:)
Druid Q.Q
Perhaps you should add that to the QoL Suggestion thread?
https://forum-en.gw2archive.eu/forum/game/gw2/QoL-Suggestions-merged/page/4#post6272057
Also, this is more of a “Ranger” issue than a “Druid” issue. Might benefit from being labeled as such.
That…would kill any semblance of diversity. It was an issue before pets had condition damage working, but now shouldn’t be a thing IMO.
Fix your useless title to something slightly more accurate
Fix your useless title to something slightly more accurate
This.
As for pets, it would be nice if their stats scaled with your gear level. Ascended gear should give a pet stat boost.
Fix your useless title to something slightly more accurate
Nah, HoT pets brought back the damage that had beast masters nerfed a while back. Stack that on top of druid skills and abilities… Oh lawd. Q.Q
:)
Everyone welcome the newest troll to the ranger forums
Everyone welcome the newest troll to the ranger forums
Druids are over-performing a little bit. Everyone and their mom has one in wvw for roaming.
:)
Everyone welcome the newest troll to the ranger forums
Druids are over-performing a little bit. Everyone and their mom has one in wvw for roaming.
By that logic thieves need to be nerfed onto the stone age since they’ve been the go to roaming class for years.
Everyone welcome the newest troll to the ranger forums
Druids are over-performing a little bit. Everyone and their mom has one in wvw for roaming.
By that logic thieves need to be nerfed onto the stone age since they’ve been the go to roaming class for years.
There’s a problem when there are more druids than thieves when roaming. Give thief a pet, and we’ll call it even. Or just make pet stats scale with player.
:)
Everyone welcome the newest troll to the ranger forums
Depending on how exactly such “pet stat scaling” would look like, it would be either a huge buff or it would make ranger in general (not only druid) unplayable, as long rangers rely on the pets as a class mechanic. You can’t balance dumb AI and a player controlled character arround the same stats.
Btw, most good roaming druids use mostly offensive stats and are only “tanky” due to traits/skills/boons. So stat scaling might end up with even more dmg from the pets, which don’t even have that much dmg after multiple nerfs. They are just able to hit targets, that don’t actively try to avoid the pets dmg.
(edited by UmbraNoctis.1907)
Everyone welcome the newest troll to the ranger forums
Druids are over-performing a little bit. Everyone and their mom has one in wvw for roaming.
By that logic thieves need to be nerfed onto the stone age since they’ve been the go to roaming class for years.
There’s a problem when there are more druids than thieves when roaming. Give thief a pet, and we’ll call it even. Or just make pet stats scale with player.
Why is that a problem?
LGN
Everyone welcome the newest troll to the ranger forums
Druids are over-performing a little bit. Everyone and their mom has one in wvw for roaming.
By that logic thieves need to be nerfed onto the stone age since they’ve been the go to roaming class for years.
There’s a problem when there are more druids than thieves when roaming. Give thief a pet, and we’ll call it even. Or just make pet stats scale with player.
I dont see meny druids on my server, and if you want a pet, go pirate rune or ogre rune.
Everyone welcome the newest troll to the ranger forums
Druids are over-performing a little bit. Everyone and their mom has one in wvw for roaming.
By that logic thieves need to be nerfed onto the stone age since they’ve been the go to roaming class for years.
There’s a problem when there are more druids than thieves when roaming. Give thief a pet, and we’ll call it even. Or just make pet stats scale with player.
I dont see meny druids on my server, and if you want a pet, go pirate rune or ogre rune.
Or thieves guild, or ambush….
LGN
Everyone welcome the newest troll to the ranger forums
Druids are over-performing a little bit. Everyone and their mom has one in wvw for roaming.
that’s false. the ones are exponientally growing like a plage are the cancerous permanent stealth daredevil builds. You can see too many now of those.
Pets should be independient from the ranger stats. They need buffs like sharing the boons and the cleanses from the ranger.
Because that’s the reason our pets dont last a second in wvw. They dont have access to our cleanses, they dont have access to our evades and if you dont go bunker they dont have access to our boons.
pet whould behave like this baseline:
- when the ranger evade the pet get evade frames.
- when the ranger use a cleanse the pet cleanse the same ammount of conditions as the ranger
- When the ranger gets boons those has to be transfer to the pet.
Because not being able i any way to cleanse the conditions or break their stuns is what keep them dead all the friking game
Depending on how exactly such “pet stat scaling” would look like, it would be either a huge buff or it would make ranger in general (not only druid) unplayable, as long rangers rely on the pets as a class mechanic. You can’t balance dumb AI and a player controlled character arround the same stats.
That’s a false dichotomy. The numbers can be tweaked and scaled to any amount, and there is a lot of middle ground.
