Druid and Healing Power Scaling

Druid and Healing Power Scaling

in Ranger

Posted by: Chokolata.1870

Chokolata.1870

I was playing Survival, Beastmaster Druid all weekend after the initial first tries of Marksman daze which was too fragile. The combination with WS worked wonders.

Also, from what I have seen, some of the better Ranger players were running Survival, Nature magic and Druid lines.

In a PvP scenario the Avatar button is your panic button for a massive condition clear, spike heal and escape. Like I have already said, I seriously doubt they will completely nerf all druid heals. They will probably tweak the 1, 3 and 4 abilities to start off worse and scale better.

Jesus, relax people.

(edited by Chokolata.1870)

Druid and Healing Power Scaling

in Ranger

Posted by: Knighthonor.4061

Knighthonor.4061

a nerf to base healing is necessary. Whilst I agree the Ranger, now, should be a hybrid class (either going full DPS or going Healing), in my eyes you shouldn’t be able to do both at the same time. Nerf base healing, increase how much healing you do if you gear for that than what it was at BWE3 if you geared for it, and it’s all happy. Unfortunately anet, you HAVE to buff core ranger for this to be a viable payoff. Otherwise you’ve kittened off the Ranger community YET AGAIN.

Point being what do we get when we give up the base healing?

As Druid we do not get any good damage at all!

It’s not like we give-up base healing and go full zerk, and suddenly staff hits as hard as LB. If you just going to nerf healing while leaving the damage subpar even with the best offensive set-up, then this is not hybrid, this is one dimensional crap (spec healing or you’re useless in both healing and dps)

Thats precisely it, no you don’t get mad damage by speccing druid and going with zerker. Thats like saying you want to be the biggest planet but also the smallest at the same time. Druids not gonna be a dps class and you will be a hindrance to your team by going druid with zerker.

Instead, if you want to be DPS, stick with core ranger. You can’t be Druid and have the choice of heavy healing or heavy dps. In other words, you can’t be a hybrid with just one specialisation.

We need to start ignoring that word “elite” thats attached to these specs and Anet should never have called them that in the first place as it makes us feel like thats the next goal of advancing the character. Its not, it’s just another option.

Don’t you understand the word HYBRID means?

Druid cannot be Hybrid post nerf because it’d only shine in heal. Even with best offensive gear, the damage is still subpar. It also has no condition damage whatsoever on everything Druid offers.
The ONLY option you get is spec for more healing, making your damage NON-EXISTENT (DONT use the word subpar, hitting less than1k with staff AA is outright worthless)

There’s nothing Hybrid about it. No damage, no condition, no boons, but only healing.
Druid is MERELY a healer post nerf. You either spec for inferior damage and giving up the whole healing things, or spec for healing to be a great healer and do next to no damage.

Other support classes NEVER have to go through this trade-off and still can keep all their options. (Damage or Condition, pick one) That’s what I called Hybrid.

You’ve hit the nail in the head yet again.

I’m well aware what hybrid means. You don’t seem to understand that what you’re saying is exactly what it is. the druid is NOT a hybrid spec. It’s a healing spec. what gives the Ranger the option TO hybrid is that is has the Druid option to spec into, or not.

Also, you used the word subpar, then told us not to use the word subpar.

I’m seeing a lot of salty Rangers here (I know because I am one) who can’t seem to look beyond the fact that there class is “bad”. Talk to Heimskarl if you think the Ranger is as bad as you lot make it out to be.

Read it again. If you spec for healing on a subpar damage class (Yes, even go full zerk, if you use staff your damage is “subpar”), your damage become “non-existent”. That’s what I meant.

You continue to fail to see my point. We shouldn’t get an Elite spec just for one dimensional use with no other choice but healing. Druid shouldn’t be something that bound to only healing. It should add options to our play-style, not pigeon-hole us into one play-style.

You said you’re able to pick on other specs of ranger to be Hybrid for Druid, but your logic is flawed because without the stats, other ranger specs aren’t going to save your dps. You pick healing, and your damage is nothing, simple as that. There’s nothing hybrid about it. This game is so reliant on stats and Amulets.

I feel like I’m talking to a wall who couldn’t understand my words. I’d stop talking to you then. At least other people can see my points.

But Druid also apply massive CC which is perfect for DPS or Tank builds for taking down defiance bar.

can make a Melee Druid with lockdown CC and bunker heals.

there are many ways to play. Not everything need to be zerker….

Druid couldn’t even go condition spec either.

All the other support class can go either zerker or condition or tank, while druid can ONLY be healer.

That massive CC you talked about is Astray 3 which will 100% get nerfed right?
Other than that I don’t see other “superior CC” out there. Some classes like thief or Revenant can actually spam them consistently.

May not go for Zerker or condition, but sure can go Knight and Cleric and other defensive stats.

last I checked, none of the other ES got this level of group support. So I take that trade off.

Druid and Healing Power Scaling

in Ranger

Posted by: Aomine.5012

Aomine.5012

I was playing Survival, Beastmaster Druid all weekend after the initial first tries of Marksman daze. It is too fragile.

Also, from what I have seen, some of the better Ranger players were running Survival, Nature magic and Druid lines.

In a PvP scenario the Avatar button is your panic button for a massive condition clear, spike heal and escape. Like I have already said, I seriously doubt they will completely nerf all druid heals. They will probably tweak the 1, 3 and 4 abilities to start off worse and scale better.

Jesus, relax people.

Yes, the staff’s heal is so terrible that I doubt they could nerf it any further. (Oh, maybe they could!)

Currently the purpose of staff is to generate Astray in an abnormal speed and give-up staff entirely by going to Astray non-stop and heal heal heal.

Druid and Healing Power Scaling

in Ranger

Posted by: oiseau.6481

oiseau.6481

The best healing in the game being available without using any healing power; this is not good for the game. The berserker meta not be the only consideration requires that other stat combinations be rewarding

Just remove the heal from 6th skill for all classes, you’ll have much more build diversity…

Druid and Healing Power Scaling

in Ranger

Posted by: Aomine.5012

Aomine.5012

a nerf to base healing is necessary. Whilst I agree the Ranger, now, should be a hybrid class (either going full DPS or going Healing), in my eyes you shouldn’t be able to do both at the same time. Nerf base healing, increase how much healing you do if you gear for that than what it was at BWE3 if you geared for it, and it’s all happy. Unfortunately anet, you HAVE to buff core ranger for this to be a viable payoff. Otherwise you’ve kittened off the Ranger community YET AGAIN.

Point being what do we get when we give up the base healing?

As Druid we do not get any good damage at all!

It’s not like we give-up base healing and go full zerk, and suddenly staff hits as hard as LB. If you just going to nerf healing while leaving the damage subpar even with the best offensive set-up, then this is not hybrid, this is one dimensional crap (spec healing or you’re useless in both healing and dps)

Thats precisely it, no you don’t get mad damage by speccing druid and going with zerker. Thats like saying you want to be the biggest planet but also the smallest at the same time. Druids not gonna be a dps class and you will be a hindrance to your team by going druid with zerker.

Instead, if you want to be DPS, stick with core ranger. You can’t be Druid and have the choice of heavy healing or heavy dps. In other words, you can’t be a hybrid with just one specialisation.

We need to start ignoring that word “elite” thats attached to these specs and Anet should never have called them that in the first place as it makes us feel like thats the next goal of advancing the character. Its not, it’s just another option.

Don’t you understand the word HYBRID means?

Druid cannot be Hybrid post nerf because it’d only shine in heal. Even with best offensive gear, the damage is still subpar. It also has no condition damage whatsoever on everything Druid offers.
The ONLY option you get is spec for more healing, making your damage NON-EXISTENT (DONT use the word subpar, hitting less than1k with staff AA is outright worthless)

There’s nothing Hybrid about it. No damage, no condition, no boons, but only healing.
Druid is MERELY a healer post nerf. You either spec for inferior damage and giving up the whole healing things, or spec for healing to be a great healer and do next to no damage.

Other support classes NEVER have to go through this trade-off and still can keep all their options. (Damage or Condition, pick one) That’s what I called Hybrid.

You’ve hit the nail in the head yet again.

I’m well aware what hybrid means. You don’t seem to understand that what you’re saying is exactly what it is. the druid is NOT a hybrid spec. It’s a healing spec. what gives the Ranger the option TO hybrid is that is has the Druid option to spec into, or not.

Also, you used the word subpar, then told us not to use the word subpar.

I’m seeing a lot of salty Rangers here (I know because I am one) who can’t seem to look beyond the fact that there class is “bad”. Talk to Heimskarl if you think the Ranger is as bad as you lot make it out to be.

Read it again. If you spec for healing on a subpar damage class (Yes, even go full zerk, if you use staff your damage is “subpar”), your damage become “non-existent”. That’s what I meant.

You continue to fail to see my point. We shouldn’t get an Elite spec just for one dimensional use with no other choice but healing. Druid shouldn’t be something that bound to only healing. It should add options to our play-style, not pigeon-hole us into one play-style.

You said you’re able to pick on other specs of ranger to be Hybrid for Druid, but your logic is flawed because without the stats, other ranger specs aren’t going to save your dps. You pick healing, and your damage is nothing, simple as that. There’s nothing hybrid about it. This game is so reliant on stats and Amulets.

I feel like I’m talking to a wall who couldn’t understand my words. I’d stop talking to you then. At least other people can see my points.

But Druid also apply massive CC which is perfect for DPS or Tank builds for taking down defiance bar.

can make a Melee Druid with lockdown CC and bunker heals.

there are many ways to play. Not everything need to be zerker….

Druid couldn’t even go condition spec either.

All the other support class can go either zerker or condition or tank, while druid can ONLY be healer.

That massive CC you talked about is Astray 3 which will 100% get nerfed right?
Other than that I don’t see other “superior CC” out there. Some classes like thief or Revenant can actually spam them consistently.

May not go for Zerker or condition, but sure can go Knight and Cleric and other defensive stats.

last I checked, none of the other ES got this level of group support. So I take that trade off.

So you call those 25 stacks of might, fury, protection, on demand aegis, weakness spam, blind spam, infinite reflections, blast finishers on water/fire field not an effective support then? (and classes that do those don’t give-up a dam thing by giving this degree of support. They can still contribute extreme damage or condition)

I think you think too highly of Druid. They seemed required in raid at first only because:
1. People haven’t figured out raid yet since the duration is so short.
2. People are unorganized PUGs.
3. Their strength varies because there’s no-way you can tell apart a newbie from a veteran. (It’s BETA characters)
4. Because they’re unorganized and unfamiliar with the content, ofc they’d make lots of mistake, and can’t have coordinate control over mobs or support over party, so they need Druid to “cover up” their mistakes.

(edited by Aomine.5012)

Druid and Healing Power Scaling

in Ranger

Posted by: Chokolata.1870

Chokolata.1870

If you watched Wooden potatoes this morning you will realize that most of the things that make healing irrelevant in current dungeons are made obsolete in the raid. Things such as reflects, fully avoidable damage, spike vulnerability stacking, etc. Also, glass high dps specs like staff Elementalist simply do not work due to the boss constantly moving.

The druid can push out reliable AoE high level heals while providing Spotter, Frost spirit and either Glyph of Empowerment or Stone spirit. I have watched some raid videos so that is what people were using.

Sure, in the end, perhaps the best thing to be would be to run 10 Heralds, but at this point no one knows.

In the end, if they gut the Druid and the Ranger remains worthless for HoT in either Core or Druid storm I will be the first one to start a shtt storm on the forums and I feel that many will join in. But so far, I am liking what I am seeing.

Druid and Healing Power Scaling

in Ranger

Posted by: Knighthonor.4061

Knighthonor.4061

a nerf to base healing is necessary. Whilst I agree the Ranger, now, should be a hybrid class (either going full DPS or going Healing), in my eyes you shouldn’t be able to do both at the same time. Nerf base healing, increase how much healing you do if you gear for that than what it was at BWE3 if you geared for it, and it’s all happy. Unfortunately anet, you HAVE to buff core ranger for this to be a viable payoff. Otherwise you’ve kittened off the Ranger community YET AGAIN.

Point being what do we get when we give up the base healing?

As Druid we do not get any good damage at all!

It’s not like we give-up base healing and go full zerk, and suddenly staff hits as hard as LB. If you just going to nerf healing while leaving the damage subpar even with the best offensive set-up, then this is not hybrid, this is one dimensional crap (spec healing or you’re useless in both healing and dps)

Thats precisely it, no you don’t get mad damage by speccing druid and going with zerker. Thats like saying you want to be the biggest planet but also the smallest at the same time. Druids not gonna be a dps class and you will be a hindrance to your team by going druid with zerker.

Instead, if you want to be DPS, stick with core ranger. You can’t be Druid and have the choice of heavy healing or heavy dps. In other words, you can’t be a hybrid with just one specialisation.

We need to start ignoring that word “elite” thats attached to these specs and Anet should never have called them that in the first place as it makes us feel like thats the next goal of advancing the character. Its not, it’s just another option.

Don’t you understand the word HYBRID means?

Druid cannot be Hybrid post nerf because it’d only shine in heal. Even with best offensive gear, the damage is still subpar. It also has no condition damage whatsoever on everything Druid offers.
The ONLY option you get is spec for more healing, making your damage NON-EXISTENT (DONT use the word subpar, hitting less than1k with staff AA is outright worthless)

There’s nothing Hybrid about it. No damage, no condition, no boons, but only healing.
Druid is MERELY a healer post nerf. You either spec for inferior damage and giving up the whole healing things, or spec for healing to be a great healer and do next to no damage.

Other support classes NEVER have to go through this trade-off and still can keep all their options. (Damage or Condition, pick one) That’s what I called Hybrid.

You’ve hit the nail in the head yet again.

I’m well aware what hybrid means. You don’t seem to understand that what you’re saying is exactly what it is. the druid is NOT a hybrid spec. It’s a healing spec. what gives the Ranger the option TO hybrid is that is has the Druid option to spec into, or not.

Also, you used the word subpar, then told us not to use the word subpar.

I’m seeing a lot of salty Rangers here (I know because I am one) who can’t seem to look beyond the fact that there class is “bad”. Talk to Heimskarl if you think the Ranger is as bad as you lot make it out to be.

