Druid dps rotation in high fractal?
It’s nearly always worth it to enter CA form, even if it’s just for buffing. If nobody needs heals then just enter CA and use skill number 4, letting it channel for the full duration before cancelling the transform.
Lunar Impact makes trash pulls so easy as you’re not only healing your group from any burst they ate from high scale mobs, but it’s a huge cc lockdown skill that prevents further damage from going to your group as your group wipes the trash pack out.
With bosses, a Quick Draw’d Lunar Impact allows you to chain 2 of them and with electric wyvern and Glyph of Equality the druid can solo most breakbars while the group focuses on DPS.
The only skill I’m not fond of in CA is #5 as it roots you in place and that will get you killed more often than not. Plus, the effect is kinda trash for the total channel time.
I also think that one of the best rotations of CAF is 3>5>3>4>leave when going for thrash mobs.
It negates an enormous amount of otherwise deadly damage, while also keeping the NPCs rooted at place.
You see, there are times when you want to destroy boss’s Break bar, other times you want to heal your pals and times when there’s literally nothing to do.
According to that you either go with 3’s CC QuickDraw, or you maximize healing with 4 QuickDrawed (4>5>4 if the enemy is immune to CC).
These would be the ones you want to try out. But the best teacher at higher fractals would be – go out there with a patient group and try different things. Then decide which one helped the situation most.
Heck, I once played without GotL and went for the roots since we all agreed that we are way too squishy – so we focused on kiting. That’s just how things work. There is no such thing as “the right answer for every situation”.