And yes, you can. That’s why you have numerous pets to choose from. Pet stat scaling in no way would make ranger unplayable. That’s silly.
:)
Everyone welcome the newest troll to the ranger forums
Druids are over-performing a little bit. Everyone and their mom has one in wvw for roaming.
By that logic thieves need to be nerfed onto the stone age since they’ve been the go to roaming class for years.
There’s a problem when there are more druids than thieves when roaming. Give thief a pet, and we’ll call it even. Or just make pet stats scale with player.
I dont see meny druids on my server, and if you want a pet, go pirate rune or ogre rune.
Or thieves guild, or ambush….
There’s absolutely no opportunity cost when you’re a ranger, though. Built in mechanics. (Which is fine, I might add. But that’s not really the point of this thread, and some people are digressing quite a bit.)
:)
Everyone welcome the newest troll to the ranger forums
Druids are over-performing a little bit. Everyone and their mom has one in wvw for roaming.
By that logic thieves need to be nerfed onto the stone age since they’ve been the go to roaming class for years.
There’s a problem when there are more druids than thieves when roaming. Give thief a pet, and we’ll call it even. Or just make pet stats scale with player.
Why is that a problem?
Huh. Alrighty. /thread. We may agree to disagree, but believe it or not, thieves were made with the intention that they would excel at roaming. Again, you can disagree, that’s fine.
It’s like this.
In order to excel at roaming, you need a few characteristics in your build that ‘fit the bill’.
1: to be able to do moderate to heavy amounts of damage.
2: to be able to have moderate to lesser amount of survivability.
3: to be able to escape moderately well to astoundingly well.
Thieves have the best access to stealth in the game, making them fit the bill very well for #’s 2 and 3. Then all a thief has to do after that is to build their build on glassy stats. Very well.
The problem with druid now, is that they have great mobility/stealth, great survivability, and moderate damage. All in the same build. While the thief has to build their stats to marauder/zerk/valk, the druid can build to be whatever they want. They can go quite a bit more tanky with their stats and not lose out on the damage potential when compared to with a thief.
Finally, to cap it all off, you should consider what I was proposing as well. There were some rangers in this thread who welcomed the proposition. I’m not saying that druids/rangers need to be gutted. Not at all. If I wanted to say that, I’d say that staff #3 should get the same treatment that ride the lightning did, and that smokescale’s smoke field became only a blinding field and the stealth would be gone. Now THOSE are some nerfs. Making pets stats scale with yours would still allow you to have your cake. And, I suppose you can eat it too while you’re at it, until it gets nerfed in some sort of way.
But hey, I could also just be terrible at this game. I’ve said what I needed to say.
:)
Practically any class fits that bill with the right setup. Also, stealth is a mechanic, not an end all be all to surviving / escaping. Go complain to the mesmers because they can do everything you can do with better outcome save for mobility.
I now realize why Anet won’t fix certain things…like say the shortbow. Would get tons of thieves on here going ‘you can do WHAT?’ as soon as they address it.
Practically any class fits that bill with the right setup. Also, stealth is a mechanic, not an end all be all to surviving / escaping. Go complain to the mesmers because they can do everything you can do with better outcome save for mobility.
I now realize why Anet won’t fix certain things…like say the shortbow. Would get tons of thieves on here going ‘you can do WHAT?’ as soon as they address it.
All of that is rather irrelevant to my point though, which is that the ranger has all of these tools + pet damage. Pet damage that doesn’t have any opportunity cost, that is independent of your stats, and hits like a truck.
I would argue with you about what stealth is and isn’t all day, but again, that’s not the point here.
:)
The pet damage doesn’t come without a cost. To have decent pet damage we have to invest in beast mastery, to have really good pet damage we also have to take nature magic so we can share boons with them. The build you are complaining about requires druids to sacrifice their personal damage and rely on an npc.
As for your other argument. Rangers were made to excel at roaming as well. Thieves beat us in the mobility department, have easier access to stealth, more evades, and have way more dps, the only thing we beat you at is ranged damage and healing.
The only way cutting our pet dps would be fair is if they stopped taxing our personal dps, and that is not something you want. Rangers would become a hell of a lot more dangerous at full power.
LGN
The whole solution is just play Ranger and see how our pet really is.
Topic brings me back to the days of complaining pets could run too far away from the ranger. Or they were so OP one Ranger could solo an entire dungeon with just the pet!
I wish stats or food buffs would transfer to pet, or scale based on your level. Or give pets levels so their stats scale accordingly. Much like player with map.
However, has much as we would all like this idea it then would introduce yet another tier of Ranger/Druid balance issues and, well, I’m sure you know what that means.
Someone has to pay. Always.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)