Read it again. If you spec for healing on a subpar damage class (Yes, even go full zerk, if you use staff your damage is “subpar”), your damage become “non-existent”. That’s what I meant.

You continue to fail to see my point. We shouldn’t get an Elite spec just for one dimensional use with no other choice but healing. Druid shouldn’t be something that bound to only healing. It should add options to our play-style, not pigeon-hole us into one play-style.

You said you’re able to pick on other specs of ranger to be Hybrid for Druid, but your logic is flawed because without the stats, other ranger specs aren’t going to save your dps. You pick healing, and your damage is nothing, simple as that. There’s nothing hybrid about it. This game is so reliant on stats and Amulets.

I feel like I’m talking to a wall who couldn’t understand my words. I’d stop talking to you then. At least other people can see my points.

But Druid also apply massive CC which is perfect for DPS or Tank builds for taking down defiance bar.

can make a Melee Druid with lockdown CC and bunker heals.

there are many ways to play. Not everything need to be zerker….

Druid couldn’t even go condition spec either.

All the other support class can go either zerker or condition or tank, while druid can ONLY be healer.

That massive CC you talked about is Astray 3 which will 100% get nerfed right?
Other than that I don’t see other “superior CC” out there. Some classes like thief or Revenant can actually spam them consistently.

May not go for Zerker or condition, but sure can go Knight and Cleric and other defensive stats.

last I checked, none of the other ES got this level of group support. So I take that trade off.

So you call those 25 stacks of might, fury, protection, on demand aegis, weakness spam, blind spam, infinite reflections, blast finishers on water/fire field not an effective support then?

I think you think too highly of Druid. They seemed required in raid at first only because:
1. People haven’t figured out raid yet since the duration is so short.
2. People are unorganized PUGs.
3. Their strength varies because there’s no-way you can tell apart a newbie from a veteran. (It’s BETA characters)
4. Because they’re unorganized and unfamiliar with the content, ofc they’d make lots of mistake, and can’t have coordinate control over mobs or support over party, so they need Druid to “cover up” their mistakes.

And my Druid provides AoE Stun Break, AoE condition removal, massive heals not rivaled by any single class or build.

AoE Daze lock down.

AoE stealth and Speed.

tons of Blast finisher.

forget reflect, I can turn them into heals.

AoE cripple

A method of Rooting enemies.

Slow and pull.

AoE damage increase

Retaliation on Steroids

mobile water field

Druid and Healing Power Scaling

in Ranger

Posted by: Aomine.5012

Aomine.5012

a nerf to base healing is necessary. Whilst I agree the Ranger, now, should be a hybrid class (either going full DPS or going Healing), in my eyes you shouldn’t be able to do both at the same time. Nerf base healing, increase how much healing you do if you gear for that than what it was at BWE3 if you geared for it, and it’s all happy. Unfortunately anet, you HAVE to buff core ranger for this to be a viable payoff. Otherwise you’ve kittened off the Ranger community YET AGAIN.

Point being what do we get when we give up the base healing?

As Druid we do not get any good damage at all!

It’s not like we give-up base healing and go full zerk, and suddenly staff hits as hard as LB. If you just going to nerf healing while leaving the damage subpar even with the best offensive set-up, then this is not hybrid, this is one dimensional crap (spec healing or you’re useless in both healing and dps)

Thats precisely it, no you don’t get mad damage by speccing druid and going with zerker. Thats like saying you want to be the biggest planet but also the smallest at the same time. Druids not gonna be a dps class and you will be a hindrance to your team by going druid with zerker.

Instead, if you want to be DPS, stick with core ranger. You can’t be Druid and have the choice of heavy healing or heavy dps. In other words, you can’t be a hybrid with just one specialisation.

We need to start ignoring that word “elite” thats attached to these specs and Anet should never have called them that in the first place as it makes us feel like thats the next goal of advancing the character. Its not, it’s just another option.

Don’t you understand the word HYBRID means?

Druid cannot be Hybrid post nerf because it’d only shine in heal. Even with best offensive gear, the damage is still subpar. It also has no condition damage whatsoever on everything Druid offers.
The ONLY option you get is spec for more healing, making your damage NON-EXISTENT (DONT use the word subpar, hitting less than1k with staff AA is outright worthless)

There’s nothing Hybrid about it. No damage, no condition, no boons, but only healing.
Druid is MERELY a healer post nerf. You either spec for inferior damage and giving up the whole healing things, or spec for healing to be a great healer and do next to no damage.

Other support classes NEVER have to go through this trade-off and still can keep all their options. (Damage or Condition, pick one) That’s what I called Hybrid.

You’ve hit the nail in the head yet again.

I’m well aware what hybrid means. You don’t seem to understand that what you’re saying is exactly what it is. the druid is NOT a hybrid spec. It’s a healing spec. what gives the Ranger the option TO hybrid is that is has the Druid option to spec into, or not.

Also, you used the word subpar, then told us not to use the word subpar.

I’m seeing a lot of salty Rangers here (I know because I am one) who can’t seem to look beyond the fact that there class is “bad”. Talk to Heimskarl if you think the Ranger is as bad as you lot make it out to be.

Read it again. If you spec for healing on a subpar damage class (Yes, even go full zerk, if you use staff your damage is “subpar”), your damage become “non-existent”. That’s what I meant.

You continue to fail to see my point. We shouldn’t get an Elite spec just for one dimensional use with no other choice but healing. Druid shouldn’t be something that bound to only healing. It should add options to our play-style, not pigeon-hole us into one play-style.

You said you’re able to pick on other specs of ranger to be Hybrid for Druid, but your logic is flawed because without the stats, other ranger specs aren’t going to save your dps. You pick healing, and your damage is nothing, simple as that. There’s nothing hybrid about it. This game is so reliant on stats and Amulets.

I feel like I’m talking to a wall who couldn’t understand my words. I’d stop talking to you then. At least other people can see my points.

But Druid also apply massive CC which is perfect for DPS or Tank builds for taking down defiance bar.

can make a Melee Druid with lockdown CC and bunker heals.

there are many ways to play. Not everything need to be zerker….

Druid couldn’t even go condition spec either.

All the other support class can go either zerker or condition or tank, while druid can ONLY be healer.

That massive CC you talked about is Astray 3 which will 100% get nerfed right?
Other than that I don’t see other “superior CC” out there. Some classes like thief or Revenant can actually spam them consistently.

May not go for Zerker or condition, but sure can go Knight and Cleric and other defensive stats.

last I checked, none of the other ES got this level of group support. So I take that trade off.

So you call those 25 stacks of might, fury, protection, on demand aegis, weakness spam, blind spam, infinite reflections, blast finishers on water/fire field not an effective support then?

I think you think too highly of Druid. They seemed required in raid at first only because:
1. People haven’t figured out raid yet since the duration is so short.
2. People are unorganized PUGs.
3. Their strength varies because there’s no-way you can tell apart a newbie from a veteran. (It’s BETA characters)
4. Because they’re unorganized and unfamiliar with the content, ofc they’d make lots of mistake, and can’t have coordinate control over mobs or support over party, so they need Druid to “cover up” their mistakes.

And my Druid provides AoE Stun Break, AoE condition removal, massive heals not rivaled by any single class or build.

AoE Daze lock down. (Astray 3 Going to be nerfed, GL)

AoE stealth and Speed. (This one will be less effective after they fix the Astray generation bug and put an ICD on this skill. Btw thief and Mesmer still stealth better lol, don’t know why you bragging about it)

tons of Blast finisher. (Astray 3 currently bugged, so no blast finisher. You must be imagining you were help blasting alot in last BWE3 lol)

forget reflect, I can turn them into heals. (For 5 secs, with 25 secs CD. Revenant and Guardian’s reflection up-time is wayyy longer than you)

AoE cripple (LOL.. So many classes can do that. Oh wait, where’s that Aoe cripple coming from? (sword 1? seriously) Also note that Necro people are complaining about chill being useless in raid. Why do you think cripple do any better?)

A method of Rooting enemies. (Ancient seed single target 10 ICD. Immobilize useless against boss anyway)

Slow and pull. (Again mesmer does better in that regard. Your slow and pull all has so little range and force you in melee range while mesmer/ revenant does this at range)

AoE damage increase (What? Glyph of Empowerment = 6 secs uptime 20 sec CD. One of the worst damage buff ever. Infinitely worse than banners and spirits)

Retaliation on Steroids
(First, retaliation is useless in PVE. Second, Glyph of Unity is useless due to small bind range. 3rd, there’re countless classes having long uptime retaliation)

mobile water field (As if it’s rare lol Ele has lots of water field already while being the highest dps in game)

Go on please.

(edited by Aomine.5012)

Druid and Healing Power Scaling

in Ranger

Posted by: Unholy Pillager.3791

Unholy Pillager.3791

a nerf to base healing is necessary. Whilst I agree the Ranger, now, should be a hybrid class (either going full DPS or going Healing), in my eyes you shouldn’t be able to do both at the same time. Nerf base healing, increase how much healing you do if you gear for that than what it was at BWE3 if you geared for it, and it’s all happy. Unfortunately anet, you HAVE to buff core ranger for this to be a viable payoff. Otherwise you’ve kittened off the Ranger community YET AGAIN.

Point being what do we get when we give up the base healing?

As Druid we do not get any good damage at all!

It’s not like we give-up base healing and go full zerk, and suddenly staff hits as hard as LB. If you just going to nerf healing while leaving the damage subpar even with the best offensive set-up, then this is not hybrid, this is one dimensional crap (spec healing or you’re useless in both healing and dps)

Thats precisely it, no you don’t get mad damage by speccing druid and going with zerker. Thats like saying you want to be the biggest planet but also the smallest at the same time. Druids not gonna be a dps class and you will be a hindrance to your team by going druid with zerker.

Instead, if you want to be DPS, stick with core ranger. You can’t be Druid and have the choice of heavy healing or heavy dps. In other words, you can’t be a hybrid with just one specialisation.

We need to start ignoring that word “elite” thats attached to these specs and Anet should never have called them that in the first place as it makes us feel like thats the next goal of advancing the character. Its not, it’s just another option.

Don’t you understand the word HYBRID means?

Druid cannot be Hybrid post nerf because it’d only shine in heal. Even with best offensive gear, the damage is still subpar. It also has no condition damage whatsoever on everything Druid offers.
The ONLY option you get is spec for more healing, making your damage NON-EXISTENT (DONT use the word subpar, hitting less than1k with staff AA is outright worthless)

There’s nothing Hybrid about it. No damage, no condition, no boons, but only healing.
Druid is MERELY a healer post nerf. You either spec for inferior damage and giving up the whole healing things, or spec for healing to be a great healer and do next to no damage.

Other support classes NEVER have to go through this trade-off and still can keep all their options. (Damage or Condition, pick one) That’s what I called Hybrid.

You’ve hit the nail in the head yet again.

I’m well aware what hybrid means. You don’t seem to understand that what you’re saying is exactly what it is. the druid is NOT a hybrid spec. It’s a healing spec. what gives the Ranger the option TO hybrid is that is has the Druid option to spec into, or not.

Also, you used the word subpar, then told us not to use the word subpar.

I’m seeing a lot of salty Rangers here (I know because I am one) who can’t seem to look beyond the fact that there class is “bad”. Talk to Heimskarl if you think the Ranger is as bad as you lot make it out to be.

Read it again. If you spec for healing on a subpar damage class (Yes, even go full zerk, if you use staff your damage is “subpar”), your damage become “non-existent”. That’s what I meant.

You continue to fail to see my point. We shouldn’t get an Elite spec just for one dimensional use with no other choice but healing. Druid shouldn’t be something that bound to only healing. It should add options to our play-style, not pigeon-hole us into one play-style.

You said you’re able to pick on other specs of ranger to be Hybrid for Druid, but your logic is flawed because without the stats, other ranger specs aren’t going to save your dps. You pick healing, and your damage is nothing, simple as that. There’s nothing hybrid about it. This game is so reliant on stats and Amulets.

Okay again you’ve nailed the bullseye. There’s nothing hybrid about it. Correct. It’s a healing spec. It’s not meant to be a hybrid. (Unless Irenio + devs change their mind)

The ranger however IS hybrid because at its core, it’s DPS orientated. Yes, other ranger specs won’t save your DPS and as I said, the core ranger still needs a lot of work to make the class work as a hybrid (which is what it looks like they’re trying to do).

What I think you’re trying to say is that the Ranger either goes full dps, or full healing, and as such, whilst in play, cannot be a hybrid. The thing is, it appears that anet are trying to avoid just that, because thats what the Elementalist is and everyone cries “OP!”.

Also, why shouldn’t it be one-dimensional? take Rift for example, you have one class that specs into individual, one dimensional roles depending on whats needed of it. This is just something, that the Rangers have declared, shouldn’t be a thing and so therefore must have negativity hurled towards it.

Having this additional option actually OPENS the play of the Ranger. albeit it in an uncreative way (I’m not a massive fan of druid and I believe they could have done it differently, but I’ll put that in a separate post if asked because its off-topic otherwise)

This isn’t Rift. Any other elite spec has multiple build paths; there is no single stat that they need. The same should be true of druid. Forcing healing power on every druid in order for them to be effective is bad design.

Druid and Healing Power Scaling

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

a nerf to base healing is necessary. Whilst I agree the Ranger, now, should be a hybrid class (either going full DPS or going Healing), in my eyes you shouldn’t be able to do both at the same time. Nerf base healing, increase how much healing you do if you gear for that than what it was at BWE3 if you geared for it, and it’s all happy. Unfortunately anet, you HAVE to buff core ranger for this to be a viable payoff. Otherwise you’ve kittened off the Ranger community YET AGAIN.

Point being what do we get when we give up the base healing?

As Druid we do not get any good damage at all!

It’s not like we give-up base healing and go full zerk, and suddenly staff hits as hard as LB. If you just going to nerf healing while leaving the damage subpar even with the best offensive set-up, then this is not hybrid, this is one dimensional crap (spec healing or you’re useless in both healing and dps)

Thats precisely it, no you don’t get mad damage by speccing druid and going with zerker. Thats like saying you want to be the biggest planet but also the smallest at the same time. Druids not gonna be a dps class and you will be a hindrance to your team by going druid with zerker.

