bit more. Be happy and stop brooding over stuff you already had that wasnt even bad.

Ranger’s damage is way behind thief and ele

Slightly behind engi and warrior (both give way more offensive utilities)

Ranked 5th in dps role. How is that good dps?

Are you comparing Melee to range? Is this also Power or Condition damage? Is this accounting for a classes ability to survive as well as pumping out numbers?

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Posted by: Daharahj.1325

Daharahj.1325

Let’s be real here, the problem with ranger currently is that everything that they do, other classes can do it better, the class had no identity other than a pet with faulty AI and its long range.

Now Rangers have a purpose, they offer something to the party that no other class does.

And that something, being a healbot, is exactly the kind of thing many people didn’t want to do.

What else is left? If you want damage you bring a warrior, if you want buffs you bring a mesmer, if you want control you bring an ele.

Rangers are lone wolves, they don’t work well in groups, now if you choose to join a group as a ranger, you have to option to be useful.

Ranger are always tend toward Hybrid.

Why not a mix of offensive support and aoe control, as well as decent damage, instead of focusing on only one aspect, which is being a heal bot?

That’s what we are though, we’re decent at everything, but better at nothing.

Honestly I was expecting they would introduce more pet syngery, or add some sort of lure mechanic, or make traps viable in pve as a control tool. But that probably would’ve ended up being underwhelming, so I’ll take Druid and be thankful they gave us a necessary (hopefully) role in groups.

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Posted by: Stalwart.4036

Stalwart.4036

Id guess a lot of people who play GW2 have also played Wow or Rift or some other trinity mmo. With that in mind, I left Wow because GW2 offered a unique experience of buffs and self sufficiency that gave me a break from the monotony of the trinity. I guess anyone similar to me finds the idea of a pure healer spec very disheartening.

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Posted by: Runiir.6425

Runiir.6425

Revenant can heavily bring in the trinity as well.
Herald can be built to be quite the tank, and centaur turns you into quite the healer.

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Posted by: Aomine.5012

Aomine.5012

Why cant you do both dps and heal, like being a hyrbid?

Its not like you lost access to other weapons and traits. Even the Staff 1 was pumping out some decent damage.

Have you seen how garbage your damage is with healer runes/sigils/accessories ? If you want to even remotely deal decent damage you dress for success.

I think all of you who are celebrating the new Druid revelation do not seriously main as a ranger.

If i was interested in main healing i seriously doubted i would have made a ranger 3 years ago. I more than likely would have expected my Guardian to be the main heals.

Agreed with all you said. Also want to point out that if they do allow druid to do decent DPS and main heal at the same time then druids will be vastly overpowered.

Maybe that’s what we’ll see, 5 druids crushing all the content.

Color me very dissapointed, first ventari now druid. Trinity or bust!

-Jeff

The thing is, Ranger already deals some pretty decent damage ontop of having some very amazing range. Im sure a lot more people would hate it if all they got for a elite spec was more damage, but atleast now there is another role that rangers can fulfil in the game, a more team based role in which they were severly lacking before.

Nobody is forcing you to be a druid, and if they are, just leave there group and make your own.

In the end, you gained a new playstyle, very interesting mechanics, a very good looking spot in team play and also got some new pets that are able to stick in combat a bit more. Be happy and stop brooding over stuff you already had that wasnt even bad.

Ranger’s damage is way behind thief and ele

Slightly behind engi and warrior (both give way more offensive utilities)

Ranked 5th in dps role. How is that good dps?

Are you comparing Melee to range? Is this also Power or Condition damage? Is this accounting for a classes ability to survive as well as pumping out numbers?

I’m comparing to the “maximum SUSTAIN damage” a class can potentially achieved in an organized group, calculated and proven by some of the best and most experienced dungeon speed-runners.

Ele and Thief are always way ahead of all the remaining classes.

Engi comes 3rd, and Warrior comes 4th.

