Druid gear?
settler’s, clerics, celestial
I’ve been eyeing Zealot’s for certain builds, but for straight up support, I agree with kornfanxxx.
My guess would be anything with healing power except nomads. It might work well with LB zerk ranger for WvW zerg.
Herald of Ventari
(edited by Varezenem.2813)
Mmy guess would be anything with healing power except nomads. It might work well with LB zerk ranger for WvW zerg.
it very well may, we gotta see how well the skills scale with healing power. if staff is worthwhile of its own without HP then kitten yeah! offensive staff/LB. but i don’t think that’ll be entirely the case. i’m rather curious about dusting off my celestial gear with druid coming out.
Its too soon to decide we need to see the content. I can’t see how healing will be useful, unless there are phase where mobs cant be damaged while they are out putting lots of damage.
The gear would depend on the type of damage. We may get a new stat set again its too soon to tell.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
I believe the goal will be to have healing power in the 600-900 range as anything more than that will give up too much offensive power (which is still, and always will be, the name of the game).
With that in mind, something like:
Berserker weapons, backpiece and amulet
Zealot’s armor with ranger runes
Cleric’s rings and earrings
what about this guys? is celestial armor/accesories but with superior rune of exuberance: http://gw2skills.net/editor/?vNAQJATBEMEKv1j9ZnDg1tBA-T1BBABAcJAMT5Xi6Cie/BHVCSq6PB8EACAcAwv/+7v/+bpA0TZE-w
(changing the LB or GS for staff)
also made this other one http://gw2skills.net/editor/?vNAQJATBEMEKv1j9ZnDg1tBA-TFCBABPqEM69HETZApq/MouAsU6BwlAIgnAQAgDA+93f/93fDA-w
(edited by Tora.7214)
depends,
healer: apothecary, cleric, settler, nomad
condi damage: sinister, rabid
other: zeolot – could be interesting but cant point out a build yet