So, from two different Datamined bits over on Reddit ( can’t find one of them, but we have the other here where you can see all the Glyph icons) we have a pretty good idea that Druids get glyphs as their Heal/utility/elite skill type. Glyphs are an elementalist skill type and interact directly with the way the elementalist profession works – specifically, they change in some way based on which element the ele is currently attuned to.
What’s interesting about this is that rangers already have a pet swap, but it’s unfeasible to expect that our “swap” mechanic will be based on what pets we can currently swap between. The reason for this is because there’s ten different pet families (including fish) and that means that just for the glyphs, they’d have to design and balance 50 different skill effects, which is quite a bit beyond what should be there. The datamined skill icons, though, show three variations of every glyph; that suggests three different aspects.
I’d like to draw your attention to this image. It’s the datamined druid background, and interestingly it has three different animals on it, which I’m thinking are the druid’s aspects. Taking from their pet family counterparts, the Bear aspect would be about defensive abilities, being able to take damage and keep fighting, possibly with some healing in the mix; this’d potentially allow you to create defensive areas with your glyphs, providing protection, stability, a healing area, that sort of thing. Canines (and thus wolves) are control focused; we’d be looking at dazes, stuns, maybe a fenced in area similar to what guardians get with their Hammer #5. And finally, what appears to be a hawk or eagle. The bird pet family is all about pure damage and blinds, suggesting that the bird aspect would rely on, maybe with some condition damage mixed in.
As many have pointed out, though, we can’t really get rid of pets, even as part of an elite spec. Every weapon except torch has some level of interaction with the pet, there’s a trait-line devoted to pets, there’s many traits outside of beast mastery that deal with the pet… for good or ill, we rangers are bound to an animal friend. This doesn’t mean we can’t change the way the profession mechanic works however, and to that end I propose eliminating the second pet slot.
The Idea here is simple, once you get past the preamble. If you only have one pet to run with, you can make it so that instead of swapping pets, F4 cycles through the aspects. Bear -> Wolf -> Bird -> Bear -> Wolf and so on. I have said before, though, that they can’t remove the second pet without providing a buff to the pet, and aspects actually solve that rather nicely; specifically, when you swap to an aspect it heals your pet applies an aspect based buff to it, same as above – bear for tanking, wolf for control, bird for damage. It’d go a long way to making every pet type viable in more situations.