Ranger ranked 5th with it’s maximum damage rotation (consist of LB and S/A)
Plus Warrior and Engi gives more AOE offensive boons to the party than rangers.

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Posted by: zinkz.7045

zinkz.7045

Particularly if you want to go dps in pve.

LOL, and there we have the truth, some people are QQing basically because they want to DPS in PvE which Druid is not going to help, so it doesn’t fit your personal playstyle in your specific bit of the game so it is “kitten”.

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Posted by: Zenith.7301

Zenith.7301

I agree with the point that the ventari legend feels far more druidic visually than most of the Druid spells.

Druids got lots of weird blue/yellow hues on their spell animations, it’s so strange.

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Posted by: Stalwart.4036

Stalwart.4036

I honestly havent paid much attention to revenant, heard people are enjoying it a lot though. Id think that if centaur was as strong as druid all the trinity talk would have happened at the rev reveal, unless I missed it.

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Posted by: Soilder.3607

Soilder.3607

Guys, don’t forget that elite specs are supposed to be new takes on the existing professions; new paths that open up that they previously couldn’t take, not straight up upgrades (ie "more of the same, just a little better). What did Ranger lack? Group support. What does Druid give us? Group support.

Amen.

And it gave us what looks like arguably the highest HPS for allies in the game.

Stormbluff Isle

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Posted by: iKeostuKen.2738

iKeostuKen.2738

Why cant you do both dps and heal, like being a hyrbid?

Its not like you lost access to other weapons and traits. Even the Staff 1 was pumping out some decent damage.

Have you seen how garbage your damage is with healer runes/sigils/accessories ? If you want to even remotely deal decent damage you dress for success.

I think all of you who are celebrating the new Druid revelation do not seriously main as a ranger.

If i was interested in main healing i seriously doubted i would have made a ranger 3 years ago. I more than likely would have expected my Guardian to be the main heals.

Agreed with all you said. Also want to point out that if they do allow druid to do decent DPS and main heal at the same time then druids will be vastly overpowered.

Maybe that’s what we’ll see, 5 druids crushing all the content.

Color me very dissapointed, first ventari now druid. Trinity or bust!

-Jeff

The thing is, Ranger already deals some pretty decent damage ontop of having some very amazing range. Im sure a lot more people would hate it if all they got for a elite spec was more damage, but atleast now there is another role that rangers can fulfil in the game, a more team based role in which they were severly lacking before.

Nobody is forcing you to be a druid, and if they are, just leave there group and make your own.

In the end, you gained a new playstyle, very interesting mechanics, a very good looking spot in team play and also got some new pets that are able to stick in combat a bit more. Be happy and stop brooding over stuff you already had that wasnt even bad.

Ranger’s damage is way behind thief and ele

Slightly behind engi and warrior (both give way more offensive utilities)

Ranked 5th in dps role. How is that good dps?

Are you comparing Melee to range? Is this also Power or Condition damage? Is this accounting for a classes ability to survive as well as pumping out numbers?

I’m comparing to the “maximum SUSTAIN damage” a class can potentially achieved in an organized group, calculated and proven by some of the best and most experienced dungeon speed-runners.

So a thief has better sustain damage then a ranger when using range? Or is the thief up close and in a dangerous area to achieve that damage? How about the warrior? The thing is, the game isnt going to cater to the elitist which is really good.

Also believe that there shooting for the death of zerk meta in pve, so its probably good that they didnt give you more damage ontop of the damage you already have and instead gave you support and the tools for more areas to play in this game.

But i honestly dont care much for damage, thats just me, i rather have mutliple roles i can fill instead of just another added dps to the group ^^

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Posted by: Aomine.5012

Aomine.5012

Particularly if you want to go dps in pve.

LOL, and there we have the truth, some people are QQing basically because they want to DPS in PvE which Druid is not going to help, so it doesn’t fit your personal playstyle in your specific bit of the game so it is “kitten”.