Instead, if you want to be DPS, stick with core ranger. You can’t be Druid and have the choice of heavy healing or heavy dps. In other words, you can’t be a hybrid with just one specialisation.

We need to start ignoring that word “elite” thats attached to these specs and Anet should never have called them that in the first place as it makes us feel like thats the next goal of advancing the character. Its not, it’s just another option.

Don’t you understand the word HYBRID means?

Druid cannot be Hybrid post nerf because it’d only shine in heal. Even with best offensive gear, the damage is still subpar. It also has no condition damage whatsoever on everything Druid offers.
The ONLY option you get is spec for more healing, making your damage NON-EXISTENT (DONT use the word subpar, hitting less than1k with staff AA is outright worthless)

There’s nothing Hybrid about it. No damage, no condition, no boons, but only healing.
Druid is MERELY a healer post nerf. You either spec for inferior damage and giving up the whole healing things, or spec for healing to be a great healer and do next to no damage.

Other support classes NEVER have to go through this trade-off and still can keep all their options. (Damage or Condition, pick one) That’s what I called Hybrid.

You’ve hit the nail in the head yet again.

I’m well aware what hybrid means. You don’t seem to understand that what you’re saying is exactly what it is. the druid is NOT a hybrid spec. It’s a healing spec. what gives the Ranger the option TO hybrid is that is has the Druid option to spec into, or not.

Also, you used the word subpar, then told us not to use the word subpar.

I’m seeing a lot of salty Rangers here (I know because I am one) who can’t seem to look beyond the fact that there class is “bad”. Talk to Heimskarl if you think the Ranger is as bad as you lot make it out to be.

Read it again. If you spec for healing on a subpar damage class (Yes, even go full zerk, if you use staff your damage is “subpar”), your damage become “non-existent”. That’s what I meant.

You continue to fail to see my point. We shouldn’t get an Elite spec just for one dimensional use with no other choice but healing. Druid shouldn’t be something that bound to only healing. It should add options to our play-style, not pigeon-hole us into one play-style.

You said you’re able to pick on other specs of ranger to be Hybrid for Druid, but your logic is flawed because without the stats, other ranger specs aren’t going to save your dps. You pick healing, and your damage is nothing, simple as that. There’s nothing hybrid about it. This game is so reliant on stats and Amulets.

Okay again you’ve nailed the bullseye. There’s nothing hybrid about it. Correct. It’s a healing spec. It’s not meant to be a hybrid. (Unless Irenio + devs change their mind)

The ranger however IS hybrid because at its core, it’s DPS orientated. Yes, other ranger specs won’t save your DPS and as I said, the core ranger still needs a lot of work to make the class work as a hybrid (which is what it looks like they’re trying to do).

What I think you’re trying to say is that the Ranger either goes full dps, or full healing, and as such, whilst in play, cannot be a hybrid. The thing is, it appears that anet are trying to avoid just that, because thats what the Elementalist is and everyone cries “OP!”.

Also, why shouldn’t it be one-dimensional? take Rift for example, you have one class that specs into individual, one dimensional roles depending on whats needed of it. This is just something, that the Rangers have declared, shouldn’t be a thing and so therefore must have negativity hurled towards it.

Having this additional option actually OPENS the play of the Ranger. albeit it in an uncreative way (I’m not a massive fan of druid and I believe they could have done it differently, but I’ll put that in a separate post if asked because its off-topic otherwise)

This isn’t Rift. Any other elite spec has multiple build paths; there is no single stat that they need. The same should be true of druid. Forcing healing power on every druid in order for them to be effective is bad design.

That’s a matter of opinion, really.

There are quite a few types of gear that have healing on it. And with the ability to mix and match to get your desired stats it’s all about us choosing to make it a GOOD design for ourselves.

Druid and Healing Power Scaling

in Ranger

Posted by: mistsim.2748

mistsim.2748

Seems like nearly everyone here is assuming that the change to healing power scaling on these skills will actually nerf the numbers they do, rather than buff them. I may just be optomistic here, but I think the new scaling could quite possibly scale our heals past what they were previously (if you gear for healing).

all the pve’ers (a loud majority) want the base heals nerfed, and scaling greatly increased with healing power. they want more heals and they want to use healing gear.

Druid and Healing Power Scaling

in Ranger

Posted by: Unholy Pillager.3791

Unholy Pillager.3791

a nerf to base healing is necessary. Whilst I agree the Ranger, now, should be a hybrid class (either going full DPS or going Healing), in my eyes you shouldn’t be able to do both at the same time. Nerf base healing, increase how much healing you do if you gear for that than what it was at BWE3 if you geared for it, and it’s all happy. Unfortunately anet, you HAVE to buff core ranger for this to be a viable payoff. Otherwise you’ve kittened off the Ranger community YET AGAIN.

Point being what do we get when we give up the base healing?

As Druid we do not get any good damage at all!

It’s not like we give-up base healing and go full zerk, and suddenly staff hits as hard as LB. If you just going to nerf healing while leaving the damage subpar even with the best offensive set-up, then this is not hybrid, this is one dimensional crap (spec healing or you’re useless in both healing and dps)

Thats precisely it, no you don’t get mad damage by speccing druid and going with zerker. Thats like saying you want to be the biggest planet but also the smallest at the same time. Druids not gonna be a dps class and you will be a hindrance to your team by going druid with zerker.

Instead, if you want to be DPS, stick with core ranger. You can’t be Druid and have the choice of heavy healing or heavy dps. In other words, you can’t be a hybrid with just one specialisation.

We need to start ignoring that word “elite” thats attached to these specs and Anet should never have called them that in the first place as it makes us feel like thats the next goal of advancing the character. Its not, it’s just another option.

Don’t you understand the word HYBRID means?

Druid cannot be Hybrid post nerf because it’d only shine in heal. Even with best offensive gear, the damage is still subpar. It also has no condition damage whatsoever on everything Druid offers.
The ONLY option you get is spec for more healing, making your damage NON-EXISTENT (DONT use the word subpar, hitting less than1k with staff AA is outright worthless)

There’s nothing Hybrid about it. No damage, no condition, no boons, but only healing.
Druid is MERELY a healer post nerf. You either spec for inferior damage and giving up the whole healing things, or spec for healing to be a great healer and do next to no damage.

Other support classes NEVER have to go through this trade-off and still can keep all their options. (Damage or Condition, pick one) That’s what I called Hybrid.

You’ve hit the nail in the head yet again.

I’m well aware what hybrid means. You don’t seem to understand that what you’re saying is exactly what it is. the druid is NOT a hybrid spec. It’s a healing spec. what gives the Ranger the option TO hybrid is that is has the Druid option to spec into, or not.

Also, you used the word subpar, then told us not to use the word subpar.

I’m seeing a lot of salty Rangers here (I know because I am one) who can’t seem to look beyond the fact that there class is “bad”. Talk to Heimskarl if you think the Ranger is as bad as you lot make it out to be.

Read it again. If you spec for healing on a subpar damage class (Yes, even go full zerk, if you use staff your damage is “subpar”), your damage become “non-existent”. That’s what I meant.

You continue to fail to see my point. We shouldn’t get an Elite spec just for one dimensional use with no other choice but healing. Druid shouldn’t be something that bound to only healing. It should add options to our play-style, not pigeon-hole us into one play-style.

You said you’re able to pick on other specs of ranger to be Hybrid for Druid, but your logic is flawed because without the stats, other ranger specs aren’t going to save your dps. You pick healing, and your damage is nothing, simple as that. There’s nothing hybrid about it. This game is so reliant on stats and Amulets.

Okay again you’ve nailed the bullseye. There’s nothing hybrid about it. Correct. It’s a healing spec. It’s not meant to be a hybrid. (Unless Irenio + devs change their mind)

The ranger however IS hybrid because at its core, it’s DPS orientated. Yes, other ranger specs won’t save your DPS and as I said, the core ranger still needs a lot of work to make the class work as a hybrid (which is what it looks like they’re trying to do).

What I think you’re trying to say is that the Ranger either goes full dps, or full healing, and as such, whilst in play, cannot be a hybrid. The thing is, it appears that anet are trying to avoid just that, because thats what the Elementalist is and everyone cries “OP!”.

Also, why shouldn’t it be one-dimensional? take Rift for example, you have one class that specs into individual, one dimensional roles depending on whats needed of it. This is just something, that the Rangers have declared, shouldn’t be a thing and so therefore must have negativity hurled towards it.

Having this additional option actually OPENS the play of the Ranger. albeit it in an uncreative way (I’m not a massive fan of druid and I believe they could have done it differently, but I’ll put that in a separate post if asked because its off-topic otherwise)

This isn’t Rift. Any other elite spec has multiple build paths; there is no single stat that they need. The same should be true of druid. Forcing healing power on every druid in order for them to be effective is bad design.

That’s a matter of opinion, really.

There are quite a few types of gear that have healing on it. And with the ability to mix and match to get your desired stats it’s all about us choosing to make it a GOOD design for ourselves.

Even if I wanted to grab extra ascended gear when no other profession needs healing power at all (literally any other stat can be useful to every profession, it’s just healing power that’s worthless), just try doing that in PvP.

Druid and Healing Power Scaling

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Posted by: Scrimschaw.5784

Scrimschaw.5784

Seems like nearly everyone here is assuming that the change to healing power scaling on these skills will actually nerf the numbers they do, rather than buff them. I may just be optomistic here, but I think the new scaling could quite possibly scale our heals past what they were previously (if you gear for healing).

all the pve’ers (a loud majority) want the base heals nerfed, and scaling greatly increased with healing power. they want more heals and they want to use healing gear.

I am perfectly fine with base heals being nerfed (as Irenio has stated they will be), but NOT below what blasting a water field can do—otherwise, water fields will always be superior in coordinated groups (since water fields do not supersede DPSing, like entering CAF does). I would also like to see Druid’s access to conditions and damage scaling improved to compensate for our lower base heals and increase build options—especially as groups become better at raids and less dependent on straight-up healing.

Druid and Healing Power Scaling

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Posted by: punahou.3986

punahou.3986

There’ll be more supportive damage for Celestial Avatar by launch… possibly from trait modifications or from skill changes.

An issue which should not be decoupled here is that Celestial Avatar felt gated behind staff use (and troll unguent), which left a ranger with one damage-focused weapon option and one support weapon. I’m making some changes to astral force rate gain to try to address this. Ideally it should be possible to build up your astral force without -needing- to run staff, but running staff should speed up the process by nature of the heals it provides. This would yield the option of running two non-staff weapons while still having Celestial Avatar available.

Celestial Avatar healing is the best available by a decent margin right now. One issue that came up is that the healing coefficients are so insignificant that running with healing stats yields very little reward.

The best healing in the game being available without using any healing power; this is not good for the game.

The berserker meta not be the only consideration requires that other stat combinations be rewarding.

Being able to run two more damage-focused weapons (if that’s your thing) and still have Celestial Avatar available should address some of your offensive concerns if you want to play a bit more offensively as a hybrid. If you want to focus on being the top offense then you probably shouldn’t be selecting the Druid specialization.

That’s all I’m going to say on the subject for now (though I will continue to read constructive feedback here and elsewhere) as there is plenty to be done in order to address these and other issues. /me ducks back to work on Scrapper and Druid.

you know whats not good for the game?

having the whole population feel that berserker gear is the one and only gear type player HAVE TO WEAR.

you know know whats not good for the game?

having your PVE content so easy that DPS is all you need to clear the most basic to the most complex content.

you know whats not good for the game?

balancing PVP based on PVE

you know whats not good for the game?

going worldwide with information and then a day later reversing that same information that was promised— especially in light of other classes that are a lot more powerful and those same classes stay the apex of classes like the elementalist

these are examples not good for the game.

So apparently other 8 classes can get away from being this “unhealthy cancer of the game”, while Druid has to stay clean and start this healing/ hitting like wet-noodle trend. Well then, better stick with the cancers, which are actually the majority here.

Guess who’d be left alone if only one class has to sacrifice everything to do what everyone else could do and more.

If they want this diversity you talked about, they need to add mechanic like healing actually damage certain foes. (Like healing vs undead/ corrupted plants), while have high resistant against anything else. Otherwise your dream of “healthy GW2” will never come true.

easy fix make healing power also the stat that staff uses for damage abilities.

Id also like to see a power that damages enemies and heals allies for the damage done.

Druid and Healing Power Scaling

in Ranger

Posted by: punahou.3986

punahou.3986

a nerf to base healing is necessary. Whilst I agree the Ranger, now, should be a hybrid class (either going full DPS or going Healing), in my eyes you shouldn’t be able to do both at the same time. Nerf base healing, increase how much healing you do if you gear for that than what it was at BWE3 if you geared for it, and it’s all happy. Unfortunately anet, you HAVE to buff core ranger for this to be a viable payoff. Otherwise you’ve kittened off the Ranger community YET AGAIN.

Point being what do we get when we give up the base healing?

As Druid we do not get any good damage at all!

It’s not like we give-up base healing and go full zerk, and suddenly staff hits as hard as LB. If you just going to nerf healing while leaving the damage subpar even with the best offensive set-up, then this is not hybrid, this is one dimensional crap (spec healing or you’re useless in both healing and dps)

Thats precisely it, no you don’t get mad damage by speccing druid and going with zerker. Thats like saying you want to be the biggest planet but also the smallest at the same time. Druids not gonna be a dps class and you will be a hindrance to your team by going druid with zerker.

Instead, if you want to be DPS, stick with core ranger. You can’t be Druid and have the choice of heavy healing or heavy dps. In other words, you can’t be a hybrid with just one specialisation.

We need to start ignoring that word “elite” thats attached to these specs and Anet should never have called them that in the first place as it makes us feel like thats the next goal of advancing the character. Its not, it’s just another option.

Don’t you understand the word HYBRID means?

Druid cannot be Hybrid post nerf because it’d only shine in heal. Even with best offensive gear, the damage is still subpar. It also has no condition damage whatsoever on everything Druid offers.
The ONLY option you get is spec for more healing, making your damage NON-EXISTENT (DONT use the word subpar, hitting less than1k with staff AA is outright worthless)

There’s nothing Hybrid about it. No damage, no condition, no boons, but only healing.
Druid is MERELY a healer post nerf. You either spec for inferior damage and giving up the whole healing things, or spec for healing to be a great healer and do next to no damage.

