(edited by Hammerguard.9834)
Druid and moment of clarity
I don’t even think Druid, in its BWE state, would compete for a slot in a premade 5 man team composition in terms of pure optimization. It’s too healing pure, and it gets shut down way too easily without Stability and Mitigation.
Classic case of rangers performing too linear of a role while other classes perform way too many roles.
he’s kinda wrong, but so are you. there simply wasn’t enough time in the BWE3 to make the conclusion that druid wouldn’t make it into a premade comp. and I actually have no idea what youre basing this judgement on, considering a bunch of us were super successful running offensive hybrid builds.
I actually ran a celestial build that had plenty of stab (Enlargement + SotP), sustain (perma prot, evades), 1v1/bunker capability, heals, and utility for the team. it actually very much reminded me of shoutbow playstyle, except it had way more utility. I was also winning many 1v1’s while roaming with marauder stats.
regarding daze, the only skill that needs looking into is LI because it’s virtually spammable, and a 6s lockout is insane. equality glyph’s 4s was fine, the staff swap was fine, and hilt bash was fine.
I ran an offensive hybrid build, along with most other builds that came logically to mind. Damage was really the best way to build considering the base coefficients for healing, because doing so allowed you to take the most options you could on one build without much sacrifice.
I hope it’s clear I wasn’t stating anything as fact, but as opinion lol. If I was building a 5 man premade in the BWE, I just don’t think Druid would have made the cut (I was thinking a good 5 man comp would be thief, chrono, rev, cele ele, and then either another ele or maybe a Reaper). Cele ele seemed like it would just do enough of what Druid tries to do to justify not working a Druid into the team comp. Shoot, if I could verify Chaiths in game claim of an 800k+ outgoing healing cele Scrapper, I might be inclined to think it could compete as well.
Anyhow, this conversation is kind of moot now. Some of Irenios shared information improves Druid builds by leaps and bounds, to the point that evaluation will start for me at square 1 again. Will discuss there.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
Well at least there’s Reaper…
I’m good, thanks. druid received a lot of buffs with more to come. actually, every single change was recommended by multiple posters in the feedback thread. everything was basically as expected, except druid’s GM’s got insanely buffed. enjoy the reaper!
Anyhow, this conversation is kind of moot now. Some of Irenios shared information improves Druid builds by leaps and bounds, to the point that evaluation will start for me at square 1 again. Will discuss there.
. true. wont celestial stats be great now?
(i don’t think cele ele has any good “on-demand” spike heals. I’m pretty sure we can heal someone to full in seconds with the newest numbers. rejuv glyph + LI is basically a near instant 10k heal…then we can blast finish our sublime conversion thrice)
(edited by mistsim.2748)
Yeah, celestial is looking really promising.
Actually, my bar was set so low that I’m just ridiculously happy that I can now go into form, drop a lunar impact, and then leave form and use my Moment of Clarity proc while simultaneously proc’ing Ancient Seeds. Not to mention being able to drop Wilderness Survival entirely now that I can flash in and out of Celestial Form without losing all of my astral force. Not to mention AoE stealth and superspeed when leaving form has all sorts of potential now.
I’m not upset about the base daze at all (I mentioned previously that I agreed with Ryans sentiment) because these are the EXACT sort of changes Druid needed so that celestial form wasn’t just an all or nothing pure healer and can now play with much more fluidity while having different types of support (that new Grace of the Land looks AMAZING).
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
very fine with the LI change (2 sec daze instead of 3)….as long as MoC trait remains unchanged.
MARA (EU) Gunnar’s Hold
Well at least there’s Reaper…
I’m good, thanks. druid received a lot of buffs with more to come. actually, every single change was recommended by multiple posters in the feedback thread. everything was basically as expected, except druid’s GM’s got insanely buffed. enjoy the reaper!
Anyhow, this conversation is kind of moot now. Some of Irenios shared information improves Druid builds by leaps and bounds, to the point that evaluation will start for me at square 1 again. Will discuss there.
. true. wont celestial stats be great now?
(i don’t think cele ele has any good “on-demand” spike heals. I’m pretty sure we can heal someone to full in seconds with the newest numbers. rejuv glyph + LI is basically a near instant 10k heal…then we can blast finish our sublime conversion thrice)
issue is going cele is we will be giving up a lot of dps, we lack burst dps as is, going cele will make it even worse BUT potential to gain a lot of survival which might be nice, but we won’t be on the same level as cele ele.
Kitten – Zerker Ranger – http://gw2efficiency.com/c/Kitten
Kitty Smallpaw – Condi Ranger – http://gw2efficiency.com/c/Kitty%20Smallpaw
^the amount of team support eles provide pales in comparison, especially with the new healing numbers and Grace of Land.
the only way I can think of cele druid doing good damage and staying relevant in 1v1’s is by somehow incorporating beastmastery into the build and just going for double birds.
Ele provides damage mitigation and boons. Druid provides healing and non boon buffs.