I picked ranger because it is a class in most MMO, tend to be the highest damage range class of the game.

Turns out it’s utterly false in this game. Didn’t notice we’re monk to begin with zzz..
If I want to be monk, I wouldn’t pick ranger to begin with…

Do you really want to be “ranger”, or do you just want to be in the Meta?
If you want to be in Meta, just reroll an Ele/ Warrior/ Guardian and you can easily do so.

For me, I play ranger because I WANT to be a ranger…
Note that I have all classes fully geared lv80. I can be in any Meta if I choose to.
However, if I want to play ranger, I want to be a ranger, not a monk…

(edited by Aomine.5012)

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Posted by: Wondrouswall.7169

Wondrouswall.7169

No idea. Waiting til the Balance Preview section which should be coming up next.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Shen Slayer.3058

Shen Slayer.3058

My concern with the healing though, is how would a Druid get credit for an event/kills/loot if they are solely focused on healing others?

This is especially crucial for WvW fights as an example – those on the Druid would receive significantly less credit for doing more work.

Yep….this is not going to work. Why would anybody want to be a healer when they can’t tag for loot. WTH was Anet smoking when they thought of this.

druid won’t have a lot of problems tagging, except maybe when zerged by enemies. At least a couple of the staff abilities do attacking and healing at the same time, including the autoattack.

The question also might be…does it do enough damage to get credit for loot. Dedicated healers generally don’t dish out a lot of damage.

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Posted by: Xillllix.3485

Xillllix.3485

Not at all, with all the new pets and skills it really looks like it has had the most work gone into it.

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Posted by: wolfyrik.2017

wolfyrik.2017

Let’s put this into context:

Irenio – not only have you created a desirable role in a limited amount of time, but you’ve done so while creating an awesome new mechanic, attractive gameplay, useful (and incredibly cool) pets, arguably the best new traitline of all elite specs, detracted minimal value from other professions, created new build opportunities for non-staff/non-support Druids, single handedly (aside the raid designers of course) created a medium used to bypass the zerker cancer meta, and finally and most importantly listened and recognised base Ranger concerns.

Regardless of whether a healer/support role was what you were looking for, you can’t deny the positives that have come from this. Fantastic news for Rangers and Druids alike. We are the most deserving profession of a change like this. Huge pat on the back to this guy.

I have to disagree, sorry, particularly with the bolded listened and recognised. I don’t see anything of the ranger requests made overthe last 3 years. I see nothing of exchanging the pet when the environment doesn’t suit pet mechancs. Worse than that tho, if the HoT environment is as Irenio describes, with dodges needed but not being enough, healing and positioning being needed then Pets are in an even worse position in HoT than ever before since they can do none of these things. Nothing has been done to address the fundamental flaws of the pet in tactical, active defence based combat.

What the players have been requesting is more team utility, this is true. But we’ve also been requesting that something change in our et mechanics so that they’re not always dead in advanced play and that they don’t trip mechanics which make encounters harder. Nobody has ever asked to have Death Shroud crudely duct-taped on top of our already full F bar, while our pets get AoE to death faster than ever before because we have no reasonable tactical control over them

Irenio has dropped the ball again. Dropped the ball just as he did by inflicting Most Dangerous Game, the failed version of the useless old necro trait Siphoned Power on rangers. As he did with the total hobbling of spirits. Just like he did with the total ruination of Engineer gadgets and turrets and the awful, awful Gadgeteer trait or the woefully pointless Medical Dispersion Field.

I’m not saying that Druid is bad, just that it’s a poor job of what it could have been.

It doesn’t help that aesthetically it’s about as far away from druids as you can conceivably get or that the plant skills we were promised are basically two slots and a couple of traits.

I can’t help but think that Celestial is what Elementalists were supposed to have gotten and some how it got into some horrific accident and ended up spliced hideously onto druid’s backside.