Other support classes NEVER have to go through this trade-off and still can keep all their options. (Damage or Condition, pick one) That’s what I called Hybrid.

You’ve hit the nail in the head yet again.

I’m well aware what hybrid means. You don’t seem to understand that what you’re saying is exactly what it is. the druid is NOT a hybrid spec. It’s a healing spec. what gives the Ranger the option TO hybrid is that is has the Druid option to spec into, or not.

Also, you used the word subpar, then told us not to use the word subpar.

I’m seeing a lot of salty Rangers here (I know because I am one) who can’t seem to look beyond the fact that there class is “bad”. Talk to Heimskarl if you think the Ranger is as bad as you lot make it out to be.

Read it again. If you spec for healing on a subpar damage class (Yes, even go full zerk, if you use staff your damage is “subpar”), your damage become “non-existent”. That’s what I meant.

You continue to fail to see my point. We shouldn’t get an Elite spec just for one dimensional use with no other choice but healing. Druid shouldn’t be something that bound to only healing. It should add options to our play-style, not pigeon-hole us into one play-style.

You said you’re able to pick on other specs of ranger to be Hybrid for Druid, but your logic is flawed because without the stats, other ranger specs aren’t going to save your dps. You pick healing, and your damage is nothing, simple as that. There’s nothing hybrid about it. This game is so reliant on stats and Amulets.

Okay again you’ve nailed the bullseye. There’s nothing hybrid about it. Correct. It’s a healing spec. It’s not meant to be a hybrid. (Unless Irenio + devs change their mind)

The ranger however IS hybrid because at its core, it’s DPS orientated. Yes, other ranger specs won’t save your DPS and as I said, the core ranger still needs a lot of work to make the class work as a hybrid (which is what it looks like they’re trying to do).

What I think you’re trying to say is that the Ranger either goes full dps, or full healing, and as such, whilst in play, cannot be a hybrid. The thing is, it appears that anet are trying to avoid just that, because thats what the Elementalist is and everyone cries “OP!”.

Also, why shouldn’t it be one-dimensional? take Rift for example, you have one class that specs into individual, one dimensional roles depending on whats needed of it. This is just something, that the Rangers have declared, shouldn’t be a thing and so therefore must have negativity hurled towards it.

Having this additional option actually OPENS the play of the Ranger. albeit it in an uncreative way (I’m not a massive fan of druid and I believe they could have done it differently, but I’ll put that in a separate post if asked because its off-topic otherwise)

This isn’t Rift. Any other elite spec has multiple build paths; there is no single stat that they need. The same should be true of druid. Forcing healing power on every druid in order for them to be effective is bad design.

Rift is actually an excellent example of how hybrids can work, especially as healers.

Warhammer also did the hybrid healer, very very well00 Warpriest and Disciple of Khaine as some of the best designed healer classes ive ever seen.

Druid and Healing Power Scaling

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Posted by: jcbroe.4329

jcbroe.4329

There’ll be more supportive damage for Celestial Avatar by launch… possibly from trait modifications or from skill changes.

An issue which should not be decoupled here is that Celestial Avatar felt gated behind staff use (and troll unguent), which left a ranger with one damage-focused weapon option and one support weapon. I’m making some changes to astral force rate gain to try to address this. Ideally it should be possible to build up your astral force without -needing- to run staff, but running staff should speed up the process by nature of the heals it provides. This would yield the option of running two non-staff weapons while still having Celestial Avatar available.

Celestial Avatar healing is the best available by a decent margin right now. One issue that came up is that the healing coefficients are so insignificant that running with healing stats yields very little reward.

The best healing in the game being available without using any healing power; this is not good for the game.

The berserker meta not be the only consideration requires that other stat combinations be rewarding.

Being able to run two more damage-focused weapons (if that’s your thing) and still have Celestial Avatar available should address some of your offensive concerns if you want to play a bit more offensively as a hybrid. If you want to focus on being the top offense then you probably shouldn’t be selecting the Druid specialization.

That’s all I’m going to say on the subject for now (though I will continue to read constructive feedback here and elsewhere) as there is plenty to be done in order to address these and other issues. /me ducks back to work on Scrapper and Druid.

you know whats not good for the game?

having the whole population feel that berserker gear is the one and only gear type player HAVE TO WEAR.

you know know whats not good for the game?

having your PVE content so easy that DPS is all you need to clear the most basic to the most complex content.

you know whats not good for the game?

balancing PVP based on PVE

you know whats not good for the game?

going worldwide with information and then a day later reversing that same information that was promised— especially in light of other classes that are a lot more powerful and those same classes stay the apex of classes like the elementalist

these are examples not good for the game.

So apparently other 8 classes can get away from being this “unhealthy cancer of the game”, while Druid has to stay clean and start this healing/ hitting like wet-noodle trend. Well then, better stick with the cancers, which are actually the majority here.

Guess who’d be left alone if only one class has to sacrifice everything to do what everyone else could do and more.

If they want this diversity you talked about, they need to add mechanic like healing actually damage certain foes. (Like healing vs undead/ corrupted plants), while have high resistant against anything else. Otherwise your dream of “healthy GW2” will never come true.

easy fix make healing power also the stat that staff uses for damage abilities.

Id also like to see a power that damages enemies and heals allies for the damage done.

Ignoring how much I disagree with the idea, I hope you’re aware of how this isn’t an “easy fix” at all. It’s a lot more than just changing out one thing for another. An entirely new algorithm would have to be written and tested, new coefficients to assign skills to work with the formula would have to be tested and implemented, which in turn would have to make coders recode the entire weapon and then go through the design process of QA testing it with the environment again.

The amount of time, and subsequently money, it would take just to make these 5 skills on this one class special like this is atrocious and unrealistic to expect compared to just balancing the damage values and scaling on the existing weapon appropriately and making sure that hybrid/healing builds with the healing reorganization for Druid aren’t tuned in a way that makes the healing worthless (aka it still needs to be worthwhile) on damage specs.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

Druid and Healing Power Scaling

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Posted by: Shoe.5821

Shoe.5821

I am perfectly fine with base heals being nerfed (as Irenio has stated they will be), but NOT below what blasting a water field can do—otherwise, water fields will always be superior in coordinated groups (since water fields do not supersede DPSing, like entering CAF does). I would also like to see Druid’s access to conditions and damage scaling improved to compensate for our lower base heals and increase build options—especially as groups become better at raids and less dependent on straight-up healing.

combo fields, cancer once again….

to be fair though there’s only so many blast finishers available.

Druid and Healing Power Scaling

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Posted by: lxghostxl.5097

lxghostxl.5097

If you want to focus on being the top offense then you probably shouldn’t be selecting the Druid specialization.

This scares me. Raids are meant to be for top players, right?
then why anybody is going to take a druid? If there are other clasess that will kill better… there is no point for taking a druid.

That he is the best healer? Oh nice. Just evade and res, like a top player would do. Dont need “the best healer” in a party.
And specially in pvp.

What a ranger needs in the game and in the community it is to be needed, to be wanted. I would love to see people in guilds or lfg asking for rangers and druids instead of asking them not to join…
Rangers are not bad per se, but any class is better than them in any espectre thats why meta players avoid them.

With druid they will be “The top healer” in a party. And that is not needed or wanted, sorry.

You should to give more damage to the druid and make them desirable for meta parties.

agreed. this was my main issue with the full healer class on a game that was build with no requirement of a healer. they should give us an option of going heal or dps on the trait line of druid so that we don’t get left out.

Druid and Healing Power Scaling

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

There’ll be more supportive damage for Celestial Avatar by launch… possibly from trait modifications or from skill changes.

An issue which should not be decoupled here is that Celestial Avatar felt gated behind staff use (and troll unguent), which left a ranger with one damage-focused weapon option and one support weapon. I’m making some changes to astral force rate gain to try to address this. Ideally it should be possible to build up your astral force without -needing- to run staff, but running staff should speed up the process by nature of the heals it provides. This would yield the option of running two non-staff weapons while still having Celestial Avatar available.

Celestial Avatar healing is the best available by a decent margin right now. One issue that came up is that the healing coefficients are so insignificant that running with healing stats yields very little reward.

The best healing in the game being available without using any healing power; this is not good for the game.

The berserker meta not be the only consideration requires that other stat combinations be rewarding.

Being able to run two more damage-focused weapons (if that’s your thing) and still have Celestial Avatar available should address some of your offensive concerns if you want to play a bit more offensively as a hybrid. If you want to focus on being the top offense then you probably shouldn’t be selecting the Druid specialization.

That’s all I’m going to say on the subject for now (though I will continue to read constructive feedback here and elsewhere) as there is plenty to be done in order to address these and other issues. /me ducks back to work on Scrapper and Druid.

you know whats not good for the game?

having the whole population feel that berserker gear is the one and only gear type player HAVE TO WEAR.

you know know whats not good for the game?

having your PVE content so easy that DPS is all you need to clear the most basic to the most complex content.

you know whats not good for the game?

balancing PVP based on PVE

you know whats not good for the game?

going worldwide with information and then a day later reversing that same information that was promised— especially in light of other classes that are a lot more powerful and those same classes stay the apex of classes like the elementalist

these are examples not good for the game.

So apparently other 8 classes can get away from being this “unhealthy cancer of the game”, while Druid has to stay clean and start this healing/ hitting like wet-noodle trend. Well then, better stick with the cancers, which are actually the majority here.

Guess who’d be left alone if only one class has to sacrifice everything to do what everyone else could do and more.

If they want this diversity you talked about, they need to add mechanic like healing actually damage certain foes. (Like healing vs undead/ corrupted plants), while have high resistant against anything else. Otherwise your dream of “healthy GW2” will never come true.

easy fix make healing power also the stat that staff uses for damage abilities.

Id also like to see a power that damages enemies and heals allies for the damage done.

Making druid without staff even less desirable? No, thanks. Irenio’s already stated that forcing druids to use staff is a problem.

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Posted by: Star Ace.5207

Star Ace.5207

If you want to focus on being the top offense then you probably shouldn’t be selecting the Druid specialization.

This scares me. Raids are meant to be for top players, right?
then why anybody is going to take a druid? If there are other clasess that will kill better… there is no point for taking a druid.

That he is the best healer? Oh nice. Just evade and res, like a top player would do. Dont need “the best healer” in a party.
And specially in pvp.

What a ranger needs in the game and in the community it is to be needed, to be wanted. I would love to see people in guilds or lfg asking for rangers and druids instead of asking them not to join…
Rangers are not bad per se, but any class is better than them in any espectre thats why meta players avoid them.

With druid they will be “The top healer” in a party. And that is not needed or wanted, sorry.

You should to give more damage to the druid and make them desirable for meta parties.

agreed. this was my main issue with the full healer class on a game that was build with no requirement of a healer. they should give us an option of going heal or dps on the trait line of druid so that we don’t get left out.

I suggest for you to see the video interview about the Druid, where its specifically stated that your “pro” meta no longer holds true moving forwards, and ANet is quite intentionally showcasing the Druid to that effect. Keep using that for older content, but for “high pressure” content it will no longer be the “most efficient”-you will probably complete things faster/more efficiently with a mix of gear stats on your team, even if the majority of the ten players runs “zerk” or other DPS oriented, squishy, non-healing/defensive stats set.

I for one don’t disagree with players using Berserker’s is that’s what’s fun for them, but many people are SO used with old GW2 and believed so many “de facto” lies about this game (Soldier’s-and similar-is “training gear” for those who “don’t know how to dodge”, etc), that they are having a hard time adapting to what ANet really envisions their game to be. I admit is partly ANet’s fault for not dealing with this earlier and more officially, but nonetheless, it was never intended for DPS gear to be so ubiquitous for mostly everything PvE.

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Posted by: CandyHearts.6025

CandyHearts.6025

a nerf to base healing is necessary. Whilst I agree the Ranger, now, should be a hybrid class (either going full DPS or going Healing), in my eyes you shouldn’t be able to do both at the same time. Nerf base healing, increase how much healing you do if you gear for that than what it was at BWE3 if you geared for it, and it’s all happy. Unfortunately anet, you HAVE to buff core ranger for this to be a viable payoff. Otherwise you’ve kittened off the Ranger community YET AGAIN.

Point being what do we get when we give up the base healing?

As Druid we do not get any good damage at all!

It’s not like we give-up base healing and go full zerk, and suddenly staff hits as hard as LB. If you just going to nerf healing while leaving the damage subpar even with the best offensive set-up, then this is not hybrid, this is one dimensional crap (spec healing or you’re useless in both healing and dps)

Thats precisely it, no you don’t get mad damage by speccing druid and going with zerker. Thats like saying you want to be the biggest planet but also the smallest at the same time. Druids not gonna be a dps class and you will be a hindrance to your team by going druid with zerker.

Instead, if you want to be DPS, stick with core ranger. You can’t be Druid and have the choice of heavy healing or heavy dps. In other words, you can’t be a hybrid with just one specialisation.

We need to start ignoring that word “elite” thats attached to these specs and Anet should never have called them that in the first place as it makes us feel like thats the next goal of advancing the character. Its not, it’s just another option.

Don’t you understand the word HYBRID means?

Druid cannot be Hybrid post nerf because it’d only shine in heal. Even with best offensive gear, the damage is still subpar. It also has no condition damage whatsoever on everything Druid offers.
The ONLY option you get is spec for more healing, making your damage NON-EXISTENT (DONT use the word subpar, hitting less than1k with staff AA is outright worthless)

There’s nothing Hybrid about it. No damage, no condition, no boons, but only healing.
Druid is MERELY a healer post nerf. You either spec for inferior damage and giving up the whole healing things, or spec for healing to be a great healer and do next to no damage.

Other support classes NEVER have to go through this trade-off and still can keep all their options. (Damage or Condition, pick one) That’s what I called Hybrid.

You’ve hit the nail in the head yet again.

I’m well aware what hybrid means. You don’t seem to understand that what you’re saying is exactly what it is. the druid is NOT a hybrid spec. It’s a healing spec. what gives the Ranger the option TO hybrid is that is has the Druid option to spec into, or not.

