Here’s just an iteration of the Druid trait line that specifically moves around some of the healing in order to make room for more traits and to make it a bit more satisfactory.
Minor 1: unchanged.
Adept 1: Still the condi wipe.
Adept 2: Now a blank slot. Add a new trait in
Adept 3: Lingering light moved here. It’s really not all that good. The minor trait that used to be here healed for more.
Minor 2: unchanged.
Master 1: still the stealtherspeed, even though I think it’s thematically unfitting as all hell.
Master 2: still the glyph trait.
Master 3: moved primal echoes here, took daze off of primal echoes, and merged natural mender with it. As the weapon that actually heals a lot it makes sense.
Minor 3: moved natural stride here.
Grandmaster 1: still flat condi damage reduction, even though it’s boring.
Grandmaster 2: New trait that procs the old Cultivated synergy effect and an aoe daze upon using a healing skill.
Grandmaster 3: still the roots.