(edited by Elegant Avenger.8042)
Druid Thoughts
After playing a healing druid build in sPvP for a few hours, I think it is safe to say that most of the posts on the forums were an overreaction. I’m having just as much fun if not MORE with Druid than BWE3. (I can’t say anything for people trying hybrid builds though, because I’ve only used staff/gs.)
Astral Force is NOT as bad as people are saying. I almost always have it charged when I need it. No, you don’t get to open up fights with it, but it is very easy to build, and it feels way less spammy now. I actually like what they have done with it.
The only thing I wish Anet had done is put a permanent stun break on one of the sigils (by that i mean stun breaks regardless of if you’re in CAF or not.) I would love to be able to make use of the CC given by the glyphs, but giving up some of the other skills is too much of a downgrade. I’m a firm believer that druid needs two stun breaks because for healing druid, you’re always in the thick of the battle.
Bottom line is, Druid is VERY much viable in sPvP, and I don’t know what all the fuss is about. If anything, I think the skill cap is higher now which is a good thing. CAF feels way less like a permanent upgrade that you can go in and out of whenever you want. You have to use it way more situationally and wisely.
Without using the staff, you never get to use it. Ever. I don’t want to be forced to use a weak weapon just to have access to my profession mechanic, thanks.
After playing a healing druid build in sPvP for a few hours, I think it is safe to say that most of the posts on the forums were an overreaction. I’m having just as much fun if not MORE with Druid than BWE3. (I can’t say anything for people trying hybrid builds though, because I’ve only used staff/gs.)
Astral Force is NOT as bad as people are saying. I almost always have it charged when I need it. No, you don’t get to open up fights with it, but it is very easy to build, and it feels way less spammy now. I actually like what they have done with it.
The only thing I wish Anet had done is put a permanent stun break on one of the sigils (by that i mean stun breaks regardless of if you’re in CAF or not.) I would love to be able to make use of the CC given by the glyphs, but giving up some of the other skills is too much of a downgrade. I’m a firm believer that druid needs two stun breaks because for healing druid, you’re always in the thick of the battle.
Bottom line is, Druid is VERY much viable in sPvP, and I don’t know what all the fuss is about. If anything, I think the skill cap is higher now which is a good thing. CAF feels way less like a permanent upgrade that you can go in and out of whenever you want. You have to use it way more situationally and wisely.
Without using the staff, you never get to use it. Ever. I don’t want to be forced to use a weak weapon just to have access to my profession mechanic, thanks.
^^^^^ This.
After playing a healing druid build in sPvP for a few hours, I think it is safe to say that most of the posts on the forums were an overreaction. I’m having just as much fun if not MORE with Druid than BWE3. (I can’t say anything for people trying hybrid builds though, because I’ve only used staff/gs.)
Astral Force is NOT as bad as people are saying. I almost always have it charged when I need it. No, you don’t get to open up fights with it, but it is very easy to build, and it feels way less spammy now. I actually like what they have done with it.
The only thing I wish Anet had done is put a permanent stun break on one of the sigils (by that i mean stun breaks regardless of if you’re in CAF or not.) I would love to be able to make use of the CC given by the glyphs, but giving up some of the other skills is too much of a downgrade. I’m a firm believer that druid needs two stun breaks because for healing druid, you’re always in the thick of the battle.
Bottom line is, Druid is VERY much viable in sPvP, and I don’t know what all the fuss is about. If anything, I think the skill cap is higher now which is a good thing. CAF feels way less like a permanent upgrade that you can go in and out of whenever you want. You have to use it way more situationally and wisely.
AF itself is not the problem.
The problem is Anet Is pigeonholing us to use staff in order to generate Astral Force FASTER and MORE RELIABLE
After playing a healing druid build in sPvP for a few hours, I think it is safe to say that most of the posts on the forums were an overreaction. I’m having just as much fun if not MORE with Druid than BWE3. (I can’t say anything for people trying hybrid builds though, because I’ve only used staff/gs.)
Astral Force is NOT as bad as people are saying. I almost always have it charged when I need it. No, you don’t get to open up fights with it, but it is very easy to build, and it feels way less spammy now. I actually like what they have done with it.
The only thing I wish Anet had done is put a permanent stun break on one of the sigils (by that i mean stun breaks regardless of if you’re in CAF or not.) I would love to be able to make use of the CC given by the glyphs, but giving up some of the other skills is too much of a downgrade. I’m a firm believer that druid needs two stun breaks because for healing druid, you’re always in the thick of the battle.
Bottom line is, Druid is VERY much viable in sPvP, and I don’t know what all the fuss is about. If anything, I think the skill cap is higher now which is a good thing. CAF feels way less like a permanent upgrade that you can go in and out of whenever you want. You have to use it way more situationally and wisely.
AF itself is not the problem.
The problem is Anet Is pigeonholing us to use staff in order to generate Astral Force FASTER and MORE RELIABLE
No, the problem is that you need to use staff in order to use CAF in PvP at all, ever. It’s slow, clumsy and inefficient even then. In BWE3, the spec was clumsy but usable. Now, it is completely worthless. And for all this ridiculous gating, the one time that I actually manage to get it in a PvP match, I get chain cced because he couldn’t be bothered to put some stability on it to make it actually worth activating if by some miracle you generate the AF.
We need Irenio to respond to this. This is not what we were promised.
Yes and No, I do feel CAF generates bit too slow and runs out way too fast for how long it takes to build the CAF needed.
They just need to improve how you generate AF and remove or make it degenerate slower. I use Staff with my build but I only use CAF 1-2 times a game and never at right times due to how long takes to generate the fight is normally over win or loss.
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Yes and No, I do feel CAF generates bit too slow and runs out way too fast for how long it takes to build the CAF needed.
They just need to improve how you generate AF and remove or make it degenerate slower. I use Staff with my build but I only use CAF 1-2 times a game and never at right times due to how long takes to generate the fight is normally over win or loss.
If you’re using the staff, the king of AF generation, and are still having that much difficulty even using CAF once or twice in a game…yeah, things have gone horribly wrong for the Druid. It would be nice if we had a response here.
Yes and No, I do feel CAF generates bit too slow and runs out way too fast for how long it takes to build the CAF needed.
They just need to improve how you generate AF and remove or make it degenerate slower. I use Staff with my build but I only use CAF 1-2 times a game and never at right times due to how long takes to generate the fight is normally over win or loss.
If you’re using the staff, the king of AF generation, and are still having that much difficulty even using CAF once or twice in a game…yeah, things have gone horribly wrong for the Druid. It would be nice if we had a response here.
Yes, hope they fix AF quickly!
Yes and No, I do feel CAF generates bit too slow and runs out way too fast for how long it takes to build the CAF needed.
They just need to improve how you generate AF and remove or make it degenerate slower. I use Staff with my build but I only use CAF 1-2 times a game and never at right times due to how long takes to generate the fight is normally over win or loss.
If you’re using the staff, the king of AF generation, and are still having that much difficulty even using CAF once or twice in a game…yeah, things have gone horribly wrong for the Druid. It would be nice if we had a response here.
Yes, hope they fix AF quickly!
Yeah right, because ranger bug fixes are always a priority