Also, you used the word subpar, then told us not to use the word subpar.

I’m seeing a lot of salty Rangers here (I know because I am one) who can’t seem to look beyond the fact that there class is “bad”. Talk to Heimskarl if you think the Ranger is as bad as you lot make it out to be.

Read it again. If you spec for healing on a subpar damage class (Yes, even go full zerk, if you use staff your damage is “subpar”), your damage become “non-existent”. That’s what I meant.

You continue to fail to see my point. We shouldn’t get an Elite spec just for one dimensional use with no other choice but healing. Druid shouldn’t be something that bound to only healing. It should add options to our play-style, not pigeon-hole us into one play-style.

You said you’re able to pick on other specs of ranger to be Hybrid for Druid, but your logic is flawed because without the stats, other ranger specs aren’t going to save your dps. You pick healing, and your damage is nothing, simple as that. There’s nothing hybrid about it. This game is so reliant on stats and Amulets.

Okay again you’ve nailed the bullseye. There’s nothing hybrid about it. Correct. It’s a healing spec. It’s not meant to be a hybrid. (Unless Irenio + devs change their mind)

The ranger however IS hybrid because at its core, it’s DPS orientated. Yes, other ranger specs won’t save your DPS and as I said, the core ranger still needs a lot of work to make the class work as a hybrid (which is what it looks like they’re trying to do).

What I think you’re trying to say is that the Ranger either goes full dps, or full healing, and as such, whilst in play, cannot be a hybrid. The thing is, it appears that anet are trying to avoid just that, because thats what the Elementalist is and everyone cries “OP!”.

Also, why shouldn’t it be one-dimensional? take Rift for example, you have one class that specs into individual, one dimensional roles depending on whats needed of it. This is just something, that the Rangers have declared, shouldn’t be a thing and so therefore must have negativity hurled towards it.

Having this additional option actually OPENS the play of the Ranger. albeit it in an uncreative way (I’m not a massive fan of druid and I believe they could have done it differently, but I’ll put that in a separate post if asked because its off-topic otherwise)

This isn’t Rift. Any other elite spec has multiple build paths; there is no single stat that they need. The same should be true of druid. Forcing healing power on every druid in order for them to be effective is bad design.

That’s a matter of opinion, really.

There are quite a few types of gear that have healing on it. And with the ability to mix and match to get your desired stats it’s all about us choosing to make it a GOOD design for ourselves.

Even if I wanted to grab extra ascended gear when no other profession needs healing power at all (literally any other stat can be useful to every profession, it’s just healing power that’s worthless), just try doing that in PvP.

You’re joking right?

I don’t even wanna continue from here.

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Posted by: LegallyBinding.4937

LegallyBinding.4937

IMO if you don’t want to heal/support maybe the Druid is not for you. You can still play Ranger as you always have.

I hope they make healing power more important. IMO you should have to give something up to get that kind of healing support power.

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

a nerf to base healing is necessary. Whilst I agree the Ranger, now, should be a hybrid class (either going full DPS or going Healing), in my eyes you shouldn’t be able to do both at the same time. Nerf base healing, increase how much healing you do if you gear for that than what it was at BWE3 if you geared for it, and it’s all happy. Unfortunately anet, you HAVE to buff core ranger for this to be a viable payoff. Otherwise you’ve kittened off the Ranger community YET AGAIN.

Point being what do we get when we give up the base healing?

As Druid we do not get any good damage at all!

It’s not like we give-up base healing and go full zerk, and suddenly staff hits as hard as LB. If you just going to nerf healing while leaving the damage subpar even with the best offensive set-up, then this is not hybrid, this is one dimensional crap (spec healing or you’re useless in both healing and dps)

Thats precisely it, no you don’t get mad damage by speccing druid and going with zerker. Thats like saying you want to be the biggest planet but also the smallest at the same time. Druids not gonna be a dps class and you will be a hindrance to your team by going druid with zerker.

Instead, if you want to be DPS, stick with core ranger. You can’t be Druid and have the choice of heavy healing or heavy dps. In other words, you can’t be a hybrid with just one specialisation.

We need to start ignoring that word “elite” thats attached to these specs and Anet should never have called them that in the first place as it makes us feel like thats the next goal of advancing the character. Its not, it’s just another option.

Don’t you understand the word HYBRID means?

Druid cannot be Hybrid post nerf because it’d only shine in heal. Even with best offensive gear, the damage is still subpar. It also has no condition damage whatsoever on everything Druid offers.
The ONLY option you get is spec for more healing, making your damage NON-EXISTENT (DONT use the word subpar, hitting less than1k with staff AA is outright worthless)

There’s nothing Hybrid about it. No damage, no condition, no boons, but only healing.
Druid is MERELY a healer post nerf. You either spec for inferior damage and giving up the whole healing things, or spec for healing to be a great healer and do next to no damage.

Other support classes NEVER have to go through this trade-off and still can keep all their options. (Damage or Condition, pick one) That’s what I called Hybrid.

You’ve hit the nail in the head yet again.

I’m well aware what hybrid means. You don’t seem to understand that what you’re saying is exactly what it is. the druid is NOT a hybrid spec. It’s a healing spec. what gives the Ranger the option TO hybrid is that is has the Druid option to spec into, or not.

Also, you used the word subpar, then told us not to use the word subpar.

I’m seeing a lot of salty Rangers here (I know because I am one) who can’t seem to look beyond the fact that there class is “bad”. Talk to Heimskarl if you think the Ranger is as bad as you lot make it out to be.

Read it again. If you spec for healing on a subpar damage class (Yes, even go full zerk, if you use staff your damage is “subpar”), your damage become “non-existent”. That’s what I meant.

You continue to fail to see my point. We shouldn’t get an Elite spec just for one dimensional use with no other choice but healing. Druid shouldn’t be something that bound to only healing. It should add options to our play-style, not pigeon-hole us into one play-style.

You said you’re able to pick on other specs of ranger to be Hybrid for Druid, but your logic is flawed because without the stats, other ranger specs aren’t going to save your dps. You pick healing, and your damage is nothing, simple as that. There’s nothing hybrid about it. This game is so reliant on stats and Amulets.

Okay again you’ve nailed the bullseye. There’s nothing hybrid about it. Correct. It’s a healing spec. It’s not meant to be a hybrid. (Unless Irenio + devs change their mind)

The ranger however IS hybrid because at its core, it’s DPS orientated. Yes, other ranger specs won’t save your DPS and as I said, the core ranger still needs a lot of work to make the class work as a hybrid (which is what it looks like they’re trying to do).

What I think you’re trying to say is that the Ranger either goes full dps, or full healing, and as such, whilst in play, cannot be a hybrid. The thing is, it appears that anet are trying to avoid just that, because thats what the Elementalist is and everyone cries “OP!”.

Also, why shouldn’t it be one-dimensional? take Rift for example, you have one class that specs into individual, one dimensional roles depending on whats needed of it. This is just something, that the Rangers have declared, shouldn’t be a thing and so therefore must have negativity hurled towards it.

Having this additional option actually OPENS the play of the Ranger. albeit it in an uncreative way (I’m not a massive fan of druid and I believe they could have done it differently, but I’ll put that in a separate post if asked because its off-topic otherwise)

This isn’t Rift. Any other elite spec has multiple build paths; there is no single stat that they need. The same should be true of druid. Forcing healing power on every druid in order for them to be effective is bad design.

That’s a matter of opinion, really.

There are quite a few types of gear that have healing on it. And with the ability to mix and match to get your desired stats it’s all about us choosing to make it a GOOD design for ourselves.

Even if I wanted to grab extra ascended gear when no other profession needs healing power at all (literally any other stat can be useful to every profession, it’s just healing power that’s worthless), just try doing that in PvP.

You’re joking right?

I don’t even wanna continue from here.

You can’t get ideal stat combinations that have healing power in PvP. The amulets for that don’t exist. How is that a joke?

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Posted by: Zev.3407

Zev.3407

That’s a matter of opinion, really.

There are quite a few types of gear that have healing on it. And with the ability to mix and match to get your desired stats it’s all about us choosing to make it a GOOD design for ourselves.

Even if I wanted to grab extra ascended gear when no other profession needs healing power at all (literally any other stat can be useful to every profession, it’s just healing power that’s worthless), just try doing that in PvP.

You’re joking right?

I don’t even wanna continue from here.

You can’t get ideal stat combinations that have healing power in PvP. The amulets for that don’t exist. How is that a joke?

Whats ideal stats to you? Cleric amulet worked just fine all weekend long and kicked butt as a TEAM. Your not playing druid to solo fight in spvp, and if you are well then thats just not very smart.

I think your problem is your not understanding druid is a support spec not a op damage dealing healer. it’s called balance, and clearly your not the type who likes to play support.

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

IMO if you don’t want to heal/support maybe the Druid is not for you. You can still play Ranger as you always have.

I hope they make healing power more important. IMO you should have to give something up to get that kind of healing support power.

Guardians don’t need to give up DPS to get their support, which is arguably more effective than healing in that, unlike healing, it can actually save players that miss their dodge vs. dodge-or-die mechanics. Redbarring is not only the least effective way of managing damage, it is also the only one that requires stat investment.

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Posted by: mistsim.2748

mistsim.2748

cleric amulet is absolutely useless in conquest. a good Mesmer will spike you for 15k on 3k armor. that’s basically all of your HP. now imagine getting focused by 2 or 3 people. this is what happens in top tier of play. once your SoS is gone, given that you have no reactive stab or on-demand prot, your cleric druid gets insta popped.

celestial amulet with grove rules worked quite nicely, but damage wasn’t quite there. with a significant buff to Warhorn’s damage, this could change. s/wh/staff synergized beautifully.

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

That’s a matter of opinion, really.

There are quite a few types of gear that have healing on it. And with the ability to mix and match to get your desired stats it’s all about us choosing to make it a GOOD design for ourselves.

Even if I wanted to grab extra ascended gear when no other profession needs healing power at all (literally any other stat can be useful to every profession, it’s just healing power that’s worthless), just try doing that in PvP.

You’re joking right?

I don’t even wanna continue from here.

You can’t get ideal stat combinations that have healing power in PvP. The amulets for that don’t exist. How is that a joke?

Whats ideal stats to you? Cleric amulet worked just fine all weekend long and kicked butt as a TEAM. Your not playing druid to solo fight in spvp, and if you are well then thats just not very smart.

I think your problem is your not understanding druid is a support spec not a op damage dealing healer. it’s called balance, and clearly your not the type who likes to play support.

1) Guardians can be support without giving up damage. They give types of support which are often more effective than redbarring, because they can handle spikes far more effectively. It’s hard to get enough healing in to stop a spike, while aegis, protection, blind and stunbreak can do the job much more efficiently. Straight healing is mostly good for constant, mild damage…which is found in raids, but often isn’t the major threat in PvP.

2) I doubt that druids will ever replace elementalists and bunker guardians in conquest. AoE healing is such a niche form of support, and on top of that they cannot deal with heavy cc as effectively. Players will learn to save some ckittenil the druid enters CAF, then prevent the heals and spike the druid out.

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Posted by: Miles Smiles.8951

Miles Smiles.8951

I suggest for you to see the video interview about the Druid, where its specifically stated that your “pro” meta no longer holds true moving forwards, and ANet is quite intentionally showcasing the Druid to that effect. Keep using that for older content, but for “high pressure” content it will no longer be the “most efficient”-you will probably complete things faster/more efficiently with a mix of gear stats on your team, even if the majority of the ten players runs “zerk” or other DPS oriented, squishy, non-healing/defensive stats set.

That’s all fine, but why ranger!?)) That’s not even much of a lore) Why didn’t they make any other class a pure healer? As if core rangers were completely fine and meta for a long time pre-expansion.

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Posted by: Zev.3407

Zev.3407

cleric amulet is absolutely useless in conquest. a good Mesmer will spike you for 15k on 3k armor. that’s basically all of your HP. now imagine getting focused by 2 or 3 people. this is what happens in top tier of play. once your SoS is gone, given that you have no reactive stab or on-demand prot, your cleric druid gets insta popped.

celestial amulet with grove rules worked quite nicely, but damage wasn’t quite there. with a significant buff to Warhorn’s damage, this could change. s/wh/staff synergized beautifully.

Hows that different than being any other class or spec and being targeted by 3 people lol. Its a team game. also looks like your going for a balanced build instead of pure support. I played stronghold for hours last weekend and as a duo of cleric druid and zerk rev we did amazing. not saying it’l work well for everyone, just saying it worked well for us.

Obviously everything has a counter and theres not a win all button. game needs more support roles though

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Posted by: Shoe.5821

Shoe.5821

a good Mesmer will spike you for 15k on 3k armor

this is silly. it really doesn’t matter what class you are playing if you let a burster burst you.

we might as well say ‘a good Druid will daze you continuously’ and it would be about as relevant.

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Posted by: AgitatedFox.5287

AgitatedFox.5287

IMO if you don’t want to heal/support maybe the Druid is not for you. You can still play Ranger as you always have.

I hope they make healing power more important. IMO you should have to give something up to get that kind of healing support power.

Guardians don’t need to give up DPS to get their support, which is arguably more effective than healing in that, unlike healing, it can actually save players that miss their dodge vs. dodge-or-die mechanics. Redbarring is not only the least effective way of managing damage, it is also the only one that requires stat investment.

It’s not “more effective”, it’s different. You have no idea what enemies are going to be thrown at you so you can’t really make a statement like that. What if enemies hit through block? what if there are enemies that do heavy boon strip? It’s a different kind of support and that’s OK.

a nerf to base healing is necessary. Whilst I agree the Ranger, now, should be a hybrid class (either going full DPS or going Healing), in my eyes you shouldn’t be able to do both at the same time. Nerf base healing, increase how much healing you do if you gear for that than what it was at BWE3 if you geared for it, and it’s all happy. Unfortunately anet, you HAVE to buff core ranger for this to be a viable payoff. Otherwise you’ve kittened off the Ranger community YET AGAIN.

Point being what do we get when we give up the base healing?

As Druid we do not get any good damage at all!

