(edited by Dojo.1867)
Druid Patchnotes [what I would like to see]
No I like the push on GoTT base form. Its needed for self defense when out of form.
It simply need a AoE regen and maybe even a blast finisher or water field.
Vine Surge need its cast time reduced to 1/2 seconds. far too hard to hit.
I’ll take any radius increase I can get on glyphs! yesyes pleaseplease! xD
I’ll take any radius increase I can get on glyphs! yesyes pleaseplease! xD
more like a Radius increase on Cosmic Ray and better cast speed from animation. Also a HoT on that as well. Druid need some way of getting self Regen.
No I like the push on GoTT base form. Its needed for self defense when out of form.
It simply need a AoE regen and maybe even a blast finisher or water field.
Vine Surge need its cast time reduced to 1/2 seconds. far too hard to hit.
On second thought ai think you are right about this. Thematically a pull would be more aggressive and a push more defensive but I think the push in basic form is needed for decapping and stuff like that. Will edit original post.
No I like the push on GoTT base form. Its needed for self defense when out of form.
It simply need a AoE regen and maybe even a blast finisher or water field.
Vine Surge need its cast time reduced to 1/2 seconds. far too hard to hit.
On second thought ai think you are right about this. Thematically a pull would be more aggressive and a push more defensive but I think the push in basic form is needed for decapping and stuff like that. Will edit original post.
I agree on your original idea. Pull and Push should get swapped.
Without celestial form you are on the offensive and want to deal as much as you can – thus pulling enemies to yourself is what you need.
On the other hand, in celestial you are purely defensive which means you want enemies out.
[edit] The only use is with Astral Form #5. That’s it. Nothing more [/edit]
Furthermore – in PvE you are starting without celestial form, so being able to pull enemies in (like you always do in PvE) to do damage and out when you need to heal your peers is what we need.
Current functionality is just wrong. I don’t want to deplete all my Celestial form just to feel useful with 1 glyph for PvE. Not to mention how absurd it is to fill the bar without staff in PvE.
(I’ve been testing druid for PvE without staff – it’s a tiny bit less DPS but can fill several roles; it’s optional)
(edited by Tragic Positive.9356)
I get what you mean but you really need the push for decapping in basic form.
I get what you mean but you really need the push for decapping in basic form.
That’s one situation out of many. While you can decap in Astral Form regardless. Nothing prevents you from doing so.
In PvE, there are situations that do prevent you from using the pull in astral form as opener. Dealing the damage is the job you’ll focus on more often than healing or staff-supporting. Which means it takes far longer to fill the astral meter.
Plus, if you are trying to decap a point – it means someone is logically standing there. Which means filling your Astral Form bar takes … 3 seconds (you do wield the staff, if you don’t – you are not playing any decap build so the idea does not fit).
Balancing an ability according to 1 situation is more or less Roy’s way of doing things. I want the ability to be useful most of the time. I want abilities to fill my needs. I don’t want to play according to my abilities when it’s clear that it can be the other way round.