I know this is a unformatted wall of text.. please don’t let that dissuade you. Simply out of time atm.
The goal of this post is to bring Druid more into a synergistic relationship with Ranger rather than its current stand-alone complex. The two ways to do this are to change the Druid and the Ranger. Let’s first start with Mechanics as this is really what defines each specialization. A huge problem with the preliminary Druid concept is the complete lack of Ranger pet mechanics being involved. The Druid feels simply slapped on as an afterthought to the current mechanic. This is unhealthy for both the Elite and Core specializations. The following series of proposed changes is aimed to remedy this problem.
1.) Pet damage and healing is also included in Celestial Avatar force generation.
2.) Your pet also enters Celestial Avatar form and gains the same benefits/traits. (Does not overwrite skills. Simply visual. Gain benefits from possible traits such as Druidic Clarity and Celestial Shadow)
3.) Whenever an Astral Wisp hits a pet its Active ability (F2) recharges faster. (This gives a nice bonus to pets that stay in the fray. It also combos with the GM trait Lingering Light giving it a little added flare to summoning an Astral Wisp around yourself as well.)
4.) Solar Beam grants might to pets for a short duration. (Maybe this for just a little extra “Umph” to the skill. Doesn’t have to be might. Unsure.)
5.) Vine Surge also grants protection to your pet if it hits it. (This skill can remove snares from pets and allies but pets can always benefit from a little something extra and vines blocking some blows for them while they charge sounds thematically feasible.)
Now that adding in pet synergy has been covered let’s look at some skills for both Druid and Ranger that could use some love. This will focus on Utility Skills as there is a usual lack of actual utility built into a lot of these skills.
1.) Druid- Glyph of Tides: reverse the knockback/pull effects between the forms. (You don’t want to be pulling foes while in healing mode. You want to keep them away.)
2.) Druid- Seed of Life: Grants protection before exploding. (This gives the skill a way to act as sudden damage mitigation before acting as a burst heal. Could be a cooler effect like “When summoned allies evade the next attack” or something. Anything that acts as a quick defense.)
3.) Druid- Glyph of Alignment: Add functionality; Recharges faster after successful evades. (This Glyph is rather lack-luster and simply provides very little actual utility which is a VERY common problem with Ranger Utility Skills. Giving this skill something like recharging much faster after evades gives synergy to the rest of the evade heavy Ranger abilities and dodges but also bring the skill into a new position where skilled players can activate it much more frequently which could synergize very well with Verdant Etching for these players.)
4.) Druid- Glyph of Empowerment: Grants Might (3), Fury, and Quickness to nearby allies for a short duration. // Celestial Avatar Grants Stability (5) to nearby allies instead. Recharge increased to 40s. (This skill provided rather nominal damage and support bonuses in either form. Redoing the skill entirely and giving it useful and needed boons in both forms but increasing the recharge to compensate gives the skill purpose.)
5.) Druid- Natural Convergence: Grants stability to user while channeling. (Similar things have been given to other skills like this and it further aids in the proposed “Get out of the way” feel of the skill.)
Lastly a few traits should be changed to draw the druid and Ranger closer together and build the last bit of synergy.
1.) Ranger- Switch Honed Axes with Empathetic Bond. (This opens up more build options for the Core and Elite Specialization by spreading out the Condition removal Traits.)
2.) Druid- Merge Natural Mending with Lingering Light. (Lingering Light is thematically an interesting trait but ultimately lacking in effectiveness especially when considering healing allies further away from you. Merging Natural Mending makes it a great Healer oriented GM.)
3.) Move Natural Stride to GM minor. (This gives the trait a nice and desired minor spot.)
4.) Add Master trait- Druidic Retribution; Whenever you immobilize a foe weaken them and gain (2s) Fury. ICD 10s. The effect occurs on every foe immobilized at once. (This new trait is aimed at opening up a slightly more selfish but still defensive path for the druid that combines very well with both other Ranger and Druid traits.)
These changes should bring the Druid up from what some may call an unappealing heal-bot to a supportive powerhouse. Coming up I will discuss Ranger Spirits themselves and how we can use that concept to further strengthen tie with the druid while also finally bringing this skills up to a competitive field.