It’s not like we give-up base healing and go full zerk, and suddenly staff hits as hard as LB. If you just going to nerf healing while leaving the damage subpar even with the best offensive set-up, then this is not hybrid, this is one dimensional crap (spec healing or you’re useless in both healing and dps)

Thats precisely it, no you don’t get mad damage by speccing druid and going with zerker. Thats like saying you want to be the biggest planet but also the smallest at the same time. Druids not gonna be a dps class and you will be a hindrance to your team by going druid with zerker.

Instead, if you want to be DPS, stick with core ranger. You can’t be Druid and have the choice of heavy healing or heavy dps. In other words, you can’t be a hybrid with just one specialisation.

We need to start ignoring that word “elite” thats attached to these specs and Anet should never have called them that in the first place as it makes us feel like thats the next goal of advancing the character. Its not, it’s just another option.

Don’t you understand the word HYBRID means?

Druid cannot be Hybrid post nerf because it’d only shine in heal. Even with best offensive gear, the damage is still subpar. It also has no condition damage whatsoever on everything Druid offers.
The ONLY option you get is spec for more healing, making your damage NON-EXISTENT (DONT use the word subpar, hitting less than1k with staff AA is outright worthless)

There’s nothing Hybrid about it. No damage, no condition, no boons, but only healing.
Druid is MERELY a healer post nerf. You either spec for inferior damage and giving up the whole healing things, or spec for healing to be a great healer and do next to no damage.

Other support classes NEVER have to go through this trade-off and still can keep all their options. (Damage or Condition, pick one) That’s what I called Hybrid.

You’ve hit the nail in the head yet again.

I’m well aware what hybrid means. You don’t seem to understand that what you’re saying is exactly what it is. the druid is NOT a hybrid spec. It’s a healing spec. what gives the Ranger the option TO hybrid is that is has the Druid option to spec into, or not.

Also, you used the word subpar, then told us not to use the word subpar.

I’m seeing a lot of salty Rangers here (I know because I am one) who can’t seem to look beyond the fact that there class is “bad”. Talk to Heimskarl if you think the Ranger is as bad as you lot make it out to be.

Read it again. If you spec for healing on a subpar damage class (Yes, even go full zerk, if you use staff your damage is “subpar”), your damage become “non-existent”. That’s what I meant.

You continue to fail to see my point. We shouldn’t get an Elite spec just for one dimensional use with no other choice but healing. Druid shouldn’t be something that bound to only healing. It should add options to our play-style, not pigeon-hole us into one play-style.

You said you’re able to pick on other specs of ranger to be Hybrid for Druid, but your logic is flawed because without the stats, other ranger specs aren’t going to save your dps. You pick healing, and your damage is nothing, simple as that. There’s nothing hybrid about it. This game is so reliant on stats and Amulets.

Okay again you’ve nailed the bullseye. There’s nothing hybrid about it. Correct. It’s a healing spec. It’s not meant to be a hybrid. (Unless Irenio + devs change their mind)

The ranger however IS hybrid because at its core, it’s DPS orientated. Yes, other ranger specs won’t save your DPS and as I said, the core ranger still needs a lot of work to make the class work as a hybrid (which is what it looks like they’re trying to do).

What I think you’re trying to say is that the Ranger either goes full dps, or full healing, and as such, whilst in play, cannot be a hybrid. The thing is, it appears that anet are trying to avoid just that, because thats what the Elementalist is and everyone cries “OP!”.

Also, why shouldn’t it be one-dimensional? take Rift for example, you have one class that specs into individual, one dimensional roles depending on whats needed of it. This is just something, that the Rangers have declared, shouldn’t be a thing and so therefore must have negativity hurled towards it.

Having this additional option actually OPENS the play of the Ranger. albeit it in an uncreative way (I’m not a massive fan of druid and I believe they could have done it differently, but I’ll put that in a separate post if asked because its off-topic otherwise)

This isn’t Rift. Any other elite spec has multiple build paths; there is no single stat that they need. The same should be true of druid. Forcing healing power on every druid in order for them to be effective is bad design.

I would like you to direct you to the “How to give good feedback” post in the General Discussion page by Mark Katzbach. You can pull out a quote from him saying “Consider: How have you seen this particular problem solved in other games?”. No, this isn’t Rift I’m well aware of that, but I was using it as an example of good class design.

Also, guys, stop going on about other professions and what they can or can’t do in a thread designed to help the Druid. You are continuing to accomplish the nothing that has plagued the Ranger for a while now.

Ranger Danger!

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Posted by: CandyHearts.6025

CandyHearts.6025

a nerf to base healing is necessary. Whilst I agree the Ranger, now, should be a hybrid class (either going full DPS or going Healing), in my eyes you shouldn’t be able to do both at the same time. Nerf base healing, increase how much healing you do if you gear for that than what it was at BWE3 if you geared for it, and it’s all happy. Unfortunately anet, you HAVE to buff core ranger for this to be a viable payoff. Otherwise you’ve kittened off the Ranger community YET AGAIN.

Point being what do we get when we give up the base healing?

As Druid we do not get any good damage at all!

It’s not like we give-up base healing and go full zerk, and suddenly staff hits as hard as LB. If you just going to nerf healing while leaving the damage subpar even with the best offensive set-up, then this is not hybrid, this is one dimensional crap (spec healing or you’re useless in both healing and dps)

Thats precisely it, no you don’t get mad damage by speccing druid and going with zerker. Thats like saying you want to be the biggest planet but also the smallest at the same time. Druids not gonna be a dps class and you will be a hindrance to your team by going druid with zerker.

Instead, if you want to be DPS, stick with core ranger. You can’t be Druid and have the choice of heavy healing or heavy dps. In other words, you can’t be a hybrid with just one specialisation.

We need to start ignoring that word “elite” thats attached to these specs and Anet should never have called them that in the first place as it makes us feel like thats the next goal of advancing the character. Its not, it’s just another option.

Don’t you understand the word HYBRID means?

Druid cannot be Hybrid post nerf because it’d only shine in heal. Even with best offensive gear, the damage is still subpar. It also has no condition damage whatsoever on everything Druid offers.
The ONLY option you get is spec for more healing, making your damage NON-EXISTENT (DONT use the word subpar, hitting less than1k with staff AA is outright worthless)

There’s nothing Hybrid about it. No damage, no condition, no boons, but only healing.
Druid is MERELY a healer post nerf. You either spec for inferior damage and giving up the whole healing things, or spec for healing to be a great healer and do next to no damage.

Other support classes NEVER have to go through this trade-off and still can keep all their options. (Damage or Condition, pick one) That’s what I called Hybrid.

You’ve hit the nail in the head yet again.

I’m well aware what hybrid means. You don’t seem to understand that what you’re saying is exactly what it is. the druid is NOT a hybrid spec. It’s a healing spec. what gives the Ranger the option TO hybrid is that is has the Druid option to spec into, or not.

Also, you used the word subpar, then told us not to use the word subpar.

I’m seeing a lot of salty Rangers here (I know because I am one) who can’t seem to look beyond the fact that there class is “bad”. Talk to Heimskarl if you think the Ranger is as bad as you lot make it out to be.

Read it again. If you spec for healing on a subpar damage class (Yes, even go full zerk, if you use staff your damage is “subpar”), your damage become “non-existent”. That’s what I meant.

You continue to fail to see my point. We shouldn’t get an Elite spec just for one dimensional use with no other choice but healing. Druid shouldn’t be something that bound to only healing. It should add options to our play-style, not pigeon-hole us into one play-style.

You said you’re able to pick on other specs of ranger to be Hybrid for Druid, but your logic is flawed because without the stats, other ranger specs aren’t going to save your dps. You pick healing, and your damage is nothing, simple as that. There’s nothing hybrid about it. This game is so reliant on stats and Amulets.

Okay again you’ve nailed the bullseye. There’s nothing hybrid about it. Correct. It’s a healing spec. It’s not meant to be a hybrid. (Unless Irenio + devs change their mind)

The ranger however IS hybrid because at its core, it’s DPS orientated. Yes, other ranger specs won’t save your DPS and as I said, the core ranger still needs a lot of work to make the class work as a hybrid (which is what it looks like they’re trying to do).

What I think you’re trying to say is that the Ranger either goes full dps, or full healing, and as such, whilst in play, cannot be a hybrid. The thing is, it appears that anet are trying to avoid just that, because thats what the Elementalist is and everyone cries “OP!”.

Also, why shouldn’t it be one-dimensional? take Rift for example, you have one class that specs into individual, one dimensional roles depending on whats needed of it. This is just something, that the Rangers have declared, shouldn’t be a thing and so therefore must have negativity hurled towards it.

Having this additional option actually OPENS the play of the Ranger. albeit it in an uncreative way (I’m not a massive fan of druid and I believe they could have done it differently, but I’ll put that in a separate post if asked because its off-topic otherwise)

This isn’t Rift. Any other elite spec has multiple build paths; there is no single stat that they need. The same should be true of druid. Forcing healing power on every druid in order for them to be effective is bad design.

That’s a matter of opinion, really.

There are quite a few types of gear that have healing on it. And with the ability to mix and match to get your desired stats it’s all about us choosing to make it a GOOD design for ourselves.

Even if I wanted to grab extra ascended gear when no other profession needs healing power at all (literally any other stat can be useful to every profession, it’s just healing power that’s worthless), just try doing that in PvP.

You’re joking right?

I don’t even wanna continue from here.

You can’t get ideal stat combinations that have healing power in PvP. The amulets for that don’t exist. How is that a joke?

Because “ideal” is what? Meta? lol

Ideal stats depends on what you intend to do. This is why there are Bunker, Burst, etc.

And I see a lot of comparing to Guard who doesn’t have to give up stats? Okay then let’s compare it to Cleric or a Soldier Bunker Guard. Since we’re talking about sustain and not trying to compare apples to oranges. (Boons to Heals).

I think you guys should play a bit longer before you rush to think you know 100%. Give Druid some time and see how it works in “the meta” since that seems to be such a big deal.

Also agree with Shoe, AgitatedFox, and Zev. ^.^

Pardon for my being off subject.

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Posted by: Sicarius.4639

Sicarius.4639

This is what a rushed elite spec looks like guys, Irenio, what were you working on before?

Do you really expect an answer to that question? lol

Wouldn’t hurt to be open about things, even if they don’t work out.

I expect we will get whatever it was as the next one anyways, they’ve got a lot more time to make it work.

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Posted by: mistsim.2748

mistsim.2748

a good Mesmer will spike you for 15k on 3k armor

this is silly. it really doesn’t matter what class you are playing if you let a burster burst you.

we might as well say ‘a good Druid will daze you continuously’ and it would be about as relevant.

good interrupt mesmers will pop you for that much out of stealth, you cant see it coming. you need to be able to survive that, and whatever follows after.

getting dazed a few times is not the same as getting dazed, interrupted and spiked for 15k.

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Posted by: CandyHearts.6025

CandyHearts.6025

a good Mesmer will spike you for 15k on 3k armor

this is silly. it really doesn’t matter what class you are playing if you let a burster burst you.

we might as well say ‘a good Druid will daze you continuously’ and it would be about as relevant.

good interrupt mesmers will pop you for that much out of stealth, you cant see it coming. you need to be able to survive that, and whatever follows after.

getting dazed a few times is not the same as getting dazed, interrupted and spiked for 15k.

Going to echo what people have said a few times. That is anyone. Not just druid. So it doesn’t really belong being discussed here.

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Posted by: Scrimschaw.5784

Scrimschaw.5784

Because “ideal” is what? Meta? lol

Ideal stats depends on what you intend to do. This is why there are Bunker, Burst, etc.

And I see a lot of comparing to Guard who doesn’t have to give up stats? Okay then let’s compare it to Cleric or a Soldier Bunker Guard. Since we’re talking about sustain and not trying to compare apples to oranges. (Boons to Heals).

I think you guys should play a bit longer before you rush to think you know 100%. Give Druid some time and see how it works in “the meta” since that seems to be such a big deal.

Also agree with Shoe, AgitatedFox, and Zev. ^.^

Pardon for my being off subject.

Candyhearts, you are mixing up PvP and PvE “meta”. (I would also like to add that META stands for Most Efficient Tactics Available—nothing more, nothing less, and certainly nothing nefarious. There will always be a meta, since some builds will always be more powerful than others. This is not a bad thing, as you are suggesting, but it is inevitable due to game balance.)

While I only have 10 hours on Druid, I have a thousand hours on base Ranger. I have 430 hours on my PvP bunker Guardian. As it is, Druid has no shot of replacing any of the current successful bunker classes save for organized team fights (though from my experience in WvW, it is easy for the other side to spot when you enter CAF and focus you down in a hot second). This is because Druid focuses solely on reactive healing, rather than proactive defense.

A single, well-timed Aegis can negate essentially infinite spike damage (in this case, my Guardian’s entire health bar, or about ~17k HP). Protection can negate 33% of damage entirely. You can run these defenses while maintaining full offensive pressure. Healing Power is not required for either of these boons, which individually can negate far more damage than healing can recover. Good bunkers do not rely solely on healing, because there is no such thing as slow, sustained damage in PvP—unless you are fighting another bunker build (a fight during which both bunkers will largely remain at 80+% health indefinitely). (Also remember that many classes deal bonus damage to enemies below 50% health—if you take 50% of your HP in damage very quickly, they can spike you for more even quicker). No matter how amazing the Druid’s healing is, it is always one step behind the class dealing the damage, and therefore at the mercy of the damage-dealer. After all, healing is useless UNTIL you take damage. For a class with medium armor and a medium-tier health pool, this is risky business without active damage mitigation.

Because Druid also has very low DPS if it aims to run a Healing Power build (in PvP, pet damage is easily negated by strafing, stealthing, or simply CCing the pet), it cannot defeat other bunker builds. It also cannot defeat spike damage builds before a good spike damager can kill them (especially considering base Druid’s lack of stunbreak and its very conditional condition cleansing). Traditionally, ranger survives in PvP through mobility, heavy spike damage pressure (which forces other spike damagers to retreat temporarily), and instant condition cleansing+CC through the Wilderness Survival trait line. The Druid line does not end our reliance on any of these things for survival, and adds a new state (CAF) where we are completely vulnerable to damage WITHOUT putting any pressure on our enemy (or minimal pressure, now that Irenio has said he will add minor damage to CAF skills).

