Druid build in raids?
I have an upload on my channel from last boss fight, while there most likely are many other druid vids/guides out there. For Spirit Vale it doesnt matter (in general) what you wear, you are there to provide heals and they will increase raid damage (Grace of the land trait). If there is a dedicated tank in the raid then try not to get above his toughness level as itll make the boss agro on you (not the last boss tho). Magi gear is cheap, while if you were tanking and healing gorseval (which druids often do) then get more clerics to up your toughness. Monk runes on gear and sigil of transference on staff. You sit mainly in staff as it ups your astral force gain, and the healing on AA aint so bad either.
For Vale guardian I would use glyph of empowerment, glyph of tides (to knockback red seekers), and frost spirit. I like Nature spirit for its aoe heal, tho not mandatory, the glyph utility works too.
For gorseval and sabetha I swap out glyph of tides for Sun spirit for more raid damage. We will never be there for our personal dps, if the raid members are good Our heals alone is enough to keep them topped, while you provide damage boosters for your raid through trait and utilites (use them at full benefit by poppin em when you know ppl have time to focus their damage).
I used to be a power ranger, now not sure anymore
There are several.
- One of the Templates – dedicated Healer
http://gw2skills.net/editor/?vNAQJAWRn0rClsiNrAuqAEtgFGBjpA8tCAOhugVMA+pWVzqlMlzA-TBCBAB7/AAAV9HsUmdmSQt2f4iLBAAHBAxUaQKA/2bB-e
- Meta Berserk Druid for organized and expert runs
http://gw2skills.net/editor/?vNAQNAW8Xn0rC1siFsCuqAEtil9AjZgFwGBLNhAwoDOueX3rl48UA-ThRBABA8EAwT3wDXEAKV/xMlgXt/o8jUA6J0C-e
What’s the glyph of alignment for?
What’s the glyph of alignment for?
Proccing Grace of the Land as much as possible.
Sun spirit is statistically better DPS increase, but OP said he is not a fan of spirits.
Thanks for the builds
I suppose that i’m going to need to obtain a new set since zerker seems not as helpful as the sets with healing power.
About the gear now – Should I use Cleric, Zealot or Magi?
Stick with your Berserker’s gear. Cleric’s has issues with grabbing aggro depending on your team, Magi provides nice healing but you’re hits are flea bites, and Zealot is overrated and expensive.
Slap Monk runes on your Berserker’s armor, put Sigil of Transference on your Staff, and use Delicious Rice Balls for more outgoing Healing. Those 3 extra sources of +10% outgoing heals + the 20% you already (and easily) obtain from Natural Mender minor trait in the Druid line is sufficient enough to compensate for the lack of healing power.
And before you think Sigil of Transference is pricey, buying 1 (or even 2) sigils is cheaper than trying to make or convert an entire set of armor/weapons for Zealot’s, especially the former.
Will update once Path of Fire releases.
You guys are missing regen in your builds which is less astral force (and less GotL uptime, which is less raid DPS and slower boss kills). Windborne notes and/or Fern Hound are very important parts of a raid druid build when you don’t plan on staff camping.
Anyways, my personal build until I stop getting bad RNG and get the zealot trinkets from raids: http://gw2skills.net/editor/?vNAQNBmYD7keVoVFsZFwmVgoFsYIYOruYXPgJAsuaAwd1waZ9iPMlC-TByGAB4pE0SzPkfFAmU9nh2fISdDUq8DgHCQAgDgf/Nf7bwxHf8xHfcBjLFgf7tA-e
As for which armor you should use: Zealots is around 100-400 more DPS than Magis. Interpret that however you want to and make your own decision.
(edited by TurtleDragon.3108)
Actually, if you look at my build, it includes fern hound and traits for regen plus the blue moa for damage reduction
(edited by GussJr.1643)
@TurtleDragon
You don’t need regen.
It’s a nice thing to have but you do not really need it. Regen is overrated.
I once used a Berserker Healing Spring build with Trapper’s Expertise to maintain 100% regen uptime and be able to fill CAF on cooldown without staff at all but our party eventually decided we never fail the encounter because of insufficient DPS. So I came back to Clerics with staff where I didn’t need regen at all.
I’m not too crazy about Nature’s Vengeance (yet) in Raid builds. Not until boon duration is fixed for Frost Spirit. I’d rather take something like GussJr has with Invigorating Bond + Fern Hound, which is something I’ll change to out of curiosity.
Will update once Path of Fire releases.
I would agree that the actual healing itself from Regen is overrated, but like I said, I take it for the astral force gain which makes it possible to generate astral force very quickly without using staff.
Nature’s vengeance is good for your heralds and a few other builds that get % damage per boon on them and it one of the few sources of Vigor/Stab. But yeah, Windborne notes is basically the only good trait in Nature Magic.