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Posted by: thewaterguy.4796

thewaterguy.4796

I’m not against Druid’s being a healer that’s fine, the problem is GW2 has never really had a place for a dedicated healer except in very specific situations, support does not equal healing, I personally don’t care about Druid at all just not my thing thematically but the main problem is with the way the game is designed in the first place, that being that going full healer isn’t very rewarding at all, if you want to know why I can bring up WoodenPotatoes video of why healing power sucks:

Sadly alot of what he said in the video still holds up, Arenanet keeps talking about how they want support and healing and tanking to be rewarding and that’s great, but they haven’t actually told us anything about how they are going to do that! I’ll be more open to the idea of raw healing when I hear more about how Arena-net intend to address the issue of support/tanking not being as rewarding as just DPS

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Posted by: PopeUrban.2578

PopeUrban.2578

Unless I’m missing something, druid doesn’t all of a sudden have access to ally targeted heals.

If you want to heal you’ve got to be dealing damage and tagging given what I just saw.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Arahzor.1832

Arahzor.1832

I think there won’t be a case, we still got waterfields and blasts and such.

Why would Arena Net design a spec that will be REQUIRED in raids if Colin Johanson said more or less that “we dont want that in Guild Wars 2” earlier this year at PAX. I will quote EXACTLY what he said.

“Raids, are where all the great things about the Guild Wars 2 combat system comes together. Weapon swap, dodge rolling, player positioning, skill combos and our fluid system of control, support and damage.

That relies on players keeping themselves alive aswell as having to work with their party, aswell as having control on enemies all at the same time for you to overcome these great challenges. NO MORE you are reliant on two people in your party YOUR HEALERS KEEPING EVERYONE ALIVE, EVERYONE has to work together to overcome these challenges.

So lets talk a little bit about about things in Guild Wars 2 do differently, there is NO WAITING TO HAVE FUN, there is no attunement process in Guild Wars 2 raiding. You don’t need to grind through an endless attunement for you are even allowed to walk into our raids, we think raiding should be all about having fun and playing a raid!

So you walk to the door – you walk in and you are instantly facing off against this content. You might get your face smashed in a whole bunch of times but that’t okay thats what this is all about, you are going to refine your build, refine your strategy – work together and eventually overcome these challenges and get to the end of our raids for legendary rewards."

(Just saying that he wont go into more about the “legendary rewards” and continues)

“So part of waiting to have fun another component that WE WANT TO GET RID off is traditionally when you think of raiding is all about building the exact perfect party compositions so you can overcome the challenges. AND THAT MEANS OFTEN TIMES YOU END UP SITTING AROUND WITING 30 MINUTES FOR YOUR HEALER TO GET ONLINE OR 45 MINUTES FOR THE EXACT RIGHT TANK TO GET ONLINE.

And that means potentially if you love playing a ranger that night you don’t get to play a ranger, you are stuck being the monk for the evening because someone could not make it because their kid got sick. WELL THAT IS NOT WHAT GUILD WARS 2 SHOULD BE ABOUT, we built our combat system, we built our fluid roles and we built our trait system so that every profession has the ability to control, do damage and support.

And how you defeat encounters in Guild Wars 2 should be based on you playing the professions that you love, making a build that works with the builds that everyone else in your party has built together and try to overcome the challenges playing the professions and the abilities that you love to defeat this content."

He later continues about gear progression and such but thats off topic.

So no trinity is confirmed YET. (and i think there will never be a trinity system in Guild Wars 2 and that I FULLY APPROVE, people who want trinity can play another MMO that got trinity, gw2 is not the game for that player)

Druid is just a healing spec for Rangers just like water is for Elementalists.

Now this may require us players to swap from zerker to PvT or something to survive, being sharp on getting waterfields delivered and such to heal up – THIS IS NOTHING NEW it happens from time to time in high level fractals for example.

Source: https://www.youtube.com/watch?v=veJMHxgUGxM

Arahor Aure [DVDF]