I am not trying to be insensitive, and I am happy that people enjoyed Druid as-is. But it has too many weaknesses right now to even be on-par with base Ranger in most situations, and I abhor the idea of having Druid be a one-trick pony whose only purpose is to play whack-a-mole with allies’ health bars. Even if it is not ’zerker meta, healing meta will get very old, very fast. Druid needs more active, dynamic play that accounts for a variety of situations—including situations that require DPS—and it needs more synergy with base Ranger and the pet in order to “fit” with the Ranger class more comfortably.

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Posted by: Scrimschaw.5784

Scrimschaw.5784

a good Mesmer will spike you for 15k on 3k armor

this is silly. it really doesn’t matter what class you are playing if you let a burster burst you.

we might as well say ‘a good Druid will daze you continuously’ and it would be about as relevant.

good interrupt mesmers will pop you for that much out of stealth, you cant see it coming. you need to be able to survive that, and whatever follows after.

getting dazed a few times is not the same as getting dazed, interrupted and spiked for 15k.

Going to echo what people have said a few times. That is anyone. Not just druid. So it doesn’t really belong being discussed here.

Yes, this is anyone, but “anyone” includes Druid—which lacks stunbreaks and active defense skills that can mitigate burst damage. Addressing Druid’s particular weakness to burst damage, which is incredibly common in PvP, is a worthy topic.

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Posted by: Scrimschaw.5784

Scrimschaw.5784

Also, guys, stop going on about other professions and what they can or can’t do in a thread designed to help the Druid. You are continuing to accomplish the nothing that has plagued the Ranger for a while now.

AgitatedFox, Druid (and Ranger) are not balanced in a vacuum—they are balanced against the other classes in this game. Comparing Druid to other classes is necessary when discussing Druid’s balance and place in the game. After all, this is why Irenio has nerfed Druid’s base heals—to be more in line with other classes.

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Posted by: CandyHearts.6025

CandyHearts.6025

Because “ideal” is what? Meta? lol

Ideal stats depends on what you intend to do. This is why there are Bunker, Burst, etc.

And I see a lot of comparing to Guard who doesn’t have to give up stats? Okay then let’s compare it to Cleric or a Soldier Bunker Guard. Since we’re talking about sustain and not trying to compare apples to oranges. (Boons to Heals).

I think you guys should play a bit longer before you rush to think you know 100%. Give Druid some time and see how it works in “the meta” since that seems to be such a big deal.

Also agree with Shoe, AgitatedFox, and Zev. ^.^

Pardon for my being off subject.

Candyhearts, you are mixing up PvP and PvE “meta”. (I would also like to add that META stands for Most Efficient Tactics Available—nothing more, nothing less, and certainly nothing nefarious. There will always be a meta, since some builds will always be more powerful than others. This is not a bad thing, as you are suggesting, but it is inevitable due to game balance.)

While I only have 10 hours on Druid, I have a thousand hours on base Ranger. I have 430 hours on my PvP bunker Guardian. As it is, Druid has no shot of replacing any of the current successful bunker classes save for organized team fights (though from my experience in WvW, it is easy for the other side to spot when you enter CAF and focus you down in a hot second). This is because Druid focuses solely on reactive healing, rather than proactive defense.

A single, well-timed Aegis can negate essentially infinite spike damage (in this case, my Guardian’s entire health bar, or about ~17k HP). Protection can negate 33% of damage entirely. You can run these defenses while maintaining full offensive pressure. Healing Power is not required for either of these boons, which individually can negate far more damage than healing can recover. Good bunkers do not rely solely on healing, because there is no such thing as slow, sustained damage in PvP—unless you are fighting another bunker build (a fight during which both bunkers will largely remain at 80+% health indefinitely). (Also remember that many classes deal bonus damage to enemies below 50% health—if you take 50% of your HP in damage very quickly, they can spike you for more even quicker). No matter how amazing the Druid’s healing is, it is always one step behind the class dealing the damage, and therefore at the mercy of the damage-dealer. After all, healing is useless UNTIL you take damage. For a class with medium armor and a medium-tier health pool, this is risky business without active damage mitigation.

Because Druid also has very low DPS if it aims to run a Healing Power build (in PvP, pet damage is easily negated by strafing, stealthing, or simply CCing the pet), it cannot defeat other bunker builds. It also cannot defeat spike damage builds before a good spike damager can kill them (especially considering base Druid’s lack of stunbreak and its very conditional condition cleansing). Traditionally, ranger survives in PvP through mobility, heavy spike damage pressure (which forces other spike damagers to retreat temporarily), and instant condition cleansing+CC through the Wilderness Survival trait line. The Druid line does not end our reliance on any of these things for survival, and adds a new state (CAF) where we are completely vulnerable to damage WITHOUT putting any pressure on our enemy (or minimal pressure, now that Irenio has said he will add minor damage to CAF skills).

I am not trying to be insensitive, and I am happy that people enjoyed Druid as-is. But it has too many weaknesses right now to even be on-par with base Ranger in most situations, and I abhor the idea of having Druid be a one-trick pony whose only purpose is to play whack-a-mole with allies’ health bars. Even if it is not ’zerker meta, healing meta will get very old, very fast. Druid needs more active, dynamic play that accounts for a variety of situations—including situations that require DPS—and it needs more synergy with base Ranger and the pet in order to “fit” with the Ranger class more comfortably.

Okay Seriously. I didn’t say anything but that other people were confused as to comparing apples and oranges (Boons to Heals. Go back and read). I’m not reading this book long post you made no offense. You keep reading WAYYY too far into everything I say.

Explaining how timed aegis is better than heals when I said they are NOT the same thing. Have nothing to do with Druid. If you guys wanna go carry on to compare Guard bunker to how Druid bunker could possibly work go do that in a proper thread.

I’m really not going to spend any more time on you because I can tell you’re just looking to argue and prove points. Have fun with that. You’re explaining like I said the total opposite when I said nothing.

Also proper paragraph structure is a thing.

And while you can go on to say it’s a worthy topic I would like you to take a gander at the subject heading. Does it say SPVP? It says Healing Power Scaling. You’re welcome.

So back on subject, if this thread will ever allow it. Right? xD

(edited by CandyHearts.6025)

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Posted by: das Keks.5403

das Keks.5403

The problem is that the druid already sacrifices damage. This change is basically saying “your elite spec requires that you wear heal armour…otherwise it just doesn’t work” and that’s not fair.

It’s not like the base heal is zero and you only can heal when you are running healing power stats.
Of course you can run with some different stats and still do some healing but not as much as if you wore healing power.

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Posted by: mistsim.2748

mistsim.2748

a good Mesmer will spike you for 15k on 3k armor

this is silly. it really doesn’t matter what class you are playing if you let a burster burst you.

we might as well say ‘a good Druid will daze you continuously’ and it would be about as relevant.

good interrupt mesmers will pop you for that much out of stealth, you cant see it coming. you need to be able to survive that, and whatever follows after.

getting dazed a few times is not the same as getting dazed, interrupted and spiked for 15k.

Going to echo what people have said a few times. That is anyone. Not just druid. So it doesn’t really belong being discussed here.

if by echo, you mean parrot, go right ahead. im totally on topic. you think you can run clerics in pvp, and I’m telling you that you cannot because 15.9k HP because instagib.

when I made a thread suggesting that rangers become a high HP prof, you should have supported that. then we could run settlers, rabid, cavalier, zerker and clerics in pvp. currently, you cannot. in fact, you cant run anything other than marauder, valk and celestial. not effectively, not successfully.

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Posted by: CandyHearts.6025

CandyHearts.6025

a good Mesmer will spike you for 15k on 3k armor

this is silly. it really doesn’t matter what class you are playing if you let a burster burst you.

we might as well say ‘a good Druid will daze you continuously’ and it would be about as relevant.

good interrupt mesmers will pop you for that much out of stealth, you cant see it coming. you need to be able to survive that, and whatever follows after.

getting dazed a few times is not the same as getting dazed, interrupted and spiked for 15k.

Going to echo what people have said a few times. That is anyone. Not just druid. So it doesn’t really belong being discussed here.

if by echo, you mean parrot, go right ahead. im totally on topic. you think you can run clerics in pvp, and I’m telling you that you cannot because 15.9k HP because instagib.

when I made a thread suggesting that rangers become a high HP prof, you should have supported that. then we could run settlers, rabid, cavalier, zerker and clerics in pvp. currently, you cannot. in fact, you cant run anything other than marauder, valk and celestial. not effectively, not successfully.

I don’t understand how you can say Can’t. When I did. All weekend. And I was downed possibly 6 times total. But why argue when you neither of us have seen proof elsewhere as to why we are both wrong, right?

But don’t be rude. But also read the subject heading that says Druid and Healing Power Scaling. Not “Druid and HP scaling”

And sure if I was a person who read the forums around that time I would of posted and supported you. But I also mained Guard for a long time and as long as I’m not sitting on 11k hp I feel pretty fine and dandy xD

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Posted by: Scrimschaw.5784

Scrimschaw.5784

Okay Seriously. I didn’t say anything but that other people were confused as to comparing apples and oranges (Boons to Heals. Go back and read). I’m not reading this book long post you made no offense. You keep reading WAYYY too far into everything I say.

Explaining how timed aegis is better than heals when I said they are NOT the same thing. Have nothing to do with Druid. If you guys wanna go carry on to compare Guard bunker to how Druid bunker could possibly work go do that in a proper thread.

I’m really not going to spend any more time on you because I can tell you’re just looking to argue and prove points. Have fun with that. You’re explaining like I said the total opposite when I said nothing.

Also proper paragraph structure is a thing.

And while you can go on to say it’s a worthy topic I would like you to take a gander at the subject heading. Does it say SPVP? It says Healing Power Scaling. You’re welcome.

So back on subject, if this thread will ever allow it. Right? xD

A TL;DR for you, then. I am too used to writing scientific papers, rather than responses on forums—my apologies for this.

Defensive boons and healing fall under the same banner in the GW2 trinity: support. They both mitigate damage. This is not “apples to oranges”, this is Gala to Granny Smith. Base Ranger has access to boons; therefore Druid has access to boons. Unlike boons, healing cannot be applied proactively. Druids fulfill a purely reactive role through healing—they need to get hit, and then they need to heal. I would prefer to see Druid support be multifaceted and have proactive options that synergize with base Ranger’s support through boons—especially now that Druid’s base healing is reduced.

Healing Power scaling affects all game modes, including sPvP. But ultimately, sPvP arguments can be applied to challenging PvE content as well.

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Posted by: AgitatedFox.5287

AgitatedFox.5287

Also, guys, stop going on about other professions and what they can or can’t do in a thread designed to help the Druid. You are continuing to accomplish the nothing that has plagued the Ranger for a while now.

AgitatedFox, Druid (and Ranger) are not balanced in a vacuum—they are balanced against the other classes in this game. Comparing Druid to other classes is necessary when discussing Druid’s balance and place in the game. After all, this is why Irenio has nerfed Druid’s base heals—to be more in line with other classes.

I like your attitude sir. It’s healthy.

I realise that comparing the Druid is necessary as that’s what brings about balance. I’m fine with it, as I should be.

My issue is when people make wildly inaccurate statements about Arena Nets plans and apparent “lack of care”, WHEN they attempt to “compare” to other classes. That is not helpful and only serves to give Arena Net the impression we really really hate them, we have to remember they are people too. (I can’t think of a better way to re-word that paragraph, so I’m sorry if it doesn’t read well)

Basically all I’m saying is; keep it on topic, keep a good attitude (even if your feedback is negative) and stop making stuff up. Anything else and you may as well not have posted, as it only serves to lengthen the amount the devs have to read. The WHaO thread has over 1000 replies and 80% of it is horse kitten. (admittedly, some it is my horse kitten. We all get frustrated)

Ranger Danger!

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Posted by: CandyHearts.6025

CandyHearts.6025

Okay Seriously. I didn’t say anything but that other people were confused as to comparing apples and oranges (Boons to Heals. Go back and read). I’m not reading this book long post you made no offense. You keep reading WAYYY too far into everything I say.

Explaining how timed aegis is better than heals when I said they are NOT the same thing. Have nothing to do with Druid. If you guys wanna go carry on to compare Guard bunker to how Druid bunker could possibly work go do that in a proper thread.

I’m really not going to spend any more time on you because I can tell you’re just looking to argue and prove points. Have fun with that. You’re explaining like I said the total opposite when I said nothing.

Also proper paragraph structure is a thing.

And while you can go on to say it’s a worthy topic I would like you to take a gander at the subject heading. Does it say SPVP? It says Healing Power Scaling. You’re welcome.

So back on subject, if this thread will ever allow it. Right? xD

A TL;DR for you, then. I am too used to writing scientific papers, rather than responses on forums—my apologies for this.

Defensive boons and healing fall under the same banner in the GW2 trinity: support. They both mitigate damage. This is not “apples to oranges”, this is Gala to Granny Smith. Base Ranger has access to boons; therefore Druid has access to boons. Unlike boons, healing cannot be applied proactively. Druids fulfill a purely reactive role through healing—they need to get hit, and then they need to heal. I would prefer to see Druid support be multifaceted and have proactive options that synergize with base Ranger’s support through boons—especially now that Druid’s base healing is reduced.

Healing Power scaling affects all game modes, including sPvP. But ultimately, sPvP arguments can be applied to challenging PvE content as well.

All right. I can appreciate that you reword it. But this still doesn’t really fit what I am trying to say. I wouldn’t argue with what you said.

Let me explain my post/s:

I never said anything about how Druid shouldn’t have boons. But what I said was in the defense of Guardian not having to give up damage to be support vs Druid having to give up their dps to support. -This- is the Apples and Oranges I speak of. Guardian can apply boons with no healing power added. Druid can apply boons without any healing power added. What Druid can NOT do: is Heal well without Healing Power. Which is the same for Guardian. This is what I speak of. Nothing else.

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Posted by: Scrimschaw.5784

Scrimschaw.5784

Also, guys, stop going on about other professions and what they can or can’t do in a thread designed to help the Druid. You are continuing to accomplish the nothing that has plagued the Ranger for a while now.

AgitatedFox, Druid (and Ranger) are not balanced in a vacuum—they are balanced against the other classes in this game. Comparing Druid to other classes is necessary when discussing Druid’s balance and place in the game. After all, this is why Irenio has nerfed Druid’s base heals—to be more in line with other classes.

I like your attitude sir. It’s healthy.

I realise that comparing the Druid is necessary as that’s what brings about balance. I’m fine with it, as I should be.

My issue is when people make wildly inaccurate statements about Arena Nets plans and apparent “lack of care”, WHEN they attempt to “compare” to other classes. That is not helpful and only serves to give Arena Net the impression we really really hate them, we have to remember they are people too. (I can’t think of a better way to re-word that paragraph, so I’m sorry if it doesn’t read well)

Basically all I’m saying is; keep it on topic, keep a good attitude (even if your feedback is negative) and stop making stuff up. Anything else and you may as well not have posted, as it only serves to lengthen the amount the devs have to read. The WHaO thread has over 1000 replies and 80% of it is horse kitten. (admittedly, some it is my horse kitten. We all get frustrated)

Thank you for your regard. I know things get salty on the forums sometimes, since we are all invested so much in this game. It’s nice to try and avoid the saltiness that tends to permeate the class forums (especially regarding the elite specializations) and have good, solid feedback (and the reasoning behind the feedback) for the Devs to sort through, if they so choose. The topic of Healing Power for Druid is especially fraught, since Druid was announced as a heavy-healing class but now is going to have its base healing nerfed significantly, leaving players wondering if they’re going to be forced into certain builds.

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Posted by: Zev.3407

Zev.3407

a good Mesmer will spike you for 15k on 3k armor

this is silly. it really doesn’t matter what class you are playing if you let a burster burst you.

we might as well say ‘a good Druid will daze you continuously’ and it would be about as relevant.

good interrupt mesmers will pop you for that much out of stealth, you cant see it coming. you need to be able to survive that, and whatever follows after.

getting dazed a few times is not the same as getting dazed, interrupted and spiked for 15k.

Going to echo what people have said a few times. That is anyone. Not just druid. So it doesn’t really belong being discussed here.

if by echo, you mean parrot, go right ahead. im totally on topic. you think you can run clerics in pvp, and I’m telling you that you cannot because 15.9k HP because instagib.

when I made a thread suggesting that rangers become a high HP prof, you should have supported that. then we could run settlers, rabid, cavalier, zerker and clerics in pvp. currently, you cannot. in fact, you cant run anything other than marauder, valk and celestial. not effectively, not successfully.

I kinda feel your issue is a “learn to play” issue, if you think anything that has 15.9k or lower hp is ineffective in spvp

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Posted by: bloodpyrope.8630

bloodpyrope.8630

All I can say is I played a lot of variations of druid during the beta. From what I could see, there is no room in PvP for a pure healbot.

Pure bunker doesn’t have enough self sustain to keep itself alive, especially in 1v2 situations. It’s completely reliant on it’s team, and what team wants to babysit a class that can only heal and maybe CC? It doesn’t even have good enough condi application to counter pressure with Settlers. If you were ever separated without your teammates, you’re a free kill. I mean sure, it might take them a while, but a druid bunker is way worse than bunker guard/neco. Can’t even compete with settler’s shoutbow either. You basically offer no good boons to your teammates, the only thing you can offer is heals and some CC’s.

With a celestial ammy, no might stacking means no damage. Which means you’d still eventually lose your 1v1s with people of equal skill level because after a while, your sustain runs out and you just can’t kill them. Meanwhile they can still eventually kill you. You could try the daze chain, but that wasn’t even useful, since again, no might = damage.

Which made power based builds the only good option. And power based builds relied strongly on the heals from CA form. The scaling from CA in Zerk, Maru and Valk was amazing. It meant you could still bring good damage, CC options, and some pretty freaking nice heals. If they take away our freaking nice heals in druid, the only thing we’d offer is damage and CC. Things which base rangers already has. So why bring a druid to the game at all? The only thing druid had going that differentiated it from thieves and mesmers was the strong heals.

So if they nerf the base healing, they’d better buff something else to compensate for that. Otherwise…druid just won’t be able to compete against the other classes in all forms. Not as bunker, bruiser or even DPS.

Druid and Healing Power Scaling

in Ranger

Posted by: Aomine.5012

Aomine.5012

a nerf to base healing is necessary. Whilst I agree the Ranger, now, should be a hybrid class (either going full DPS or going Healing), in my eyes you shouldn’t be able to do both at the same time. Nerf base healing, increase how much healing you do if you gear for that than what it was at BWE3 if you geared for it, and it’s all happy. Unfortunately anet, you HAVE to buff core ranger for this to be a viable payoff. Otherwise you’ve kittened off the Ranger community YET AGAIN.

Point being what do we get when we give up the base healing?

As Druid we do not get any good damage at all!

It’s not like we give-up base healing and go full zerk, and suddenly staff hits as hard as LB. If you just going to nerf healing while leaving the damage subpar even with the best offensive set-up, then this is not hybrid, this is one dimensional crap (spec healing or you’re useless in both healing and dps)

Thats precisely it, no you don’t get mad damage by speccing druid and going with zerker. Thats like saying you want to be the biggest planet but also the smallest at the same time. Druids not gonna be a dps class and you will be a hindrance to your team by going druid with zerker.

Instead, if you want to be DPS, stick with core ranger. You can’t be Druid and have the choice of heavy healing or heavy dps. In other words, you can’t be a hybrid with just one specialisation.

We need to start ignoring that word “elite” thats attached to these specs and Anet should never have called them that in the first place as it makes us feel like thats the next goal of advancing the character. Its not, it’s just another option.

Don’t you understand the word HYBRID means?

Druid cannot be Hybrid post nerf because it’d only shine in heal. Even with best offensive gear, the damage is still subpar. It also has no condition damage whatsoever on everything Druid offers.
The ONLY option you get is spec for more healing, making your damage NON-EXISTENT (DONT use the word subpar, hitting less than1k with staff AA is outright worthless)

There’s nothing Hybrid about it. No damage, no condition, no boons, but only healing.
Druid is MERELY a healer post nerf. You either spec for inferior damage and giving up the whole healing things, or spec for healing to be a great healer and do next to no damage.

Other support classes NEVER have to go through this trade-off and still can keep all their options. (Damage or Condition, pick one) That’s what I called Hybrid.

You’ve hit the nail in the head yet again.

I’m well aware what hybrid means. You don’t seem to understand that what you’re saying is exactly what it is. the druid is NOT a hybrid spec. It’s a healing spec. what gives the Ranger the option TO hybrid is that is has the Druid option to spec into, or not.

Also, you used the word subpar, then told us not to use the word subpar.

I’m seeing a lot of salty Rangers here (I know because I am one) who can’t seem to look beyond the fact that there class is “bad”. Talk to Heimskarl if you think the Ranger is as bad as you lot make it out to be.

Read it again. If you spec for healing on a subpar damage class (Yes, even go full zerk, if you use staff your damage is “subpar”), your damage become “non-existent”. That’s what I meant.

You continue to fail to see my point. We shouldn’t get an Elite spec just for one dimensional use with no other choice but healing. Druid shouldn’t be something that bound to only healing. It should add options to our play-style, not pigeon-hole us into one play-style.

You said you’re able to pick on other specs of ranger to be Hybrid for Druid, but your logic is flawed because without the stats, other ranger specs aren’t going to save your dps. You pick healing, and your damage is nothing, simple as that. There’s nothing hybrid about it. This game is so reliant on stats and Amulets.

Okay again you’ve nailed the bullseye. There’s nothing hybrid about it. Correct. It’s a healing spec. It’s not meant to be a hybrid. (Unless Irenio + devs change their mind)

The ranger however IS hybrid because at its core, it’s DPS orientated. Yes, other ranger specs won’t save your DPS and as I said, the core ranger still needs a lot of work to make the class work as a hybrid (which is what it looks like they’re trying to do).

What I think you’re trying to say is that the Ranger either goes full dps, or full healing, and as such, whilst in play, cannot be a hybrid. The thing is, it appears that anet are trying to avoid just that, because thats what the Elementalist is and everyone cries “OP!”.

Also, why shouldn’t it be one-dimensional? take Rift for example, you have one class that specs into individual, one dimensional roles depending on whats needed of it. This is just something, that the Rangers have declared, shouldn’t be a thing and so therefore must have negativity hurled towards it.

Having this additional option actually OPENS the play of the Ranger. albeit it in an uncreative way (I’m not a massive fan of druid and I believe they could have done it differently, but I’ll put that in a separate post if asked because its off-topic otherwise)

This isn’t Rift. Any other elite spec has multiple build paths; there is no single stat that they need. The same should be true of druid. Forcing healing power on every druid in order for them to be effective is bad design.

That’s a matter of opinion, really.

There are quite a few types of gear that have healing on it. And with the ability to mix and match to get your desired stats it’s all about us choosing to make it a GOOD design for ourselves.

Even if I wanted to grab extra ascended gear when no other profession needs healing power at all (literally any other stat can be useful to every profession, it’s just healing power that’s worthless), just try doing that in PvP.

You’re joking right?

I don’t even wanna continue from here.

You can’t get ideal stat combinations that have healing power in PvP. The amulets for that don’t exist. How is that a joke?

Because “ideal” is what? Meta? lol

Ideal stats depends on what you intend to do. This is why there are Bunker, Burst, etc.

And I see a lot of comparing to Guard who doesn’t have to give up stats? Okay then let’s compare it to Cleric or a Soldier Bunker Guard. Since we’re talking about sustain and not trying to compare apples to oranges. (Boons to Heals).

I think you guys should play a bit longer before you rush to think you know 100%. Give Druid some time and see how it works in “the meta” since that seems to be such a big deal.

Also agree with Shoe, AgitatedFox, and Zev. ^.^

Pardon for my being off subject.

You do not need to be in Cleric to maximize the duration of Protection, upkeep Aegis, grant quickness, invulnerable, upkeep permanent reflection, or anything. That’s why people play zerker Guardian, since none of the Guardian’s selling point requires healing power.

Druid and Healing Power Scaling

in Ranger

Posted by: Zev.3407

Zev.3407

Because “ideal” is what? Meta? lol

Ideal stats depends on what you intend to do. This is why there are Bunker, Burst, etc.

And I see a lot of comparing to Guard who doesn’t have to give up stats? Okay then let’s compare it to Cleric or a Soldier Bunker Guard. Since we’re talking about sustain and not trying to compare apples to oranges. (Boons to Heals).

I think you guys should play a bit longer before you rush to think you know 100%. Give Druid some time and see how it works in “the meta” since that seems to be such a big deal.

Also agree with Shoe, AgitatedFox, and Zev. ^.^

Pardon for my being off subject.

Candyhearts, you are mixing up PvP and PvE “meta”. (I would also like to add that META stands for Most Efficient Tactics Available—nothing more, nothing less, and certainly nothing nefarious. There will always be a meta, since some builds will always be more powerful than others. This is not a bad thing, as you are suggesting, but it is inevitable due to game balance.)

While I only have 10 hours on Druid, I have a thousand hours on base Ranger. I have 430 hours on my PvP bunker Guardian. As it is, Druid has no shot of replacing any of the current successful bunker classes save for organized team fights (though from my experience in WvW, it is easy for the other side to spot when you enter CAF and focus you down in a hot second). This is because Druid focuses solely on reactive healing, rather than proactive defense.

A single, well-timed Aegis can negate essentially infinite spike damage (in this case, my Guardian’s entire health bar, or about ~17k HP). Protection can negate 33% of damage entirely. You can run these defenses while maintaining full offensive pressure. Healing Power is not required for either of these boons, which individually can negate far more damage than healing can recover. Good bunkers do not rely solely on healing, because there is no such thing as slow, sustained damage in PvP—unless you are fighting another bunker build (a fight during which both bunkers will largely remain at 80+% health indefinitely). (Also remember that many classes deal bonus damage to enemies below 50% health—if you take 50% of your HP in damage very quickly, they can spike you for more even quicker). No matter how amazing the Druid’s healing is, it is always one step behind the class dealing the damage, and therefore at the mercy of the damage-dealer. After all, healing is useless UNTIL you take damage. For a class with medium armor and a medium-tier health pool, this is risky business without active damage mitigation.

Because Druid also has very low DPS if it aims to run a Healing Power build (in PvP, pet damage is easily negated by strafing, stealthing, or simply CCing the pet), it cannot defeat other bunker builds. It also cannot defeat spike damage builds before a good spike damager can kill them (especially considering base Druid’s lack of stunbreak and its very conditional condition cleansing). Traditionally, ranger survives in PvP through mobility, heavy spike damage pressure (which forces other spike damagers to retreat temporarily), and instant condition cleansing+CC through the Wilderness Survival trait line. The Druid line does not end our reliance on any of these things for survival, and adds a new state (CAF) where we are completely vulnerable to damage WITHOUT putting any pressure on our enemy (or minimal pressure, now that Irenio has said he will add minor damage to CAF skills).

I am not trying to be insensitive, and I am happy that people enjoyed Druid as-is. But it has too many weaknesses right now to even be on-par with base Ranger in most situations, and I abhor the idea of having Druid be a one-trick pony whose only purpose is to play whack-a-mole with allies’ health bars. Even if it is not ’zerker meta, healing meta will get very old, very fast. Druid needs more active, dynamic play that accounts for a variety of situations—including situations that require DPS—and it needs more synergy with base Ranger and the pet in order to “fit” with the Ranger class more comfortably.

you sound like your talking about solo play, not team play, which obviously solo a pure healing build would only be reactive to dps, but as a team its very effective. also druid is about burst healing not slow sustain healing. (thats what ventari is). i do agree with you that healing is reactive compared to defensive boons , but thats not a bad thing when as a team, everyone gets hit.

no one is saying druid can solo fight and win as a bunker. but as a duo(or more) it is a force to be reckoned with.

I think a big problem people are having is trying to force the old meta into the new one, when we dont even know how the new meta will be once everything is done being balanced. Play any game, the meta changes, it wont always be the same thing. some people just cant adapt and cant do as well and complain.